Abyss: Difference between revisions
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<br>Since all levels have at least one entrance/exit to the Abyss, experienced crews can navigate through the abyss to avoid dangers that may lurk above. However, they must also watch out for what [[Endworm|lurks below]]... | <br>Since all levels have at least one entrance/exit to the Abyss, experienced crews can navigate through the abyss to avoid dangers that may lurk above. However, they must also watch out for what [[Endworm|lurks below]]... | ||
<br>After the update '''Rising Tides'''(v.0.16.6.1), you can get alien materials in the abyss. They are {{hyperlink|Fulgurium Bar}}, {{hyperlink|Physicorium Bar}}, {{hyperlink|Dementonite Bar}}, {{hyperlink|Incendium Bar}} and {{hyperlink|Paralyxis}}. | <br>After the update '''Rising Tides'''(v.0.16.6.1), you can get alien materials in the abyss. They are {{hyperlink|Fulgurium Bar}}, {{hyperlink|Physicorium Bar}}, {{hyperlink|Dementonite Bar}}, {{hyperlink|Incendium Bar}} and {{hyperlink|Paralyxis}}. | ||
=Creatures= | =Creatures= | ||
There are two creatures that can spawn in the Abyss: The [[Endworm]] and the [[Charybdis]]. | There are two creatures that can spawn in the Abyss: The [[Endworm]] and the [[Charybdis]]. | ||
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<br>Only one abyss creature can spawn per level, so if a well-prepared crew can defeat it, they can gain unlimited access to the minerals hidden within the various islands of the Abyss. | <br>Only one abyss creature can spawn per level, so if a well-prepared crew can defeat it, they can gain unlimited access to the minerals hidden within the various islands of the Abyss. | ||
<br>Normal enemies cannot spawn in the Abyss. | <br>Normal enemies cannot spawn in the Abyss. | ||
=Gallery= | =Gallery= | ||
<gallery widths="200" heights="150"> | <gallery widths="200" heights="150"> | ||
Abyssisland.png|An Abyss island in the [[Biomes#Hydrothermal Wastes|Hydrothermal Wastes]] with an [[Caves#Ice Cave|Ice Cave]]. | File:Abyssisland.png|An Abyss island in the [[Biomes#Hydrothermal Wastes|Hydrothermal Wastes]] with an [[Caves#Ice Cave|Ice Cave]]. | ||
File:Abyssisland2.png|An Abyss island in the [[Biomes#Europan Ridge|Europan Ridge]] with an [[Caves#Ice Cave|Ice Cave]]. | |||
File:Abyssfulgurium.png|Several Fulgurium ores outside of a floating island. | |||
File:Abyssphysicorium.png|Several Physicorium ores in a [[Caves#Rock Cave|Rock Cave]]. | |||
File:Abyssdementorite.png|Several Dementonite ores in a [[Caves#Rock Cave|Rock Cave]]. | |||
File:Abyssincendium.png|Several Incendium ores in a [[Caves#Rock Cave|Rock Cave]]. | |||
File:Abyssparalyxis.png|Several Paralyxis in a [[Caves#Rock Cave|Rock Cave]]. | |||
</gallery> | </gallery> | ||
=Trivia= | =Trivia= | ||
*In previous versions, The Abyss had a relatively fixed starting depth of ~1600m depending on level size and continued all the way to the bottom of each level. | *In previous versions, The Abyss had a relatively fixed starting depth of ~1600m depending on level size and continued all the way to the bottom of each level. | ||
**As of 0.11.0.7 (Uncharted Depths) There is no longer a general average abyssal depth, as the mission starting depth varies from level to level and only gets further down as [[Submarine|submarines]] progress through the campaign. | **As of 0.11.0.7 (Uncharted Depths) There is no longer a general average abyssal depth, as the mission starting depth varies from level to level and only gets further down as [[Submarine|submarines]] progress through the campaign. | ||
{{Environment Nav}} | {{Environment Nav}} |
Revision as of 02:18, 9 March 2022
Data is potentially outdated | |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
In Barotrauma, the Abyss is the area beneath the main route of a level.
The Abyss contains floating islands that contain mineable minerals if you can get to them safely.
Since all levels have at least one entrance/exit to the Abyss, experienced crews can navigate through the abyss to avoid dangers that may lurk above. However, they must also watch out for what lurks below...
After the update Rising Tides(v.0.16.6.1), you can get alien materials in the abyss. They are Fulgurium Bar, Physicorium Bar, Dementonite Bar, Incendium Bar and Paralyxis.
Creatures
There are two creatures that can spawn in the Abyss: The Endworm and the Charybdis.
Both the Endworm and the Charybdis are formidable foes that can easily bring down unsuspecting or unprepared crews.
Only one abyss creature can spawn per level, so if a well-prepared crew can defeat it, they can gain unlimited access to the minerals hidden within the various islands of the Abyss.
Normal enemies cannot spawn in the Abyss.
Gallery
-
An Abyss island in the Hydrothermal Wastes with an Ice Cave.
-
An Abyss island in the Europan Ridge with an Ice Cave.
-
Several Fulgurium ores outside of a floating island.
-
Several Physicorium ores in a Rock Cave.
-
Several Dementonite ores in a Rock Cave.
-
Several Incendium ores in a Rock Cave.
-
Several Paralyxis in a Rock Cave.
Trivia
- In previous versions, The Abyss had a relatively fixed starting depth of ~1600m depending on level size and continued all the way to the bottom of each level.
- As of 0.11.0.7 (Uncharted Depths) There is no longer a general average abyssal depth, as the mission starting depth varies from level to level and only gets further down as submarines progress through the campaign.
Environment | |
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Biomes | |
Structures & Locations | |
Entities | |
Plants | |
Minerals |