Template:SubmarineWeaponsTable/turret: Difference between revisions

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<noinclude>{{doc}}</noinclude><onlyinclude>
<noinclude>{{doc}}</noinclude><onlyinclude>
|-
|-
| style="text-align:center;" rowspan="{{#expr:{{#count:{{{ammo}}}|<br>}}+1}}" | [[File:{{#replace:{{{name}}}|&amp;#39;|'}}.png|50px]] <br> [[{{#replace:{{{name}}}|&amp;#39;|'}}]]
| style="text-align:center;" rowspan="{{{ammocount|1}}}" | [[File:{{#replace:{{{icon|{{{name}}}.png}}}|&amp;#39;|'}}|60px]] <br> [[{{#replace:{{{name}}}|&amp;#39;|'}}]]
| style="text-align:center;" rowspan="{{#expr:{{#count:{{{ammo}}}|<br>}}+1}}" | {{#if:{{{loader|}}}|[[File:{{#replace:{{{loader}}}|&amp;#39;|'}}.png|50px]] <br> [[{{#replace:{{{loader}}}|&amp;#39;|'}}]]}}
| style="text-align:center;" rowspan="{{{ammocount|1}}}" | {{#if:{{{loader|}}}|[[File:{{#replace:{{{loader}}}|&amp;#39;|'}}.png|50px]] <br> [[{{#replace:{{{loader}}}|&amp;#39;|'}}]]}}
{{#if:{{{ammo|}}}{{{reload|}}}{{{afflictions}}}|
{{#if:{{{ammo|}}}{{{reload|}}}{{{afflictions}}}|
{{!}} style="text-align:center;" rowspan="{{#expr:{{#count:{{{ammo}}}|<br>}}+1}}" {{!}} {{#if:{{{reload|}}}|{{#expr:({{{reload}}})^-1}}}}
{{!}} style="text-align:center;" rowspan="{{{ammocount|1}}}" {{!}} {{#if:{{{reload|}}}|{{#expr:({{{reload}}})^-1 round 2}}}}
}}
}}
{{#if:{{{afflictions|}}}|
{{#if:{{{afflictions|}}}|<!-- The following is for weapons that don't use ammo and the afflictions are from the weapon itself -->
{{!}} style="text-align:center;" {{!}}
{{!}} style="text-align:left;" {{!}}
{{!}} style="text-align:center;" {{!}}
{{!}} style="text-align:left;" {{!}}
{{!}} style="text-align:left;" {{!}} {{{afflictions}}}
{{!}} style="text-align:left;" {{!}} {{AfflictionParser|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}|nomargin=yes|hidecalculations=yes}}
{{!}} style="text-align:center;" {{!}}
{{!}} style="text-align:left;" {{!}}
{{!}} style="text-align:center;" {{!}}
{{!}} style="text-align:left;" {{!}}
{{!}} style="text-align:center;" {{!}}|
{{!}} style="text-align:left;" {{!}}|<!-- The following is for weapons with ammo -->
{{#cargo_query:
{{#cargo_query:
tables = Items,Ammunition
tables = Items,Ammunition
| join on = Items.name = Ammunition.name
| join on = Items.name = Ammunition.name
| fields = Items.name, Items.penetration, Items.projectiles, Items.magazine, Items.fuelduration, Items.severlimbsprobability, Items.explosionrange, Items.piercing, Items.structuredamage, Items.explosionstructuredamage, Items.note,
| fields = Items._pageName, Items.name, Items.icon, Items.penetration, Items.projectiles, Items.projectiles2, Items.magazine, Items.fuelduration, Items.severlimbsprobability, Items.explosionrange, Items.piercing, Items.structuredamage, Items.explosionstructuredamage, Items.note, Items.afflictionsname, Items.afflictions, Items.explosionafflictions, Items.afflictions2name, Items.afflictions2, Items.explosionafflictions2, Ammunition.usedby, Ammunition.usedbyweapondamagemodifier,
<!-- Afflictions -->
| where = (Ammunition.usedby = "{{{name}}}" OR Ammunition.usedby2 = "{{{name}}}" OR Ammunition.usedby3 = "{{{name}}}") AND hideintables IS NULL
Items.bluntforcetrauma, Items.bluntforcetraumachance, Items.bluntforcetrauma2, Items.bluntforcetrauma2chance, Items.bitewounds, Items.bitewoundschance, Items.bitewounds2, Items.bitewounds2chance, Items.gunshotwound, Items.gunshotwoundchance, Items.gunshotwound2, Items.gunshotwound2chance, Items.incrementalstun, Items.incrementalstunchance, Items.incrementalstun2, Items.incrementalstun2chance, Items.progressivestun, Items.progressivestunchance, Items.progressivestun2, Items.progressivestun2chance, Items.deeptissueinjury, Items.deeptissueinjurychance, Items.deeptissueinjury2, Items.deeptissueinjury2chance, Items.explosiondeeptissueinjury, Items.explosiondeeptissueinjurychance, Items.explosiondeeptissueinjury2, Items.explosiondeeptissueinjury2chance, Items.burn, Items.burnchance, Items.burn2, Items.burn2chance, Items.explosionburn, Items.explosionburnchance, Items.explosionburn2, Items.explosionburn2chance, Items.lacerations, Items.lacerationschance, Items.lacerations2, Items.lacerations2chance, Items.explosionlacerations, Items.explosionlacerationschance, Items.explosionlacerations2, Items.explosionlacerations2chance, Items.bleeding, Items.bleedingchance, Items.bleeding2, Items.bleeding2chance, Items.explosionbleeding, Items.explosionbleedingchance, Items.explosionbleeding2, Items.explosionbleeding2chance, Items.stun, Items.stunchance, Items.stun2, Items.stun2chance, Items.explosionstun, Items.explosionstunchance, Items.explosionstun2, Items.explosionstun2chance, Items.radiationsickness, Items.radiationsicknesschance, Items.radiationsickness2, Items.radiationsickness2chance, Items.explosionradiationsickness, Items.explosionradiationsicknesschance, Items.explosionradiationsickness2, Items.explosionradiationsickness2chance,
<!-- usedby -->
Ammunition.usedby, Ammunition.usedbyweapondamagemodifier, Ammunition.usedbymagazine, Ammunition.usedbyfuelduration
| where = Ammunition.usedby = "{{{name}}}" OR Ammunition.usedby2 = "{{{name}}}" OR Ammunition.usedby3 = "{{{name}}}"
| order by = Items.name
| order by = Items.name
| format = template
| format = template
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| default =  
| default =  
}}}}
}}}}
{{#if:{{{ammo|}}}{{{reload|}}}{{{afflictions}}}||
{{#if:{{{ammo|}}}{{{reload|}}}{{{afflictions}}}||<!-- This is for empty hardpoints -->
{{!}} colspan="7" {{!}}
{{!}} colspan="7" {{!}}
}}
}}
{{#if:{{{ammo|}}}||
{{#if:{{{ammo|}}}||<!-- This is for weapons that don't use ammo -->
{{!}} style="text-align:center;" {{!}} <div style="width:200px">{{#if:{{{note|}}}|{{{note}}}}}</div>
{{!}} style="text-align:left;" {{!}} <div style="width:15em">{{#if:{{{note|}}}|{{{note}}}}}</div>
}}
}}
|-
|-
| style="height:0;padding:0;" colspan="8" |
| style="height:0;padding:0;" colspan="8" |
</onlyinclude>
</onlyinclude>

Latest revision as of 12:06, 26 April 2024

Documentation

This template is used by Template:SubmarineWeaponsTable to display individual rows. It is not meant for direct usage.

Turret

{{SubmarineWeaponsTable|tabletype=turret}}
Turrets
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Pulse Laser

Pulse Laser Loader
0.67
Pulse Laser Fuel Box
45
 Stun (0.5)*
Explosion (1.5m):
 Burn (100)*
 Stun (3)*
50% 100%
Impact: 5
Explosion (1.5m): 10

Pulse Tri-Laser Fuel Box
29
 Stun (0.9)*
Explosion (1m):
 Burn (210)*
 Stun (6)*
40% 100%
Impact: 15
(3 projectiles x 5)
Explosion (1m): 15
(3 projectiles x 5)
Fires 3 lasers in a fixed spread.

Coilgun

Coilgun Loader
3.5
Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
10% 25%
Impact: 20

Coilgun Ammunition Box (Blanks)
200
None

Depleted Fuel Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
40% 25%
Impact: 20

Exploding Ammunition Box
100
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
10% 25%
Impact: 10
Explosion (3m): 5

Physicorium Ammunition Box
200
 Lacerations (28)*
 Bleeding (1)*
 Stun (0.05)*
20% 50%
Impact: 30

Piercing Ammunition Box
150
 Lacerations (9)*
 Bleeding (2)*
 Stun (0.0125)*
50% 10%
Impact: 35
Bolts can pierce through a limb and hit a second limb or a second target, effectively doing double damage.

Chaingun

Chaingun Loader
7.5
Chaingun Ammunition Box
500
 Lacerations (12)*
 Bleeding (2)*
 Stun (0.025)*
 Stun (0.025)* (50% chance)
10% 10%
Impact: 8

Physicorium Chaingun Ammunition Box
500
 Lacerations (19)*
 Bleeding (2)*
 Stun (0.05)*
 Stun (0.05)* (50% chance)
20% 20%
Impact: 20

Shredder Chaingun Ammunition Box
400
 Lacerations (12)*
 Bleeding (6)*
 Stun (0.05)*
 Stun (0.05)* (50% chance)
40% 30%
Impact: 25

Turret Hardpoint

Loader Base


Can be replaced by other turrets

Large Turret

{{SubmarineWeaponsTable|tabletype=largeturret}}
Large Turrets
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Flak Cannon

Flak Cannon Loader
0.5
Explosive Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Bleeding (16)*
 Stun (6)*
Explosion (0.3m):
 Bleeding (240)*
 Bleeding (120)* (10% chance)
50%
Impact: 20
Explosion (0.3m): 25
Fires 1 bolt which explodes into 8 shrapnels in a 270° cone.

Focused Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (150)*
 Bleeding (100)*
 Stun (7.5)*
 Stun (25)* (10% chance)
10% 100%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 5 shrapnels in a 50° cone.

Physicorium Flak Shells Box
40
Bolt
 Bleeding (30)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (456)*
 Bleeding (96)*
 Stun (0.6)*
 Stun (9)* (20% chance)
50%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 12 shrapnels in a 120° cone.

Spreader Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (308)*
 Bleeding (165)*
 Stun (4.4)*
40%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 22 shrapnels in a 240° cone.

Railgun

Railgun Loader
0.2
Canister Shell
 Lacerations (550)*
 Bleeding (220)*
 Stun (22)*
30% 300%
Impact: 110
(11 projectiles x 10)
Can be reloaded at a Fabricator.

Nuclear Shell
 Bleeding (50)*
 Stun (15)*
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (40)* (5% chance)
 Stun (30)*
60% 500%
Impact: 100
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Physicorium Shell
 Bleeding (100)*
 Stun (15)*
Explosion (3.5m):
 Stun (7)*
80% 500%
Impact: 200
Explosion (3.5m): 50
Can contain 1 small item that is used upon impact.

Railgun Shell
 Bleeding (50)*
 Stun (15)*
Explosion (2.5m):
 Stun (7)*
60% 500%
Impact: 100
Explosion (2.5m): 50
Can contain 1 small item that is used upon impact.
File:Railgun (Legacy).png
Railgun (Legacy)

Railgun Loader
0.2



Double Coilgun

Coilgun Loader
5
Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
10% 25%
Impact: 20

Coilgun Ammunition Box (Blanks)
200
None

Depleted Fuel Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
40% 25%
Impact: 20

Exploding Ammunition Box
100
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
10% 25%
Impact: 10
Explosion (3m): 5

Physicorium Ammunition Box
200
 Lacerations (28)*
 Bleeding (1)*
 Stun (0.05)*
20% 50%
Impact: 30

Piercing Ammunition Box
150
 Lacerations (9)*
 Bleeding (2)*
 Stun (0.0125)*
50% 10%
Impact: 35
Bolts can pierce through a limb and hit a second limb or a second target, effectively doing double damage.

Large Turret Hardpoint

Loader Base


Can be replaced by other turrets

Other

{{SubmarineWeaponsTable|tabletype=other}}
Other Submarine Weapons
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Depth Charge Tube

Depth Charge Loader

Depth Charge Shell
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
50% 50%
Explosion (7m): 175
Can contain 1 small item that is used upon impact

Depth Decoy Shell
Can contain 1 small item that is used upon impact
Attracts creatures

Nuclear Depth Charge
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Depth Decoy
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.
Attracts creatures.

Electrical Discharge Coil
 Burn (10)*
 Stun (5)*
Some Creatures are imune to stun, rendering this weapon ineffective against them.

|- | style="text-align:center;" rowspan="1" | [[File:{{{name}}}.png|60px]]
[[{{{name}}}]] | style="text-align:center;" rowspan="1" | | style="text-align:center;" rowspan="1" |


| style="text-align:left;" |

|- | style="height:0;padding:0;" colspan="8" |