Template:SubmarineWeaponsTable/turret

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This template is used by Template:SubmarineWeaponsTable to display individual rows. It is not meant for direct usage.

Turret

{{SubmarineWeaponsTable|tabletype=turret}}
Turrets
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Pulse Laser

Pulse Laser Loader
0.66666666666667
Pulse Laser Fuel Box
45
 Stun (0.5)*
Explosion (1.5m):
 Burn (100)*
 Stun (3)*
50% 100%
Impact: 5
Explosion (1.5m): 10

Pulse Tri-Laser Fuel Box
29
 Stun (0.9)*
Explosion (1m):
 Burn (210)*
 Stun (6)*
40% 100%
Impact: 15
(3 projectiles x 5)
Explosion (1m): 15
(3 projectiles x 5)
Fires 3 lasers in a fixed spread.

Coilgun

Coilgun Loader
3.5
Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
10% 25%
Impact: 20

Coilgun Ammunition Box (Blanks)
200
None

Depleted Fuel Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
40% 25%
Impact: 20

Exploding Ammunition Box
100
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
10% 25%
Impact: 10
Explosion (3m): 5

Physicorium Ammunition Box
200
 Lacerations (28)*
 Bleeding (1)*
 Stun (0.05)*
20% 50%
Impact: 30

Piercing Ammunition Box
150
 Lacerations (9)*
 Bleeding (2)*
 Stun (0.0125)*
50% 10%
Impact: 35
Bolts can pierce through a limb and hit a second limb or a second target, effectively doing double damage.

Chaingun

Chaingun Loader
7.5
Chaingun Ammunition Box
500
 Lacerations (12)*
 Bleeding (2)*
 Stun (0.025)*
 Stun (0.025)* (50% chance)
10% 10%
Impact: 8

Physicorium Chaingun Ammunition Box
500
 Lacerations (19)*
 Bleeding (2)*
 Stun (0.05)*
 Stun (0.05)* (50% chance)
20% 20%
Impact: 20

Shredder Chaingun Ammunition Box
400
 Lacerations (12)*
 Bleeding (6)*
 Stun (0.05)*
 Stun (0.05)* (50% chance)
40% 30%
Impact: 25

Turret Hardpoint

Loader Base


Can be replaced by other turrets

Large Turret

{{SubmarineWeaponsTable|tabletype=largeturret}}
Large Turrets
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Flak Cannon

Flak Cannon Loader
0.5
Explosive Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Bleeding (16)*
 Stun (6)*
Explosion (0.3m):
 Bleeding (240)*
 Bleeding (120)* (10% chance)
50%
Impact: 20
Explosion (0.3m): 25
Fires 1 bolt which explodes into 8 shrapnels in a 270° cone.

Focused Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (150)*
 Bleeding (100)*
 Stun (7.5)*
 Stun (25)* (10% chance)
10% 100%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 5 shrapnels in a 50° cone.

Physicorium Flak Shells Box
40
Bolt
 Bleeding (30)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (456)*
 Bleeding (96)*
 Stun (0.6)*
 Stun (9)* (20% chance)
50%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 12 shrapnels in a 120° cone.

Spreader Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (308)*
 Bleeding (165)*
 Stun (4.4)*
40%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 22 shrapnels in a 240° cone.

Railgun

Railgun Loader
0.2
Canister Shell
 Lacerations (550)*
 Bleeding (220)*
 Stun (22)*
30% 300%
Impact: 110
(11 projectiles x 10)
Can be reloaded at a Fabricator.

Nuclear Shell
 Bleeding (50)*
 Stun (15)*
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (40)* (5% chance)
 Stun (30)*
60% 500%
Impact: 100
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Physicorium Shell
 Bleeding (100)*
 Stun (15)*
Explosion (3.5m):
 Stun (7)*
80% 500%
Impact: 200
Explosion (3.5m): 50
Can contain 1 small item that is used upon impact.

Railgun Shell
 Bleeding (50)*
 Stun (15)*
Explosion (2.5m):
 Stun (7)*
60% 500%
Impact: 100
Explosion (2.5m): 50
Can contain 1 small item that is used upon impact.

Double Coilgun

Coilgun Loader
5
Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
10% 25%
Impact: 20

Coilgun Ammunition Box (Blanks)
200
None

Depleted Fuel Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
40% 25%
Impact: 20

Exploding Ammunition Box
100
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
10% 25%
Impact: 10
Explosion (3m): 5

Physicorium Ammunition Box
200
 Lacerations (28)*
 Bleeding (1)*
 Stun (0.05)*
20% 50%
Impact: 30

Piercing Ammunition Box
150
 Lacerations (9)*
 Bleeding (2)*
 Stun (0.0125)*
50% 10%
Impact: 35
Bolts can pierce through a limb and hit a second limb or a second target, effectively doing double damage.

Large Turret Hardpoint

Loader Base


Can be replaced by other turrets

Other

{{SubmarineWeaponsTable|tabletype=other}}
Other Submarine Weapons
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Depth Charge Tube

Depth Charge Loader

Depth Charge Shell
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
50% 50%
Explosion (7m): 175
Can contain 1 small item that is used upon impact

Depth Decoy Shell
Can contain 1 small item that is used upon impact
Attracts creatures

Nuclear Depth Charge
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Depth Decoy
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.
Attracts creatures.

Electrical Discharge Coil
 Burn (10)*
 Stun (5)*
Some Creatures are imune to stun, rendering this weapon ineffective against them.

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