Gear: Difference between revisions
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{{Version|0.14.6.0}} | {{Version|0.14.6.0}} __NOTOC__ | ||
'''Gear''' is | '''Gear''' is any item that can be worn by a [[Human]]. They have various uses — some providing protection, others skill bonuses or utility. | ||
=Resistances mechanics= | =Resistances mechanics= | ||
Along with gear resistances, Humans also have an innate 50% resistance to [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]] [[Gunshot Wound]]s, [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]] [[Blunt Force Trauma]] and [[File:Affliction Lacerations.png|x24px|link=Lacerations]] [[Lacerations]], and a 25% resistance to [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]] [[Bite Wounds]] and [[File:Affliction Bleeding.png|x24px|link=Bleeding]] [[Bleeding]]. | |||
Resistances are applied successively, so when shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br> | |||
<abbr title="Base damage">35</abbr> - <abbr title="Innate Human resistance">50%</abbr> - <abbr title="Diving Suit resistance">35%</abbr> - <abbr title="Gunner's Uniform resistance">20%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr> | |||
<abbr title="Base | |||
=Outerwear= | =Outerwear= | ||
The '''Outerwear''' slot is for bulky items | The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br> | ||
They typically provide strong protection from harm. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Item | ||
! | ! Damage Resistances | ||
! | ! Skill Modifiers | ||
! | ! Speed Modifiers | ||
! | ! Notes | ||
|- | |- | ||
| align=center | {{hl|Bandolier}} | |||
| | |||
| +15 Weapons | |||
| | |||
| Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets. | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Safety Harness}} | ||
| [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75% | |||
| | |||
| | | | ||
| | | Only protects the arms. | ||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Body Armor}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | |||
| | |||
| | | | ||
| | | Only protects the chest. | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Pirate Body Armor}} | ||
|[[File: | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| +10 Weapons | |||
| | |||
| | | Only protects the chest. | ||
|80 | |||
|10 | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Mudraptor Shell}} | ||
| | | [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% | ||
| | | | ||
| -40% Movement Speed | |||
| Only protects the chest. | |||
| | |||
|10 | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Diving Suit}} | ||
|[[File: | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | |||
| | | -20% Movement Speed | ||
| | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m. | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Combat Diving Suit}} | ||
|[[File: | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | |||
| | | -5% Movement Speed<br>+40% [[Underwater Scooter]] thrust | ||
| | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m. | ||
| | |||
| 25 | |||
| | |||
| | |||
| | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
Crush depth | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Slipsuit}} | ||
|[[File: | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | |||
| | | +45% Swimming Speed<br>-60% Walking Speed<br>+40% [[Underwater Scooter]] thrust | ||
|30 | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m. | ||
| | |||
|25 | |||
| | |||
| | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
Crush depth 6000m | |||
|- | |- | ||
|[[File: | | align=center | {{hl|PUCS}} | ||
|[[File: | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100% | ||
| | |||
| -10% Movement Speed<br>+40% [[Underwater Scooter]] thrust | |||
| | | Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m. | ||
| | |||
| | |||
|30 | |||
| | |||
| | |||
- | |||
+40% Scooter thrust | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
50% | |||
Crush depth 6000m | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Abyss Diving Suit}} | ||
|[[File: | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | |||
| | | -30% Movement Speed<br>-50% [[Underwater Scooter]] thrust | ||
| | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 10000m. | ||
| | |} | ||
| | |||
| | |||
|30 | |||
| | |||
Requires an oxygen supply | |||
=Innerwear= | =Innerwear= | ||
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.<br> | ||
These items protect every limb except for the head. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Item | ||
! | ! Damage Resistances | ||
! | ! Skill Modifiers | ||
! | ! Speed Modifiers | ||
! | ! Notes | ||
|- | |- | ||
| align=center | {{hl|Veteran's Jacket}} | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Renegade's Jacket}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | |||
| | | | ||
|20 | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Admiral's Uniform}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | |||
| | | | ||
|20 | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Medic's Fatigues}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10% | |||
| | |||
| | | | ||
| Has 3 pockets for medical/chemical items | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Doctor's Uniform}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | |||
| | |||
| | |||
| | | Has 3 pockets for medical/chemical items | ||
| | |||
|Has 3 pockets for medical/chemical items | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Engineer's Jumpsuit}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | |||
| | |||
| | | | ||
|10 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Hazmat Suit}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]65% | |||
| | |||
| | | | ||
|10 | | | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Boiler Suit}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | |||
| | |||
| | | | ||
|10 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Mechanic's Jumpsuit}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | |||
| | |||
| | | | ||
|10 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Assistant Clothes}} | ||
| | |||
| | | +5 Helm<br>+5 Weapons<br>+5 Medical<br>+5 Electrical Engineering<br>+5 Mechanical Engineering | ||
| | |||
| | |||
|< | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Commando's Fatigues}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | | | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Security Officer's Uniform}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | |||
| | | | ||
|20 | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Gunner's Uniform}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | |||
| | | | ||
|20 | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Clown Costume}} | ||
| | |||
| | |||
| | |||
| Wearer makes bike horn noises when hit | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]25% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]25% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]25% | |||
| | |||
| | | | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% | |||
| | | | ||
| | | | ||
| | | | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% | |||
| | | | ||
| | | | ||
| | | | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Bandit Outfits|3=BanditOutfit1}} | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Outpost Dweller Outfits|3=OutpostDwellerAttire1}} | ||
| | | | ||
| | | | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|VIP Outfits|3=VIP Outfit sprite}} | ||
| | |||
| | |||
| | |||
| +15 Medical | | +15 Medical | ||
| | |||
| | |||
|} | |} | ||
=Head= | =Head= | ||
The '''Head''' slot is for | The '''Head''' slot is for helmets, hats and other headgear.<br> | ||
These items only protect the head. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Item | ||
! | ! Damage Resistances | ||
! | ! Skill Modifiers | ||
! | ! Speed Modifiers | ||
! Notes | |||
|- | |- | ||
| align=center | {{hl|Diving Mask}} | |||
| | |||
| | |||
| -10% Movement Speed | |||
| Requires an oxygen supply.<br>Hides the wearer's identity. | |||
|- | |- | ||
|| | | align=center | {{hl|Clown Diving Mask}} | ||
| | |||
| | | | ||
| | | | ||
| | | Requires an oxygen supply. | ||
|Requires an oxygen supply | |||
|- | |- | ||
| | | align=center | {{hl|Health Scanner HUD}} | ||
| | | | ||
| | | | ||
| | | | ||
| | | Shows health information from a distance. | ||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Thermal Goggles}} | ||
| | | | ||
| | | | ||
| | | | ||
| | | Highlights some living targets though walls. | ||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Gunner's Helmet}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% | |||
| | | +10 Weapons | ||
| | | | ||
| | | | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Ballistic Helmet}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | |||
| | | | ||
| | | | ||
| | | | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Riot Helmet}} | ||
|[[ | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | |||
| | | | ||
|80 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Admiral's Hat}} | ||
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| +10 Helm | | +10 Helm | ||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Renegade's Hat}} | ||
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| 20 | |||
| +10 Helm | | +10 Helm | ||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Veteran's Cap}} | ||
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| 20 | |||
| +10 Helm | | +10 Helm | ||
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| | | align=center | {{hl|Baseball Cap}} | ||
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| | | align=center | {{hl|Clown Mask}} | ||
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| | | Hides the wearer's identity. | ||
|Hides the wearer's identity | |||
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|[[File: | | align=center | {{hl|Chitin Helmet}} | ||
|[[ | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% | ||
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| ||[[ | | align=center | {{hl|Pirate Bandana}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| +5 Electrical Engineering<br>+5 Mechanical Engineering | |||
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| ||[[ | | align=center | {{hl|Pirate Helmet}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | |||
| +10 Weapons | |||
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| | | align=center | {{hl|Pirate Captain Hat}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% | |||
| +15 Helm | |||
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=Headset= | =Headset= | ||
The '''Headset''' slot is for the {{Hyperlink|Headset| | The '''Headset''' slot is for the {{Hyperlink|Headset|3=icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}. | ||
=Card= | =Card= | ||
The '''Card''' slot is for {{Hyperlink | The '''Card''' slot is for {{Hyperlink|ID Card|s=s}}. | ||
{{Clothing nav}} | {{Clothing nav}} | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 03:11, 14 July 2022
Data is potentially outdated | |
Last updated for version 0.14.6.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Gear is any item that can be worn by a Human. They have various uses — some providing protection, others skill bonuses or utility.
Resistances mechanics
Along with gear resistances, Humans also have an innate 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and a 25% resistance to Bite Wounds and Bleeding.
Resistances are applied successively, so when shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 - 50% - 35% - 20% = 9.1
Outerwear
The Outerwear slot is for bulky items like diving gear and body armor.
They typically provide strong protection from harm.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Bandolier | +15 Weapons | Has 4 item slots. +25% Attack Speed with ranged weapons and turrets. | ||
Safety Harness | 90% 90% 75% | Only protects the arms. | ||
Body Armor | 70% 90% 80% 10% 80% 80% | Only protects the chest. | ||
Pirate Body Armor | 80% 90% 80% 10% 80% 80% | +10 Weapons | Only protects the chest. | |
Mudraptor Shell | 90% 80% 10% | -40% Movement Speed | Only protects the chest. | |
Diving Suit | 35% 35% 35% 25% 35% 50%/50% 35% 25% | -20% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. Crush depth 4000m. | |
Combat Diving Suit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | -5% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
Slipsuit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | +45% Swimming Speed -60% Walking Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
PUCS | 30% 30% 30% 90% 30% 90%/50% 30% 100% | -10% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply - underwater only. Hides the wearer's identity. 1 Auto-injector slot: 50% vitality. Crush depth 6000m. | |
Abyss Diving Suit | 45% 45% 45% 25% 45% 50%/50% 45% 25% | -30% Movement Speed -50% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 10000m. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
These items protect every limb except for the head.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
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Veteran's Jacket | 20% 20% 20% 20% | |||
Renegade's Jacket | 20% 20% 20% 20% | |||
Admiral's Uniform | 20% 20% 20% 20% | |||
Medic's Fatigues | 10% 10% 10% | Has 3 pockets for medical/chemical items | ||
Doctor's Uniform | 10% 10% 10% | Has 3 pockets for medical/chemical items | ||
Engineer's Jumpsuit | 10% 10% 60% 10% | |||
Hazmat Suit | 10% 10% 30% 10% 65% | |||
Boiler Suit | 10% 10% 50% 10% | |||
Mechanic's Jumpsuit | 10% 10% 50% 10% | |||
Assistant Clothes | +5 Helm +5 Weapons +5 Medical +5 Electrical Engineering +5 Mechanical Engineering |
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Commando's Fatigues | 20% 20% 20% 20% | |||
Security Officer's Uniform | 20% 20% 20% 20% | |||
Gunner's Uniform | 20% 20% 20% 20% | |||
Clown Costume | Wearer makes bike horn noises when hit | |||
Pirate Costume | 25% 25% 25% 25% | |||
Pirate Costume | 30% 30% 30% 30% | |||
Pirate Costume | 35% 35% 35% 35% | |||
File:BanditOutfit1.png Bandit Outfits | ||||
File:OutpostDwellerAttire1.png Outpost Dweller Outfits | ||||
VIP Outfits | +15 Medical |
Head
The Head slot is for helmets, hats and other headgear.
These items only protect the head.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Diving Mask | -10% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. | ||
Clown Diving Mask | Requires an oxygen supply. | |||
Health Scanner HUD | Shows health information from a distance. | |||
Thermal Goggles | Highlights some living targets though walls. | |||
Gunner's Helmet | 50% 70% 60% 60% 60% | +10 Weapons | ||
Ballistic Helmet | 50% 90% 80% 80% 80% | |||
Riot Helmet | 50% 90% 80% 80% 80% | |||
Admiral's Hat | 20% 20% 20% | +10 Helm | ||
Renegade's Hat | 20% 20% 20% | +10 Helm | ||
Veteran's Cap | 20% 20% 20% | +10 Helm | ||
Baseball Cap | ||||
Clown Mask | Hides the wearer's identity. | |||
Chitin Helmet | 40% 80% 60% 60% 60% | |||
Pirate Bandana | 20% 20% 20% 20% | +5 Electrical Engineering +5 Mechanical Engineering |
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Pirate Helmet | 80% 90% 80% 80% 80% | +10 Weapons | ||
Pirate Captain Hat | 30% 30% 30% 30% | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset.
Card
The Card slot is for ID Cards.