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{{Version|0.14.6.0}}
{{Version|0.14.6.0}} __NOTOC__
'''Gear''' is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
'''Gear''' is any item that can be worn by a [[Human]]. They have various uses some providing protection, others skill bonuses or utility.
 
=Resistances mechanics=
=Resistances mechanics=
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs.
Along with gear resistances, Humans also have an innate 50% resistance to [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]] [[Gunshot Wound]]s, [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]] [[Blunt Force Trauma]] and [[File:Affliction Lacerations.png|x24px|link=Lacerations]] [[Lacerations]], and a 25% resistance to [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]] [[Bite Wounds]] and [[File:Affliction Bleeding.png|x24px|link=Bleeding]] [[Bleeding]].
 
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
 
When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br>
<abbr title="Base revolver round damage">35</abbr> * <abbr title="Innate human resistance">0.5</abbr> * <abbr title="Diving suit resistance">0.65</abbr> * <abbr title="Gunner's uniform resistance">0.8</abbr> = <abbr title="Total affliction strength applied">9.1</abbr>


Resistances are applied successively, so when shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br>
<abbr title="Base damage">35</abbr> - <abbr title="Innate Human resistance">50%</abbr> - <abbr title="Diving Suit resistance">35%</abbr> - <abbr title="Gunner's Uniform resistance">20%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr>
<!--=Toolbelt=-->
=Outerwear=
=Outerwear=
The '''Outerwear''' slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br>
They typically provide strong protection from harm.
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan = 2 |In <br> Inventory
! Item
! rowspan = 2 |On <br> Ground
! Damage Resistances
! rowspan = 2 |Item
! Skill Modifiers
! colspan = 6 |Damage resistances (percentage)
! Speed Modifiers
! rowspan = 2 |Notes
! Notes
|-
|-
! data-sort-type=number |{{Affliction|Gunshot Wound}}
| align=center | {{hl|Bandolier}}
! data-sort-type=number |{{Affliction|Bite Wounds}}
|  
! data-sort-type=number |{{Affliction|Blunt Force Trauma}}
| +15 Weapons
! data-sort-type=number |{{Affliction|Burn}}
|  
! data-sort-type=number |{{Affliction|Lacerations}}
| Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets.
! data-sort-type=number |{{Affliction|Bleeding}}
|-
|[[File:Bandolier icon.png|center|frameless|60x60px]]
|[[File:Bandolier sprite.png|center|frameless|49x49px]]
|[[Bandolier]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Has 4 pockets
+15 Weapons
 
25% attack speed with ranged weapons and turrets
|-
|-
|[[File:Safety Harness icon.png|center|frameless|40x40px]]
| align=center | {{hl|Safety Harness}}
|[[File:Safety Harness sprite.png|center|frameless|57x57px]]
| [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75%
|[[Safety Harness]]
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
| Only protects the arms.
|<nowiki>-</nowiki>
|90
|90
|<nowiki>-</nowiki>
|75% {{Affliction|Stun}}Resistance. Only protects arms.
|-
|-
|[[File:Body Armor icon.png|40px|frameless|center]]
| align=center | {{hl|Body Armor}}
|[[File:Body Armor sprite.png|40px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|[[Body Armor]]
|  
|80
|  
|70
| Only protects the chest.
|80
|10
|80
|90
|Protects chest only
|-
|-
|[[File:Pirate Body Armor.png|40px|frameless|center]]
| align=center | {{hl|Pirate Body Armor}}
|
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80%  [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|[[Pirate Body Armor]]
| +10 Weapons
|80
|  
|80
| Only protects the chest.
|80
|10
|80
|90
|  +10 Weapons
Protects chest only
|-
|-
|[[File:Mudraptor Shell.png|40px|frameless|center]]
| align=center | {{hl|Mudraptor Shell}}
|[[File:Mudraptor Shell sprite.png|40px|frameless|center]]
| [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10%
|[[Mudraptor Shell]]
|  
|80
| -40% Movement Speed
|80
| Only protects the chest.
|80
| 10
|80
|90
|Slows movement by 40%.
Reduces all other {{Affliction|Internal Damage}} by 80%.  
 
Protects chest only
|-
|-
|[[File:Diving Suit icon.png|40px|frameless|center]]
| align=center | {{hl|Diving Suit}}
|[[File:Diving Suit sprite.png|40px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|[[Diving Suit]]
|  
|35
| -20% Movement Speed
|35
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m.
|35
| 25
|35
|35
|Slows movement by 20%
Requires an oxygen supply
 
Hides the wearer's identity
 
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections
 
25% {{Affliction|Radiation Sickness}} Resistance
 
Crush depth 4000m
|-
|-
|[[File:Combat Diving Suit.png|40px|frameless|center]]
| align=center | {{hl|Combat Diving Suit}}
|[[File:Combat Diving Suit sprite.png|40px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|[[Combat Diving Suit]]
|  
|30
| -5% Movement Speed<br>+40% [[Underwater Scooter]] thrust
|30
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
|30
|25
|30
|30
|Slows movement by 5%, increases thrust by [[Underwater Scooter]]s by 40%
Requires an oxygen supply
 
Hides the wearer's identity
 
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections
 
25% {{Affliction|Radiation Sickness}} Resistance
 
Crush depth 6000m
|-
|-
|[[File:Slipsuit icon.png|center|frameless|40x40px]]
| align=center | {{hl|Slipsuit}}
|[[File:Slipsuit sprite.png|center|frameless|40x40px]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|[[Slipsuit]]
|  
|30
| +45% Swimming Speed<br>-60% Walking Speed<br>+40% [[Underwater Scooter]] thrust
| 30
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
|30
|25
|30
|30
|
+45%Swimming Speed  
 
-60% Walking Speed
 
+40% Scooter thrust
 
Requires an oxygen supply
 
Hides the wearer's identity
 
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections
 
25% {{Affliction|Radiation Sickness}} Resistance
 
Crush depth 6000m
|-
|-
|[[File:PUCS icon.png|center|frameless|40x40px]]
| align=center | {{hl|PUCS}}
|[[File:PUCS sprite.png|center|frameless|40x40px]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90%  [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100%
|[[PUCS]]
|  
|30
| -10% Movement Speed<br>+40% [[Underwater Scooter]] thrust
|30
| Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m.
|30
|90
|30
|30
|Slows movement by 10%,
Requires an oxygen supply -  
 
only while underwater
 
+40% Scooter thrust
 
Hides the wearer's identity
 
50% {{Affliction|Husk Infection Resistance}}, 90% chance to completely prevent Husk Infections
 
100% {{Affliction|Radiation Sickness}} Resistance
 
Has a slot for a medical/chemical item, which will be auto-injected when the wearer falls below 50% health.
 
Crush depth 6000m
|-
|-
|[[File:Abyss Diving Suit.png|40px|frameless|center]]
| align=center | {{hl|Abyss Diving Suit}}
|[[File:Abyss Diving Suit sprite.png|40px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|[[Abyss Diving Suit]]
|  
|45
| -30% Movement Speed<br>-50% [[Underwater Scooter]] thrust
| 45
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 10000m.
|45
|}
|25
|45
|45
|Slows movement by 30%, decreases thrust by [[Underwater Scooter]]s by 50%
Requires an oxygen supply
 
Hides the wearer's identity
 
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections


25% {{Affliction|Radiation Sickness}} Resistance
Crush depth 10,000m
|}
=Innerwear=
=Innerwear=
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.<br>
 
These items protect every limb except for the head.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan="2" |In <br> Inventory
! Item
! rowspan="2" |On <br> Ground
! Damage Resistances
! rowspan="2" |Item
! Skill Modifiers
! colspan="6" |Damage resistances (percentage)
! Speed Modifiers
! rowspan="2" |Notes
! Notes
|-
! data-sort-type="number" |{{Affliction|Gunshot Wound}}
! data-sort-type="number" |{{Affliction|Bite Wounds}}
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}}
! data-sort-type="number" |{{Affliction|Burn}}
! data-sort-type="number" |{{Affliction|Lacerations}}
! data-sort-type="number" |{{Affliction|Bleeding}}
|-
|-
|[[File:Veteran's Jacket icon.png|25px|frameless|center]]
| align=center | {{hl|Veteran's Jacket}}
|[[File:Veteran's Jacket.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|[[Veteran's Jacket]]
|  
|20
|  
|20
|  
|20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|
|-
|-
|[[File:Renegade's Jacket icon.png|25px|frameless|center]]
| align=center | {{hl|Renegade's Jacket}}
|[[File:Renegade's Jacket.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|[[Renegade's Jacket]]
|  
|20
|  
|20
|  
|20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|
|-
|-
|[[File:Admiral's Uniform icon.png|25px|frameless|center]]
| align=center | {{hl|Admiral's Uniform}}
|[[File:Admiral's Uniform.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|[[Admiral's Uniform]]
|  
|20
|  
|20
|  
|20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|
|-
|-
|[[File:Medic's Fatigues icon.png|25px|frameless|center]]
| align=center | {{hl|Medic's Fatigues}}
|[[File:Medic's Fatigues.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10%
|[[Medic's Fatigues]]
|  
|10
|  
|10
| Has 3 pockets for medical/chemical items
| 10
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|Has 3 pockets for medical/chemical items
|-
|-
|[[File:Doctor's Uniform icon.png|25px|frameless|center]]
| align=center | {{hl|Doctor's Uniform}}
|[[File:Doctor's Uniform.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
|[[Doctor's Uniform]]
|  
| -
|  
|10
| Has 3 pockets for medical/chemical items
|10
|<nowiki>-</nowiki>
|10
|<nowiki>-</nowiki>
|Has 3 pockets for medical/chemical items
|-
|-
|[[File:Engineer's Jumpsuit icon.png|25px|frameless|center]]
| align=center | {{hl|Engineer's Jumpsuit}}
|[[File:Engineer's Jumpsuit.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
|[[Engineer's Jumpsuit]]
|  
| -
|  
|10
|  
| 10
| 60
|10
|<nowiki>-</nowiki>
|
|-
|-
|[[File:Hazmat Suit icon.png|25px|frameless|center]]
| align=center | {{hl|Hazmat Suit}}
|[[File:Hazmat Suit.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]65%
|[[Hazmat Suit]]
|  
| -
|  
|10
|  
|10
|30
|10
|<nowiki>-</nowiki>
|Also grants:
60% {{Affliction|Radiation Sickness}} Resistance
|-
|-
|[[File:Boiler Suit icon.png|25px|frameless|center]]
| align=center | {{hl|Boiler Suit}}
|[[File:Boiler Suit.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
|[[Boiler Suit]]
|  
| -
|  
|10
|  
|10
|50
|10
|<nowiki>-</nowiki>
|
|-
|-
|[[File:Mechanic's Jumpsuit icon.png|25px|frameless|center]]
| align=center | {{hl|Mechanic's Jumpsuit}}
|[[File:Mechanic's Jumpsuit.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
|[[Mechanic's Jumpsuit]]
|  
| -
|  
|10
|  
|10
|50
|10
|<nowiki>-</nowiki>
|
|-
|-
|[[File:Assistant Clothes icon.png|25px|frameless|center]]
| align=center | {{hl|Assistant Clothes}}
|[[File:Assistant Clothes.png|25px|frameless|center]]
|  
|[[Assistant Clothes]]
| +5 Helm<br>+5 Weapons<br>+5 Medical<br>+5 Electrical Engineering<br>+5 Mechanical Engineering
| -
|
|<nowiki>-</nowiki>
|  
| -
| -
| -
|<nowiki>-</nowiki>
|<nowiki>+5 to all skills</nowiki>
|-
|-
|[[File:Commando's Fatigues icon.png|25px|frameless|center]]
| align=center | {{hl|Commando's Fatigues}}
|[[File:Commando's Fatigues.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|[[Commando's Fatigues]]
|  
|20
|  
|20
|  
|20
| -
|20
| -
|
|-
|-
|[[File:Security Officer's Uniform icon.png|25px|frameless|center]]
| align=center | {{hl|Security Officer's Uniform}}
|[[File:Security Officer's Uniform.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|[[Security Officer's Uniform]]
|  
| 20
|  
|20
|  
|20
| -
|20
| -
|
|-
|-
|[[File:Gunner's Uniform icon.png|25px|frameless|center]]
| align=center | {{hl|Gunner's Uniform}}
|[[File:Gunner's Uniform.png|25px|frameless|center]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|[[Gunner's Uniform]]
|  
|20
|  
|20
|  
|20
| -
|20
| -
|
|-
|-
|[[File:Clown Costume icon.png|25px|frameless|center]]
| align=center | {{hl|Clown Costume}}
|[[File:Clown Costume.png|25px|frameless|center]]
|  
|[[Clown Costume]]
|  
| -
|  
|<nowiki>-</nowiki>
| Wearer makes bike horn noises when hit
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|Wearer makes bike horn noises when hit
|-
|-
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
|[[Pirate Costume]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]25% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]25% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]25%
|25
|  
| 25
|  
|25
|  
| -
|25
| -
|
|-
|-
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
|[[Pirate Costume]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
|30
|  
| 30
|  
|30
|  
| -
|30
| -
|
|-
|-
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
|[[Pirate Costume]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35%
|35
|  
|35
|  
|35
|  
| -
|35
| -
|
|-
|-
| colspan="2" |[[File:BanditOutfit1.png|25px|frameless|center]]
| align=center | {{hl|Bandit Outfits|3=BanditOutfit1}}
|[[Bandit Outfits]]
|  
| -
|  
|<nowiki>-</nowiki>
|  
| -
|  
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|
|-
|-
| colspan="2" |[[File:OutpostDwellerAttire1.png|25px|frameless|center]]
| align=center | {{hl|Outpost Dweller Outfits|3=OutpostDwellerAttire1}}
|[[Outpost Dweller Outfits]]
|  
| -
|  
|<nowiki>-</nowiki>
|  
| -
|  
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|
|-
|-
| colspan="2" |[[File:VIP Outfit sprite.png|25px|frameless|center]]
| align=center | {{hl|VIP Outfits|3=VIP Outfit sprite}}
|VIP Outfit
|  
| -
| -
| -
| -
| -
| -
| +15 Medical
| +15 Medical
|
|
|}
|}


=Head=
=Head=
The '''Head''' slot is for diving masks, hats, and Health HUD scanner.
The '''Head''' slot is for helmets, hats and other headgear.<br>
These items only protect the head.
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan="2" |Inventory Icon
! Item
! rowspan="2" |Item
! Damage Resistances
! colspan="6" |Damage resistances (percentage)
! Skill Modifiers
! rowspan="2" |Notes
! Speed Modifiers
|-
! Notes
! data-sort-type="number" |{{Affliction|Gunshot Wound}}
! data-sort-type="number" |{{Affliction|Bite Wounds}}
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}}
! data-sort-type="number" |{{Affliction|Burn}}
! data-sort-type="number" |{{Affliction|Lacerations}}
! data-sort-type="number" |{{Affliction|Bleeding}}
|-
|-
||[[File:Diving Mask icon.png|25px|frameless|center]]
| align=center | {{hl|Diving Mask}}
|[[Diving Mask]]
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
| -10% Movement Speed
|<nowiki>-</nowiki>
| Requires an oxygen supply.<br>Hides the wearer's identity.
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Requires an oxygen supply
Slows movement by 10%
 
Hides the wearer's identity
|-
|-
|[[File:Clown Diving Mask.png|25px|frameless|center]]
| align=center | {{hl|Clown Diving Mask}}
|[[Clown Diving Mask]]
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
| Requires an oxygen supply.
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| Requires an oxygen supply
|-
|-
||[[File:Health Scanner HUD icon.png|25px|frameless|center]]
| align=center | {{hl|Health Scanner HUD}}
|[[Health Scanner HUD]]
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
| Shows health information from a distance.
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Shows health information from a distance
|-
|-
|[[File:Themal Goggles icon.png|center|frameless|40x40px]]
| align=center | {{hl|Thermal Goggles}}
|[[Thermal Goggles]]
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
| Highlights some living targets though walls.
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Highlights Living targets though walls
|-
|-
|[[File:Gunner's Helmet.png|25px|frameless|center]]
| align=center | {{hl|Gunner's Helmet}}
|[[Gunner's Helmet]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
|60
| +10 Weapons
|50
|
|60
|
|<nowiki>-</nowiki>
|60
|70
|<nowiki>+10 Weapons</nowiki>
|-
|-
|[[File:Ballistic Helmet.png|25px|frameless|center]]
| align=center | {{hl|Ballistic Helmet}}
|[[Ballistic Helmet]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|80
|  
| 70
|  
|80
|  
|<nowiki>-</nowiki>
|80
|90
|
|-
|-
|[[File:Riot Helmet.png|25px|frameless|center]]
| align=center | {{hl|Riot Helmet}}
|[[Riot Helmet]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|80
|  
|70
|  
|80
|  
|<nowiki>-</nowiki>
|80
|90
|
|-
|-
|[[File:Admiral's Hat.png|25px|frameless|center]]
| align=center | {{hl|Admiral's Hat}}
|[[Admiral's Hat]]
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|20
|<nowiki>-</nowiki>
| 20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
| +10 Helm
| +10 Helm
|
|
|-
|-
|[[File:Renegade's Hat.png|25px|frameless|center]]
| align=center | {{hl|Renegade's Hat}}
|[[Renegade's Hat]]
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|20
|<nowiki>-</nowiki>
| 20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
| +10 Helm
| +10 Helm
|
|
|-
|-
|[[File:Veteran's Cap.png|25px|frameless|center]]
| align=center | {{hl|Veteran's Cap}}
|[[Veteran's Cap]]
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|20
|<nowiki>-</nowiki>
| 20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
| +10 Helm
| +10 Helm
|
|
|-
|-
|[[File:Baseball Cap.png|25px|frameless|center]]
| align=center | {{hl|Baseball Cap}}
|[[Baseball Cap]]
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|-
|-
|[[File:Clown Mask.png|25px|frameless|center]]
| align=center | {{hl|Clown Mask}}
|[[Clown Mask]]
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
|  
|<nowiki>-</nowiki>
| Hides the wearer's identity.
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Hides the wearer's identity
|-
|-
|[[File:Chitin_Helmet_icon.png|25px|frameless|center]]
| align=center | {{hl|Chitin Helmet}}
|[[Chitin Helmet]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
|60
|  
|40
|  
|60
|  
|<nowiki>-</nowiki>
|60
| 80
|
|-
|-
| ||[[Pirate Bandana]]|| 20||20||20||-||20||-||+5 Electrical, +5 mechanical
| align=center | {{hl|Pirate Bandana}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +5 Electrical Engineering<br>+5 Mechanical Engineering
|
|
|-
|-
| ||[[Pirate Helmet]]|| 80 ||80|| 80||- ||80 || 90 || +10 Weapons
| align=center | {{hl|Pirate Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| +10 Weapons
|
|
|-
|-
| || [[Pirate Captain Hat]]||30||30||30||-||30|| -||+15 Helm
| align=center | {{hl|Pirate Captain Hat}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
| +15 Helm
|
|
|}
|}
=Headset=
=Headset=
The '''Headset''' slot is for the {{Hyperlink|Headset||icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}.
The '''Headset''' slot is for the {{Hyperlink|Headset|3=icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}. It allows the player to give orders to the crew and communicate using radio chat functions.
 
=Card=
=Card=
The '''Card''' slot is for {{Hyperlink|ID Cards||ID Card|ID Card}}.
The '''Card''' slot is for {{Hyperlink|ID Card|s=s}}. It allows the player to open doors and containers based on its identifier.
 


{{Clothing nav}}
{{Clothing nav}}
[[Category:Items]]
[[Category:Items]]

Revision as of 12:27, 14 July 2022

Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0

Gear is any item that can be worn by a Human. They have various uses — some providing protection, others skill bonuses or utility.

Resistances mechanics

Along with gear resistances, Humans also have an innate 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and a 25% resistance to Bite Wounds and Bleeding.

Resistances are applied successively, so when shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 - 50% - 35% - 20% = 9.1

Outerwear

The Outerwear slot is for bulky items like diving gear and body armor.
They typically provide strong protection from harm.

Item Damage Resistances Skill Modifiers Speed Modifiers Notes
Bandolier +15 Weapons Has 4 item slots.
+25% Attack Speed with ranged weapons and turrets.
Safety Harness 90% 90% 75% Only protects the arms.
Body Armor 70% 90% 80% 10% 80% 80% Only protects the chest.
Pirate Body Armor 80% 90% 80% 10% 80% 80% +10 Weapons Only protects the chest.
Mudraptor Shell 90% Type: Damage80% 10% -40% Movement Speed Only protects the chest.
Diving Suit 35% 35% 35% 25% 35% 50%/50% 35% 25% -20% Movement Speed Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 4000m.
Combat Diving Suit 30% 30% 30% 25% 30% 50%/50% 30% 25% -5% Movement Speed
+40% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 6000m.
Slipsuit 30% 30% 30% 25% 30% 50%/50% 30% 25% +45% Swimming Speed
-60% Walking Speed
+40% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 6000m.
PUCS 30% 30% 30% 90% 30% 90%/50% 30% 100% -10% Movement Speed
+40% Underwater Scooter thrust
Requires an oxygen supply - underwater only.
Hides the wearer's identity.
1 Auto-injector slot: 50% vitality.
Crush depth 6000m.
Abyss Diving Suit 45% 45% 45% 25% 45% 50%/50% 45% 25% -30% Movement Speed
-50% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 10000m.

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
These items protect every limb except for the head.

Item Damage Resistances Skill Modifiers Speed Modifiers Notes
Veteran's Jacket 20% 20% 20% 20%
Renegade's Jacket 20% 20% 20% 20%
Admiral's Uniform 20% 20% 20% 20%
Medic's Fatigues 10% 10% 10% Has 3 pockets for medical/chemical items
Doctor's Uniform 10% 10% 10% Has 3 pockets for medical/chemical items
Engineer's Jumpsuit 10% 10% 60% 10%
Hazmat Suit 10% 10% 30% 10% 65%
Boiler Suit 10% 10% 50% 10%
Mechanic's Jumpsuit 10% 10% 50% 10%
Assistant Clothes +5 Helm
+5 Weapons
+5 Medical
+5 Electrical Engineering
+5 Mechanical Engineering
Commando's Fatigues 20% 20% 20% 20%
Security Officer's Uniform 20% 20% 20% 20%
Gunner's Uniform 20% 20% 20% 20%
Clown Costume Wearer makes bike horn noises when hit
Pirate Costume 25% 25% 25% 25%
Pirate Costume 30% 30% 30% 30%
Pirate Costume 35% 35% 35% 35%
File:BanditOutfit1.png Bandit Outfits
File:OutpostDwellerAttire1.png Outpost Dweller Outfits
VIP Outfits +15 Medical

Head

The Head slot is for helmets, hats and other headgear.
These items only protect the head.

Item Damage Resistances Skill Modifiers Speed Modifiers Notes
Diving Mask -10% Movement Speed Requires an oxygen supply.
Hides the wearer's identity.
Clown Diving Mask Requires an oxygen supply.
Health Scanner HUD Shows health information from a distance.
Thermal Goggles Highlights some living targets though walls.
Gunner's Helmet 50% 70% 60% 60% 60% +10 Weapons
Ballistic Helmet 50% 90% 80% 80% 80%
Riot Helmet 50% 90% 80% 80% 80%
Admiral's Hat 20% 20% 20% +10 Helm
Renegade's Hat 20% 20% 20% +10 Helm
Veteran's Cap 20% 20% 20% +10 Helm
Baseball Cap
Clown Mask Hides the wearer's identity.
Chitin Helmet 40% 80% 60% 60% 60%
Pirate Bandana 20% 20% 20% 20% +5 Electrical Engineering
+5 Mechanical Engineering
Pirate Helmet 80% 90% 80% 80% 80% +10 Weapons
Pirate Captain Hat 30% 30% 30% 30% +15 Helm

Headset

The Headset slot is for the Headset or Auto-Injector Headset. It allows the player to give orders to the crew and communicate using radio chat functions.

Card

The Card slot is for ID Cards. It allows the player to open doors and containers based on its identifier.

v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear