Gear: Difference between revisions
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{{Version|0.14.6.0}} | {{Version|0.14.6.0}} __NOTOC__ | ||
'''Gear''' is | '''Gear''' is any item that can be worn by a [[Human]]. They have various uses — some providing protection, others skill bonuses or utility. | ||
=Resistances mechanics= | =Resistances mechanics= | ||
Along with gear resistances, Humans also have an innate 50% resistance to [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]] [[Gunshot Wound]]s, [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]] [[Blunt Force Trauma]] and [[File:Affliction Lacerations.png|x24px|link=Lacerations]] [[Lacerations]], and a 25% resistance to [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]] [[Bite Wounds]] and [[File:Affliction Bleeding.png|x24px|link=Bleeding]] [[Bleeding]]. | |||
Resistances are applied successively, so when shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br> | |||
<abbr title="Base damage">35</abbr> - <abbr title="Innate Human resistance">50%</abbr> - <abbr title="Diving Suit resistance">35%</abbr> - <abbr title="Gunner's Uniform resistance">20%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr> | |||
<!--=Toolbelt=--> | |||
=Outerwear= | =Outerwear= | ||
The '''Outerwear''' slot is for bulky items | The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br> | ||
They typically provide strong protection from harm. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Item | ||
! | ! Damage Resistances | ||
! | ! Skill Modifiers | ||
! | ! Speed Modifiers | ||
! | ! Notes | ||
|- | |- | ||
| align=center | {{hl|Bandolier}} | |||
| | |||
| +15 Weapons | |||
| | |||
| Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets. | |||
+ | |||
25% | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Safety Harness}} | ||
| [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75% | |||
| | |||
| | | | ||
| Only protects the arms. | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Body Armor}} | ||
|[[File: | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | |||
| | |||
| | | Only protects the chest. | ||
|80 | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Pirate Body Armor}} | ||
| | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
|[[ | | +10 Weapons | ||
|80 | | | ||
| | | Only protects the chest. | ||
|80 | |||
|10 | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Mudraptor Shell}} | ||
| [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% | |||
| | |||
| -40% Movement Speed | |||
| Only protects the chest. | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Diving Suit}} | ||
|[[File: | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | |||
| | | -20% Movement Speed | ||
|35 | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m. | ||
| | |||
| 25 | |||
| | |||
| | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
Crush depth 4000m | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Combat Diving Suit}} | ||
|[[File: | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | |||
| | | -5% Movement Speed<br>+40% [[Underwater Scooter]] thrust | ||
|30 | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m. | ||
| | |||
|25 | |||
| | |||
| | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
Crush depth 6000m | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Slipsuit}} | ||
|[[File: | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | |||
| | | +45% Swimming Speed<br>-60% Walking Speed<br>+40% [[Underwater Scooter]] thrust | ||
| 30 | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m. | ||
| | |||
|25 | |||
| | |||
| | |||
+45%Swimming Speed | |||
-60% Walking Speed | |||
+40% Scooter thrust | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
Crush depth 6000m | |||
|- | |- | ||
|[[File: | | align=center | {{hl|PUCS}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100% | |||
| | |||
| | | -10% Movement Speed<br>+40% [[Underwater Scooter]] thrust | ||
|30 | | Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m. | ||
| | |||
|90 | |||
|30 | |||
| | |||
| | |||
Requires an oxygen supply - | |||
only | |||
Hides the wearer's identity | |||
Crush depth 6000m | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Abyss Diving Suit}} | ||
|[[File: | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | |||
| | | -30% Movement Speed<br>-50% [[Underwater Scooter]] thrust | ||
| 45 | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 10000m. | ||
| | |} | ||
|25 | |||
| | |||
| | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
=Innerwear= | =Innerwear= | ||
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.<br> | ||
These items protect every limb except for the head. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Item | ||
! Damage Resistances | |||
! Skill Modifiers | |||
! | ! Speed Modifiers | ||
! | ! Notes | ||
! | |||
! | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Veteran's Jacket}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | |||
| | | | ||
|20 | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Renegade's Jacket}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | |||
| | | | ||
|20 | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Admiral's Uniform}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | |||
| | | | ||
|20 | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Medic's Fatigues}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10% | |||
| | |||
| | |||
| | | Has 3 pockets for medical/chemical items | ||
| | |||
|Has 3 pockets for medical/chemical items | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Doctor's Uniform}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | |||
| | |||
| | |||
| Has 3 pockets for medical/chemical items | |||
| | |||
| | |||
|Has 3 pockets for medical/chemical items | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Engineer's Jumpsuit}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | |||
| | |||
| | | | ||
|10 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Hazmat Suit}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]65% | |||
| | |||
| | | | ||
|10 | | | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Boiler Suit}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | |||
| | |||
| | | | ||
|10 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Mechanic's Jumpsuit}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | |||
| | |||
| | | | ||
|10 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Assistant Clothes}} | ||
| | |||
| +5 Helm<br>+5 Weapons<br>+5 Medical<br>+5 Electrical Engineering<br>+5 Mechanical Engineering | |||
| | | | ||
|< | | | ||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Commando's Fatigues}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | |||
| | | | ||
|20 | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Security Officer's Uniform}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | |||
| | | | ||
|20 | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Gunner's Uniform}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| | |||
| | | | ||
|20 | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Clown Costume}} | ||
| | | | ||
| | |||
| | |||
| Wearer makes bike horn noises when hit | |||
| | |||
| | |||
| | |||
|Wearer makes bike horn noises when hit | |||
|- | |- | ||
| | | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]25% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]25% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]25% | |||
| | |||
| | | | ||
|25 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% | |||
| | |||
| | | | ||
|30 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% | |||
| | |||
| | | | ||
|35 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Bandit Outfits|3=BanditOutfit1}} | ||
| | | | ||
| | | | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Outpost Dweller Outfits|3=OutpostDwellerAttire1}} | ||
| | | | ||
| | | | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|VIP Outfits|3=VIP Outfit sprite}} | ||
|VIP Outfit | | | ||
| | |||
| +15 Medical | | +15 Medical | ||
| | |||
| | |||
|} | |} | ||
=Head= | =Head= | ||
The '''Head''' slot is for | The '''Head''' slot is for helmets, hats and other headgear.<br> | ||
These items only protect the head. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Item | ||
! Damage Resistances | |||
! | ! Skill Modifiers | ||
! | ! Speed Modifiers | ||
! Notes | |||
! | |||
! | |||
|- | |- | ||
|| | | align=center | {{hl|Diving Mask}} | ||
| | | | ||
| | | | ||
| | | -10% Movement Speed | ||
| | | Requires an oxygen supply.<br>Hides the wearer's identity. | ||
|Requires an oxygen supply | |||
Hides the wearer's identity | |||
|- | |- | ||
| | | align=center | {{hl|Clown Diving Mask}} | ||
| | | | ||
| | |||
| | |||
| Requires an oxygen supply. | |||
| | |||
| | |||
| | |||
| Requires an oxygen supply | |||
|- | |- | ||
|| | | align=center | {{hl|Health Scanner HUD}} | ||
| | |||
| | |||
| | |||
| Shows health information from a distance. | |||
| | |||
| | |||
| | |||
|Shows health information from a distance | |||
|- | |- | ||
| | | align=center | {{hl|Thermal Goggles}} | ||
| | | | ||
| | |||
| | |||
| Highlights some living targets though walls. | |||
| | |||
| | |||
| | |||
|Highlights | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Gunner's Helmet}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% | |||
| +10 Weapons | |||
| | | | ||
|60 | | | ||
| | |||
|60 | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Ballistic Helmet}} | ||
|[[ | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | |||
| | | | ||
|80 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Riot Helmet}} | ||
|[[ | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | |||
| | | | ||
|80 | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Admiral's Hat}} | ||
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| 20 | |||
| +10 Helm | | +10 Helm | ||
| | |||
| | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Renegade's Hat}} | ||
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| 20 | |||
| +10 Helm | | +10 Helm | ||
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|- | |- | ||
|[[File: | | align=center | {{hl|Veteran's Cap}} | ||
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| | |||
| 20 | |||
| +10 Helm | | +10 Helm | ||
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|- | |- | ||
| | | align=center | {{hl|Baseball Cap}} | ||
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|- | |- | ||
| | | align=center | {{hl|Clown Mask}} | ||
| | | | ||
| | | | ||
| | | | ||
| | | Hides the wearer's identity. | ||
|Hides the wearer's identity | |||
|- | |- | ||
|[[File: | | align=center | {{hl|Chitin Helmet}} | ||
|[[ | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% | ||
| | |||
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|60 | | | ||
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|- | |- | ||
| ||[[ | | align=center | {{hl|Pirate Bandana}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | |||
| +5 Electrical Engineering<br>+5 Mechanical Engineering | |||
| | |||
| | |||
|- | |- | ||
| ||[[ | | align=center | {{hl|Pirate Helmet}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | |||
| +10 Weapons | |||
| | |||
| | |||
|- | |- | ||
| | | align=center | {{hl|Pirate Captain Hat}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% | |||
| +15 Helm | |||
| | |||
| | |||
|} | |} | ||
=Headset= | =Headset= | ||
The '''Headset''' slot is for the {{Hyperlink|Headset| | The '''Headset''' slot is for the {{Hyperlink|Headset|3=icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}. It allows the player to give orders to the crew and communicate using radio chat functions. | ||
=Card= | =Card= | ||
The '''Card''' slot is for {{Hyperlink | The '''Card''' slot is for {{Hyperlink|ID Card|s=s}}. It allows the player to open doors and containers based on its identifier. | ||
{{Clothing nav}} | {{Clothing nav}} | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 12:27, 14 July 2022
Data is potentially outdated | |
Last updated for version 0.14.6.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.5.0 |
Gear is any item that can be worn by a Human. They have various uses — some providing protection, others skill bonuses or utility.
Resistances mechanics
Along with gear resistances, Humans also have an innate 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and a 25% resistance to Bite Wounds and Bleeding.
Resistances are applied successively, so when shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 - 50% - 35% - 20% = 9.1
Outerwear
The Outerwear slot is for bulky items like diving gear and body armor.
They typically provide strong protection from harm.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Bandolier | +15 Weapons | Has 4 item slots. +25% Attack Speed with ranged weapons and turrets. | ||
Safety Harness | 90% 90% 75% | Only protects the arms. | ||
Body Armor | 70% 90% 80% 10% 80% 80% | Only protects the chest. | ||
Pirate Body Armor | 80% 90% 80% 10% 80% 80% | +10 Weapons | Only protects the chest. | |
Mudraptor Shell | 90% 80% 10% | -40% Movement Speed | Only protects the chest. | |
Diving Suit | 35% 35% 35% 25% 35% 50%/50% 35% 25% | -20% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. Crush depth 4000m. | |
Combat Diving Suit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | -5% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
Slipsuit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | +45% Swimming Speed -60% Walking Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
PUCS | 30% 30% 30% 90% 30% 90%/50% 30% 100% | -10% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply - underwater only. Hides the wearer's identity. 1 Auto-injector slot: 50% vitality. Crush depth 6000m. | |
Abyss Diving Suit | 45% 45% 45% 25% 45% 50%/50% 45% 25% | -30% Movement Speed -50% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 10000m. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
These items protect every limb except for the head.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Veteran's Jacket | 20% 20% 20% 20% | |||
Renegade's Jacket | 20% 20% 20% 20% | |||
Admiral's Uniform | 20% 20% 20% 20% | |||
Medic's Fatigues | 10% 10% 10% | Has 3 pockets for medical/chemical items | ||
Doctor's Uniform | 10% 10% 10% | Has 3 pockets for medical/chemical items | ||
Engineer's Jumpsuit | 10% 10% 60% 10% | |||
Hazmat Suit | 10% 10% 30% 10% 65% | |||
Boiler Suit | 10% 10% 50% 10% | |||
Mechanic's Jumpsuit | 10% 10% 50% 10% | |||
Assistant Clothes | +5 Helm +5 Weapons +5 Medical +5 Electrical Engineering +5 Mechanical Engineering |
|||
Commando's Fatigues | 20% 20% 20% 20% | |||
Security Officer's Uniform | 20% 20% 20% 20% | |||
Gunner's Uniform | 20% 20% 20% 20% | |||
Clown Costume | Wearer makes bike horn noises when hit | |||
Pirate Costume | 25% 25% 25% 25% | |||
Pirate Costume | 30% 30% 30% 30% | |||
Pirate Costume | 35% 35% 35% 35% | |||
File:BanditOutfit1.png Bandit Outfits | ||||
File:OutpostDwellerAttire1.png Outpost Dweller Outfits | ||||
VIP Outfits | +15 Medical |
Head
The Head slot is for helmets, hats and other headgear.
These items only protect the head.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Diving Mask | -10% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. | ||
Clown Diving Mask | Requires an oxygen supply. | |||
Health Scanner HUD | Shows health information from a distance. | |||
Thermal Goggles | Highlights some living targets though walls. | |||
Gunner's Helmet | 50% 70% 60% 60% 60% | +10 Weapons | ||
Ballistic Helmet | 50% 90% 80% 80% 80% | |||
Riot Helmet | 50% 90% 80% 80% 80% | |||
Admiral's Hat | 20% 20% 20% | +10 Helm | ||
Renegade's Hat | 20% 20% 20% | +10 Helm | ||
Veteran's Cap | 20% 20% 20% | +10 Helm | ||
Baseball Cap | ||||
Clown Mask | Hides the wearer's identity. | |||
Chitin Helmet | 40% 80% 60% 60% 60% | |||
Pirate Bandana | 20% 20% 20% 20% | +5 Electrical Engineering +5 Mechanical Engineering |
||
Pirate Helmet | 80% 90% 80% 80% 80% | +10 Weapons | ||
Pirate Captain Hat | 30% 30% 30% 30% | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset. It allows the player to give orders to the crew and communicate using radio chat functions.
Card
The Card slot is for ID Cards. It allows the player to open doors and containers based on its identifier.