Crush Depth: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (i FIXED the stub issue :))
No edit summary
 
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{version|0.15.13.0}}
{{version|1.0.8.0}}
A [[Submarine]]'s '''Crush Depth''' is the limit to which a submarine can descend before it is damaged by the extreme pressure of Europa's ocean.


A [[Submarine]]'s '''Crush Depth''' is determined by two factors - the number of [[Upgrades#Hulls|hull upgrades]], and if its class is set to Deep Diver or not.
The depth is determined by the number of [[Upgrades#Hulls|hull upgrades]] that have been purchased.


If a submarine ventures below crush depth, it's walls begin to damage progressively and will eventually break too fast to be repaired.
If a submarine ventures below its crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired.


The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 6% extra crush depth per upgrade level, and the Deep Diver class gives an additional bonus of 20% to the submarine's crush depth.
The rate of hull damage is proportional to how far below crush depth the submarine is; being below the crush depth by a few meters will not do appreciable damage, but the further down, the higher the damage.


Therefore, the equation for a submarine's crush depth is '''3500 * (1 + (upgradeLevel * 0.06))''', or '''3500 * (1.2 + (upgradeLevel * 0.06))''' for a Deep Diver.
The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 14% extra crush depth per upgrade level.


Below is a table listing the crush depths for normal and deep-diver class submarines based on the number of hull upgrades they have.
Therefore, the equation for a submarine's crush depth is '''3500 * (1 + 0.14 * Upgrade Level)'''.


Below is a table listing the crush depths for submarines based on the number of hull upgrades they have.
{| class="wikitable"
{| class="wikitable"
! rowspan = 2 | Hull Strength Upgrade level
! Upgrade Level
! colspan = 2 | Submarine Class
! Required Tier
! Crush Depth
|-
|-
! Attack/Scout/Transport
| Baseline || || 3500 m
! Deep Diver
|-
|-
| Baseline  || 3500 m || 4200 m
| Level 1 || Tier 1 || 3990 m
|-
|-
| Level || 3710 m || 4410 m
| Level 2 || Tier 1 || 4480 m
|-
|-
| Level || 3920 m || 4620 m
| Level 3 || Tier 2 || 4970 m
|-
|-
| Level || 4130 m || 4830 m
| Level 4 || Tier 2 || 5460 m
|-
|-
| Level || 4340 m || 5040 m
| Level 5 || Tier 3 || 5950 m
|-
|-
| Level 5  || 4550 m || 5250 m
| Level 6 || Tier 3 || 6440 m
|-
| Level 6 || 4760 m || 5460 m
|-
| Level 7  || 4970 m || 5670 m
|-
| Level 8  || 5180 m || 5880 m
|-
| Level 9  || 5390 m || 6090 m
|-
| Level 10  || 5600 m || 6300 m
|}
|}
 
Higher level upgrades can be achieved on low tier subs by making use of the [[Retrofit]] and [[Iron Storm]] mechanic talents.


These numbers may be slightly off from their real in-game values due to floating point rounding errors.
These numbers may be slightly off from their real in-game values due to floating point rounding errors.
 
= Humans =
= Characters =
The maximum allowed depths for humans with different gear and afflictions are listed below. The highest depth value takes priority.
 
The maximum allowed depths for characters with different gear/talents/afflictions are listed below. The highest depth value takes priority.
* '''Default''' - 0 meters
* '''Default''' - 0 meters
* Advanced {{Hyperlink|Husk Infection}} - ?
* {{Hyperlink|Diving Suit}} - 4,000 meters
* {{Hyperlink|Diving Suit}} - 4,000 meters
* {{Hyperlink|Combat Diving Suit}} - 6,000 meters
* {{Hyperlink|Combat Diving Suit}} - 6,000 meters
Line 54: Line 43:
* {{Hyperlink|PUCS}} - 6,000 meters
* {{Hyperlink|PUCS}} - 6,000 meters
* {{Hyperlink|Abyss Diving Suit}} - 10,000 meters
* {{Hyperlink|Abyss Diving Suit}} - 10,000 meters
* {{Hyperlink|Water Prankster||Talent water prankster}} with {{Hyperlink|Clown Power}} - Immune to pressure
* {{Hyperlink|Exosuit}} - 10,000 meters
* {{Hyperlink|Funbringer 3000}} - 10,000 meters
* {{Hyperlink|Husk Infection}} (Transformed stage)/[[Husk Symbiosis]] - Immune to pressure everywhere
* {{Hyperlink|Pressure Stabilized}} - Immune to pressure
* {{Hyperlink|Pressure Stabilized}} - Immune to pressure
If characters descend below these depths without the proper gear, they will [[High Pressure|implode and die]] after a short delay.
If humans descend below these depths without the proper gear, they will [[Barotrauma (Affliction)|implode and die]] after a short delay.
[[Category:Game Mechanics]]


[[Category:Game Mechanics]]
 
{{Game Mechanics nav}}

Latest revision as of 11:41, 30 December 2023

Data is up-to-date
Last updated for version 1.0.8.0
Last mentioned in changelog 1.0.7.0
The current game version is 1.4.5.0

A Submarine's Crush Depth is the limit to which a submarine can descend before it is damaged by the extreme pressure of Europa's ocean.

The depth is determined by the number of hull upgrades that have been purchased.

If a submarine ventures below its crush depth, its walls begin to damage progressively and will eventually break too fast to be repaired.

The rate of hull damage is proportional to how far below crush depth the submarine is; being below the crush depth by a few meters will not do appreciable damage, but the further down, the higher the damage.

The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 14% extra crush depth per upgrade level.

Therefore, the equation for a submarine's crush depth is 3500 * (1 + 0.14 * Upgrade Level).

Below is a table listing the crush depths for submarines based on the number of hull upgrades they have.

Upgrade Level Required Tier Crush Depth
Baseline 3500 m
Level 1 Tier 1 3990 m
Level 2 Tier 1 4480 m
Level 3 Tier 2 4970 m
Level 4 Tier 2 5460 m
Level 5 Tier 3 5950 m
Level 6 Tier 3 6440 m

Higher level upgrades can be achieved on low tier subs by making use of the Retrofit and Iron Storm mechanic talents.

These numbers may be slightly off from their real in-game values due to floating point rounding errors.

Humans

The maximum allowed depths for humans with different gear and afflictions are listed below. The highest depth value takes priority.

If humans descend below these depths without the proper gear, they will implode and die after a short delay.

v·d·e·h
Game Mechanics
Game Modes
Survival
Installations
Other