Template:SubmarineWeaponsTable/turret: Difference between revisions
From Official Barotrauma Wiki
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<noinclude>{{doc}}</noinclude><onlyinclude> | <noinclude>{{doc}}</noinclude><onlyinclude> | ||
|- | |- | ||
| style="text-align:center;" rowspan="{ | | style="text-align:center;" rowspan="{{{ammocount|1}}}" | [[File:{{#replace:{{{icon|{{{name}}}.png}}}|&#39;|'}}|60px]] <br> [[{{#replace:{{{name}}}|&#39;|'}}]] | ||
| style="text-align:center;" rowspan=" | | style="text-align:center;" rowspan="{{{ammocount|1}}}" | {{#if:{{{loader|}}}|[[File:{{#replace:{{{loader}}}|&#39;|'}}.png|50px]] <br> [[{{#replace:{{{loader}}}|&#39;|'}}]]}} | ||
{{#if:{{{ammo|}}}{{{reload|}}}{{{afflictions}}}| | {{#if:{{{ammo|}}}{{{reload|}}}{{{afflictions}}}| | ||
{{!}} style="text-align:center;" rowspan="{{ | {{!}} style="text-align:center;" rowspan="{{{ammocount|1}}}" {{!}} {{#if:{{{reload|}}}|{{#expr:({{{reload}}})^-1 round 2}}}} | ||
}} | }} | ||
{{#if:{{{afflictions|}}}|<!-- The following is for weapons that don't use ammo and the afflictions are from the weapon itself --> | {{#if:{{{afflictions|}}}|<!-- The following is for weapons that don't use ammo and the afflictions are from the weapon itself --> | ||
{{!}} style="text-align:left;" {{!}} | {{!}} style="text-align:left;" {{!}} | ||
{{!}} style="text-align:left;" {{!}} | {{!}} style="text-align:left;" {{!}} | ||
{{!}} style="text-align:left;" {{!}} {{{afflictions}}} | {{!}} style="text-align:left;" {{!}} {{AfflictionParser|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}|nomargin=yes|hidecalculations=yes}} | ||
{{!}} style="text-align:left;" {{!}} | {{!}} style="text-align:left;" {{!}} | ||
{{!}} style="text-align:left;" {{!}} | {{!}} style="text-align:left;" {{!}} | ||
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tables = Items,Ammunition | tables = Items,Ammunition | ||
| join on = Items.name = Ammunition.name | | join on = Items.name = Ammunition.name | ||
| fields = Items.name, Items.penetration, Items.projectiles, Items.magazine, Items.fuelduration, Items.severlimbsprobability, Items.explosionrange, Items.piercing, Items.structuredamage, Items.explosionstructuredamage, Items.note | | fields = Items._pageName, Items.name, Items.icon, Items.penetration, Items.projectiles, Items.projectiles2, Items.magazine, Items.fuelduration, Items.severlimbsprobability, Items.explosionrange, Items.piercing, Items.structuredamage, Items.explosionstructuredamage, Items.note, Items.afflictionsname, Items.afflictions, Items.explosionafflictions, Items.afflictions2name, Items.afflictions2, Items.explosionafflictions2, Ammunition.usedby, Ammunition.usedbyweapondamagemodifier, | ||
| where = (Ammunition.usedby = "{{{name}}}" OR Ammunition.usedby2 = "{{{name}}}" OR Ammunition.usedby3 = "{{{name}}}") AND hideintables IS NULL | |||
Ammunition.usedby, Ammunition.usedbyweapondamagemodifier, | |||
| where = Ammunition.usedby = "{{{name}}}" OR Ammunition.usedby2 = "{{{name}}}" OR Ammunition.usedby3 = "{{{name}}}" | |||
| order by = Items.name | | order by = Items.name | ||
| format = template | | format = template |
Latest revision as of 12:06, 26 April 2024
This template is used by Template:SubmarineWeaponsTable to display individual rows. It is not meant for direct usage.
Turret
{{SubmarineWeaponsTable|tabletype=turret}}
Weapon | Loader | Firerate | Ammunition | Magazine Size | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|---|---|---|---|
Pulse Laser |
Pulse Laser Loader |
0.67 | Pulse Laser Fuel Box |
45 | 50% | 100% | Impact: 5 Explosion (1.5m): 10
|
||
Pulse Tri-Laser Fuel Box |
29 | 40% | 100% | Impact: 15 (3 projectiles x 5) Explosion (1m): 15 (3 projectiles x 5)
|
Fires 3 lasers in a fixed spread.
| ||||
Coilgun |
Coilgun Loader |
3.5 | Coilgun Ammunition Box |
200 | 10% | 25% | Impact: 20
|
||
Coilgun Ammunition Box (Blanks) |
200 | None |
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Depleted Fuel Coilgun Ammunition Box |
200 | 40% | 25% | Impact: 20
|
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Exploding Ammunition Box |
100 | 10% | 25% | Impact: 10 Explosion (3m): 5
|
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Physicorium Ammunition Box |
200 | 20% | 50% | Impact: 30
|
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Piercing Ammunition Box |
150 | 50% | 10% | Impact: 35
|
Bolts can pierce through a limb and hit a second limb or a second target, effectively doing double damage.
| ||||
Chaingun |
Chaingun Loader |
7.5 | Chaingun Ammunition Box |
500 | 10% | 10% | Impact: 8
|
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Physicorium Chaingun Ammunition Box |
500 | 20% | 20% | Impact: 20
|
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Shredder Chaingun Ammunition Box |
400 | 40% | 30% | Impact: 25
|
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Turret Hardpoint |
Loader Base
|
Can be replaced by other turrets
| |||||||
Large Turret
{{SubmarineWeaponsTable|tabletype=largeturret}}
Weapon | Loader | Firerate | Ammunition | Magazine Size | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|---|---|---|---|
Flak Cannon |
Flak Cannon Loader |
0.5 | Explosive Flak Shells Box |
40 | Bolt Shrapnel Deep Tissue Injury (24)* Bleeding (16)* Stun (6)* Explosion (0.3m): Deep Tissue Injury (240)* Bleeding (240)* Bleeding (120)* (10% chance) |
50% | Impact: 20 Explosion (0.3m): 25
|
Fires 1 bolt which explodes into 8 shrapnels in a 270° cone.
| |
Focused Flak Shells Box |
40 | Bolt Shrapnel
|
10% | 100% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 5 shrapnels in a 50° cone.
| |||
Physicorium Flak Shells Box |
40 | Bolt Shrapnel
|
50% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 12 shrapnels in a 120° cone.
| ||||
Spreader Flak Shells Box |
40 | Bolt Shrapnel
|
40% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 22 shrapnels in a 240° cone.
| ||||
Railgun |
Railgun Loader |
0.2 | Canister Shell |
30% | 300% | Impact: 110 (11 projectiles x 10)
|
Can be reloaded at a Fabricator.
| ||
Nuclear Shell |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* |
60% | 500% | Impact: 100 Explosion (15m): 600
|
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference. | ||||
Physicorium Shell |
Deep Tissue Injury (500)* Bleeding (100)* Stun (15)* Explosion (3.5m): Deep Tissue Injury (250)* Stun (7)* |
80% | 500% | Impact: 200 Explosion (3.5m): 50
|
Can contain 1 small item that is used upon impact.
| ||||
Railgun Shell |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (2.5m): Deep Tissue Injury (250)* Stun (7)* |
60% | 500% | Impact: 100 Explosion (2.5m): 50
|
Can contain 1 small item that is used upon impact.
| ||||
File:Railgun (Legacy).png Railgun (Legacy) |
Railgun Loader |
0.2
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Double Coilgun |
Coilgun Loader |
5 | Coilgun Ammunition Box |
200 | 10% | 25% | Impact: 20
|
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Coilgun Ammunition Box (Blanks) |
200 | None |
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Depleted Fuel Coilgun Ammunition Box |
200 | 40% | 25% | Impact: 20
|
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Exploding Ammunition Box |
100 | 10% | 25% | Impact: 10 Explosion (3m): 5
|
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Physicorium Ammunition Box |
200 | 20% | 50% | Impact: 30
|
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Piercing Ammunition Box |
150 | 50% | 10% | Impact: 35
|
Bolts can pierce through a limb and hit a second limb or a second target, effectively doing double damage.
| ||||
Large Turret Hardpoint |
Loader Base
|
Can be replaced by other turrets
| |||||||
Other
{{SubmarineWeaponsTable|tabletype=other}}
Weapon | Loader | Firerate | Ammunition | Magazine Size | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|---|---|---|---|
Depth Charge Tube |
Depth Charge Loader |
Depth Charge Shell |
50% | 50% | Explosion (7m): 175
|
Can contain 1 small item that is used upon impact
| |||
Depth Decoy Shell |
Can contain 1 small item that is used upon impact
Attracts creatures | ||||||||
Nuclear Depth Charge |
Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference. | ||||
Nuclear Depth Decoy |
Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference. Attracts creatures. | ||||
Electrical Discharge Coil |
Some Creatures are imune to stun, rendering this weapon ineffective against them.
| ||||||||
The above documentation is transcluded from Template:SubmarineWeaponsTable/turret/doc. (edit | history)
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[[{{{name}}}]]
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