User:Jade Harley/Sandbox04: Difference between revisions
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{{Version|0.14.6.0}} | {{Version|0.14.6.0}} __NOTOC__ | ||
'''Gear''' is any item that can be worn by a [[Human]]. They have various uses — some providing protection, others skill bonuses or utility. | |||
=Resistances mechanics= | |||
Along with gear resistances, Humans also have an innate 50% resistance to [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]] [[Gunshot Wound]]s, [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]] [[Blunt Force Trauma]] and [[File:Affliction Lacerations.png|x24px|link=Lacerations]] [[Lacerations]], and a 25% resistance to [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]] [[Bite Wounds]] and [[File:Affliction Bleeding.png|x24px|link=Bleeding]] [[Bleeding]]. | |||
Resistances are applied successively, so when shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br> | Resistances are applied successively, so when shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br> | ||
<abbr title="Base damage">35</abbr> - <abbr title="Innate | <abbr title="Base damage">35</abbr> - <abbr title="Innate Human resistance">50%</abbr> - <abbr title="Diving Suit resistance">35%</abbr> - <abbr title="Gunner's Uniform resistance">20%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr> | ||
=Outerwear= | =Outerwear= | ||
The '''Outerwear''' slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm. | The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br> | ||
They typically provide strong protection from harm. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Item | ! Item | ||
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=Innerwear= | =Innerwear= | ||
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.<br> | ||
These items protect every limb except for the head. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Item | ! Item | ||
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=Head= | =Head= | ||
The '''Head''' slot is for | The '''Head''' slot is for helmets, hats and other headgear.<br> | ||
These items only protect the head. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Item | ! Item |
Revision as of 02:50, 14 July 2022
Data is potentially outdated | |
Last updated for version 0.14.6.0 The current game version is 1.4.6.0 |
Gear is any item that can be worn by a Human. They have various uses — some providing protection, others skill bonuses or utility.
Resistances mechanics
Along with gear resistances, Humans also have an innate 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and a 25% resistance to Bite Wounds and Bleeding.
Resistances are applied successively, so when shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 - 50% - 35% - 20% = 9.1
Outerwear
The Outerwear slot is for bulky items like diving gear and body armor.
They typically provide strong protection from harm.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Bandolier | +15 Weapons | Has 4 item slots. +25% Attack Speed with ranged weapons and turrets. | ||
Safety Harness | 90% 90% 75% | Only protects the arms. | ||
Body Armor | 70% 90% 80% 10% 80% 80% | Only protects the chest. | ||
Pirate Body Armor | 80% 90% 80% 10% 80% 80% | +10 Weapons | Only protects the chest. | |
Mudraptor Shell | 90% 80% 10% | -40% Movement Speed | Only protects the chest. | |
Diving Suit | 35% 35% 35% 25% 35% 50%/50% 35% 25% | -20% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. Crush depth 4000m. | |
Combat Diving Suit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | -5% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
Slipsuit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | +45% Swimming Speed -60% Walking Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
PUCS | 30% 30% 30% 90% 30% 90%/50% 30% 100% | -10% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply - underwater only. Hides the wearer's identity. 1 Auto-injector slot: 50% vitality. Crush depth 6000m. | |
Abyss Diving Suit | 45% 45% 45% 25% 45% 50%/50% 45% 25% | -30% Movement Speed -50% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 10000m. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
These items protect every limb except for the head.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Veteran's Jacket | 20% 20% 20% 20% | |||
Renegade's Jacket | 20% 20% 20% 20% | |||
Admiral's Uniform | 20% 20% 20% 20% | |||
Medic's Fatigues | 10% 10% 10% | Has 3 pockets for medical/chemical items | ||
Doctor's Uniform | 10% 10% 10% | Has 3 pockets for medical/chemical items | ||
Engineer's Jumpsuit | 10% 10% 60% 10% | |||
Hazmat Suit | 10% 10% 30% 10% 65% | |||
Boiler Suit | 10% 10% 50% 10% | |||
Mechanic's Jumpsuit | 10% 10% 50% 10% | |||
Assistant Clothes | +5 Helm +5 Weapons +5 Medical +5 Electrical Engineering +5 Mechanical Engineering |
|||
Commando's Fatigues | 20% 20% 20% 20% | |||
Security Officer's Uniform | 20% 20% 20% 20% | |||
Gunner's Uniform | 20% 20% 20% 20% | |||
Clown Costume | Wearer makes bike horn noises when hit | |||
Pirate Costume | 25% 25% 25% 25% | |||
Pirate Costume | 30% 30% 30% 30% | |||
Pirate Costume | 35% 35% 35% 35% | |||
File:BanditOutfit1.png Bandit Outfits | ||||
File:OutpostDwellerAttire1.png Outpost Dweller Outfits | ||||
VIP Outfits | +15 Medical |
Head
The Head slot is for helmets, hats and other headgear.
These items only protect the head.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Diving Mask | -10% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. | ||
Clown Diving Mask | Requires an oxygen supply. | |||
Health Scanner HUD | Shows health information from a distance. | |||
Thermal Goggles | Highlights some living targets though walls. | |||
Gunner's Helmet | 50% 70% 60% 60% 60% | +10 Weapons | ||
Ballistic Helmet | 50% 90% 80% 80% 80% | |||
Riot Helmet | 50% 90% 80% 80% 80% | |||
Admiral's Hat | 20% 20% 20% | +10 Helm | ||
Renegade's Hat | 20% 20% 20% | +10 Helm | ||
Veteran's Cap | 20% 20% 20% | +10 Helm | ||
Baseball Cap | ||||
Clown Mask | Hides the wearer's identity. | |||
Chitin Helmet | 40% 80% 60% 60% 60% | |||
Pirate Bandana | 20% 20% 20% 20% | +5 Electrical Engineering +5 Mechanical Engineering |
||
Pirate Helmet | 80% 90% 80% 80% 80% | +10 Weapons | ||
Pirate Captain Hat | 30% 30% 30% 30% | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset.
Card
The Card slot is for ID Cards.