Template:SubmarineWeaponsTable/ammo: Difference between revisions

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| {{#if:{{{magazine|}}}|{{{magazine}}}}}
| {{#if:{{{magazine|}}}|{{{magazine}}}}}
| {{#if:{{{afflictions|}}}|{{AfflictionDisplayTest|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}}}}}<!--
| {{#if:{{{afflictions|}}}{{{explosionafflictions|}}}|{{AfflictionDisplayTest|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}|nomargin=yes}}}}
 
-->{{#if:{{#ifeq:{{{afflictions|}}}||1}}{{#ifeq:{{{afflictions|}}}|yes|1}}|<!--
 
-->{{#if:{{{usedby|}}}|{{#if:{{{usedbyweapondamagemodifier|}}}|{{#vardefine:weapondamagemodifier|{{{usedbyweapondamagemodifier}}}}}|{{#vardefine:weapondamagemodifier|1}}}}|{{#vardefine:weapondamagemodifier|1}}}}<!--
 
-->{{#if:{{{bluntforcetrauma|}}}|{{AfflictionDisplay|Blunt Force Trauma|{{{bluntforcetrauma}}}|{{{bluntforcetraumachance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{bluntforcetrauma2|}}}|{{AfflictionDisplay|Blunt Force Trauma|{{{bluntforcetrauma2}}}|{{{bluntforcetrauma2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{bitewounds|}}}|{{AfflictionDisplay|Bite Wounds|{{{bitewounds}}}|{{{bitewoundschance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{bitewounds2|}}}|{{AfflictionDisplay|Bite Wounds|{{{bitewounds2}}}|{{{bitewounds2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{gunshotwound|}}}|{{AfflictionDisplay|Gunshot Wound|{{{gunshotwound}}}|{{{gunshotwoundchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{gunshotwound2|}}}|{{AfflictionDisplay|Gunshot Wound|{{{gunshotwound2}}}|{{{gunshotwound2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{incrementalstun|}}}|{{AfflictionDisplay|Incremental Stun|{{{incrementalstun}}}|{{{incrementalstunchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{incrementalstun2|}}}|{{AfflictionDisplay|Incremental Stun|{{{incrementalstun2}}}|{{{incrementalstun2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{progressivestun|}}}|{{AfflictionDisplay|Progressive Stun|{{{progressivestun}}}|{{{progressivestunchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{progressivestun2|}}}|{{AfflictionDisplay|Progressive Stun|{{{progressivestun2}}}|{{{progressivestun2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{deeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{deeptissueinjury}}}|{{{deeptissueinjurychance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{deeptissueinjury2|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{deeptissueinjury2}}}|{{{deeptissueinjury2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{burn|}}}|{{AfflictionDisplay|Burn|{{{burn}}}|{{{burnchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{burn2|}}}|{{AfflictionDisplay|Burn|{{{burn2}}}|{{{burn2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{lacerations|}}}|{{AfflictionDisplay|Lacerations|{{{lacerations}}}|{{{lacerationschance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{lacerations2|}}}|{{AfflictionDisplay|Lacerations|{{{lacerations2}}}|{{{lacerations2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{bleeding|}}}|{{AfflictionDisplay|Bleeding|{{{bleeding}}}|{{{bleedingchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{bleeding2|}}}|{{AfflictionDisplay|Bleeding|{{{bleeding2}}}|{{{bleeding2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{stun|}}}|{{AfflictionDisplay|Stun|{{{stun}}}|{{{stunchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{stun2|}}}|{{AfflictionDisplay|Stun|{{{stun2}}}|{{{stun2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{radiationsickness|}}}|{{AfflictionDisplay|Radiation Sickness|{{{radiationsickness}}}|{{{radiationsicknesschance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{radiationsickness2|}}}|{{AfflictionDisplay|Radiation Sickness|{{{radiationsickness2}}}|{{{radiationsickness2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{acidburn|}}}|{{AfflictionDisplay|Acid Burn|{{{acidburn}}}|{{{acidburnchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{acidburn2|}}}|{{AfflictionDisplay|Acid Burn|{{{acidburn2}}}|{{{acidburn2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
 
-->{{#if: {{{explosionrange|}}}|Explosion ({{{explosionrange}}}m):<br><!--
-->{{#if:{{{explosiondeeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{explosiondeeptissueinjury}}}|{{{explosiondeeptissueinjurychance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosiondeeptissueinjury2|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{explosiondeeptissueinjury2}}}|{{{explosiondeeptissueinjury2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionburn|}}}|{{AfflictionDisplay|Burn|{{{explosionburn}}}|{{{explosionburnchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
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-->{{#if:{{{explosionlacerations2|}}}|{{AfflictionDisplay|Lacerations|{{{explosionlacerations2}}}|{{{explosionlacerations2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionbleeding|}}}|{{AfflictionDisplay|Bleeding|{{{explosionbleeding}}}|{{{explosionbleedingchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
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-->{{#if:{{{explosionstun2|}}}|{{AfflictionDisplay|Stun|{{{explosionstun2}}}|{{{explosionstun2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionradiationsickness|}}}|{{AfflictionDisplay|Radiation Sickness|{{{explosionradiationsickness}}}|{{{explosionradiationsicknesschance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionradiationsickness2|}}}|{{AfflictionDisplay|Radiation Sickness|{{{explosionradiationsickness2}}}|{{{explosionradiationsickness2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionacidburn|}}}|{{AfflictionDisplay|Acid Burn|{{{explosionacidburn}}}|{{{explosionacidburnchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionacidburn2|}}}|{{AfflictionDisplay|Acid Burn|{{{explosionacidburn2}}}|{{{explosionacidburn2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->|}}<!--
-->}}
| {{#if: {{{penetration|}}}|{{{penetration}}}%}}
| {{#if: {{{penetration|}}}|{{{penetration}}}%}}
| {{#if:{{{severlimbsprobability|}}}|{{{severlimbsprobability|}}}%}}
| {{#if:{{{severlimbsprobability|}}}|{{{severlimbsprobability|}}}%}}
| {{#if:{{{structuredamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{#expr:{{#var:weapondamagemodifier}}*{{{structuredamage}}}}}}}|{{#expr:{{#var:weapondamagemodifier}}*{{{structuredamage}}}}}</div>}}<!--
| {{#if:{{{structuredamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{structuredamage}}}}}|{{{structuredamage}}}}}</div><!--
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{structuredamage}}}{{#ifeq:{{#var:weapondamagemodifier}}|1||&nbsp;x {{#var:weapondamagemodifier}} weapon damage modifier}})</sup>|{{#ifeq:{{#var:weapondamagemodifier}}|1||<br><sup>({{{structuredamage}}} x {{#var:weapondamagemodifier}} weapon damage modifier)</sup>}}}}</div>}}<!--
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{structuredamage}}})</sup></div>}}}}<!--


-->{{#if:{{{explosionstructuredamage|}}}|<div>Explosion {{#if: {{{explosionrange|}}}|({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{#expr:{{#var:weapondamagemodifier}}*{{{explosionstructuredamage}}}}}}}|{{#expr:{{#var:weapondamagemodifier}}*{{{explosionstructuredamage}}}}}</div>}}<!--
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| <div style="width:15em">{{#if:{{{note|}}}|{{{note}}}}}</div>
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Revision as of 20:18, 3 May 2023

Documentation

This template is used by Template:SubmarineWeaponsTable to display individual rows. It is not meant for direct usage.

Turret

{{SubmarineWeaponsTable|tabletype=turret}}
Turrets
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Pulse Laser

Pulse Laser Loader
0.67
Pulse Laser Fuel Box
45 Template:AfflictionDisplayTest 50% 100%
Impact: 5
Explosion (1.5m): 10

Pulse Tri-Laser Fuel Box
29 Template:AfflictionDisplayTest 40% 100%
Impact: 15
(3 projectiles x 5)
Explosion (1m): 15
(3 projectiles x 5)
Fires 3 lasers in a fixed spread.

Coilgun

Coilgun Loader
3.5
Coilgun Ammunition Box
200 Template:AfflictionDisplayTest 10% 25%
Impact: 20
File:Coilgun Ammunition Box (Blanks).png
Coilgun Ammunition Box (Blanks)
200 Template:AfflictionDisplayTest

Depleted Fuel Coilgun Ammunition Box
200 Template:AfflictionDisplayTest 40% 25%
Impact: 20

Exploding Ammunition Box
100 Template:AfflictionDisplayTest 10% 25%
Impact: 10
Explosion (3m): 5

Physicorium Ammunition Box
200 Template:AfflictionDisplayTest 20% 50%
Impact: 30

Piercing Ammunition Box
150 Template:AfflictionDisplayTest 50% 10%
Impact: 35
Bolts can pierce through a limb and hit a second limb or a second target, effectively doing double damage.

Chaingun

Chaingun Loader
7.5
Chaingun Ammunition Box
500 Template:AfflictionDisplayTest 10% 10%
Impact: 8

Physicorium Chaingun Ammunition Box
500 Template:AfflictionDisplayTest 20% 20%
Impact: 20

Shredder Chaingun Ammunition Box
400 Template:AfflictionDisplayTest 40% 30%
Impact: 25

Turret Hardpoint

Loader Base


Can be replaced by other turrets

Large Turret

{{SubmarineWeaponsTable|tabletype=largeturret}}
Large Turrets
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Flak Cannon

Flak Cannon Loader
0.5
Explosive Flak Shells Box
40 Template:AfflictionDisplayTest 50%
Impact: 20
Explosion (0.3m): 25
Fires 1 bolt which explodes into 8 shrapnels in a 270° cone.

Focused Flak Shells Box
40 Template:AfflictionDisplayTest 10% 100%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 5 shrapnels in a 50° cone.

Physicorium Flak Shells Box
40 Template:AfflictionDisplayTest 50%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 12 shrapnels in a 120° cone.

Spreader Flak Shells Box
40 Template:AfflictionDisplayTest 40%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 22 shrapnels in a 240° cone.

Railgun

Railgun Loader
0.2
Canister Shell
Template:AfflictionDisplayTest 30% 300%
Impact: 110
(11 projectiles x 10)
Can be reloaded at a Fabricator.

Nuclear Shell
Template:AfflictionDisplayTest 60% 500%
Impact: 100
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Physicorium Shell
Template:AfflictionDisplayTest 80% 500%
Impact: 200
Explosion (3.5m): 50
Can contain 1 small item that is used upon impact.

Railgun Shell
Template:AfflictionDisplayTest 60% 500%
Impact: 100
Explosion (2.5m): 50
Can contain 1 small item that is used upon impact.
File:Railgun (Legacy).png
Railgun (Legacy)

Railgun Loader
0.2



Double Coilgun

Coilgun Loader
5
Coilgun Ammunition Box
200 Template:AfflictionDisplayTest 10% 25%
Impact: 20
File:Coilgun Ammunition Box (Blanks).png
Coilgun Ammunition Box (Blanks)
200 Template:AfflictionDisplayTest

Depleted Fuel Coilgun Ammunition Box
200 Template:AfflictionDisplayTest 40% 25%
Impact: 20

Exploding Ammunition Box
100 Template:AfflictionDisplayTest 10% 25%
Impact: 10
Explosion (3m): 5

Physicorium Ammunition Box
200 Template:AfflictionDisplayTest 20% 50%
Impact: 30

Piercing Ammunition Box
150 Template:AfflictionDisplayTest 50% 10%
Impact: 35
Bolts can pierce through a limb and hit a second limb or a second target, effectively doing double damage.

Large Turret Hardpoint

Loader Base


Can be replaced by other turrets

Other

{{SubmarineWeaponsTable|tabletype=other}}
Other Submarine Weapons
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Depth Charge Tube

Depth Charge Loader

Depth Charge Shell
Template:AfflictionDisplayTest 50% 50%
Explosion (7m): 175
Can contain 1 small item that is used upon impact

Depth Decoy Shell
Can contain 1 small item that is used upon impact
Attracts creatures

Nuclear Depth Charge
Template:AfflictionDisplayTest 50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Depth Decoy
Template:AfflictionDisplayTest 50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.
Attracts creatures.

Electrical Discharge Coil
 Burn (10)*
 Stun (5)*
Some Creatures are imune to stun, rendering this weapon ineffective against them.

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[[{{{name}}}]] | | | | |

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