Template:SkillRequirementTable/doc: Difference between revisions

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(Created page with "{{doc/start}} Table displaying Weapons for the Handheld Weapons page. ==Sub Templates== *SkillRequirementTable/weapons ==Template in use== ===Ranged=== {{SkillRequ...")
 
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==Template in use==
==Template in use==


===Ranged===
===Helm===
<pre style="width:30%">{{SkillRequirementTable|Tabletype=helm}}</pre>
{{SkillRequirementTable|Tabletype=helm}}
 
===Weapons===
<pre style="width:30%">{{SkillRequirementTable|Tabletype=weapons}}</pre>
{{SkillRequirementTable|Tabletype=weapons}}
{{SkillRequirementTable|Tabletype=weapons}}
===Mechanical===
<pre style="width:30%">{{SkillRequirementTable|Tabletype=mechanical}}</pre>
{{SkillRequirementTable|Tabletype=mechanical}}
===Electrical===
<pre style="width:30%">{{SkillRequirementTable|Tabletype=electrical}}</pre>
{{SkillRequirementTable|Tabletype=electrical}}
===Medical===
<pre style="width:30%">{{SkillRequirementTable|Tabletype=medical}}</pre>
{{SkillRequirementTable|Tabletype=medical}}


{{doc/end}}
{{doc/end}}

Revision as of 12:43, 11 March 2023

Documentation

Table displaying Weapons for the Handheld Weapons page.


Sub Templates

Template in use

Helm

{{SkillRequirementTable|Tabletype=helm}}
Usage
Name Skill Requirement Handicap

Stun Gun
Weapons: 20
Spread +2 (0 → 2)

Syringe Gun
Weapons: 20
Medical: 30
Spread +10 (0 → 10)

Scrap Cannon
Weapons: 25
Spread +3 (1 → 4)

Rapid Fissile Accelerator
Weapons: 25
Spread +10 (0 → 10)

Advanced Syringe Gun
Weapons: 30
Medical: 50
Spread +10 (0 → 10)

Harpoon Coil-Rifle
Weapons: 30
Spread +4.8 (0.2 → 5)

Harpoon Gun
Weapons: 30
Spread +9 (1 → 10)

Rifle
Weapons: 40
Reload time +3 (2 → 5)
Spread 2 (No penalty)

Prototype Steam Cannon
Weapons: 40
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Revolver
Weapons: 40
Spread +5.9 (0.1 → 6)

SMG
Weapons: 50
Spread +6 (10 → 16)

Boom Stick
Weapons: 50
Spread +3 (1 → 4)

Assault Rifle
Weapons: 50
Spread +12 (4 → 16)

Ceremonial Sword
Helm: 50
Weapons: 50
Medical: 50
Attack Speed -1.25 (1.92 → 0.67)

Deadeye Carbine
Weapons: 50
Spread +6 (10 → 16)

Riot Shotgun
Weapons: 50
Spread +2.9 (0.1 → 3)

Flamer
Weapons: 50
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Autoshotgun
Weapons: 60
Spread +2.8 (0.2 → 3)

Handcannon
Weapons: 60
Spread +8 (0 → 8)

Grenade Launcher
Weapons: 60
Spread +9 (1 → 10)

Machine Pistol
Weapons: 60
Spread +8 (10 → 18)

HMG
Weapons: 75
Spread +44 (6 → 50)
Short Stun when firing.

Chaingun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -4 (5 → 1)

Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Flak Cannon
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Double Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Pulse Laser
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Railgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
File:Railgun (Legacy).png
Railgun (Legacy)
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Weapons

{{SkillRequirementTable|Tabletype=weapons}}
Usage
Name Skill Requirement Handicap

Stun Gun
Weapons: 20
Spread +2 (0 → 2)

Syringe Gun
Weapons: 20
Medical: 30
Spread +10 (0 → 10)

Scrap Cannon
Weapons: 25
Spread +3 (1 → 4)

Rapid Fissile Accelerator
Weapons: 25
Spread +10 (0 → 10)

Advanced Syringe Gun
Weapons: 30
Medical: 50
Spread +10 (0 → 10)

Harpoon Coil-Rifle
Weapons: 30
Spread +4.8 (0.2 → 5)

Harpoon Gun
Weapons: 30
Spread +9 (1 → 10)

Rifle
Weapons: 40
Reload time +3 (2 → 5)
Spread 2 (No penalty)

Prototype Steam Cannon
Weapons: 40
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Revolver
Weapons: 40
Spread +5.9 (0.1 → 6)

SMG
Weapons: 50
Spread +6 (10 → 16)

Boom Stick
Weapons: 50
Spread +3 (1 → 4)

Assault Rifle
Weapons: 50
Spread +12 (4 → 16)

Ceremonial Sword
Helm: 50
Weapons: 50
Medical: 50
Attack Speed -1.25 (1.92 → 0.67)

Deadeye Carbine
Weapons: 50
Spread +6 (10 → 16)

Riot Shotgun
Weapons: 50
Spread +2.9 (0.1 → 3)

Flamer
Weapons: 50
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Autoshotgun
Weapons: 60
Spread +2.8 (0.2 → 3)

Handcannon
Weapons: 60
Spread +8 (0 → 8)

Grenade Launcher
Weapons: 60
Spread +9 (1 → 10)

Machine Pistol
Weapons: 60
Spread +8 (10 → 18)

HMG
Weapons: 75
Spread +44 (6 → 50)
Short Stun when firing.

Chaingun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -4 (5 → 1)

Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Flak Cannon
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Double Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Pulse Laser
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Railgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
File:Railgun (Legacy).png
Railgun (Legacy)
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Mechanical

{{SkillRequirementTable|Tabletype=mechanical}}
Usage
Name Skill Requirement Handicap

Stun Gun
Weapons: 20
Spread +2 (0 → 2)

Syringe Gun
Weapons: 20
Medical: 30
Spread +10 (0 → 10)

Scrap Cannon
Weapons: 25
Spread +3 (1 → 4)

Rapid Fissile Accelerator
Weapons: 25
Spread +10 (0 → 10)

Advanced Syringe Gun
Weapons: 30
Medical: 50
Spread +10 (0 → 10)

Harpoon Coil-Rifle
Weapons: 30
Spread +4.8 (0.2 → 5)

Harpoon Gun
Weapons: 30
Spread +9 (1 → 10)

Rifle
Weapons: 40
Reload time +3 (2 → 5)
Spread 2 (No penalty)

Prototype Steam Cannon
Weapons: 40
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Revolver
Weapons: 40
Spread +5.9 (0.1 → 6)

SMG
Weapons: 50
Spread +6 (10 → 16)

Boom Stick
Weapons: 50
Spread +3 (1 → 4)

Assault Rifle
Weapons: 50
Spread +12 (4 → 16)

Ceremonial Sword
Helm: 50
Weapons: 50
Medical: 50
Attack Speed -1.25 (1.92 → 0.67)

Deadeye Carbine
Weapons: 50
Spread +6 (10 → 16)

Riot Shotgun
Weapons: 50
Spread +2.9 (0.1 → 3)

Flamer
Weapons: 50
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Autoshotgun
Weapons: 60
Spread +2.8 (0.2 → 3)

Handcannon
Weapons: 60
Spread +8 (0 → 8)

Grenade Launcher
Weapons: 60
Spread +9 (1 → 10)

Machine Pistol
Weapons: 60
Spread +8 (10 → 18)

HMG
Weapons: 75
Spread +44 (6 → 50)
Short Stun when firing.

Chaingun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -4 (5 → 1)

Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Flak Cannon
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Double Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Pulse Laser
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Railgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
File:Railgun (Legacy).png
Railgun (Legacy)
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Electrical

{{SkillRequirementTable|Tabletype=electrical}}
Usage
Name Skill Requirement Handicap

Stun Gun
Weapons: 20
Spread +2 (0 → 2)

Syringe Gun
Weapons: 20
Medical: 30
Spread +10 (0 → 10)

Scrap Cannon
Weapons: 25
Spread +3 (1 → 4)

Rapid Fissile Accelerator
Weapons: 25
Spread +10 (0 → 10)

Advanced Syringe Gun
Weapons: 30
Medical: 50
Spread +10 (0 → 10)

Harpoon Coil-Rifle
Weapons: 30
Spread +4.8 (0.2 → 5)

Harpoon Gun
Weapons: 30
Spread +9 (1 → 10)

Rifle
Weapons: 40
Reload time +3 (2 → 5)
Spread 2 (No penalty)

Prototype Steam Cannon
Weapons: 40
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Revolver
Weapons: 40
Spread +5.9 (0.1 → 6)

SMG
Weapons: 50
Spread +6 (10 → 16)

Boom Stick
Weapons: 50
Spread +3 (1 → 4)

Assault Rifle
Weapons: 50
Spread +12 (4 → 16)

Ceremonial Sword
Helm: 50
Weapons: 50
Medical: 50
Attack Speed -1.25 (1.92 → 0.67)

Deadeye Carbine
Weapons: 50
Spread +6 (10 → 16)

Riot Shotgun
Weapons: 50
Spread +2.9 (0.1 → 3)

Flamer
Weapons: 50
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Autoshotgun
Weapons: 60
Spread +2.8 (0.2 → 3)

Handcannon
Weapons: 60
Spread +8 (0 → 8)

Grenade Launcher
Weapons: 60
Spread +9 (1 → 10)

Machine Pistol
Weapons: 60
Spread +8 (10 → 18)

HMG
Weapons: 75
Spread +44 (6 → 50)
Short Stun when firing.

Chaingun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -4 (5 → 1)

Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Flak Cannon
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Double Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Pulse Laser
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Railgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
File:Railgun (Legacy).png
Railgun (Legacy)
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Medical

{{SkillRequirementTable|Tabletype=medical}}
Usage
Name Skill Requirement Handicap

Stun Gun
Weapons: 20
Spread +2 (0 → 2)

Syringe Gun
Weapons: 20
Medical: 30
Spread +10 (0 → 10)

Scrap Cannon
Weapons: 25
Spread +3 (1 → 4)

Rapid Fissile Accelerator
Weapons: 25
Spread +10 (0 → 10)

Advanced Syringe Gun
Weapons: 30
Medical: 50
Spread +10 (0 → 10)

Harpoon Coil-Rifle
Weapons: 30
Spread +4.8 (0.2 → 5)

Harpoon Gun
Weapons: 30
Spread +9 (1 → 10)

Rifle
Weapons: 40
Reload time +3 (2 → 5)
Spread 2 (No penalty)

Prototype Steam Cannon
Weapons: 40
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Revolver
Weapons: 40
Spread +5.9 (0.1 → 6)

SMG
Weapons: 50
Spread +6 (10 → 16)

Boom Stick
Weapons: 50
Spread +3 (1 → 4)

Assault Rifle
Weapons: 50
Spread +12 (4 → 16)

Ceremonial Sword
Helm: 50
Weapons: 50
Medical: 50
Attack Speed -1.25 (1.92 → 0.67)

Deadeye Carbine
Weapons: 50
Spread +6 (10 → 16)

Riot Shotgun
Weapons: 50
Spread +2.9 (0.1 → 3)

Flamer
Weapons: 50
Burns applied to user
Lower fire rate
Spread 25 (No penalty)

Autoshotgun
Weapons: 60
Spread +2.8 (0.2 → 3)

Handcannon
Weapons: 60
Spread +8 (0 → 8)

Grenade Launcher
Weapons: 60
Spread +9 (1 → 10)

Machine Pistol
Weapons: 60
Spread +8 (10 → 18)

HMG
Weapons: 75
Spread +44 (6 → 50)
Short Stun when firing.

Chaingun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -4 (5 → 1)

Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Flak Cannon
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Double Coilgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Pulse Laser
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

Railgun
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
File:Railgun (Legacy).png
Railgun (Legacy)
Weapons: 50
Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.