Template:BallastFloraDamageTable: Difference between revisions
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<noinclude>{{doc}}</noinclude><onlyinclude> | <noinclude>{{doc}}</noinclude><includeonly><onlyinclude> | ||
{| class="responsive-table sortable mw-collapsible {{#if:{{{collapsed|}}}|mw-collapsed}}" style="width:{{{width|auto}}}%" | {| class="responsive-table sortable mw-collapsible {{#if:{{{collapsed|}}}|mw-collapsed}}" style="width:{{{width|auto}}}%" | ||
|+ | |+ '''<big style="white-space:nowrap">{{#switch:{{{tabletype}}}|handheld=Handheld Weapons|submarine=Submarine Weapons}}</big>''' | ||
!Item | !Item | ||
{{#ifeq:{{{tabletype}}}|handheld| | |||
!Triggers | |||
}} | |||
!Ballast Flora Damage | !Ballast Flora Damage | ||
!Structure Damage | !Structure Damage | ||
!Afflictions | !Afflictions | ||
!Notes | !Notes | ||
|- | |||
{{#cargo_query: | {{#cargo_query: | ||
tables = Items | tables = Items | ||
| fields = name, icon, projectiles, explosionrange, structuredamage, explosionstructuredamage, ballastfloradamage, explosionballastfloradamage, | | fields = name, icon, projectiles, explosionrange, structuredamage, explosionstructuredamage, ballastfloradamage, explosionballastfloradamage, afflictions, explosionafflictions, note, triggers, firedamage, | ||
| where = hideintables IS NULL AND ((firedamage IS NOT NULL OR ballastfloradamage IS NOT NULL OR explosionballastfloradamage IS NOT NULL) AND {{#switch:{{{tabletype}}}|handheld=(ammotype NOT IN ("turret","largeturret","submarineother") OR ammotype IS NULL)|submarine=ammotype IN ("turret","largeturret","submarineother")}}) | |||
| where = ballastfloradamage IS NOT NULL | | order by = firedamage DESC, weapontype DESC, ammotype DESC, name, | ||
| order by = | |||
| format = template | | format = template | ||
| template = BallastFloraDamageTable/row | | template = {{#switch:{{{tabletype}}}|handheld=BallastFloraDamageTable/row|submarine=BallastFloraDamageTable/rowsubmarine}} | ||
| named args = yes | | named args = yes | ||
}} | }} | ||
|} | |} | ||
</onlyinclude> | </onlyinclude></includeonly> |
Latest revision as of 09:58, 27 March 2024
Table displaying Ballast Flora Damage for the Ballast Flora page.
Sub Templates
Template in use
Handheld
To show up here items must have:
ballastfloradamage
,explosionballastfloradamage
orfiredamage
defined (any).ammotype
NOT defined as turret, largeturret, or submarineother.
{{BallastFloraDamageTable|tabletype=handheld}}
Item | Triggers | Ballast Flora Damage | Structure Damage | Afflictions | Notes |
---|---|---|---|---|---|
Ancient Weapon |
30/s | ||||
Flamer |
20/s | ||||
Prototype Steam Cannon |
20/s | ||||
Plasma Cutter |
10/s | ||||
Welding Tool |
10/s | ||||
Frag Grenade |
Explosion (7.5m): 100
|
Explosion (7.5m): 20
|
|||
Incendium Grenade |
Explosion (5m): 100
|
Sets fire to a 3 meter area.
| |||
Molotov Cocktail |
Impact: over 5 m/s.
|
Explosion (5m): 200
|
Sets fire to a 4 meter area.
| ||
Nitroglycerin |
Detonators
Railgun Shells Depth Charges Impact: over 6m/s. Fire: -50 condition/s Triggered by explosions |
Explosion (3m): 60
|
Explosion (3m): 90
|
Explosion (3m): Burn (10)* (20% chance) Deep Tissue Injury (75)* Stun (5)* Bleeding (20)* (5% chance) |
|
Rapid Fissile Accelerator |
Explosion (1.25m): 50
|
Impact: 35
|
Deep Tissue Injury (50)* Radiation Sickness (25)* Stun (0.5)* Explosion (1.25m): Burn (25)* Radiation Sickness (80)* Stun (1)* |
||
C-4 Block |
Explosion (7.5m): 200
|
Explosion (7.5m): 300
|
Explosion (7.5m): Deep Tissue Injury (250)* Burn (30)* (20% chance) Bleeding (40)* (5% chance) Stun (10)* |
||
C-4 Block (VIP) |
Explosion (7.5m): 200
|
Explosion (7.5m): 300
|
Explosion (7.5m): Deep Tissue Injury (250)* Burn (30)* (20% chance) Bleeding (40)* (5% chance) Stun (10)* |
||
Compound N |
Explosion (5m): 100
|
Explosion (5m): 150
|
Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
||
Dirty Bomb |
Explosion (2.5m): 50
|
Explosion (2.5m): 90
|
Explosion (2.5m): Deep Tissue Injury (50)* Burn (5)* (20% chance) Bleeding (20)* (5% chance) Stun (3)* |
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius. | |
IC-4 Block |
Explosion (7.5m): 150
|
Explosion (7.5m): 50
|
Sets fire to a 5 meter area.
| ||
Modified Dirty Bomb |
Explosion (2.5m): 50
|
Explosion (2.5m): 90
|
Explosion (2.5m): Deep Tissue Injury (50)* Burn (5)* (20% chance) Bleeding (20)* (5% chance) Stun (3)* |
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius. | |
Ticking Time Bomb |
Explosion (5m): 300
|
Explosion (5m): 300
|
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
||
Ticking Time Bomb (Exposed) |
Explosion (5m): 300
|
Explosion (5m): 300
|
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
||
Ticking Time Bomb (Powered) |
Explosion (5m): 300
|
Explosion (5m): 300
|
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
||
UEX |
Explosion (5m): 100
|
Explosion (5m): 150
|
Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
||
Volatile Compound N |
Detonators
Railgun Shells Depth Charges Fire: -50 condition/s Time: -0.04 condition/s Impact: -20 condition (over 2m/s). Triggered by explosions |
Explosion (5m): 100
|
Explosion (5m): 150
|
Explosion (5m): Deep Tissue Injury (150)* Burn (20)* (20% chance) Bleeding (50)* (5% chance) Stun (8)* |
Explodes 41m 40s after being fabricated.
|
40mm Grenade |
Explosion (3m): 80
|
Impact: 40 Explosion (3m): 20
|
|||
40mm Mini Nuke |
Explosion (5m): 300
|
Impact: 40 Explosion (5m): 300
|
Deep Tissue Injury (100)* Burn (100)* Bleeding (50)* Stun (5)* Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Radiation Sickness (30)* |
Emits an EMP in a 10 meter radius.
| |
Explosive Harpoon |
Explosion (2m): 50
|
Impact: 20 Explosion (2m): 10
|
|||
Explosive Slug |
Explosion (0.7m): 50
|
Impact: 20 Explosion (0.7m): 8
|
|||
Flash Powder |
Explosion (2.5m): 20
|
||||
Incendium Crystal |
Explosion (2.5m): 50
|
Explosion (2.5m): 4
|
Sets fire to a 0.1 meter area.
| ||
Incendium Fuel Tank |
Fire: - 10 condition/s
Misfuel: explodes after 1 second when used in a Plasma Cutter. |
Explosion (1.5m): 50
|
|||
Liquid Oxygenite |
Explosion (2m): 50
|
Explosion (2m): 10
|
Due to its explosive nature it can be used offensively when loaded into a Syringe Gun or an Advanced Syringe Gun.
| ||
Lithium |
Water: 3 second delay. Resets if no longer in water.
|
Explosion (1.5m): 20
|
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.
| ||
Oxygenite Shard |
Explosion (2m): 30
|
Explosion (2m): 20
|
|||
Potassium |
Water: 3 second delay. Resets if no longer in water.
|
Explosion (1.5m): 20
|
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.
| ||
Sodium |
Water: 3 second delay. Resets if no longer in water.
|
Explosion (1.5m): 20
|
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.
|
Submarine
To show up here items must have:
ballastfloradamage
,explosionballastfloradamage
orfiredamage
defined (any).ammotype
defined as turret, largeturret, or submarineother.
{{BallastFloraDamageTable|tabletype=submarine}}
Item | Ballast Flora Damage | Structure Damage | Afflictions | Notes |
---|---|---|---|---|
Pulse Laser Fuel Box |
Explosion (1.5m): 50
|
Impact: 5 Explosion (1.5m): 10
|
||
Pulse Tri-Laser Fuel Box |
Explosion (1m): 105 (3 projectiles x 35)
|
Impact: 15 (3 projectiles x 5) Explosion (1m): 15 (3 projectiles x 5)
|
Explosion (1m): |
Fires 3 lasers in a fixed spread.
|
Depth Charge Shell |
Explosion (7m): 150
|
Explosion (7m): 175
|
Can contain 1 small item that is used upon impact
| |
Nuclear Depth Charge |
Explosion (15m): 1000
|
Explosion (15m): 600
|
Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference. |
Nuclear Depth Decoy |
Explosion (15m): 1000
|
Explosion (15m): 600
|
Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference. Attracts creatures. |
Nuclear Shell |
Explosion (15m): 1000
|
Impact: 100 Explosion (15m): 600
|
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* |
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference. |
Physicorium Shell |
Explosion (3.5m): 200
|
Impact: 200 Explosion (3.5m): 50
|
Deep Tissue Injury (500)* Bleeding (100)* Stun (15)* Explosion (3.5m): Deep Tissue Injury (250)* Stun (7)* |
Can contain 1 small item that is used upon impact.
|
Railgun Shell |
Explosion (2.5m): 100
|
Impact: 100 Explosion (2.5m): 50
|
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (2.5m): Deep Tissue Injury (250)* Stun (7)* |
Can contain 1 small item that is used upon impact.
|
The above documentation is transcluded from Template:BallastFloraDamageTable/doc. (edit | history)