Template:BallastFloraDamageTable

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Table displaying Ballast Flora Damage for the Ballast Flora page.

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Handheld

To show up here items must have:

  • ballastfloradamage, explosionballastfloradamage or firedamage defined (any).
  • ammotype NOT defined as turret, largeturret, or submarineother.
{{BallastFloraDamageTable|tabletype=handheld}}
Handheld Weapons
Item Triggers Ballast Flora Damage Structure Damage Afflictions Notes

Ancient Weapon
30/s
 Burn (40)*
 Affects every limb it hits.
 Stun (4)* (15% chance)

Flamer
20/s
 Burn (1.25)*
 Affects every limb it hits.

Prototype Steam Cannon
20/s
 Burn (1.25)*
 Affects every limb it hits.

Plasma Cutter
10/s

Welding Tool
10/s

Frag Grenade
Explosion (7.5m): 100
Explosion (7.5m): 20
Explosion (7.5m):
 Bleeding (100)*
 Bleeding (50)* (10% chance)
 Stun (7)*

Incendium Grenade
Explosion (5m): 100
Explosion (5m):
 Burn (75)*
 Burn (15)* (20% chance)
 Stun (7)*
Sets fire to a 3 meter area.

Molotov Cocktail
Impact: over 5 m/s.
Explosion (5m): 200
Explosion (5m):
 Burn (50)*
 Stun (0.5)*
Sets fire to a 4 meter area.

Nitroglycerin
Detonators
Railgun Shells
Depth Charges
Impact: over 6m/s.
Fire: -50 condition/s
Triggered by explosions
Explosion (3m): 60
Explosion (3m): 90
Explosion (3m):
 Burn (10)* (20% chance)
 Stun (5)*
 Bleeding (20)* (5% chance)

Rapid Fissile Accelerator
Explosion (1.25m): 50
Impact: 35
 Stun (0.5)*
Explosion (1.25m):
 Burn (25)*
 Stun (1)*

C-4 Block
Explosion (7.5m): 200
Explosion (7.5m): 300
Explosion (7.5m):
 Burn (30)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (10)*

C-4 Block (VIP)
Explosion (7.5m): 200
Explosion (7.5m): 300
Explosion (7.5m):
 Burn (30)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (10)*

Compound N
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Triggered by explosions
Explosion (5m): 100
Explosion (5m): 150
Explosion (5m):
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*

Dirty Bomb
Explosion (2.5m): 50
Explosion (2.5m): 90
Explosion (2.5m):
 Burn (5)* (20% chance)
 Bleeding (20)* (5% chance)
 Stun (3)*
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius.

IC-4 Block
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Triggered by explosions
Explosion (7.5m): 150
Explosion (7.5m): 50
Explosion (7.5m):
 Burn (100)*
 Burn (25)* (20% chance)
 Stun (7)*
Sets fire to a 5 meter area.

Modified Dirty Bomb
Explosion (2.5m): 50
Explosion (2.5m): 90
Explosion (2.5m):
 Burn (5)* (20% chance)
 Bleeding (20)* (5% chance)
 Stun (3)*
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius.

Ticking Time Bomb
Explosion (5m): 300
Explosion (5m): 300
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
 Stun (30)*

Ticking Time Bomb (Exposed)
Explosion (5m): 300
Explosion (5m): 300
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
 Stun (30)*

Ticking Time Bomb (Powered)
Explosion (5m): 300
Explosion (5m): 300
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
 Stun (30)*

UEX
Explosion (5m): 100
Explosion (5m): 150
Explosion (5m):
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*

Volatile Compound N
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Time: -0.04 condition/s
Impact: -20 condition (over 2m/s).
Triggered by explosions
Explosion (5m): 100
Explosion (5m): 150
Explosion (5m):
 Burn (20)* (20% chance)
 Bleeding (50)* (5% chance)
 Stun (8)*
Explodes 41m 40s after being fabricated.

40mm Grenade
Explosion (3m): 80
Impact: 40
Explosion (3m): 20
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*

40mm Mini Nuke
Explosion (5m): 300
Impact: 40
Explosion (5m): 300
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
Emits an EMP in a 10 meter radius.

Explosive Harpoon
Explosion (2m): 50
Impact: 20
Explosion (2m): 10
Explosion (2m):
 Burn (50)*
 Stun (1.5)*

Explosive Slug
Explosion (0.7m): 50
Impact: 20
Explosion (0.7m): 8
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*

Flash Powder
Railgun Shells
Depth Charges
Impact: over 8m/s.
Fire: -50 condition/s.
Triggered by explosions
Explosion (2.5m): 20
Explosion (2.5m):
 Burn (50)*
 Stun (5)*

Incendium Crystal
Explosion (2.5m): 50
Explosion (2.5m): 4
Explosion (2.5m):
 Burn (50)*
 Stun (5)*
Sets fire to a 0.1 meter area.

Incendium Fuel Tank
Fire: - 10 condition/s
Misfuel: explodes after 1 second when used in a Plasma Cutter.
Explosion (1.5m): 50
Explosion (1.5m):
 Burn (100)*
 Stun (10)*

Lithium
Water: 3 second delay. Resets if no longer in water.
Explosion (1.5m): 20
Explosion (1.5m):
 Burn (25)*
 Stun (5)*
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.

Oxygenite Shard
Railgun Shells
Depth Charges
Impact: over 8m/s.
Explosion (2m): 30
Explosion (2m): 20
 Burn (80)*
 Stun (5)*

Potassium
Water: 3 second delay. Resets if no longer in water.
Explosion (1.5m): 20
Explosion (1.5m):
 Burn (25)*
 Stun (5)*
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.

Sodium
Water: 3 second delay. Resets if no longer in water.
Explosion (1.5m): 20
Explosion (1.5m):
 Burn (25)*
 Stun (5)*
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.


Submarine

To show up here items must have:

  • ballastfloradamage, explosionballastfloradamage or firedamage defined (any).
  • ammotype defined as turret, largeturret, or submarineother.
{{BallastFloraDamageTable|tabletype=submarine}}
Submarine Weapons
Item Ballast Flora Damage Structure Damage Afflictions Notes

Pulse Laser Fuel Box
Explosion (1.5m): 50
Impact: 5
Explosion (1.5m): 10
 Stun (0.5)*
Explosion (1.5m):
 Burn (100)*
 Stun (3)*

Pulse Tri-Laser Fuel Box
Explosion (1m): 105
(3 projectiles x 35)
Impact: 15
(3 projectiles x 5)
Explosion (1m): 15
(3 projectiles x 5)
 Stun (0.9)*
 (3 projectiles x 0.3)
 Deep Tissue Injury (90)*
 (3 projectiles x 30)
Explosion (1m):
 Burn (210)*
 (3 projectiles x 70)
 Stun (6)*
 (3 projectiles x 2)
Fires 3 lasers in a fixed spread.

Depth Charge Shell
Explosion (7m): 150
Explosion (7m): 175
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
Can contain 1 small item that is used upon impact

Nuclear Depth Charge
Explosion (15m): 1000
Explosion (15m): 600
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Depth Decoy
Explosion (15m): 1000
Explosion (15m): 600
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.
Attracts creatures.

Nuclear Shell
Explosion (15m): 1000
Impact: 100
Explosion (15m): 600
 Bleeding (50)*
 Stun (15)*
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (40)* (5% chance)
 Stun (30)*
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Physicorium Shell
Explosion (3.5m): 200
Impact: 200
Explosion (3.5m): 50
 Bleeding (100)*
 Stun (15)*
Explosion (3.5m):
 Stun (7)*
Can contain 1 small item that is used upon impact.

Railgun Shell
Explosion (2.5m): 100
Impact: 100
Explosion (2.5m): 50
 Bleeding (50)*
 Stun (15)*
Explosion (2.5m):
 Stun (7)*
Can contain 1 small item that is used upon impact.