Medical Doctor: Difference between revisions
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{{version|0.20.16.1|Add more info}} | {{version|0.20.16.1|Add more info}} | ||
The '''{{hl| | The '''{{hl|Medical Doctor||Medical Doctor Job Icon}}''' is a playable [[Jobs|Job]]. | ||
[[File:Medical Doctor.png|100px|right]] | [[File:Medical Doctor.png|100px|right]] |
Revision as of 00:12, 22 December 2022
Data is up-to-date | |
Last updated for version 0.20.16.1 Last mentioned in changelog 0.18.12.0 The current game version is 1.4.6.0 Notes: Add more info |
The Medical Doctor is a playable Job.
“ | Maintaining the key resource: the people. | „ |
Description
Medical Doctors are capable of creating various drugs using the Medical Fabricator, as well as diagnosing and treating the myriad afflictions that hinder the crew.
There can be a maximum of 2 Medical Doctors auto-assigned to a submarine, though none are required.
Medical Doctors have 110 base vitality, 10 more than the default 100.
Hired Medical Doctors cost 15% more than usual.
Responsibilities
- Keeping crewmembers healthy.
- Rescue and First Aid of wounded crewmates.
- Fabrication of Medical Items.
- Researching and refining Genetic Materials.
Starting Skills
Skills that a Security Officer starts with:
- Helm: 5-10
- Weapons: 15-25
- Mechanical: 15-25
- Electrical: 15-25
- Medical: 40-50
Starting Equipment
All Medical Doctors start with the same equipment:
The Medical Doctor has 2 sub-job item sets:
Loadout #1
Loadout #2
Talents
General and specialization Talents of Medical Officers.
General | ||||||||||||||||
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Xenologist | Medic | Chemist | ||||||||||||||
Gene Harvester When looting a monster, there is a 20% chance of finding a Genetic Material on it. |
Medical Expertise Boosts your Medical skill by 30. Your Bandages are more effective. |
Plague Doctor Gain an additional 50% Acid Burn resistance. Unlock recipe: Europabrew, Sulphuric Acid Syringe. | ||||||||||||||
Bloody Business Administering Alien Blood gives 50% less Psychosis. Large Creatures drop one extra Alien Blood. |
Gene Splicer Refining genetic materials adds an additional 10% to their potency. |
Emergency Response Assistants can drag characters at full speed. You move 40% faster if any crewmember is unconscious. |
Medical Assistance Assistants in the same room have their Medical skill boosted by 30. |
Delivery System Unlock recipe: Advanced Syringe Gun. |
Lab Contacts Chemicals can be bought for 30% cheaper. You construct medical items 100% faster. | |||||||||||
Blackmarket Genes Shops on Research Stations and Cities can sell Genetic Materials. You can sell genetic materials for 50% more. |
Gene Tampering All crew members gain 10% more health and move 5% faster. |
Dr. Submarine Medical items you apply are 25% more potent. |
Vitamin Supplements Whenever you apply medicine to a friendly character, they gain 20% health until the end of the mission. |
Super Soldiers Buffs you apply last 25% longer. Unlock recipe: Combat Stimulant. |
What a Stench! Poisons and Acid deal 40% more damage. Unlock recipe: Acid Grenade, 40mm Acid Grenade. | |||||||||||
Genetic Genius Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: Advanced Gene Splicer. |
Miracle Worker Nearby crewmembers are unable to succumb to their injuries unless they give in. You become immune to Miracle in Progress. |
Macrodosing Buffs you apply last 25% longer. Poisons and Acid deals 25% more damage. Unlock recipe: Endocrine Booster. This medical contraption, when used, bestows the user with permanent performance enhancement. |
- Dr. Submarine and Self-care also increases the side effect damage from medicines like Broad-Spectrum Antibiotics.
- Gene Harvester's effect will trigger only the medic is the first character with a looting talent to open the creature's inventory.
- This means it can not be used multiple times with different medics with the same talent.
- Genetic Genius only decreases the chance to taint when combining different gene types, not the chance to taint when combining two of the same type to increase the quality (refining).
- Since the base chance to taint when combining is 100%, this talent is the only way to get combined genes without tainting them, though the chance will be 1%.