Marks: Difference between revisions

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{{version|0.20.16.1}}
{{version|1.0.7.0}}


'''Marks''' (mk) are a form of currency in the [[Campaign]] mode.
'''Marks''' (mk) are the main form of currency in the [[Campaign]] mode.
 
= Earning =


== Earning ==
Marks can be earned by completing [[Missions]], the amount received being listed as a reward, and by [[Store|selling items]]. They can also be earned during some [[Events]].
Marks can be earned by completing [[Missions]], the amount received being listed as a reward, and by [[Store|selling items]]. They can also be earned during some [[Events]].


== Spending ==
= Spending =
 
Marks can be spent at [[Outposts]] on items, [[Shipyard#Upgrades|Submarine Upgrades]], healing or hiring crew members and more - Each at the respective merchant.
Marks can be spent at [[Outposts]] on items, [[Shipyard#Upgrades|Submarine Upgrades]], healing or hiring crew members and more - Each at the respective merchant.
* In case of not having enough Reputation with the [[Campaign#Europa_Coalition|Europa Coalition]], Marks can be used to unlock the passageway to the next [[Biomes|Biome]].
* In case of not having enough Reputation with the {{hl|Europa Coalition||Faction coalition}} or the {{hl|Jovian Separatists||Faction separatists}}, Marks can be used to unlock the passageway to the next [[Biomes|Biome]].
 
= Multiplayer =


== Multiplayer ==
Salaries can be set to give each crew member a chosen percentage of earnings after every mission, which are sent to their wallets.
Salaries can be set to give each crewmember a chosen percentage of earnings after every mission, which are sent to their wallets.
* Marks stored in wallets can be spent without any permissions.
* Marks stored in wallets can be spent without any permissions.
* Notably, all marks held in the wallet are lost on death. They can be deposited into the Bank to keep them safe.  
* Notably, all marks held in the wallet are lost on death. They can be deposited into the Bank to keep them safe.  


[[Permissions]] can be given to chosen crewmembers to allow them to sell items, use Marks stored in the bank and more.
[[Permissions]] can be given to chosen crew members to allow them to sell items, use Marks stored in the bank and more.


{| class="wikitable"
{| class="wikitable"
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|-
|-
| ManageHires
| ManageHires
| Allows players to hire and fire NPC crewmates.
| Allows players to hire and fire NPC crew member.
|-
|-
|}
|}
{{Game Mechanics nav}}
[[Category:Game Mechanics]]

Latest revision as of 11:41, 30 December 2023

Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 0.20.14.0
The current game version is 1.4.6.0

Marks (mk) are the main form of currency in the Campaign mode.

Earning

Marks can be earned by completing Missions, the amount received being listed as a reward, and by selling items. They can also be earned during some Events.

Spending

Marks can be spent at Outposts on items, Submarine Upgrades, healing or hiring crew members and more - Each at the respective merchant.

Multiplayer

Salaries can be set to give each crew member a chosen percentage of earnings after every mission, which are sent to their wallets.

  • Marks stored in wallets can be spent without any permissions.
  • Notably, all marks held in the wallet are lost on death. They can be deposited into the Bank to keep them safe.

Permissions can be given to chosen crew members to allow them to sell items, use Marks stored in the bank and more.

Permission Description
ManageCampaign Same as giving ManageMoney, SellInventoryItems, SellSubItems, ManageMap, and ManageHires permissions.
ManageMoney Allows players to take money from the bank without needing a vote, set salaries, and take money from other player's wallets.
SellInventoryItems Allows players to sell items to shops from their inventories.
SellSubItems Allows players to sell items to shops directly from the submarine.
ManageHires Allows players to hire and fire NPC crew member.
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