Gear: Difference between revisions
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When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br> | When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br> | ||
<abbr title="Base revolver round damage">35</abbr> * <abbr title="Innate human resistance">50%</abbr> * <abbr title="Diving suit resistance"> | <abbr title="Base revolver round damage">35</abbr> * <abbr title="Innate human resistance">50%</abbr> * <abbr title="Diving suit resistance">65%</abbr> * <abbr title="Gunner's uniform resistance">80%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr> | ||
=Outerwear= | =Outerwear= |
Revision as of 12:19, 13 July 2022
Data is potentially outdated | |
Last updated for version 0.14.6.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
Resistances mechanics
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs.
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 * 50% * 65% * 80% = 9.1
Outerwear
The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Bandolier | - | - | - | - | - | - | Has 4 pockets
+15 Weapons 25% attack speed with ranged weapons and turrets | ||
Safety Harness | - | - | - | 90 | 90 | - | 75% Stun Resistance. Only protects arms. | ||
Body Armor | 80 | 70 | 80 | 10 | 80 | 90 | Protects chest only | ||
Pirate Body Armor | 80 | 80 | 80 | 10 | 80 | 90 | +10 Weapons
Protects chest only | ||
Mudraptor Shell | 80 | 80 | 80 | 10 | 80 | 90 | Slows movement by 40%.
Reduces all other Internal Damage by 80%. Protects chest only | ||
Diving Suit | 35 | 35 | 35 | 25 | 35 | 35 | Slows movement by 20%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance Crush depth 4000m | ||
Combat Diving Suit | 30 | 30 | 30 | 25 | 30 | 30 | Slows movement by 5%, increases thrust by Underwater Scooters by 40%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance Crush depth 6000m | ||
Slipsuit | 30 | 30 | 30 | 25 | 30 | 30 |
+45%Swimming Speed -60% Walking Speed +40% Scooter thrust Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance Crush depth 6000m | ||
PUCS | 30 | 30 | 30 | 90 | 30 | 30 | Slows movement by 10%,
Requires an oxygen supply - only while underwater +40% Scooter thrust Hides the wearer's identity 50% Husk Infection Resistance , 90% chance to completely prevent Husk Infections 100% Radiation Sickness Resistance Has a slot for a medical/chemical item, which will be auto-injected when the wearer falls below 50% health. Crush depth 6000m | ||
Abyss Diving Suit | 45 | 45 | 45 | 25 | 45 | 45 | Slows movement by 30%, decreases thrust by Underwater Scooters by 50%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance Crush depth 10,000m |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Veteran's Jacket | 20 | 20 | 20 | - | 20 | - | |||
Renegade's Jacket | 20 | 20 | 20 | - | 20 | - | |||
Admiral's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Medic's Fatigues | 10 | 10 | 10 | - | - | - | Has 3 pockets for medical/chemical items | ||
Doctor's Uniform | - | 10 | 10 | - | 10 | - | Has 3 pockets for medical/chemical items | ||
Engineer's Jumpsuit | - | 10 | 10 | 60 | 10 | - | |||
Hazmat Suit | - | 10 | 10 | 30 | 10 | - | Also grants:
60% Radiation Sickness Resistance | ||
Boiler Suit | - | 10 | 10 | 50 | 10 | - | |||
Mechanic's Jumpsuit | - | 10 | 10 | 50 | 10 | - | |||
Assistant Clothes | - | - | - | - | - | - | +5 to all skills | ||
Commando's Fatigues | 20 | 20 | 20 | - | 20 | - | |||
Security Officer's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Gunner's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Clown Costume | - | - | - | - | - | - | Wearer makes bike horn noises when hit | ||
Pirate Costume | 25 | 25 | 25 | - | 25 | - | |||
Pirate Costume | 30 | 30 | 30 | - | 30 | - | |||
Pirate Costume | 35 | 35 | 35 | - | 35 | - | |||
Bandit Outfits | - | - | - | - | - | - | |||
Outpost Dweller Outfits | - | - | - | - | - | - | |||
VIP Outfit | - | - | - | - | - | - | +15 Medical |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Inventory Icon | Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | |||
Diving Mask | - | - | - | - | - | - | Requires an oxygen supply
Slows movement by 10% Hides the wearer's identity | |
Clown Diving Mask | - | - | - | - | - | - | Requires an oxygen supply | |
Health Scanner HUD | - | - | - | - | - | - | Shows health information from a distance | |
Thermal Goggles | - | - | - | - | - | - | Highlights Living targets though walls | |
Gunner's Helmet | 60 | 50 | 60 | - | 60 | 70 | +10 Weapons | |
Ballistic Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Riot Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Admiral's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Renegade's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Veteran's Cap | 20 | - | 20 | - | 20 | - | +10 Helm | |
Baseball Cap | - | - | - | - | - | - | ||
Clown Mask | - | - | - | - | - | - | Hides the wearer's identity | |
Chitin Helmet | 60 | 40 | 60 | - | 60 | 80 | ||
Pirate Bandana | 20 | 20 | 20 | - | 20 | - | +5 Electrical, +5 mechanical | |
Pirate Helmet | 80 | 80 | 80 | - | 80 | 90 | +10 Weapons | |
Pirate Captain Hat | 30 | 30 | 30 | - | 30 | - | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset.
Card
The Card slot is for ID Cards.