Fulgurium Battery Cell: Difference between revisions

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{{Version|0.20.16.1}}{{DisambigMsg|the portable item|other uses|Battery (disambiguation)}}
{{Version|1.0.7.0}}{{DisambigMsg|the portable item|other uses|Battery (disambiguation)}}
 
{{Items infobox
{{Items infobox
| icon = Fulgurium Battery Cell.png
| iconsize = 60
| identifier = fulguriumbatterycell
| description = A battery cell constructed of the rare and poorly understood compound Fulgurium.
| description = A battery cell constructed of the rare and poorly understood compound Fulgurium.
| maxstacksize = 8
<!-- Crafting -->
| qualitybonuses = +10% Max Condition


| fabricator = yes
| fabricator = yes
| deconstructor = yes
| fabricatorskill = electrical
| fabricatorskill = electrical
| fabricatorskilllevel = 40
| fabricatorskilllevel = 40
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| fabricatormaterials = {{hl|Zinc}} (x2)<br>{{hl|Fulgurium Chunk}}
| fabricatormaterials = {{hl|Zinc}} (x2)<br>{{hl|Fulgurium Chunk}}


| deconstructor = yes
| deconstructortime = 10
| deconstructortime = 10
| deconstructormaterials = {{hl|Zinc}}<br>{{hl|Fulgurium Chunk}}
| deconstructormaterials = {{hl|Zinc}}<br>{{hl|Fulgurium Chunk}}


<!-- Store -->
| minleveldifficulty = 15
| minleveldifficulty = 15
| baseprice = 250


| outpostunbuyable = true
| outpostunbuyable = true | outpostmultiplier = 1.25
| cityunbuyable = true
| cityminavailable = 1
| researchminavailable = 2
| researchminavailable = 2
| militaryunbuyable = true
| militaryminavailable = 1
| mineunbuyable = true
| mineunbuyable = true | minemultiplier = 1.25
| engineeringminavailable = 2
| engineeringmultiplier = 0.9 | engineeringminavailable = 2


| baseprice = 250
<!-- Technical -->
| outpostmultiplier = 1.25
| identifier = fulguriumbatterycell
| citymultiplier = 1
| category = Equipment, Electrical
| researchmultiplier = 2
| tags = smallitem, loadable, mobilebattery
| militarymultiplier = 1
| minemultiplier = 1.25
| engineeringmultiplier = 0.9
}}
}}


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= Function =
= Function =
{{PAGENAME}}s are used for powering {{hl|Flashlight|s=s|20}}, {{hl|Underwater Scooter|s=s|20}}, {{hl|Cargo Scooter|s=s|20}}, {{hl|Handheld Sonar|s=s|20}}, {{hl|Sonar Beacon|s=s|20}}, {{hl|Portable Pump|s=s|20}}, {{hl|Stun Baton|s=s|20}}, {{hl|Harpoon Coil-Rifle|s=s|20}}, {{hl|Scrap Cannon|s=s|20}}, and {{hl|Exosuit|s=s|20}}.
{{PAGENAME}}s are used for powering {{hl|Flashlight|s=s|20}}, {{hl|Underwater Scooter|s=s|20}}, {{hl|Cargo Scooter|s=s|20}}, {{hl|Handheld Sonar|s=s|20}}, {{hl|Sonar Beacon|s=s|20}}, {{hl|Portable Pump|s=s|20}}, {{hl|Stun Baton|s=s|20}}, {{hl|Harpoon Coil-Rifle|s=s|20}} and {{hl|Scrap Cannon|s=s|20}}.


When depleted, {{PAGENAME}}s can be recharged by placing them in a [[Charging Dock]] or [[Battery]]. {{PAGENAME}}s last for a longer time than the common and cheaper variant, {{hl|Battery Cell|s=s|20}}.
When depleted, {{PAGENAME}}s can be recharged by placing them in a [[Charging Dock]] or [[Battery]]. {{PAGENAME}}s last for a longer time than the common and cheaper variant, {{hl|Battery Cell|s=s|20}}.
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* {{PAGENAME}} on a {{hl|Stun Baton|s=s|20}} will stun for twice as long, stun larger creatures, and give almost twice as many charged attacks than {{hl|Battery Cell|s=s|20}}.
* {{PAGENAME}} on a {{hl|Stun Baton|s=s|20}} will stun for twice as long, stun larger creatures, and give almost twice as many charged attacks than {{hl|Battery Cell|s=s|20}}.
* Higher [[Quality|quality]] {{PAGENAME}}s will last longer.
* Higher [[Quality|quality]] {{PAGENAME}}s will last longer.
* Normal quality {{PAGENAME}}s take 50 seconds to charge, good quality takes 55 seconds, excellent quality takes 60 seconds, and masterwork quality takes 65 seconds.
* Normal quality {{PAGENAME}}s take 100 seconds to charge, good quality takes 110 seconds, excellent quality takes 120 seconds, and masterwork quality takes 130 seconds.
* The charge rate of the {{PAGENAME}} is independent of the recharge rate slider found in [[Battery|Batteries]], since it only controls the rate at which the ship battery is charged.
* The charge rate of the {{PAGENAME}} is independent of the recharge rate slider found in [[Battery|Batteries]], since it only controls the rate at which the ship battery is charged.


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* {{hl|Battery Cell|20}}
* {{hl|Battery Cell|20}}


{{Items nav}}
{{Consumable nav}}
[[Category:Consumables]]
[[Category:Consumables]]

Latest revision as of 12:36, 29 December 2023

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.6.0
This article is about the portable item. For other uses, see Battery (disambiguation).
Fulgurium Battery Cell

A battery cell constructed of the rare and poorly understood compound Fulgurium.
Crafting
Fabricator
Requirements
Skill: Electrical: 40
Deconstructor Yield
Store
Minimum Difficulty 15%
Base Price 250 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 93 mk
ColonyColony 250 mk 75 mk
Research OutpostResearch 250 mk 75 mk
Military OutpostMilitary 250 mk 75 mk
Mining OutpostMining N/A 93 mk
Medical MerchantMedical Merchant N/A 75 mk
Engineer MerchantEngineer Merchant 225 mk 67 mk
Armory MerchantArmory Merchant N/A 75 mk
Children of The HonkmotherClown Merchant N/A 75 mk
The Church of HuskHusk Merchant N/A 75 mk
Technical
Identifier fulguriumbatterycell
Categories EquipmentElectrical
Tags smallitem, loadable, mobilebattery

The Fulgurium Battery Cell is a rechargeable item that can be used to power handheld electrical devices.

Function

Fulgurium Battery Cells are used for powering Flashlights, Underwater Scooters, Cargo Scooters, Handheld Sonars, Sonar Beacons, Portable Pumps, Stun Batons, Harpoon Coil-Rifles and Scrap Cannons.

When depleted, Fulgurium Battery Cells can be recharged by placing them in a Charging Dock or Battery. Fulgurium Battery Cells last for a longer time than the common and cheaper variant, Battery Cells.

Notes

  • Fabricated Fulgurium Battery Cells start with a full charge.
  • Fulgurium Battery Cell will be deconstructed into Zinc (x1) and Fulgurium Chunk (x1), regardless of how much charge it has.
  • Fulgurium Battery Cell on a Stun Batons will stun for twice as long, stun larger creatures, and give almost twice as many charged attacks than Battery Cells.
  • Higher quality Fulgurium Battery Cells will last longer.
  • Normal quality Fulgurium Battery Cells take 100 seconds to charge, good quality takes 110 seconds, excellent quality takes 120 seconds, and masterwork quality takes 130 seconds.
  • The charge rate of the Fulgurium Battery Cell is independent of the recharge rate slider found in Batteries, since it only controls the rate at which the ship battery is charged.

Related Talents

Talent Tree Description

Unlimited Power
ID: unlimitedpower
Engineer
Electrician
Spec. 2
Battery Cells you fabricate are of 1 higher quality.
Batteries and Supercapacitors have +10% capacity.

See Also

v·d·e·h
Consumables
Electric
Tanks
Other