Chitin Helmet: Difference between revisions

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{{version|0.15.12.0}}
{{Items infobox
{{Items infobox
| type = gear
| type = gear
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| deconstructortime = 10
| deconstructortime = 10
| deconstructormaterials = {{Hyperlink|Chitin Chunk}}
| deconstructormaterials = {{Hyperlink|Chitin Chunk}}
| baseprice = 175
| unbuyable = true
| outpostmultiplier = 1
| citymultiplier = 1
| researchmultiplier = 1
| militarymultiplier = 1.6
| minemultiplier = 1
}}
}}
The '''{{PAGENAME}}''' is an organic Headgear designed to provide the wearer with protection against certain types of damages.
The '''{{PAGENAME}}''' is an organic Headgear designed to provide the wearer with protection against certain types of damage.


== Function ==
== Function ==


The Chitin Helmet protects the wearer's head from the same types of damages like the main three Security [[Helmets]] and it requires no skill to craft. However, it is not purchasable and its main crafting component, the {{Hyperlink|Chitin Chunk}}, is only obtainable from a well-fed and happy{{Hyperlink|Orange Boy|40|Orange Boy Halloween}}.
The Chitin Helmet has the same damage type protections as the main three Security [[Helmets]] - except for [[Concussion]] - and requires no skill to craft. However, it is not purchasable and its main crafting component, the {{Hyperlink|Chitin Chunk}}, is only obtainable from a well-fed and happy {{Hyperlink|Orange Boy|40|Orange Boy Halloween}}.


== Protection Values ==
== Protection Values ==


It is likely due to the fact the Chitin Helmet is an organically made Headgear, it is much weaker compared to the more industrially made Security Helmets.
Likely due to the fact that the Chitin Helmet is made of organic material, it offers weaker protection than the 3 main [[Helmets]].


{| class="wikitable"
{| class="wikitable"
Line 29: Line 39:
! Damage Reduction
! Damage Reduction
|-
|-
| [[File:Affliction Blunt Force Trauma.png|40x40px]] '''[[Blunt Force Trauma]]'''
| {{hl|Blunt Force Trauma|40}}
| rowspan="3" align="center" | <span style="color:#00FF00;">-60%</span>
| rowspan="3" align="center" | <span style="color:#00FF00;">-60%</span>
|-
|-
| [[File:Affliction Gunshot Wound.png|40x40px]] '''[[Gunshot Wound]]'''
| {{hl|Gunshot Wound|40}}
|-
|-
| [[File:Affliction Lacerations.png|40x40px]] '''[[Lacerations]]'''
| {{hl|Lacerations|40}}
|-
|-
| [[File:Affliction Bite Wounds.png|40x40px]] '''[[Bite Wounds]]'''
| {{hl|Bite Wounds|40}}
| align="center" | <span style="color:#00FF00;">-40%</span>
| align="center" | <span style="color:#00FF00;">-40%</span>
|-
|-
| [[File:Affliction Bleeding.png|40x40px]] '''[[Bleeding]]'''
| {{hl|Bleeding|40}}
| align="center" | <span style="color:#00FF00;">-80%</span>
| align="center" | <span style="color:#00FF00;">-80%</span>
|}
|}
{{Clothing nav}}
[[Category:Head Gear]]
[[Category:Head Gear]]

Revision as of 10:40, 28 October 2021

Data is potentially outdated
Last updated for version 0.15.12.0
The current game version is 1.4.5.0
Chitin Helmet
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Inventory icon

Click to upload a new image.Dummy link
Sprite
Crafting
Fabricator
Requirements
Chitin Chunk x3
Fabrication time 20s
Deconstructor Yield
Store
Base Price 175 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 52 mk
ColonyColony 52 mk
Research OutpostResearch 52 mk
Military OutpostMilitary 84 mk
Mining OutpostMining 52 mk
Medical MerchantMedical Merchant 52 mk
Engineer MerchantEngineer Merchant 52 mk
Armory MerchantArmory Merchant 52 mk
Children of The HonkmotherClown Merchant 52 mk
The Church of HuskHusk Merchant 52 mk
Technical
Identifier
Categories

The Chitin Helmet is an organic Headgear designed to provide the wearer with protection against certain types of damage.

Function

The Chitin Helmet has the same damage type protections as the main three Security Helmets - except for Concussion - and requires no skill to craft. However, it is not purchasable and its main crafting component, the Chitin Chunk, is only obtainable from a well-fed and happy Orange Boy.

Protection Values

Likely due to the fact that the Chitin Helmet is made of organic material, it offers weaker protection than the 3 main Helmets.

Afflictions Damage Reduction
Blunt Force Trauma -60%
Gunshot Wound
Lacerations
Bite Wounds -40%
Bleeding -80%
v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear