Abyss: Difference between revisions

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m (Renamed History to Trivia and moved it above the nav.)
(Final touches. Moved crush depth information to Crush Depth.)
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{{outdated}}
{{version|0.15.13.0}}
{{version|0.13.3.11}}
In [[Barotrauma]], the '''Abyss''' is the area beneath the main route of a level.
In [[Barotrauma]], '''The Abyss''' is the void of primarily empty water beneath the surface ice where the majority of the game takes place, and it manifests beneath the navigable tunnels and chasms that make up the relatively branched interior of each passageway or mission. Factors to consider when navigating each passageway are the starting depth and passage length, as well as level design. As a general rule, passing into the abyss occurs at ~700m-1100m below a mission's Start Depth, however this number can vary greatly, as longer more horizontal passageways tend to have shallower Abyssal depths, where passageways that contain many vertical chasms tend to have deeper Abyssal depths.  


While none of the native inhabitants of The Abyss produce any items themselves, large floating islands containing [[caves]] and rare [[minerals]] can be periodically found here, though the difficulty of their acquisition renders them out of reach for all but the most heavily armed subs, staffed with an equally skilled crew.  
The Abyss contains floating islands that contain mineable minerals if you can get to them safely.
<br>Since all levels have at least one entrance/exit to the Abyss, experienced crews can navigate through the abyss to avoid dangers that may lurk above. However, they must also watch out for what [[Endworm|lurks below]]...


It is strongly recommended to avoid The Abyss entirely whenever possible, and some passages will briefly take the sub down into its blackened depths, likely without any crew ever taking notice. However, if a mission or passageway does require prolonged exposure to the abyss, large amounts of nuclear ordinance, supplies, and the ability to keep calm under pressure are absolutely required.
=Creatures=
==Crush Depth==
A submarine's '''Crush Depth''' is determined by two factors - the number of [[Upgrades#Hulls|hull upgrades]], and if it's class is set to Deep Diver or not.
<br>The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 6% extra crush depth per upgrade level, and the Deep Diver class gives an additional bonus of 20% to the submarine's crush depth.
<br>Therefore, the equation for the submarine's crush depth is '''3500 * (1 + (upgradeLevel * 0.06))''', or '''3500 * (1 + (upgradeLevel * 0.06) + 0.2) for a Deep Diver.'''
 
Crush depth for characters works slightly differently.
<br>The maximum allowed depth for characters with different gear/talents/afflictions are listed below. The highest depth value takes priority.
* '''Default''' - 0 meters
* '''[[Diving Suit]]''' - 4,000 meters
* '''[[Combat Diving Suit]]''' - 6,000 meters
* '''[[Slipsuit]]''' - 6,000 meters
* '''[[PUCS]]''' - 6,000 meters
* '''[[Abyss Diving Suit]]''' - 10,000 meters
* '''[[Water Prankster]]''' with '''[[Clown Power]]''' - Immune to pressure
* '''[[Pressure Stabilized]]''' - Immune to pressure
If a character descends below these depths without the proper gear, they will implode and die almost instantaneously.
 
==Creatures==
There are two creatures that can spawn in the Abyss: The [[Endworm]] and the [[Charybdis]].
There are two creatures that can spawn in the Abyss: The [[Endworm]] and the [[Charybdis]].
<br>Both the Endworm and the Charybdis are formidable foes that can easily bring down unsuspecting or unprepared crews.
<br>Both the Endworm and the Charybdis are formidable foes that can easily bring down unsuspecting or unprepared crews.
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<br>Normal enemies cannot spawn in the Abyss.
<br>Normal enemies cannot spawn in the Abyss.


==Gallery==
=Gallery=
<gallery widths="200" heights="150">
<gallery widths="200" heights="150">
Abyssisland.png|An Abyss island in the [[Biomes#Hydrothermal Wastes|Hydrothermal Wastes]] with an [[Caves#Ice Cave|Ice Cave]].
Abyssisland.png|An Abyss island in the [[Biomes#Hydrothermal Wastes|Hydrothermal Wastes]] with an [[Caves#Ice Cave|Ice Cave]].
</gallery>
</gallery>


==Trivia==
=Trivia=
In previous versions, The Abyss had a relatively fixed starting depth of ~1600m depending on level size and continued all the way to the bottom of each level. As of 0.11.0.7 (Uncharted Depths) There is no longer a general average abyssal depth, as the mission starting depth varies from level to level and only gets further down as [[Submarine|submarines]] progress through the campaign.
*In previous versions, The Abyss had a relatively fixed starting depth of ~1600m depending on level size and continued all the way to the bottom of each level.
**As of 0.11.0.7 (Uncharted Depths) There is no longer a general average abyssal depth, as the mission starting depth varies from level to level and only gets further down as [[Submarine|submarines]] progress through the campaign.


{{Environment Nav}}
{{Environment Nav}}

Revision as of 00:51, 11 December 2021

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

In Barotrauma, the Abyss is the area beneath the main route of a level.

The Abyss contains floating islands that contain mineable minerals if you can get to them safely.
Since all levels have at least one entrance/exit to the Abyss, experienced crews can navigate through the abyss to avoid dangers that may lurk above. However, they must also watch out for what lurks below...

Creatures

There are two creatures that can spawn in the Abyss: The Endworm and the Charybdis.
Both the Endworm and the Charybdis are formidable foes that can easily bring down unsuspecting or unprepared crews.
Only one abyss creature can spawn per level, so if a well-prepared crew can defeat it, they can gain unlimited access to the minerals hidden within the various islands of the Abyss.
Normal enemies cannot spawn in the Abyss.

Gallery

Trivia

  • In previous versions, The Abyss had a relatively fixed starting depth of ~1600m depending on level size and continued all the way to the bottom of each level.
    • As of 0.11.0.7 (Uncharted Depths) There is no longer a general average abyssal depth, as the mission starting depth varies from level to level and only gets further down as submarines progress through the campaign.
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