User:Jade Harley/Sandbox04: Difference between revisions
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The '''Outerwear''' slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm. | The '''Outerwear''' slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Item | ||
! Damage Resistances | ! Damage Resistances | ||
! Skill Modifiers | ! Skill Modifiers | ||
Line 19: | Line 18: | ||
! Notes | ! Notes | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Bandolier}} | ||
| | |||
| | | | ||
| +15 Weapons | | +15 Weapons | ||
Line 26: | Line 24: | ||
| Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets. | | Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Safety Harness}} | ||
| | |||
| [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75% | | [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75% | ||
| | | | ||
Line 33: | Line 30: | ||
| Only protects the arms. | | Only protects the arms. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Body Armor}} | ||
| | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | | | ||
Line 40: | Line 36: | ||
| Only protects the chest. | | Only protects the chest. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Pirate Body Armor}} | ||
| | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| +10 Weapons | | +10 Weapons | ||
Line 47: | Line 42: | ||
| Only protects the chest. | | Only protects the chest. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Mudraptor Shell}} | ||
| | |||
| [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% | | [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% | ||
| | | | ||
Line 54: | Line 48: | ||
| Only protects the chest. | | Only protects the chest. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Diving Suit}} | ||
| | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | | | ||
Line 61: | Line 54: | ||
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m. | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Combat Diving Suit}} | ||
| | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | | | ||
Line 68: | Line 60: | ||
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m. | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Slipsuit}} | ||
| | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | | | ||
Line 75: | Line 66: | ||
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m. | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|PUCS}} | ||
| | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100% | ||
| | | | ||
Line 82: | Line 72: | ||
| Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m. | | Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Abyss Diving Suit}} | ||
| | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | | | ||
Line 95: | Line 84: | ||
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding. | Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan="2" | Item | ! rowspan="2" | Item | ||
! colspan="6" | Damage Resistances ( | ! colspan="6" | Damage Resistances (%) | ||
! rowspan="2" | Notes | ! rowspan="2" | Notes | ||
|- | |- | ||
! data-sort-type="number" |{{Affliction|Gunshot Wound}} | ! data-sort-type="number" | {{Affliction|Gunshot Wound}} | ||
! data-sort-type="number" |{{Affliction|Bite Wounds}} | ! data-sort-type="number" | {{Affliction|Bite Wounds}} | ||
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}} | ! data-sort-type="number" | {{Affliction|Blunt Force Trauma}} | ||
! data-sort-type="number" |{{Affliction|Burn}} | ! data-sort-type="number" | {{Affliction|Burn}} | ||
! data-sort-type="number" |{{Affliction|Lacerations}} | ! data-sort-type="number" | {{Affliction|Lacerations}} | ||
! data-sort-type="number" |{{Affliction|Bleeding}} | ! data-sort-type="number" | {{Affliction|Bleeding}} | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Veteran's Jacket}} | ||
| | |||
|20 | |20 | ||
|20 | |20 | ||
Line 117: | Line 104: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Renegade's Jacket}} | ||
| | |||
|20 | |20 | ||
|20 | |20 | ||
Line 127: | Line 113: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Admiral's Uniform}} | ||
| | |||
|20 | |20 | ||
|20 | |20 | ||
Line 137: | Line 122: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Medic's Fatigues}} | ||
| | |||
|10 | |10 | ||
|10 | |10 | ||
Line 147: | Line 131: | ||
|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Doctor's Uniform}} | ||
| | |||
| - | | - | ||
|10 | |10 | ||
Line 157: | Line 140: | ||
|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Engineer's Jumpsuit}} | ||
| | |||
| - | | - | ||
|10 | |10 | ||
Line 167: | Line 149: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Hazmat Suit}} | ||
| | |||
| - | | - | ||
|10 | |10 | ||
Line 178: | Line 159: | ||
60% {{Affliction|Radiation Sickness}} Resistance | 60% {{Affliction|Radiation Sickness}} Resistance | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Boiler Suit}} | ||
| | |||
| - | | - | ||
|10 | |10 | ||
Line 188: | Line 168: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Mechanic's Jumpsuit}} | ||
| | |||
| - | | - | ||
|10 | |10 | ||
Line 198: | Line 177: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Assistant Clothes}} | ||
| | |||
| - | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
Line 208: | Line 186: | ||
|<nowiki>+5 to all skills</nowiki> | |<nowiki>+5 to all skills</nowiki> | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Commando's Fatigues}} | ||
| | |||
|20 | |20 | ||
|20 | |20 | ||
Line 218: | Line 195: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Security Officer's Uniform}} | ||
| | |||
| 20 | | 20 | ||
|20 | |20 | ||
Line 228: | Line 204: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Gunner's Uniform}} | ||
| | |||
|20 | |20 | ||
|20 | |20 | ||
Line 238: | Line 213: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Clown Costume}} | ||
| | |||
| - | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
Line 248: | Line 222: | ||
|Wearer makes bike horn noises when hit | |Wearer makes bike horn noises when hit | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}} | ||
| | |||
|25 | |25 | ||
| 25 | | 25 | ||
Line 258: | Line 231: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}} | ||
| | |||
|30 | |30 | ||
| 30 | | 30 | ||
Line 268: | Line 240: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}} | ||
| | |||
|35 | |35 | ||
|35 | |35 | ||
Line 278: | Line 249: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Bandit Outfits|3=BanditOutfit1}} | ||
| | |||
| - | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
Line 288: | Line 258: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Outpost Dweller Outfits|3=OutpostDwellerAttire1}} | ||
| | |||
| - | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
Line 298: | Line 267: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|VIP Outfits|3=VIP Outfit sprite}} | ||
|VIP Outfit | |||
| - | | - | ||
| - | | - | ||
Line 312: | Line 280: | ||
The '''Head''' slot is for diving masks, hats, and Health HUD scanner. | The '''Head''' slot is for diving masks, hats, and Health HUD scanner. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Item | ||
! Damage Resistances | ! Damage Resistances | ||
! Skill Modifiers | ! Skill Modifiers | ||
Line 319: | Line 286: | ||
! Notes | ! Notes | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Diving Mask}} | ||
| | |||
| | | | ||
| | | | ||
Line 326: | Line 292: | ||
| Requires an oxygen supply.<br>Hides the wearer's identity. | | Requires an oxygen supply.<br>Hides the wearer's identity. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Clown Diving Mask}} | ||
| | |||
| | | | ||
| | | | ||
Line 333: | Line 298: | ||
| Requires an oxygen supply. | | Requires an oxygen supply. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Health Scanner HUD}} | ||
| | |||
| | | | ||
| | | | ||
Line 340: | Line 304: | ||
| Shows health information from a distance. | | Shows health information from a distance. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Thermal Goggles}} | ||
| | |||
| | | | ||
| | | | ||
Line 347: | Line 310: | ||
| Highlights some living targets though walls. | | Highlights some living targets though walls. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Gunner's Helmet}} | ||
| | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% | ||
| +10 Weapons | | +10 Weapons | ||
Line 354: | Line 316: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Ballistic Helmet}} | ||
| | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | | | ||
Line 361: | Line 322: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Riot Helmet}} | ||
| | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | | | ||
Line 368: | Line 328: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Admiral's Hat}} | ||
| | |||
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | | [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| +10 Helm | | +10 Helm | ||
Line 375: | Line 334: | ||
| | | | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Renegade's Hat}} | ||
| | |||
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | | [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| +10 Helm | | +10 Helm | ||
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| align=center | | | align=center | {{hl|Veteran's Cap}} | ||
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| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | | [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| +10 Helm | | +10 Helm | ||
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| align=center | | | align=center | {{hl|Baseball Cap}} | ||
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| align=center | | | align=center | {{hl|Clown Mask}} | ||
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| Hides the wearer's identity. | | Hides the wearer's identity. | ||
|- | |- | ||
| align=center | | | align=center | {{hl|Chitin Helmet}} | ||
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| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% | ||
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| align=center | | | align=center | {{hl|Pirate Bandana}} | ||
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| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| +5 Electrical Engineering<br>+5 Mechanical Engineering | | +5 Electrical Engineering<br>+5 Mechanical Engineering | ||
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| align=center | | | align=center | {{hl|Pirate Helmet}} | ||
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| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| +10 Weapons | | +10 Weapons | ||
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| align=center | | | align=center | {{hl|Pirate Captain Hat}} | ||
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| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% | ||
| +15 Helm | | +15 Helm |
Revision as of 01:32, 14 July 2022
Data is potentially outdated | |
Last updated for version 0.14.6.0 The current game version is 1.4.6.0 |
Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
Resistances mechanics
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs.
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 * 0.5 * 0.65 * 0.8 = 9.1
Outerwear
The Outerwear slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Bandolier | +15 Weapons | Has 4 item slots. +25% Attack Speed with ranged weapons and turrets. | ||
Safety Harness | 90% 90% 75% | Only protects the arms. | ||
Body Armor | 70% 90% 80% 10% 80% 80% | Only protects the chest. | ||
Pirate Body Armor | 80% 90% 80% 10% 80% 80% | +10 Weapons | Only protects the chest. | |
Mudraptor Shell | 90% 80% 10% | -40% Movement Speed | Only protects the chest. | |
Diving Suit | 35% 35% 35% 25% 35% 50%/50% 35% 25% | -20% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. Crush depth 4000m. | |
Combat Diving Suit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | -5% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
Slipsuit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | +45% Swimming Speed -60% Walking Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
PUCS | 30% 30% 30% 90% 30% 90%/50% 30% 100% | -10% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply - underwater only. Hides the wearer's identity. 1 Auto-injector slot: 50% vitality. Crush depth 6000m. | |
Abyss Diving Suit | 45% 45% 45% 25% 45% 50%/50% 45% 25% | -30% Movement Speed -50% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 10000m. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
Item | Damage Resistances (%) | Notes | |||||
---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||
Veteran's Jacket | 20 | 20 | 20 | - | 20 | - | |
Renegade's Jacket | 20 | 20 | 20 | - | 20 | - | |
Admiral's Uniform | 20 | 20 | 20 | - | 20 | - | |
Medic's Fatigues | 10 | 10 | 10 | - | - | - | Has 3 pockets for medical/chemical items |
Doctor's Uniform | - | 10 | 10 | - | 10 | - | Has 3 pockets for medical/chemical items |
Engineer's Jumpsuit | - | 10 | 10 | 60 | 10 | - | |
Hazmat Suit | - | 10 | 10 | 30 | 10 | - | Also grants:
60% Radiation Sickness Resistance |
Boiler Suit | - | 10 | 10 | 50 | 10 | - | |
Mechanic's Jumpsuit | - | 10 | 10 | 50 | 10 | - | |
Assistant Clothes | - | - | - | - | - | - | +5 to all skills |
Commando's Fatigues | 20 | 20 | 20 | - | 20 | - | |
Security Officer's Uniform | 20 | 20 | 20 | - | 20 | - | |
Gunner's Uniform | 20 | 20 | 20 | - | 20 | - | |
Clown Costume | - | - | - | - | - | - | Wearer makes bike horn noises when hit |
Pirate Costume | 25 | 25 | 25 | - | 25 | - | |
Pirate Costume | 30 | 30 | 30 | - | 30 | - | |
Pirate Costume | 35 | 35 | 35 | - | 35 | - | |
File:BanditOutfit1.png Bandit Outfits | - | - | - | - | - | - | |
File:OutpostDwellerAttire1.png Outpost Dweller Outfits | - | - | - | - | - | - | |
VIP Outfits | - | - | - | - | - | - | +15 Medical |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Diving Mask | -10% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. | ||
Clown Diving Mask | Requires an oxygen supply. | |||
Health Scanner HUD | Shows health information from a distance. | |||
Thermal Goggles | Highlights some living targets though walls. | |||
Gunner's Helmet | 50% 70% 60% 60% 60% | +10 Weapons | ||
Ballistic Helmet | 50% 90% 80% 80% 80% | |||
Riot Helmet | 50% 90% 80% 80% 80% | |||
Admiral's Hat | 20% 20% 20% | +10 Helm | ||
Renegade's Hat | 20% 20% 20% | +10 Helm | ||
Veteran's Cap | 20% 20% 20% | +10 Helm | ||
Baseball Cap | ||||
Clown Mask | Hides the wearer's identity. | |||
Chitin Helmet | 40% 80% 60% 60% 60% | |||
Pirate Bandana | 20% 20% 20% 20% | +5 Electrical Engineering +5 Mechanical Engineering |
||
Pirate Helmet | 80% 90% 80% 80% 80% | +10 Weapons | ||
Pirate Captain Hat | 30% 30% 30% 30% | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset.
Card
The Card slot is for ID Cards.