User:Jade Harley/Sandbox04: Difference between revisions

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The '''Outerwear''' slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm.
The '''Outerwear''' slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm.
{| class="wikitable sortable"
{| class="wikitable sortable"
! Icon/Sprite
! Item
! Name
! Damage Resistances
! Damage Resistances
! Skill Modifiers
! Skill Modifiers
Line 19: Line 18:
! Notes
! Notes
|-
|-
| align=center | [[File:Bandolier icon.png|x32px]][[File:Bandolier sprite.png|x32px]]
| align=center | {{hl|Bandolier}}
| [[Bandolier]]
|  
|  
| +15 Weapons
| +15 Weapons
Line 26: Line 24:
| Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets.
| Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets.
|-
|-
| align=center | [[File:Safety Harness icon.png|x32px]][[File:Safety Harness sprite.png|32px]]
| align=center | {{hl|Safety Harness}}
| [[Safety Harness]]
| [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75%
| [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75%
|  
|  
Line 33: Line 30:
| Only protects the arms.
| Only protects the arms.
|-
|-
| align=center | [[File:Body Armor icon.png|x32px]][[File:Body Armor sprite.png|x32px]]
| align=center | {{hl|Body Armor}}
| [[Body Armor]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|  
|  
Line 40: Line 36:
| Only protects the chest.
| Only protects the chest.
|-
|-
| align=center | [[File:Pirate Body Armor.png|x32px]]
| align=center | {{hl|Pirate Body Armor}}
| [[Pirate Body Armor]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80%  [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%  
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80%  [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%  
| +10 Weapons
| +10 Weapons
Line 47: Line 42:
| Only protects the chest.
| Only protects the chest.
|-
|-
| align=center | [[File:Mudraptor Shell.png|x32px]][[File:Mudraptor Shell sprite.png|x32px]]
| align=center | {{hl|Mudraptor Shell}}
| [[Mudraptor Shell]]
| [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10%
| [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10%
|  
|  
Line 54: Line 48:
| Only protects the chest.
| Only protects the chest.
|-
|-
| align=center | [[File:Diving Suit icon.png|x32px]][[File:Diving Suit sprite.png|x32px]]
| align=center | {{hl|Diving Suit}}
| [[Diving Suit]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|  
|  
Line 61: Line 54:
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m.
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m.
|-
|-
| align=center | [[File:Combat Diving Suit.png|x32px]][[File:Combat Diving Suit sprite.png|x32px]]
| align=center | {{hl|Combat Diving Suit}}
| [[Combat Diving Suit]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|  
|  
Line 68: Line 60:
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
|-
|-
| align=center | [[File:Slipsuit icon.png|x32px]][[File:Slipsuit sprite.png|x32px]]
| align=center | {{hl|Slipsuit}}
| [[Slipsuit]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|  
|  
Line 75: Line 66:
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
|-
|-
| align=center | [[File:PUCS icon.png|x32px]][[File:PUCS sprite.png|x32px]]
| align=center | {{hl|PUCS}}
| [[PUCS]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90%  [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90%  [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100%
|  
|  
Line 82: Line 72:
| Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m.
| Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m.
|-
|-
| align=center | [[File:Abyss Diving Suit.png|x32px]][[File:Abyss Diving Suit sprite.png|x32px]]
| align=center | {{hl|Abyss Diving Suit}}
| [[Abyss Diving Suit]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|  
|  
Line 95: Line 84:
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan="2" | Icon/Sprite
! rowspan="2" | Item
! rowspan="2" | Item
! colspan="6" | Damage Resistances (percentage)
! colspan="6" | Damage Resistances (%)
! rowspan="2" | Notes
! rowspan="2" | Notes
|-
|-
! data-sort-type="number" |{{Affliction|Gunshot Wound}}
! data-sort-type="number" | {{Affliction|Gunshot Wound}}
! data-sort-type="number" |{{Affliction|Bite Wounds}}
! data-sort-type="number" | {{Affliction|Bite Wounds}}
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}}
! data-sort-type="number" | {{Affliction|Blunt Force Trauma}}
! data-sort-type="number" |{{Affliction|Burn}}
! data-sort-type="number" | {{Affliction|Burn}}
! data-sort-type="number" |{{Affliction|Lacerations}}
! data-sort-type="number" | {{Affliction|Lacerations}}
! data-sort-type="number" |{{Affliction|Bleeding}}
! data-sort-type="number" | {{Affliction|Bleeding}}
|-
|-
| align=center | [[File:Veteran's Jacket icon.png|x32px]][[File:Veteran's Jacket.png|x32px]]
| align=center | {{hl|Veteran's Jacket}}
|[[Veteran's Jacket]]
|20
|20
|20
|20
Line 117: Line 104:
|
|
|-
|-
| align=center | [[File:Renegade's Jacket icon.png|x32px]][[File:Renegade's Jacket.png|x32px]]
| align=center | {{hl|Renegade's Jacket}}
|[[Renegade's Jacket]]
|20
|20
|20
|20
Line 127: Line 113:
|
|
|-
|-
| align=center | [[File:Admiral's Uniform icon.png|x32px]][[File:Admiral's Uniform.png|x32px]]
| align=center | {{hl|Admiral's Uniform}}
|[[Admiral's Uniform]]
|20
|20
|20
|20
Line 137: Line 122:
|
|
|-
|-
| align=center | [[File:Medic's Fatigues icon.png|x32px]][[File:Medic's Fatigues.png|x32px]]
| align=center | {{hl|Medic's Fatigues}}
|[[Medic's Fatigues]]
|10
|10
|10
|10
Line 147: Line 131:
|Has 3 pockets for medical/chemical items
|Has 3 pockets for medical/chemical items
|-
|-
| align=center | [[File:Doctor's Uniform icon.png|x32px]][[File:Doctor's Uniform.png|x32px]]
| align=center | {{hl|Doctor's Uniform}}
|[[Doctor's Uniform]]
| -
| -
|10
|10
Line 157: Line 140:
|Has 3 pockets for medical/chemical items
|Has 3 pockets for medical/chemical items
|-
|-
| align=center | [[File:Engineer's Jumpsuit icon.png|x32px]][[File:Engineer's Jumpsuit.png|x32px]]
| align=center | {{hl|Engineer's Jumpsuit}}
|[[Engineer's Jumpsuit]]
| -
| -
|10
|10
Line 167: Line 149:
|
|
|-
|-
| align=center | [[File:Hazmat Suit icon.png|x32px]][[File:Hazmat Suit.png|x32px]]
| align=center | {{hl|Hazmat Suit}}
|[[Hazmat Suit]]
| -
| -
|10
|10
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60% {{Affliction|Radiation Sickness}} Resistance
60% {{Affliction|Radiation Sickness}} Resistance
|-
|-
| align=center | [[File:Boiler Suit icon.png|x32px]][[File:Boiler Suit.png|x32px]]
| align=center | {{hl|Boiler Suit}}
|[[Boiler Suit]]
| -
| -
|10
|10
Line 188: Line 168:
|
|
|-
|-
| align=center | [[File:Mechanic's Jumpsuit icon.png|x32px]][[File:Mechanic's Jumpsuit.png|x32px]]
| align=center | {{hl|Mechanic's Jumpsuit}}
|[[Mechanic's Jumpsuit]]
| -
| -
|10
|10
Line 198: Line 177:
|
|
|-
|-
| align=center | [[File:Assistant Clothes icon.png|x32px]][[File:Assistant Clothes.png|x32px]]
| align=center | {{hl|Assistant Clothes}}
|[[Assistant Clothes]]
| -
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
Line 208: Line 186:
|<nowiki>+5 to all skills</nowiki>
|<nowiki>+5 to all skills</nowiki>
|-
|-
| align=center | [[File:Commando's Fatigues icon.png|x32px]][[File:Commando's Fatigues.png|x32px]]
| align=center | {{hl|Commando's Fatigues}}
|[[Commando's Fatigues]]
|20
|20
|20
|20
Line 218: Line 195:
|
|
|-
|-
| align=center | [[File:Security Officer's Uniform icon.png|x32px]][[File:Security Officer's Uniform.png|x32px]]
| align=center | {{hl|Security Officer's Uniform}}
|[[Security Officer's Uniform]]
| 20
| 20
|20
|20
Line 228: Line 204:
|
|
|-
|-
| align=center | [[File:Gunner's Uniform icon.png|x32px]][[File:Gunner's Uniform.png|x32px]]
| align=center | {{hl|Gunner's Uniform}}
|[[Gunner's Uniform]]
|20
|20
|20
|20
Line 238: Line 213:
|
|
|-
|-
| align=center | [[File:Clown Costume icon.png|x32px]][[File:Clown Costume.png|x32px]]
| align=center | {{hl|Clown Costume}}
|[[Clown Costume]]
| -
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
Line 248: Line 222:
|Wearer makes bike horn noises when hit
|Wearer makes bike horn noises when hit
|-
|-
| align=center | [[File:Pirate Costume sprite.png|x32px]]
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
|[[Pirate Costume]]
|25
|25
| 25
| 25
Line 258: Line 231:
|
|
|-
|-
| align=center | [[File:Pirate Costume sprite.png|x32px]]
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
|[[Pirate Costume]]
|30
|30
| 30
| 30
Line 268: Line 240:
|
|
|-
|-
| align=center | [[File:Pirate Costume sprite.png|x32px]]
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
|[[Pirate Costume]]
|35
|35
|35
|35
Line 278: Line 249:
|
|
|-
|-
| align=center | [[File:BanditOutfit1.png|x32px]]
| align=center | {{hl|Bandit Outfits|3=BanditOutfit1}}
|[[Bandit Outfits]]
| -
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
Line 288: Line 258:
|
|
|-
|-
| align=center | [[File:OutpostDwellerAttire1.png|x32px]]
| align=center | {{hl|Outpost Dweller Outfits|3=OutpostDwellerAttire1}}
|[[Outpost Dweller Outfits]]
| -
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
Line 298: Line 267:
|
|
|-
|-
| align=center | [[File:VIP Outfit sprite.png|x32px]]
| align=center | {{hl|VIP Outfits|3=VIP Outfit sprite}}
|VIP Outfit
| -
| -
| -
| -
Line 312: Line 280:
The '''Head''' slot is for diving masks, hats, and Health HUD scanner.
The '''Head''' slot is for diving masks, hats, and Health HUD scanner.
{| class="wikitable sortable"
{| class="wikitable sortable"
! Icon/Sprite
! Item
! Name
! Damage Resistances
! Damage Resistances
! Skill Modifiers
! Skill Modifiers
Line 319: Line 286:
! Notes
! Notes
|-
|-
| align=center | [[File:Diving Mask icon.png|x32px]]
| align=center | {{hl|Diving Mask}}
| [[Diving Mask]]
|  
|  
|  
|  
Line 326: Line 292:
| Requires an oxygen supply.<br>Hides the wearer's identity.
| Requires an oxygen supply.<br>Hides the wearer's identity.
|-
|-
| align=center | [[File:Clown Diving Mask.png|x32px]]
| align=center | {{hl|Clown Diving Mask}}
| [[Clown Diving Mask]]
|  
|  
|  
|  
Line 333: Line 298:
| Requires an oxygen supply.
| Requires an oxygen supply.
|-
|-
| align=center | [[File:Health Scanner HUD icon.png|x32px]]
| align=center | {{hl|Health Scanner HUD}}
| [[Health Scanner HUD]]
|  
|  
|  
|  
Line 340: Line 304:
| Shows health information from a distance.
| Shows health information from a distance.
|-
|-
| align=center | [[File:Thermal Goggles.png|x32px]][[File:Thermal Goggles sprite.png|x32px]]
| align=center | {{hl|Thermal Goggles}}
| [[Thermal Goggles]]
|  
|  
|  
|  
Line 347: Line 310:
| Highlights some living targets though walls.
| Highlights some living targets though walls.
|-
|-
| align=center | [[File:Gunner's Helmet.png|x32px]]
| align=center | {{hl|Gunner's Helmet}}
| [[Gunner's Helmet]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
| +10 Weapons
| +10 Weapons
Line 354: Line 316:
|  
|  
|-
|-
| align=center | [[File:Ballistic Helmet.png|x32px]]
| align=center | {{hl|Ballistic Helmet}}
| [[Ballistic Helmet]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|  
|  
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|  
|  
|-
|-
| align=center | [[File:Riot Helmet.png|x32px]]
| align=center | {{hl|Riot Helmet}}
| [[Riot Helmet]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|  
|  
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|  
|  
|-
|-
| align=center | [[File:Admiral's Hat.png|x32px]]
| align=center | {{hl|Admiral's Hat}}
| [[Admiral's Hat]]
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +10 Helm
| +10 Helm
Line 375: Line 334:
|  
|  
|-
|-
| align=center | [[File:Renegade's Hat.png|x32px]]
| align=center | {{hl|Renegade's Hat}}
| [[Renegade's Hat]]
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +10 Helm
| +10 Helm
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|  
|  
|-
|-
| align=center | [[File:Veteran's Cap.png|x32px]]
| align=center | {{hl|Veteran's Cap}}
| [[Veteran's Cap]]
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +10 Helm
| +10 Helm
Line 389: Line 346:
|  
|  
|-
|-
| align=center | [[File:Baseball Cap.png|x32px]]
| align=center | {{hl|Baseball Cap}}
| [[Baseball Cap]]
|  
|  
|  
|  
Line 396: Line 352:
|  
|  
|-
|-
| align=center | [[File:Clown Mask.png|x32px]]
| align=center | {{hl|Clown Mask}}
| [[Clown Mask]]
|  
|  
|  
|  
Line 403: Line 358:
| Hides the wearer's identity.
| Hides the wearer's identity.
|-
|-
| align=center | [[File:Chitin Helmet icon.png|x32px]]
| align=center | {{hl|Chitin Helmet}}
| [[Chitin Helmet]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
|  
|  
Line 410: Line 364:
|  
|  
|-
|-
| align=center |  
| align=center | {{hl|Pirate Bandana}}
| [[Pirate Bandana]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +5 Electrical Engineering<br>+5 Mechanical Engineering
| +5 Electrical Engineering<br>+5 Mechanical Engineering
Line 417: Line 370:
|  
|  
|-
|-
| align=center |  
| align=center | {{hl|Pirate Helmet}}
| [[Pirate Helmet]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| +10 Weapons
| +10 Weapons
Line 424: Line 376:
|  
|  
|-
|-
| align=center |  
| align=center | {{hl|Pirate Captain Hat}}
| [[Pirate Captain Hat]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
| +15 Helm
| +15 Helm

Revision as of 01:32, 14 July 2022

Data is potentially outdated
Last updated for version 0.14.6.0
The current game version is 1.4.6.0

Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.

Resistances mechanics

Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs.

When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:

When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 * 0.5 * 0.65 * 0.8 = 9.1

Outerwear

The Outerwear slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm.

Item Damage Resistances Skill Modifiers Speed Modifiers Notes
Bandolier +15 Weapons Has 4 item slots.
+25% Attack Speed with ranged weapons and turrets.
Safety Harness 90% 90% 75% Only protects the arms.
Body Armor 70% 90% 80% 10% 80% 80% Only protects the chest.
Pirate Body Armor 80% 90% 80% 10% 80% 80% +10 Weapons Only protects the chest.
Mudraptor Shell 90% Type: Damage80% 10% -40% Movement Speed Only protects the chest.
Diving Suit 35% 35% 35% 25% 35% 50%/50% 35% 25% -20% Movement Speed Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 4000m.
Combat Diving Suit 30% 30% 30% 25% 30% 50%/50% 30% 25% -5% Movement Speed
+40% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 6000m.
Slipsuit 30% 30% 30% 25% 30% 50%/50% 30% 25% +45% Swimming Speed
-60% Walking Speed
+40% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 6000m.
PUCS 30% 30% 30% 90% 30% 90%/50% 30% 100% -10% Movement Speed
+40% Underwater Scooter thrust
Requires an oxygen supply - underwater only.
Hides the wearer's identity.
1 Auto-injector slot: 50% vitality.
Crush depth 6000m.
Abyss Diving Suit 45% 45% 45% 25% 45% 50%/50% 45% 25% -30% Movement Speed
-50% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 10000m.

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.

Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.

Item Damage Resistances (%) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Veteran's Jacket 20 20 20 - 20 -
Renegade's Jacket 20 20 20 - 20 -
Admiral's Uniform 20 20 20 - 20 -
Medic's Fatigues 10 10 10 - - - Has 3 pockets for medical/chemical items
Doctor's Uniform - 10 10 - 10 - Has 3 pockets for medical/chemical items
Engineer's Jumpsuit - 10 10 60 10 -
Hazmat Suit - 10 10 30 10 - Also grants:

60% Radiation Sickness Resistance

Boiler Suit - 10 10 50 10 -
Mechanic's Jumpsuit - 10 10 50 10 -
Assistant Clothes - - - - - - +5 to all skills
Commando's Fatigues 20 20 20 - 20 -
Security Officer's Uniform 20 20 20 - 20 -
Gunner's Uniform 20 20 20 - 20 -
Clown Costume - - - - - - Wearer makes bike horn noises when hit
Pirate Costume 25 25 25 - 25 -
Pirate Costume 30 30 30 - 30 -
Pirate Costume 35 35 35 - 35 -
File:BanditOutfit1.png Bandit Outfits - - - - - -
File:OutpostDwellerAttire1.png Outpost Dweller Outfits - - - - - -
VIP Outfits - - - - - - +15 Medical

Head

The Head slot is for diving masks, hats, and Health HUD scanner.

Item Damage Resistances Skill Modifiers Speed Modifiers Notes
Diving Mask -10% Movement Speed Requires an oxygen supply.
Hides the wearer's identity.
Clown Diving Mask Requires an oxygen supply.
Health Scanner HUD Shows health information from a distance.
Thermal Goggles Highlights some living targets though walls.
Gunner's Helmet 50% 70% 60% 60% 60% +10 Weapons
Ballistic Helmet 50% 90% 80% 80% 80%
Riot Helmet 50% 90% 80% 80% 80%
Admiral's Hat 20% 20% 20% +10 Helm
Renegade's Hat 20% 20% 20% +10 Helm
Veteran's Cap 20% 20% 20% +10 Helm
Baseball Cap
Clown Mask Hides the wearer's identity.
Chitin Helmet 40% 80% 60% 60% 60%
Pirate Bandana 20% 20% 20% 20% +5 Electrical Engineering
+5 Mechanical Engineering
Pirate Helmet 80% 90% 80% 80% 80% +10 Weapons
Pirate Captain Hat 30% 30% 30% 30% +15 Helm

Headset

The Headset slot is for the Headset or Auto-Injector Headset.

Card

The Card slot is for ID Cards.

v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear