User:Jade Harley/Sandbox04: Difference between revisions
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| align=center | [[File:Body Armor icon.png|x32px]][[File:Body Armor sprite.png|x32px]] | | align=center | [[File:Body Armor icon.png|x32px]][[File:Body Armor sprite.png|x32px]] | ||
| [[Body Armor]] | | [[Body Armor]] | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | | | ||
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! rowspan="2" | Icon/Sprite | ! rowspan="2" | Icon/Sprite | ||
! rowspan="2" | Item | ! rowspan="2" | Item | ||
! colspan="6" | Damage | ! colspan="6" | Damage Resistances (percentage) | ||
! rowspan="2" | Notes | ! rowspan="2" | Notes | ||
|- | |- | ||
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The '''Head''' slot is for diving masks, hats, and Health HUD scanner. | The '''Head''' slot is for diving masks, hats, and Health HUD scanner. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Icon/Sprite | ||
! | ! Name | ||
! | ! Damage Resistances | ||
! | ! Skill Modifiers | ||
! | ! Speed Modifiers | ||
! | ! Notes | ||
|- | |- | ||
| align=center | [[File:Diving Mask icon.png|x32px]] | | align=center | [[File:Diving Mask icon.png|x32px]] | ||
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| align=center | [[File:Gunner's Helmet.png|x32px]] | | align=center | [[File:Gunner's Helmet.png|x32px]] | ||
| [[Gunner's Helmet]] | | [[Gunner's Helmet]] | ||
| | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% | ||
| 50 | |||
| 60 | |||
| 60 | |||
| | |||
| +10 Weapons | | +10 Weapons | ||
| | | | ||
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| align=center | [[File:Ballistic Helmet.png|x32px]] | | align=center | [[File:Ballistic Helmet.png|x32px]] | ||
| [[Ballistic Helmet]] | | [[Ballistic Helmet]] | ||
| 80 | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | |||
| 80 | |||
| 80 | |||
| | | | ||
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| align=center | [[File:Riot Helmet.png|x32px]] | | align=center | [[File:Riot Helmet.png|x32px]] | ||
| [[Riot Helmet]] | | [[Riot Helmet]] | ||
| 80 | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | |||
| 80 | |||
| 80 | |||
| | | | ||
| | | | ||
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| align=center | [[File:Admiral's Hat.png|x32px]] | | align=center | [[File:Admiral's Hat.png|x32px]] | ||
| [[Admiral's Hat]] | | [[Admiral's Hat]] | ||
| 20 | | [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| | |||
| 20 | |||
| 20 | |||
| +10 Helm | | +10 Helm | ||
| | | | ||
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| align=center | [[File:Renegade's Hat.png|x32px]] | | align=center | [[File:Renegade's Hat.png|x32px]] | ||
| [[Renegade's Hat]] | | [[Renegade's Hat]] | ||
| 20 | | [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| | |||
| 20 | |||
| 20 | |||
| +10 Helm | | +10 Helm | ||
| | | | ||
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| align=center | [[File:Veteran's Cap.png|x32px]] | | align=center | [[File:Veteran's Cap.png|x32px]] | ||
| [[Veteran's Cap]] | | [[Veteran's Cap]] | ||
| 20 | | [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| | |||
| 20 | |||
| 20 | |||
| +10 Helm | | +10 Helm | ||
| | | | ||
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| align=center | [[File:Chitin Helmet icon.png|x32px]] | | align=center | [[File:Chitin Helmet icon.png|x32px]] | ||
| [[Chitin Helmet]] | | [[Chitin Helmet]] | ||
| | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60% | ||
| 40 | |||
| 60 | |||
| 60 | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | | align=center | | ||
| [[Pirate Bandana]] | | [[Pirate Bandana]] | ||
| 20 | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| 20 | |||
| 20 | |||
| 20 | |||
| +5 Electrical Engineering<br>+5 Mechanical Engineering | | +5 Electrical Engineering<br>+5 Mechanical Engineering | ||
| | | | ||
| | | | ||
|- | |- | ||
| | | align=center | | ||
| [[Pirate Helmet]] | | [[Pirate Helmet]] | ||
| 80 | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| 80 | |||
| 80 | |||
| 80 | |||
| +10 Weapons | | +10 Weapons | ||
| | | | ||
| | | | ||
|- | |- | ||
| | | align=center | | ||
| [[Pirate Captain Hat]] | | [[Pirate Captain Hat]] | ||
| 30 | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% | ||
| 30 | |||
| 30 | |||
| 30 | |||
| +15 Helm | | +15 Helm | ||
| | | |
Revision as of 00:34, 14 July 2022
Data is potentially outdated | |
Last updated for version 0.14.6.0 The current game version is 1.4.6.0 |
Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
Resistances mechanics
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs.
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 * 0.5 * 0.65 * 0.8 = 9.1
Outerwear
The Outerwear slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm.
Icon/Sprite | Name | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|---|
Bandolier | +15 Weapons | Has 4 item slots. +25% Attack Speed with ranged weapons and turrets. | |||
Safety Harness | 90% 90% 75% | Only protects the arms. | |||
Body Armor | 70% 90% 80% 10% 80% 80% | Only protects the chest. | |||
Pirate Body Armor | 80% 90% 80% 10% 80% 80% | +10 Weapons | Only protects the chest. | ||
Mudraptor Shell | 90% 80% 10% | -40% Movement Speed | Only protects the chest. | ||
Diving Suit | 35% 35% 35% 25% 35% 50%/50% 35% 25% | -20% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. Crush depth 4000m. | ||
Combat Diving Suit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | -5% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | ||
Slipsuit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | +45% Swimming Speed -60% Walking Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | ||
PUCS | 30% 30% 30% 90% 30% 90%/50% 30% 100% | -10% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply - underwater only. Hides the wearer's identity. 1 Auto-injector slot: 50% vitality. Crush depth 6000m. | ||
Abyss Diving Suit | 45% 45% 45% 25% 45% 50%/50% 45% 25% | -30% Movement Speed -50% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 10000m. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Icon/Sprite | Name | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|---|
Diving Mask | -10% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. | |||
Clown Diving Mask | Requires an oxygen supply. | ||||
Health Scanner HUD | Shows health information from a distance. | ||||
Thermal Goggles | Highlights some living targets though walls. | ||||
Gunner's Helmet | 50% 70% 60% 60% 60% | +10 Weapons | |||
Ballistic Helmet | 50% 90% 80% 80% 80% | ||||
Riot Helmet | 50% 90% 80% 80% 80% | ||||
Admiral's Hat | 20% 20% 20% | +10 Helm | |||
Renegade's Hat | 20% 20% 20% | +10 Helm | |||
Veteran's Cap | 20% 20% 20% | +10 Helm | |||
Baseball Cap | |||||
Clown Mask | Hides the wearer's identity. | ||||
File:Chitin Helmet icon.png | Chitin Helmet | 40% 80% 60% 60% 60% | |||
Pirate Bandana | 20% 20% 20% 20% | +5 Electrical Engineering +5 Mechanical Engineering |
|||
Pirate Helmet | 80% 90% 80% 80% 80% | +10 Weapons | |||
Pirate Captain Hat | 30% 30% 30% 30% | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset.
Card
The Card slot is for ID Cards.