User:Jade Harley/Sandbox04: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
mNo edit summary
Line 35: Line 35:
| align=center | [[File:Body Armor icon.png|x32px]][[File:Body Armor sprite.png|x32px]]
| align=center | [[File:Body Armor icon.png|x32px]][[File:Body Armor sprite.png|x32px]]
| [[Body Armor]]
| [[Body Armor]]
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%  
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|  
|  
|  
|  
Line 97: Line 97:
! rowspan="2" | Icon/Sprite
! rowspan="2" | Icon/Sprite
! rowspan="2" | Item
! rowspan="2" | Item
! colspan="6" | Damage resistances (percentage)
! colspan="6" | Damage Resistances (percentage)
! rowspan="2" | Notes
! rowspan="2" | Notes
|-
|-
Line 312: Line 312:
The '''Head''' slot is for diving masks, hats, and Health HUD scanner.
The '''Head''' slot is for diving masks, hats, and Health HUD scanner.
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan="2" | Icon/Sprite
! Icon/Sprite
! rowspan="2" | Item
! Name
! colspan="5" | Damage resistances (percentage)
! Damage Resistances
! rowspan="2" | Skill Modifiers
! Skill Modifiers
! rowspan="2" | Speed Modifiers
! Speed Modifiers
! rowspan="2" | Notes
! Notes
|-
! data-sort-type="number" | {{Affliction|Gunshot Wound}}
! data-sort-type="number" | {{Affliction|Bite Wounds}}
! data-sort-type="number" | {{Affliction|Blunt Force Trauma}}
! data-sort-type="number" | {{Affliction|Lacerations}}
! data-sort-type="number" | {{Affliction|Bleeding}}
|-
|-
| align=center | [[File:Diving Mask icon.png|x32px]]
| align=center | [[File:Diving Mask icon.png|x32px]]
Line 355: Line 349:
| align=center | [[File:Gunner's Helmet.png|x32px]]
| align=center | [[File:Gunner's Helmet.png|x32px]]
| [[Gunner's Helmet]]
| [[Gunner's Helmet]]
| 60
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
| 50
| 60
| 60
| 70
| +10 Weapons
| +10 Weapons
|  
|  
Line 366: Line 356:
| align=center | [[File:Ballistic Helmet.png|x32px]]
| align=center | [[File:Ballistic Helmet.png|x32px]]
| [[Ballistic Helmet]]
| [[Ballistic Helmet]]
| 80
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| 70
| 80
| 80
| 90
|  
|  
|  
|  
Line 377: Line 363:
| align=center | [[File:Riot Helmet.png|x32px]]
| align=center | [[File:Riot Helmet.png|x32px]]
| [[Riot Helmet]]
| [[Riot Helmet]]
| 80
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| 70
| 80
| 80
| 90
|  
|  
|  
|  
Line 388: Line 370:
| align=center | [[File:Admiral's Hat.png|x32px]]
| align=center | [[File:Admiral's Hat.png|x32px]]
| [[Admiral's Hat]]
| [[Admiral's Hat]]
| 20
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|  
| 20
| 20
|
| +10 Helm
| +10 Helm
|  
|  
Line 399: Line 377:
| align=center | [[File:Renegade's Hat.png|x32px]]
| align=center | [[File:Renegade's Hat.png|x32px]]
| [[Renegade's Hat]]
| [[Renegade's Hat]]
| 20
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|  
| 20
| 20
|
| +10 Helm
| +10 Helm
|  
|  
Line 410: Line 384:
| align=center | [[File:Veteran's Cap.png|x32px]]
| align=center | [[File:Veteran's Cap.png|x32px]]
| [[Veteran's Cap]]
| [[Veteran's Cap]]
| 20
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|  
| 20
| 20
|
| +10 Helm
| +10 Helm
|  
|  
Line 435: Line 405:
| align=center | [[File:Chitin Helmet icon.png|x32px]]
| align=center | [[File:Chitin Helmet icon.png|x32px]]
| [[Chitin Helmet]]
| [[Chitin Helmet]]
| 60
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
| 40
| 60
| 60
| 80
|  
|  
|  
|  
|  
|  
|-
|-
|  
| align=center |  
| [[Pirate Bandana]]
| [[Pirate Bandana]]
| 20
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| 20
| 20
| 20
| -
| +5 Electrical Engineering<br>+5 Mechanical Engineering
| +5 Electrical Engineering<br>+5 Mechanical Engineering
|  
|  
|  
|  
|-
|-
|  
| align=center |  
| [[Pirate Helmet]]
| [[Pirate Helmet]]
| 80
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| 80
| 80
| 80
| 90
| +10 Weapons
| +10 Weapons
|  
|  
|  
|  
|-
|-
|  
| align=center |  
| [[Pirate Captain Hat]]
| [[Pirate Captain Hat]]
| 30
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
| 30
| 30
| 30
| -
| +15 Helm
| +15 Helm
|  
|  

Revision as of 00:34, 14 July 2022

Data is potentially outdated
Last updated for version 0.14.6.0
The current game version is 1.4.6.0

Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.

Resistances mechanics

Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs.

When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:

When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 * 0.5 * 0.65 * 0.8 = 9.1

Outerwear

The Outerwear slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm.

Icon/Sprite Name Damage Resistances Skill Modifiers Speed Modifiers Notes
Bandolier +15 Weapons Has 4 item slots.
+25% Attack Speed with ranged weapons and turrets.
Safety Harness 90% 90% 75% Only protects the arms.
Body Armor 70% 90% 80% 10% 80% 80% Only protects the chest.
Pirate Body Armor 80% 90% 80% 10% 80% 80% +10 Weapons Only protects the chest.
Mudraptor Shell 90% Type: Damage80% 10% -40% Movement Speed Only protects the chest.
Diving Suit 35% 35% 35% 25% 35% 50%/50% 35% 25% -20% Movement Speed Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 4000m.
Combat Diving Suit 30% 30% 30% 25% 30% 50%/50% 30% 25% -5% Movement Speed
+40% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 6000m.
Slipsuit 30% 30% 30% 25% 30% 50%/50% 30% 25% +45% Swimming Speed
-60% Walking Speed
+40% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 6000m.
PUCS 30% 30% 30% 90% 30% 90%/50% 30% 100% -10% Movement Speed
+40% Underwater Scooter thrust
Requires an oxygen supply - underwater only.
Hides the wearer's identity.
1 Auto-injector slot: 50% vitality.
Crush depth 6000m.
Abyss Diving Suit 45% 45% 45% 25% 45% 50%/50% 45% 25% -30% Movement Speed
-50% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 10000m.

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.

Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.

Icon/Sprite Item Damage Resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
File:Veteran's Jacket icon.png Veteran's Jacket 20 20 20 - 20 -
File:Renegade's Jacket icon.png Renegade's Jacket 20 20 20 - 20 -
File:Admiral's Uniform icon.png Admiral's Uniform 20 20 20 - 20 -
File:Medic's Fatigues icon.png Medic's Fatigues 10 10 10 - - - Has 3 pockets for medical/chemical items
File:Doctor's Uniform icon.png Doctor's Uniform - 10 10 - 10 - Has 3 pockets for medical/chemical items
File:Engineer's Jumpsuit icon.png Engineer's Jumpsuit - 10 10 60 10 -
File:Hazmat Suit icon.png Hazmat Suit - 10 10 30 10 - Also grants:

60% Radiation Sickness Resistance

File:Boiler Suit icon.png Boiler Suit - 10 10 50 10 -
File:Mechanic's Jumpsuit icon.png Mechanic's Jumpsuit - 10 10 50 10 -
File:Assistant Clothes icon.png Assistant Clothes - - - - - - +5 to all skills
File:Commando's Fatigues icon.png Commando's Fatigues 20 20 20 - 20 -
File:Security Officer's Uniform icon.png Security Officer's Uniform 20 20 20 - 20 -
File:Gunner's Uniform icon.png Gunner's Uniform 20 20 20 - 20 -
File:Clown Costume icon.png Clown Costume - - - - - - Wearer makes bike horn noises when hit
Pirate Costume 25 25 25 - 25 -
Pirate Costume 30 30 30 - 30 -
Pirate Costume 35 35 35 - 35 -
File:BanditOutfit1.png Bandit Outfits - - - - - -
File:OutpostDwellerAttire1.png Outpost Dweller Outfits - - - - - -
VIP Outfit - - - - - - +15 Medical

Head

The Head slot is for diving masks, hats, and Health HUD scanner.

Icon/Sprite Name Damage Resistances Skill Modifiers Speed Modifiers Notes
Diving Mask -10% Movement Speed Requires an oxygen supply.
Hides the wearer's identity.
Clown Diving Mask Requires an oxygen supply.
Health Scanner HUD Shows health information from a distance.
Thermal Goggles Highlights some living targets though walls.
Gunner's Helmet 50% 70% 60% 60% 60% +10 Weapons
Ballistic Helmet 50% 90% 80% 80% 80%
Riot Helmet 50% 90% 80% 80% 80%
Admiral's Hat 20% 20% 20% +10 Helm
Renegade's Hat 20% 20% 20% +10 Helm
Veteran's Cap 20% 20% 20% +10 Helm
Baseball Cap
Clown Mask Hides the wearer's identity.
File:Chitin Helmet icon.png Chitin Helmet 40% 80% 60% 60% 60%
Pirate Bandana 20% 20% 20% 20% +5 Electrical Engineering
+5 Mechanical Engineering
Pirate Helmet 80% 90% 80% 80% 80% +10 Weapons
Pirate Captain Hat 30% 30% 30% 30% +15 Helm

Headset

The Headset slot is for the Headset or Auto-Injector Headset.

Card

The Card slot is for ID Cards.

v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear