User:Jade Harley/Sandbox04: Difference between revisions
Jade Harley (talk | contribs) m (→Head) |
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Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding. | Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan="2" | | ! rowspan="2" | Icon/Sprite | ||
! rowspan="2" | Item | |||
! rowspan="2" |Item | ! colspan="6" | Damage resistances (percentage) | ||
! colspan="6" |Damage resistances (percentage) | ! rowspan="2" | Notes | ||
! rowspan="2" |Notes | |||
|- | |- | ||
! data-sort-type="number" |{{Affliction|Gunshot Wound}} | ! data-sort-type="number" |{{Affliction|Gunshot Wound}} | ||
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! data-sort-type="number" |{{Affliction|Bleeding}} | ! data-sort-type="number" |{{Affliction|Bleeding}} | ||
|- | |- | ||
|[[File:Veteran's Jacket icon.png| | | align=center | [[File:Veteran's Jacket icon.png|x32px]][[File:Veteran's Jacket.png|x32px]] | ||
|[[Veteran's Jacket]] | |[[Veteran's Jacket]] | ||
|20 | |20 | ||
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| | | | ||
|- | |- | ||
|[[File:Renegade's Jacket icon.png| | | align=center | [[File:Renegade's Jacket icon.png|x32px]][[File:Renegade's Jacket.png|x32px]] | ||
|[[Renegade's Jacket]] | |[[Renegade's Jacket]] | ||
|20 | |20 | ||
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| | | | ||
|- | |- | ||
|[[File:Admiral's Uniform icon.png| | | align=center | [[File:Admiral's Uniform icon.png|x32px]][[File:Admiral's Uniform.png|x32px]] | ||
|[[Admiral's Uniform]] | |[[Admiral's Uniform]] | ||
|20 | |20 | ||
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| | | | ||
|- | |- | ||
|[[File:Medic's Fatigues icon.png| | | align=center | [[File:Medic's Fatigues icon.png|x32px]][[File:Medic's Fatigues.png|x32px]] | ||
|[[Medic's Fatigues]] | |[[Medic's Fatigues]] | ||
|10 | |10 | ||
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|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
|- | |- | ||
|[[File:Doctor's Uniform icon.png| | | align=center | [[File:Doctor's Uniform icon.png|x32px]][[File:Doctor's Uniform.png|x32px]] | ||
|[[Doctor's Uniform]] | |[[Doctor's Uniform]] | ||
| - | | - | ||
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|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
|- | |- | ||
|[[File:Engineer's Jumpsuit icon.png| | | align=center | [[File:Engineer's Jumpsuit icon.png|x32px]][[File:Engineer's Jumpsuit.png|x32px]] | ||
|[[Engineer's Jumpsuit]] | |[[Engineer's Jumpsuit]] | ||
| - | | - | ||
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| | | | ||
|- | |- | ||
|[[File:Hazmat Suit icon.png| | | align=center | [[File:Hazmat Suit icon.png|x32px]][[File:Hazmat Suit.png|x32px]] | ||
|[[Hazmat Suit]] | |[[Hazmat Suit]] | ||
| - | | - | ||
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60% {{Affliction|Radiation Sickness}} Resistance | 60% {{Affliction|Radiation Sickness}} Resistance | ||
|- | |- | ||
|[[File:Boiler Suit icon.png| | | align=center | [[File:Boiler Suit icon.png|x32px]][[File:Boiler Suit.png|x32px]] | ||
|[[Boiler Suit]] | |[[Boiler Suit]] | ||
| - | | - | ||
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| | | | ||
|- | |- | ||
|[[File:Mechanic's Jumpsuit icon.png| | | align=center | [[File:Mechanic's Jumpsuit icon.png|x32px]][[File:Mechanic's Jumpsuit.png|x32px]] | ||
|[[Mechanic's Jumpsuit]] | |[[Mechanic's Jumpsuit]] | ||
| - | | - | ||
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| | | | ||
|- | |- | ||
|[[File:Assistant Clothes icon.png| | | align=center | [[File:Assistant Clothes icon.png|x32px]][[File:Assistant Clothes.png|x32px]] | ||
|[[Assistant Clothes]] | |[[Assistant Clothes]] | ||
| - | | - | ||
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|<nowiki>+5 to all skills</nowiki> | |<nowiki>+5 to all skills</nowiki> | ||
|- | |- | ||
|[[File:Commando's Fatigues icon.png| | | align=center | [[File:Commando's Fatigues icon.png|x32px]][[File:Commando's Fatigues.png|x32px]] | ||
|[[Commando's Fatigues]] | |[[Commando's Fatigues]] | ||
|20 | |20 | ||
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| | | | ||
|- | |- | ||
|[[File:Security Officer's Uniform icon.png| | | align=center | [[File:Security Officer's Uniform icon.png|x32px]][[File:Security Officer's Uniform.png|x32px]] | ||
|[[Security Officer's Uniform]] | |[[Security Officer's Uniform]] | ||
| 20 | | 20 | ||
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| | | | ||
|- | |- | ||
|[[File:Gunner's Uniform icon.png| | | align=center | [[File:Gunner's Uniform icon.png|x32px]][[File:Gunner's Uniform.png|x32px]] | ||
|[[Gunner's Uniform]] | |[[Gunner's Uniform]] | ||
|20 | |20 | ||
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| | | | ||
|- | |- | ||
|[[File:Clown Costume icon.png| | | align=center | [[File:Clown Costume icon.png|x32px]][[File:Clown Costume.png|x32px]] | ||
|[[Clown Costume]] | |[[Clown Costume]] | ||
| - | | - | ||
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|Wearer makes bike horn noises when hit | |Wearer makes bike horn noises when hit | ||
|- | |- | ||
| | | align=center | [[File:Pirate Costume sprite.png|x32px]] | ||
|[[Pirate Costume]] | |[[Pirate Costume]] | ||
|25 | |25 | ||
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| | | | ||
|- | |- | ||
| | | align=center | [[File:Pirate Costume sprite.png|x32px]] | ||
|[[Pirate Costume]] | |[[Pirate Costume]] | ||
|30 | |30 | ||
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| | | | ||
|- | |- | ||
| | | align=center | [[File:Pirate Costume sprite.png|x32px]] | ||
|[[Pirate Costume]] | |[[Pirate Costume]] | ||
|35 | |35 | ||
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| | | | ||
|- | |- | ||
| | | align=center | [[File:BanditOutfit1.png|x32px]] | ||
|[[Bandit Outfits]] | |[[Bandit Outfits]] | ||
| - | | - | ||
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| | | | ||
|- | |- | ||
| | | align=center | [[File:OutpostDwellerAttire1.png|x32px]] | ||
|[[Outpost Dweller Outfits]] | |[[Outpost Dweller Outfits]] | ||
| - | | - | ||
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| | | | ||
|- | |- | ||
| | | align=center | [[File:VIP Outfit sprite.png|x32px]] | ||
|VIP Outfit | |VIP Outfit | ||
| - | | - |
Revision as of 13:31, 13 July 2022
Data is potentially outdated | |
Last updated for version 0.14.6.0 The current game version is 1.4.6.0 |
Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
Resistances mechanics
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs.
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 * 0.5 * 0.65 * 0.8 = 9.1
Outerwear
The Outerwear slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm.
Icon/Sprite | Name | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|---|
Bandolier | +15 Weapons | Has 4 item slots. +25% Attack Speed with ranged weapons and turrets. | |||
Safety Harness | 90% 90% 75% | Only protects the arms. | |||
Body Armor | 70% 90% 80% 10% 80% 80% | Only protects the chest. | |||
Pirate Body Armor | 80% 90% 80% 10% 80% 80% | +10 Weapons | Only protects the chest. | ||
Mudraptor Shell | 90% 80% 10% | -40% Movement Speed | Only protects the chest. | ||
Diving Suit | 35% 35% 35% 25% 35% 50%/50% 35% 25% | -20% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. Crush depth 4000m. | ||
Combat Diving Suit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | -5% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | ||
Slipsuit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | +45% Swimming Speed -60% Walking Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | ||
PUCS | 30% 30% 30% 90% 30% 90%/50% 30% 100% | -10% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply - underwater only. Hides the wearer's identity. 1 Auto-injector slot: 50% vitality. Crush depth 6000m. | ||
Abyss Diving Suit | 45% 45% 45% 25% 45% 50%/50% 45% 25% | -30% Movement Speed -50% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 10000m. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Icon/Sprite | Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | |||
Diving Mask | - | - | - | - | - | - | Requires an oxygen supply
Slows movement by 10% Hides the wearer's identity | |
Clown Diving Mask | - | - | - | - | - | - | Requires an oxygen supply | |
Health Scanner HUD | - | - | - | - | - | - | Shows health information from a distance | |
Thermal Goggles | - | - | - | - | - | - | Highlights Living targets though walls | |
Gunner's Helmet | 60 | 50 | 60 | - | 60 | 70 | +10 Weapons | |
Ballistic Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Riot Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Admiral's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Renegade's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Veteran's Cap | 20 | - | 20 | - | 20 | - | +10 Helm | |
Baseball Cap | - | - | - | - | - | - | ||
Clown Mask | - | - | - | - | - | - | Hides the wearer's identity | |
Chitin Helmet | 60 | 40 | 60 | - | 60 | 80 | ||
Pirate Bandana | 20 | 20 | 20 | - | 20 | - | +5 Electrical, +5 mechanical | |
Pirate Helmet | 80 | 80 | 80 | - | 80 | 90 | +10 Weapons | |
Pirate Captain Hat | 30 | 30 | 30 | - | 30 | - | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset.
Card
The Card slot is for ID Cards.