User:Jade Harley/Sandbox04: Difference between revisions

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{{doc}}[[Category:Templates]] Credit to "Nicolae 'Xelu' Berbece" of "Those Awesome Guys" for key images.
{{Version|0.14.6.0}}
<includeonly><onlyinclude>{{#vardefine:inputmethod|{{#switch:{{lc:{{{1}}}}}|mouse=mouse|#default=keyboard}}}}{{#vardefine:theme|{{#ifeq:{{lc:{{{theme}}}}}|light|Light|Dark}}}}<!--
'''Gear''' is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
=Resistances mechanics=
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs.


Mouse Buttons:
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
-->{{#ifeq:{{#var:inputmethod}}|mouse|[[File:Mouse_{{#switch:{{lc:{{{2}}}}}
| primary | one | 1 | left | l = Left
| three | 3 | middle | m = Middle
| secondary | two | 2 | right | r = Right
| #default = Simple
}}_Key_{{#var:theme}}.png|20px|link=Controls Menu#Default Keybindings]]}}<!--


Keyboard Keys:
When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br>
-->{{#ifeq:{{#var:inputmethod}}|keyboard|[[File:{{#switch:{{lc:{{{2}}}}}
<abbr title="Base revolver round damage">35</abbr> * <abbr title="Innate human resistance">0.5</abbr> * <abbr title="Diving suit resistance">0.65</abbr> * <abbr title="Gunner's uniform resistance">0.8</abbr> = <abbr title="Total affliction strength applied">9.1</abbr>
| zero | 0 = 0
 
| one | 1 = 1
=Outerwear=
| two | 2 = 2
The '''Outerwear''' slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm.
| three | 3 = 3
{| class="wikitable sortable"
| four | 4 = 4
! Icon/Sprite
| five | 5 = 5
! Name
| six | 6 = 6
! Damage Resistances
| seven | 7 = 7
! Skill Modifiers
| eight | 8 = 8
! Speed Modifiers
| nine | 9 = 9
! Notes
| ten | 10 = 10
|-
| eleven | 11 = 11
| align=center | [[File:Bandolier icon.png|x32px]][[File:Bandolier sprite.png|x32px]]
| twelve | 12 = 12
| [[Bandolier]]
| a = A
|
| alt | left alt | lalt | right alt | ralt = Alt
| +15 Weapons
| down = Arrow_Down
|
| left = Arrow_Left
| Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets.
| right = Arrow_Right
|-
| up = Arrow_Up
| align=center | [[File:Safety Harness icon.png|x32px]][[File:Safety Harness sprite.png|32px]]
| asterisk | * = Asterisk
| [[Safety Harness]]
| b = B
| [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75%
| backspace | bksp = Backspace{{#if:{{{alt|}}}|_Alt}}
|
| left bracket | lbracket = Bracket_Left
|
| right bracket | rbracket = Bracket_Right
| Only protects the arms.
| c = C
|-
| caps lock | caps = Caps_Lock
| align=center | [[File:Body Armor icon.png|x32px]][[File:Body Armor sprite.png|x32px]]
| com | command = Command
| [[Body Armor]]
| ctrl | left ctrl | lctrl | right ctrl | rctrl = Ctrl
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| d = D
|
| del | delete = Del
|  
| e = E
| Only protects the chest.
| end = End
|-
| enter | return = Enter{{#if:{{{alt|}}}|_Alt|{{#if:{{{tall|}}}|_Tall}}}}
| align=center | [[File:Pirate Body Armor.png|x32px]]
| esc | escape = Esc
| [[Pirate Body Armor]]
| f = F
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80%  [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| f1 = F1
| +10 Weapons
| f2 = F2
|  
| f3 = F3
| Only protects the chest.
| f4 = F4
|-
| f5 = F5
| align=center | [[File:Mudraptor Shell.png|x32px]][[File:Mudraptor Shell sprite.png|x32px]]
| f6 = F6
| [[Mudraptor Shell]]
| f7 = F7
| [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10%
| f8 = F8
|
| f9 = F9
| -40% Movement Speed
| f10 = F10
| Only protects the chest.
| f11 = F11
|-
| f12 = F12
| align=center | [[File:Diving Suit icon.png|x32px]][[File:Diving Suit sprite.png|x32px]]
| g = G
| [[Diving Suit]]
| h = H
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="100% Resist Chance/Damage Resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
| home = Home
|
| i = I
| -20% Movement Speed
| ins | insert = Insert
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m.
| j = J
|-
| k = K
| align=center | [[File:Combat Diving Suit.png|x32px]][[File:Combat Diving Suit sprite.png|x32px]]
| l = L
| [[Combat Diving Suit]]
| m = M
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="100% Resist Chance/Damage Resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
| < | mark left | less than | less | lt = Mark_Left
|
| > | mark right | greater than | greater | gt = Mark_Right
| -5% Movement Speed<br>+40% [[Underwater Scooter]] thrust
| - | minus = Minus
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
| n = N
|-
| num lock = Num_Lock
| align=center | [[File:Slipsuit icon.png|x32px]][[File:Slipsuit sprite.png|x32px]]
| o = O
| [[Slipsuit]]
| p = P
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="100% Resist Chance/Damage Resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
| page down | pg down | pgdown = Page_Down
|
| page up | pg up | pgup = Page_Up
| +45% Swimming Speed<br>-60% Walking Speed<br>+40% [[Underwater Scooter]] thrust
| + | plus = Plus{{#if:{{{tall|}}}|_Tall}}
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
| print screen | print | prt scrn | prtscrn = Print_Screen
|-
| q = Q
| align=center | [[File:PUCS icon.png|x32px]][[File:PUCS sprite.png|x32px]]
| ? | question | question mark = Question
| [[PUCS]]
| " | quote | quotation marks | quotes | quotation mark = Quote
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90%  [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="100% Resist Chance/Damage Resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100%
| r = R
|
| s = S
| -10% Movement Speed<br>+40% [[Underwater Scooter]] thrust
| ; | semicolon = Semicolon
| Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m.
| shift | left shift | right shift | lshift | rshift = Shift{{#if:{{{alt|}}}|_Alt}}
|-
| \ | backslash | back slash | slash = Slash
| align=center | [[File:Abyss Diving Suit.png|x32px]][[File:Abyss Diving Suit sprite.png|x32px]]
| &nbsp; | space | spacebar | space bar = Space
| [[Abyss Diving Suit]]
| t = T
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="100% Resist Chance/Damage Resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
| tab = Tab
|
| ~ | tilde | tilda | grave = Tilda
| -30% Movement Speed<br>-50% [[Underwater Scooter]] thrust
| u = U
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 10000m.
| v = V
|}
| w = W
=Innerwear=
| win | windows = Win
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.
| x = X
 
| y = Y
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
| z = Z
{| class="wikitable sortable"
}}_Key_{{#var:theme}}.png|20px|link=Controls Menu#Default Keybindings]]}}</onlyinclude></includeonly>
! rowspan="2" |In <br> Inventory
! rowspan="2" |On <br> Ground
! rowspan="2" |Item
! colspan="6" |Damage resistances (percentage)
! rowspan="2" |Notes
|-
! data-sort-type="number" |{{Affliction|Gunshot Wound}}
! data-sort-type="number" |{{Affliction|Bite Wounds}}
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}}
! data-sort-type="number" |{{Affliction|Burn}}
! data-sort-type="number" |{{Affliction|Lacerations}}
! data-sort-type="number" |{{Affliction|Bleeding}}
|-
|[[File:Veteran's Jacket icon.png|25px|frameless|center]]
|[[File:Veteran's Jacket.png|25px|frameless|center]]
|[[Veteran's Jacket]]
|20
|20
|20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|
|-
|[[File:Renegade's Jacket icon.png|25px|frameless|center]]
|[[File:Renegade's Jacket.png|25px|frameless|center]]
|[[Renegade's Jacket]]
|20
|20
|20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|
|-
|[[File:Admiral's Uniform icon.png|25px|frameless|center]]
|[[File:Admiral's Uniform.png|25px|frameless|center]]
|[[Admiral's Uniform]]
|20
|20
|20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|
|-
|[[File:Medic's Fatigues icon.png|25px|frameless|center]]
|[[File:Medic's Fatigues.png|25px|frameless|center]]
|[[Medic's Fatigues]]
|10
|10
| 10
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|Has 3 pockets for medical/chemical items
|-
|[[File:Doctor's Uniform icon.png|25px|frameless|center]]
|[[File:Doctor's Uniform.png|25px|frameless|center]]
|[[Doctor's Uniform]]
| -
|10
|10
|<nowiki>-</nowiki>
|10
|<nowiki>-</nowiki>
|Has 3 pockets for medical/chemical items
|-
|[[File:Engineer's Jumpsuit icon.png|25px|frameless|center]]
|[[File:Engineer's Jumpsuit.png|25px|frameless|center]]
|[[Engineer's Jumpsuit]]
| -
|10
| 10
| 60
|10
|<nowiki>-</nowiki>
|
|-
|[[File:Hazmat Suit icon.png|25px|frameless|center]]
|[[File:Hazmat Suit.png|25px|frameless|center]]
|[[Hazmat Suit]]
| -
|10
|10
|30
|10
|<nowiki>-</nowiki>
|Also grants:
60% {{Affliction|Radiation Sickness}} Resistance
|-
|[[File:Boiler Suit icon.png|25px|frameless|center]]
|[[File:Boiler Suit.png|25px|frameless|center]]
|[[Boiler Suit]]
| -
|10
|10
|50
|10
|<nowiki>-</nowiki>
|
|-
|[[File:Mechanic's Jumpsuit icon.png|25px|frameless|center]]
|[[File:Mechanic's Jumpsuit.png|25px|frameless|center]]
|[[Mechanic's Jumpsuit]]
| -
|10
|10
|50
|10
|<nowiki>-</nowiki>
|
|-
|[[File:Assistant Clothes icon.png|25px|frameless|center]]
|[[File:Assistant Clothes.png|25px|frameless|center]]
|[[Assistant Clothes]]
| -
|<nowiki>-</nowiki>
| -
| -
| -
|<nowiki>-</nowiki>
|<nowiki>+5 to all skills</nowiki>
|-
|[[File:Commando's Fatigues icon.png|25px|frameless|center]]
|[[File:Commando's Fatigues.png|25px|frameless|center]]
|[[Commando's Fatigues]]
|20
|20
|20
| -
|20
| -
|
|-
|[[File:Security Officer's Uniform icon.png|25px|frameless|center]]
|[[File:Security Officer's Uniform.png|25px|frameless|center]]
|[[Security Officer's Uniform]]
| 20
|20
|20
| -
|20
| -
|
|-
|[[File:Gunner's Uniform icon.png|25px|frameless|center]]
|[[File:Gunner's Uniform.png|25px|frameless|center]]
|[[Gunner's Uniform]]
|20
|20
|20
| -
|20
| -
|
|-
|[[File:Clown Costume icon.png|25px|frameless|center]]
|[[File:Clown Costume.png|25px|frameless|center]]
|[[Clown Costume]]
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|Wearer makes bike horn noises when hit
|-
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
|[[Pirate Costume]]
|25
| 25
|25
|  -
|25
| -
|
|-
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
|[[Pirate Costume]]
|30
| 30
|30
|  -
|30
| -
|
|-
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
|[[Pirate Costume]]
|35
|35
|35
| -
|35
| -
|
|-
| colspan="2" |[[File:BanditOutfit1.png|25px|frameless|center]]
|[[Bandit Outfits]]
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|
|-
| colspan="2" |[[File:OutpostDwellerAttire1.png|25px|frameless|center]]
|[[Outpost Dweller Outfits]]
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|
|-
| colspan="2" |[[File:VIP Outfit sprite.png|25px|frameless|center]]
|VIP Outfit
| -
| -
| -
| -
| -
| -
| +15 Medical
|}
 
=Head=
The '''Head''' slot is for diving masks, hats, and Health HUD scanner.
{| class="wikitable sortable"
! rowspan="2" |Inventory Icon
! rowspan="2" |Item
! colspan="6" |Damage resistances (percentage)
! rowspan="2" |Notes
|-
! data-sort-type="number" |{{Affliction|Gunshot Wound}}
! data-sort-type="number" |{{Affliction|Bite Wounds}}
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}}
! data-sort-type="number" |{{Affliction|Burn}}
! data-sort-type="number" |{{Affliction|Lacerations}}
! data-sort-type="number" |{{Affliction|Bleeding}}
|-
||[[File:Diving Mask icon.png|25px|frameless|center]]
|[[Diving Mask]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Requires an oxygen supply
Slows movement by 10%
 
Hides the wearer's identity
|-
|[[File:Clown Diving Mask.png|25px|frameless|center]]
|[[Clown Diving Mask]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| Requires an oxygen supply
|-
||[[File:Health Scanner HUD icon.png|25px|frameless|center]]
|[[Health Scanner HUD]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Shows health information from a distance
|-
|[[File:Themal Goggles icon.png|center|frameless|40x40px]]
|[[Thermal Goggles]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Highlights Living targets though walls
|-
|[[File:Gunner's Helmet.png|25px|frameless|center]]
|[[Gunner's Helmet]]
|60
|50
|60
|<nowiki>-</nowiki>
|60
|70
|<nowiki>+10 Weapons</nowiki>
|-
|[[File:Ballistic Helmet.png|25px|frameless|center]]
|[[Ballistic Helmet]]
|80
| 70
|80
|<nowiki>-</nowiki>
|80
|90
|
|-
|[[File:Riot Helmet.png|25px|frameless|center]]
|[[Riot Helmet]]
|80
|70
|80
|<nowiki>-</nowiki>
|80
|90
|
|-
|[[File:Admiral's Hat.png|25px|frameless|center]]
|[[Admiral's Hat]]
|20
|<nowiki>-</nowiki>
| 20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
| +10 Helm
|-
|[[File:Renegade's Hat.png|25px|frameless|center]]
|[[Renegade's Hat]]
|20
|<nowiki>-</nowiki>
| 20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
| +10 Helm
|-
|[[File:Veteran's Cap.png|25px|frameless|center]]
|[[Veteran's Cap]]
|20
|<nowiki>-</nowiki>
| 20
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
| +10 Helm
|-
|[[File:Baseball Cap.png|25px|frameless|center]]
|[[Baseball Cap]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|-
|[[File:Clown Mask.png|25px|frameless|center]]
|[[Clown Mask]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Hides the wearer's identity
|-
|[[File:Chitin_Helmet_icon.png|25px|frameless|center]]
|[[Chitin Helmet]]
|60
|40
|60
|<nowiki>-</nowiki>
|60
| 80
|
|-
| ||[[Pirate Bandana]]|| 20||20||20||-||20||-||+5 Electrical, +5 mechanical
|-
| ||[[Pirate Helmet]]|| 80 ||80|| 80||- ||80 || 90 || +10 Weapons
|-
| || [[Pirate Captain Hat]]||30||30||30||-||30|| -||+15 Helm
|}
 
=Headset=
The '''Headset''' slot is for the {{Hyperlink|Headset|3=icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}.
 
=Card=
The '''Card''' slot is for {{Hyperlink|ID Card|s=s}}.
 
{{Clothing nav}}
[[Category:Items]]

Revision as of 13:24, 13 July 2022

Data is potentially outdated
Last updated for version 0.14.6.0
The current game version is 1.4.6.0

Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.

Resistances mechanics

Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs.

When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:

When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 * 0.5 * 0.65 * 0.8 = 9.1

Outerwear

The Outerwear slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm.

Icon/Sprite Name Damage Resistances Skill Modifiers Speed Modifiers Notes
Bandolier +15 Weapons Has 4 item slots.
+25% Attack Speed with ranged weapons and turrets.
Safety Harness 90% 90% 75% Only protects the arms.
Body Armor 70% 90% 80% 10% 80% 80% Only protects the chest.
Pirate Body Armor 80% 90% 80% 10% 80% 80% +10 Weapons Only protects the chest.
Mudraptor Shell 90% Type: Damage80% 10% -40% Movement Speed Only protects the chest.
Diving Suit 35% 35% 35% 25% 35% 50%/50% 35% 25% -20% Movement Speed Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 4000m.
Combat Diving Suit 30% 30% 30% 25% 30% 50%/50% 30% 25% -5% Movement Speed
+40% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 6000m.
Slipsuit 30% 30% 30% 25% 30% 50%/50% 30% 25% +45% Swimming Speed
-60% Walking Speed
+40% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 6000m.
PUCS 30% 30% 30% 90% 30% 90%/50% 30% 100% -10% Movement Speed
+40% Underwater Scooter thrust
Requires an oxygen supply - underwater only.
Hides the wearer's identity.
1 Auto-injector slot: 50% vitality.
Crush depth 6000m.
Abyss Diving Suit 45% 45% 45% 25% 45% 50%/50% 45% 25% -30% Movement Speed
-50% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 10000m.

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.

Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.

In
Inventory
On
Ground
Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
File:Veteran's Jacket icon.png
Veteran's Jacket 20 20 20 - 20 -
File:Renegade's Jacket icon.png
Renegade's Jacket 20 20 20 - 20 -
File:Admiral's Uniform icon.png
Admiral's Uniform 20 20 20 - 20 -
File:Medic's Fatigues icon.png
Medic's Fatigues 10 10 10 - - - Has 3 pockets for medical/chemical items
File:Doctor's Uniform icon.png
Doctor's Uniform - 10 10 - 10 - Has 3 pockets for medical/chemical items
File:Engineer's Jumpsuit icon.png
Engineer's Jumpsuit - 10 10 60 10 -
File:Hazmat Suit icon.png
Hazmat Suit - 10 10 30 10 - Also grants:

60% Radiation Sickness Resistance

File:Boiler Suit icon.png
Boiler Suit - 10 10 50 10 -
File:Mechanic's Jumpsuit icon.png
Mechanic's Jumpsuit - 10 10 50 10 -
File:Assistant Clothes icon.png
Assistant Clothes - - - - - - +5 to all skills
File:Commando's Fatigues icon.png
Commando's Fatigues 20 20 20 - 20 -
File:Security Officer's Uniform icon.png
Security Officer's Uniform 20 20 20 - 20 -
File:Gunner's Uniform icon.png
Gunner's Uniform 20 20 20 - 20 -
File:Clown Costume icon.png
Clown Costume - - - - - - Wearer makes bike horn noises when hit
Pirate Costume 25 25 25 - 25 -
Pirate Costume 30 30 30 - 30 -
Pirate Costume 35 35 35 - 35 -
File:BanditOutfit1.png
Bandit Outfits - - - - - -
File:OutpostDwellerAttire1.png
Outpost Dweller Outfits - - - - - -
VIP Outfit - - - - - - +15 Medical

Head

The Head slot is for diving masks, hats, and Health HUD scanner.

Inventory Icon Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Diving Mask - - - - - - Requires an oxygen supply

Slows movement by 10%

Hides the wearer's identity

Clown Diving Mask - - - - - - Requires an oxygen supply
Health Scanner HUD - - - - - - Shows health information from a distance
Thermal Goggles - - - - - - Highlights Living targets though walls
Gunner's Helmet 60 50 60 - 60 70 +10 Weapons
Ballistic Helmet 80 70 80 - 80 90
Riot Helmet 80 70 80 - 80 90
Admiral's Hat 20 - 20 - 20 - +10 Helm
Renegade's Hat 20 - 20 - 20 - +10 Helm
Veteran's Cap 20 - 20 - 20 - +10 Helm
Baseball Cap - - - - - -
Clown Mask - - - - - - Hides the wearer's identity
File:Chitin Helmet icon.png
Chitin Helmet 60 40 60 - 60 80
Pirate Bandana 20 20 20 - 20 - +5 Electrical, +5 mechanical
Pirate Helmet 80 80 80 - 80 90 +10 Weapons
Pirate Captain Hat 30 30 30 - 30 - +15 Helm

Headset

The Headset slot is for the Headset or Auto-Injector Headset.

Card

The Card slot is for ID Cards.

v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear