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{{ | {{Version|0.14.6.0}} | ||
'''Gear''' is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility. | |||
=Resistances mechanics= | |||
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs. | |||
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example: | |||
When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br> | |||
-- | <abbr title="Base revolver round damage">35</abbr> * <abbr title="Innate human resistance">0.5</abbr> * <abbr title="Diving suit resistance">0.65</abbr> * <abbr title="Gunner's uniform resistance">0.8</abbr> = <abbr title="Total affliction strength applied">9.1</abbr> | ||
| | |||
| | =Outerwear= | ||
| | The '''Outerwear''' slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm. | ||
| | {| class="wikitable sortable" | ||
| | ! Icon/Sprite | ||
| | ! Name | ||
| | ! Damage Resistances | ||
| | ! Skill Modifiers | ||
| | ! Speed Modifiers | ||
| | ! Notes | ||
| | |- | ||
| | | align=center | [[File:Bandolier icon.png|x32px]][[File:Bandolier sprite.png|x32px]] | ||
| | | [[Bandolier]] | ||
| | | | ||
| | | +15 Weapons | ||
| | | | ||
| | | Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets. | ||
| | |- | ||
| | | align=center | [[File:Safety Harness icon.png|x32px]][[File:Safety Harness sprite.png|32px]] | ||
| | | [[Safety Harness]] | ||
| | | [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75% | ||
| | | | ||
| | | | ||
| | | Only protects the arms. | ||
| | |- | ||
| | | align=center | [[File:Body Armor icon.png|x32px]][[File:Body Armor sprite.png|x32px]] | ||
| | | [[Body Armor]] | ||
| | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | | | ||
| | | | ||
| | | Only protects the chest. | ||
| | |- | ||
| | | align=center | [[File:Pirate Body Armor.png|x32px]] | ||
| | | [[Pirate Body Armor]] | ||
| | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80% | ||
| | | +10 Weapons | ||
| | | | ||
| | | Only protects the chest. | ||
| | |- | ||
| | | align=center | [[File:Mudraptor Shell.png|x32px]][[File:Mudraptor Shell sprite.png|x32px]] | ||
| | | [[Mudraptor Shell]] | ||
| | | [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% | ||
| | | | ||
| | | -40% Movement Speed | ||
| | | Only protects the chest. | ||
| | |- | ||
| | | align=center | [[File:Diving Suit icon.png|x32px]][[File:Diving Suit sprite.png|x32px]] | ||
| | | [[Diving Suit]] | ||
| | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="100% Resist Chance/Damage Resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | | | ||
| | | -20% Movement Speed | ||
| | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m. | ||
| | |- | ||
| | | align=center | [[File:Combat Diving Suit.png|x32px]][[File:Combat Diving Suit sprite.png|x32px]] | ||
| | | [[Combat Diving Suit]] | ||
| | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="100% Resist Chance/Damage Resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| < | | | | ||
| > | | | -5% Movement Speed<br>+40% [[Underwater Scooter]] thrust | ||
| - | | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m. | ||
| | |- | ||
| | | align=center | [[File:Slipsuit icon.png|x32px]][[File:Slipsuit sprite.png|x32px]] | ||
| | | [[Slipsuit]] | ||
| | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="100% Resist Chance/Damage Resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | | | ||
| | | +45% Swimming Speed<br>-60% Walking Speed<br>+40% [[Underwater Scooter]] thrust | ||
| | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m. | ||
| | |- | ||
| | | align=center | [[File:PUCS icon.png|x32px]][[File:PUCS sprite.png|x32px]] | ||
| | | [[PUCS]] | ||
| " | | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="100% Resist Chance/Damage Resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100% | ||
| | | | ||
| | | -10% Movement Speed<br>+40% [[Underwater Scooter]] thrust | ||
| | | Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m. | ||
| | |- | ||
| | | align=center | [[File:Abyss Diving Suit.png|x32px]][[File:Abyss Diving Suit sprite.png|x32px]] | ||
| | | [[Abyss Diving Suit]] | ||
| | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="100% Resist Chance/Damage Resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25% | ||
| | | | ||
| | | -30% Movement Speed<br>-50% [[Underwater Scooter]] thrust | ||
| | | Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 10000m. | ||
| | |} | ||
| | =Innerwear= | ||
| | The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | ||
| | |||
| | Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding. | ||
| | {| class="wikitable sortable" | ||
}} | ! rowspan="2" |In <br> Inventory | ||
! rowspan="2" |On <br> Ground | |||
! rowspan="2" |Item | |||
! colspan="6" |Damage resistances (percentage) | |||
! rowspan="2" |Notes | |||
|- | |||
! data-sort-type="number" |{{Affliction|Gunshot Wound}} | |||
! data-sort-type="number" |{{Affliction|Bite Wounds}} | |||
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}} | |||
! data-sort-type="number" |{{Affliction|Burn}} | |||
! data-sort-type="number" |{{Affliction|Lacerations}} | |||
! data-sort-type="number" |{{Affliction|Bleeding}} | |||
|- | |||
|[[File:Veteran's Jacket icon.png|25px|frameless|center]] | |||
|[[File:Veteran's Jacket.png|25px|frameless|center]] | |||
|[[Veteran's Jacket]] | |||
|20 | |||
|20 | |||
|20 | |||
|<nowiki>-</nowiki> | |||
|20 | |||
|<nowiki>-</nowiki> | |||
| | |||
|- | |||
|[[File:Renegade's Jacket icon.png|25px|frameless|center]] | |||
|[[File:Renegade's Jacket.png|25px|frameless|center]] | |||
|[[Renegade's Jacket]] | |||
|20 | |||
|20 | |||
|20 | |||
|<nowiki>-</nowiki> | |||
|20 | |||
|<nowiki>-</nowiki> | |||
| | |||
|- | |||
|[[File:Admiral's Uniform icon.png|25px|frameless|center]] | |||
|[[File:Admiral's Uniform.png|25px|frameless|center]] | |||
|[[Admiral's Uniform]] | |||
|20 | |||
|20 | |||
|20 | |||
|<nowiki>-</nowiki> | |||
|20 | |||
|<nowiki>-</nowiki> | |||
| | |||
|- | |||
|[[File:Medic's Fatigues icon.png|25px|frameless|center]] | |||
|[[File:Medic's Fatigues.png|25px|frameless|center]] | |||
|[[Medic's Fatigues]] | |||
|10 | |||
|10 | |||
| 10 | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
|Has 3 pockets for medical/chemical items | |||
|- | |||
|[[File:Doctor's Uniform icon.png|25px|frameless|center]] | |||
|[[File:Doctor's Uniform.png|25px|frameless|center]] | |||
|[[Doctor's Uniform]] | |||
| - | |||
|10 | |||
|10 | |||
|<nowiki>-</nowiki> | |||
|10 | |||
|<nowiki>-</nowiki> | |||
|Has 3 pockets for medical/chemical items | |||
|- | |||
|[[File:Engineer's Jumpsuit icon.png|25px|frameless|center]] | |||
|[[File:Engineer's Jumpsuit.png|25px|frameless|center]] | |||
|[[Engineer's Jumpsuit]] | |||
| - | |||
|10 | |||
| 10 | |||
| 60 | |||
|10 | |||
|<nowiki>-</nowiki> | |||
| | |||
|- | |||
|[[File:Hazmat Suit icon.png|25px|frameless|center]] | |||
|[[File:Hazmat Suit.png|25px|frameless|center]] | |||
|[[Hazmat Suit]] | |||
| - | |||
|10 | |||
|10 | |||
|30 | |||
|10 | |||
|<nowiki>-</nowiki> | |||
|Also grants: | |||
60% {{Affliction|Radiation Sickness}} Resistance | |||
|- | |||
|[[File:Boiler Suit icon.png|25px|frameless|center]] | |||
|[[File:Boiler Suit.png|25px|frameless|center]] | |||
|[[Boiler Suit]] | |||
| - | |||
|10 | |||
|10 | |||
|50 | |||
|10 | |||
|<nowiki>-</nowiki> | |||
| | |||
|- | |||
|[[File:Mechanic's Jumpsuit icon.png|25px|frameless|center]] | |||
|[[File:Mechanic's Jumpsuit.png|25px|frameless|center]] | |||
|[[Mechanic's Jumpsuit]] | |||
| - | |||
|10 | |||
|10 | |||
|50 | |||
|10 | |||
|<nowiki>-</nowiki> | |||
| | |||
|- | |||
|[[File:Assistant Clothes icon.png|25px|frameless|center]] | |||
|[[File:Assistant Clothes.png|25px|frameless|center]] | |||
|[[Assistant Clothes]] | |||
| - | |||
|<nowiki>-</nowiki> | |||
| - | |||
| - | |||
| - | |||
|<nowiki>-</nowiki> | |||
|<nowiki>+5 to all skills</nowiki> | |||
|- | |||
|[[File:Commando's Fatigues icon.png|25px|frameless|center]] | |||
|[[File:Commando's Fatigues.png|25px|frameless|center]] | |||
|[[Commando's Fatigues]] | |||
|20 | |||
|20 | |||
|20 | |||
| - | |||
|20 | |||
| - | |||
| | |||
|- | |||
|[[File:Security Officer's Uniform icon.png|25px|frameless|center]] | |||
|[[File:Security Officer's Uniform.png|25px|frameless|center]] | |||
|[[Security Officer's Uniform]] | |||
| 20 | |||
|20 | |||
|20 | |||
| - | |||
|20 | |||
| - | |||
| | |||
|- | |||
|[[File:Gunner's Uniform icon.png|25px|frameless|center]] | |||
|[[File:Gunner's Uniform.png|25px|frameless|center]] | |||
|[[Gunner's Uniform]] | |||
|20 | |||
|20 | |||
|20 | |||
| - | |||
|20 | |||
| - | |||
| | |||
|- | |||
|[[File:Clown Costume icon.png|25px|frameless|center]] | |||
|[[File:Clown Costume.png|25px|frameless|center]] | |||
|[[Clown Costume]] | |||
| - | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
|Wearer makes bike horn noises when hit | |||
|- | |||
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]] | |||
|[[Pirate Costume]] | |||
|25 | |||
| 25 | |||
|25 | |||
| - | |||
|25 | |||
| - | |||
| | |||
|- | |||
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]] | |||
|[[Pirate Costume]] | |||
|30 | |||
| 30 | |||
|30 | |||
| - | |||
|30 | |||
| - | |||
| | |||
|- | |||
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]] | |||
|[[Pirate Costume]] | |||
|35 | |||
|35 | |||
|35 | |||
| - | |||
|35 | |||
| - | |||
| | |||
|- | |||
| colspan="2" |[[File:BanditOutfit1.png|25px|frameless|center]] | |||
|[[Bandit Outfits]] | |||
| - | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
| | |||
|- | |||
| colspan="2" |[[File:OutpostDwellerAttire1.png|25px|frameless|center]] | |||
|[[Outpost Dweller Outfits]] | |||
| - | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
| | |||
|- | |||
| colspan="2" |[[File:VIP Outfit sprite.png|25px|frameless|center]] | |||
|VIP Outfit | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| +15 Medical | |||
|} | |||
=Head= | |||
The '''Head''' slot is for diving masks, hats, and Health HUD scanner. | |||
{| class="wikitable sortable" | |||
! rowspan="2" |Inventory Icon | |||
! rowspan="2" |Item | |||
! colspan="6" |Damage resistances (percentage) | |||
! rowspan="2" |Notes | |||
|- | |||
! data-sort-type="number" |{{Affliction|Gunshot Wound}} | |||
! data-sort-type="number" |{{Affliction|Bite Wounds}} | |||
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}} | |||
! data-sort-type="number" |{{Affliction|Burn}} | |||
! data-sort-type="number" |{{Affliction|Lacerations}} | |||
! data-sort-type="number" |{{Affliction|Bleeding}} | |||
|- | |||
||[[File:Diving Mask icon.png|25px|frameless|center]] | |||
|[[Diving Mask]] | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|Requires an oxygen supply | |||
Slows movement by 10% | |||
Hides the wearer's identity | |||
|- | |||
|[[File:Clown Diving Mask.png|25px|frameless|center]] | |||
|[[Clown Diving Mask]] | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
| Requires an oxygen supply | |||
|- | |||
||[[File:Health Scanner HUD icon.png|25px|frameless|center]] | |||
|[[Health Scanner HUD]] | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|Shows health information from a distance | |||
|- | |||
|[[File:Themal Goggles icon.png|center|frameless|40x40px]] | |||
|[[Thermal Goggles]] | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|Highlights Living targets though walls | |||
|- | |||
|[[File:Gunner's Helmet.png|25px|frameless|center]] | |||
|[[Gunner's Helmet]] | |||
|60 | |||
|50 | |||
|60 | |||
|<nowiki>-</nowiki> | |||
|60 | |||
|70 | |||
|<nowiki>+10 Weapons</nowiki> | |||
|- | |||
|[[File:Ballistic Helmet.png|25px|frameless|center]] | |||
|[[Ballistic Helmet]] | |||
|80 | |||
| 70 | |||
|80 | |||
|<nowiki>-</nowiki> | |||
|80 | |||
|90 | |||
| | |||
|- | |||
|[[File:Riot Helmet.png|25px|frameless|center]] | |||
|[[Riot Helmet]] | |||
|80 | |||
|70 | |||
|80 | |||
|<nowiki>-</nowiki> | |||
|80 | |||
|90 | |||
| | |||
|- | |||
|[[File:Admiral's Hat.png|25px|frameless|center]] | |||
|[[Admiral's Hat]] | |||
|20 | |||
|<nowiki>-</nowiki> | |||
| 20 | |||
|<nowiki>-</nowiki> | |||
|20 | |||
|<nowiki>-</nowiki> | |||
| +10 Helm | |||
|- | |||
|[[File:Renegade's Hat.png|25px|frameless|center]] | |||
|[[Renegade's Hat]] | |||
|20 | |||
|<nowiki>-</nowiki> | |||
| 20 | |||
|<nowiki>-</nowiki> | |||
|20 | |||
|<nowiki>-</nowiki> | |||
| +10 Helm | |||
|- | |||
|[[File:Veteran's Cap.png|25px|frameless|center]] | |||
|[[Veteran's Cap]] | |||
|20 | |||
|<nowiki>-</nowiki> | |||
| 20 | |||
|<nowiki>-</nowiki> | |||
|20 | |||
|<nowiki>-</nowiki> | |||
| +10 Helm | |||
|- | |||
|[[File:Baseball Cap.png|25px|frameless|center]] | |||
|[[Baseball Cap]] | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
| | |||
|- | |||
|[[File:Clown Mask.png|25px|frameless|center]] | |||
|[[Clown Mask]] | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|Hides the wearer's identity | |||
|- | |||
|[[File:Chitin_Helmet_icon.png|25px|frameless|center]] | |||
|[[Chitin Helmet]] | |||
|60 | |||
|40 | |||
|60 | |||
|<nowiki>-</nowiki> | |||
|60 | |||
| 80 | |||
| | |||
|- | |||
| ||[[Pirate Bandana]]|| 20||20||20||-||20||-||+5 Electrical, +5 mechanical | |||
|- | |||
| ||[[Pirate Helmet]]|| 80 ||80|| 80||- ||80 || 90 || +10 Weapons | |||
|- | |||
| || [[Pirate Captain Hat]]||30||30||30||-||30|| -||+15 Helm | |||
|} | |||
=Headset= | |||
The '''Headset''' slot is for the {{Hyperlink|Headset|3=icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}. | |||
=Card= | |||
The '''Card''' slot is for {{Hyperlink|ID Card|s=s}}. | |||
{{Clothing nav}} | |||
[[Category:Items]] |
Revision as of 13:24, 13 July 2022
Data is potentially outdated | |
Last updated for version 0.14.6.0 The current game version is 1.4.6.0 |
Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
Resistances mechanics
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Mudraptor Shells only protect the torso; Diving Suits protect all limbs.
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 * 0.5 * 0.65 * 0.8 = 9.1
Outerwear
The Outerwear slot is for bulky items like diving gear and body armor. They typically provide strong protection from harm.
Icon/Sprite | Name | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|---|
Bandolier | +15 Weapons | Has 4 item slots. +25% Attack Speed with ranged weapons and turrets. | |||
Safety Harness | 90% 90% 75% | Only protects the arms. | |||
Body Armor | 70% 90% 80% 10% 80% 80% | Only protects the chest. | |||
Pirate Body Armor | 80% 90% 80% 10% 80% 80% | +10 Weapons | Only protects the chest. | ||
Mudraptor Shell | 90% 80% 10% | -40% Movement Speed | Only protects the chest. | ||
Diving Suit | 35% 35% 35% 25% 35% 50%/50% 35% 25% | -20% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. Crush depth 4000m. | ||
Combat Diving Suit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | -5% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | ||
Slipsuit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | +45% Swimming Speed -60% Walking Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | ||
PUCS | 30% 30% 30% 90% 30% 90%/50% 30% 100% | -10% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply - underwater only. Hides the wearer's identity. 1 Auto-injector slot: 50% vitality. Crush depth 6000m. | ||
Abyss Diving Suit | 45% 45% 45% 25% 45% 50%/50% 45% 25% | -30% Movement Speed -50% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 10000m. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Veteran's Jacket | 20 | 20 | 20 | - | 20 | - | |||
Renegade's Jacket | 20 | 20 | 20 | - | 20 | - | |||
Admiral's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Medic's Fatigues | 10 | 10 | 10 | - | - | - | Has 3 pockets for medical/chemical items | ||
Doctor's Uniform | - | 10 | 10 | - | 10 | - | Has 3 pockets for medical/chemical items | ||
Engineer's Jumpsuit | - | 10 | 10 | 60 | 10 | - | |||
Hazmat Suit | - | 10 | 10 | 30 | 10 | - | Also grants:
60% Radiation Sickness Resistance | ||
Boiler Suit | - | 10 | 10 | 50 | 10 | - | |||
Mechanic's Jumpsuit | - | 10 | 10 | 50 | 10 | - | |||
Assistant Clothes | - | - | - | - | - | - | +5 to all skills | ||
Commando's Fatigues | 20 | 20 | 20 | - | 20 | - | |||
Security Officer's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Gunner's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Clown Costume | - | - | - | - | - | - | Wearer makes bike horn noises when hit | ||
Pirate Costume | 25 | 25 | 25 | - | 25 | - | |||
Pirate Costume | 30 | 30 | 30 | - | 30 | - | |||
Pirate Costume | 35 | 35 | 35 | - | 35 | - | |||
Bandit Outfits | - | - | - | - | - | - | |||
Outpost Dweller Outfits | - | - | - | - | - | - | |||
VIP Outfit | - | - | - | - | - | - | +15 Medical |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Inventory Icon | Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | |||
Diving Mask | - | - | - | - | - | - | Requires an oxygen supply
Slows movement by 10% Hides the wearer's identity | |
Clown Diving Mask | - | - | - | - | - | - | Requires an oxygen supply | |
Health Scanner HUD | - | - | - | - | - | - | Shows health information from a distance | |
Thermal Goggles | - | - | - | - | - | - | Highlights Living targets though walls | |
Gunner's Helmet | 60 | 50 | 60 | - | 60 | 70 | +10 Weapons | |
Ballistic Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Riot Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Admiral's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Renegade's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Veteran's Cap | 20 | - | 20 | - | 20 | - | +10 Helm | |
Baseball Cap | - | - | - | - | - | - | ||
Clown Mask | - | - | - | - | - | - | Hides the wearer's identity | |
Chitin Helmet | 60 | 40 | 60 | - | 60 | 80 | ||
Pirate Bandana | 20 | 20 | 20 | - | 20 | - | +5 Electrical, +5 mechanical | |
Pirate Helmet | 80 | 80 | 80 | - | 80 | 90 | +10 Weapons | |
Pirate Captain Hat | 30 | 30 | 30 | - | 30 | - | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset.
Card
The Card slot is for ID Cards.