Traitor Events: Difference between revisions
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= Events = | = Events = | ||
==Harmless== | ==Harmless== | ||
Nobody gets hurt. | |||
==Dangerous== | |||
Might Result in injuries and/or damage to the submarine. | |||
==Lethal== | |||
high chance of causing injuries or even casualties. | |||
{{Game Mechanics nav}} | {{Game Mechanics nav}} |
Revision as of 22:58, 3 January 2024
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 1.2.6.0 The current game version is 1.4.6.0 Stub Notes: TODO: Entire page |
Traitor Events are random objectives assigned to Traitors.
- Each event has a "danger level" that describes how destructive/dangerous the event is. Maximum Danger level can be choosen in the server lobby.
- If a traitor completes their objective successfully, they may get assigned a more dangerous objective on future rounds (up until the maximum defined danger level is reached).
Traitor Events often involve crafting and using Traitor Items.
Events
Harmless
Nobody gets hurt.
Dangerous
Might Result in injuries and/or damage to the submarine.
Lethal
high chance of causing injuries or even casualties.
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