Submarines

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Revision as of 01:12, 22 August 2022 by Astraltor (talk | contribs) (→‎Statistics Comparison: removed reactor stats from basic sub table. a big technical table would be better somewhere else.)
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Data is potentially outdated
Last updated for version 0.18.15.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0

Submarines are the central feature of Barotrauma. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.
The crew's main task is to maintain the various Installations in working order and fight fires and floods.

Statistics Comparison

The table below lists every purchasable submarine and their base main characteristics; that is, before any upgrades are installed, turrets modified, or wiring tweaks made.
Maximum ascent speed (empty ballasts) is 19 km/h for all submarines. Horizontal (engine) speed is identical going forwards and backwards.

Submarine Class/Type Price (mk) Crew Fabrication & Storage Movement Weaponry
Size Experience Fabricator Medical Fabricator Deconstructor Research Station Crate Capacity Max Horizontal Speed (km/h) Max Descent Speed (km/h) Hardpoints Coilguns Railguns Pulse Lasers Chainguns Discharge Coils Depth Charge Tubes
Barsuk Attack 3,999 {{{tier}}} 1 - 3 Beginner 4 16.1 13.4 1 Coilgun1 Pulse Laser1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Depth Charge Tube
Humpback Attack 13,000 {{{tier}}} 4 - 6 Intermediate 4 25.3 16.2 2 Coilguns1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints
Typhon Attack 15,000 {{{tier}}} 4 - 9 Intermediate 8 18.1 9.1 1 Coilgun1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil1 Depth Charge Tube
Herja Attack 16,500 {{{tier}}} 4 - 7 Intermediate 4 21 15.2 1 Coilgun1 Chaingun1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil1 Depth Charge Tube
Typhon2 Attack 30,000 {{{tier}}} 4 - 9 Intermediate 8 21.5 12.6 1 Chaingun1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil
Kastrull Attack 31,000 {{{tier}}} 8 - 12 Experienced 12 20.1 8.3 2 Coilguns1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 2 Electrical Discharge Coils1 Depth Charge Tube
Dugong Scout 5,000 {{{tier}}} 3 - 5 Beginner 8 22.1 12.9 2 Coilguns1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil
Orca Scout 9,000 {{{tier}}} 3 - 6 Beginner 8 24.5 15.7 2 Coilguns1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil1 Depth Charge Tube
Orca2 Scout 13,000 {{{tier}}} 3 - 6 Intermediate 8 25 14.6 1 Chaingun1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil1 Depth Charge Tube
Azimuth Scout 14,000 {{{tier}}} 3 - 5 Intermediate 8 26.7 16.8 2 Coilguns1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 2 Depth Charge Tubes
Remora Scout 25,000 {{{tier}}} 7 - 12 Experienced 12 23.3 11.1 1 Coilgun1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil1 Depth Charge Tube
Winterhalter Scout 32,000 {{{tier}}} 8 - 12 Experienced 8 24.5 13.5 1 Coilgun1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil
Camel Transport 9,900 {{{tier}}} 4 - 6 Intermediate 60 22.5 16.1 1 Coilgun1 Chaingun1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints
R-29 Transport 16,500 {{{tier}}} 5 - 9 Experienced 60 18.7 9.9 1 Coilgun1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 2 Electrical Discharge Coils
Berilia Transport 24,000 {{{tier}}} 12 - 16 Experienced 96 16.9 14.8 2 Coilguns {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 2 Electrical Discharge Coils1 Depth Charge Tube
Submarines and shuttles to scale.
Click to view in full screen.
Credit to Eleetpancake.

Shuttles

Shuttles are much smaller submarines used mostly as respawn vessels in multiplayer. They very often don't have their own nuclear reactor and their batteries are often fully charged and can store more kW power than the main submarine.
Respawn shuttles spawn only if a certain percentage of players has died. This can be changed in the server's settings.

Upon spawning in, the shuttle will be stocked with Disposable Diving Suits equal to the number of respawned players on board.
They can be used in case the shuttle is not able to dock safely to the main submarine.

Shuttles are incredibly prone to sinking from attacks, given that they have no turrets and little hull health compared to normal submarines.

Drones

Drones are small shuttles, remotely controlled from the submarine using a Shuttle Navigation Terminal.
They are battery powered, and extremely fragile. They are not made to transport humans or cargo. Their task typically is to provide remote scouting and firepower.
Two default submarines have their own shuttle: the Remora and the Kastrull.

In Campaign mode, lost shuttles can be recovered for 1,000 mks at a Shipyard.