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{{Version|0.15.13.0||stub = yes|stubnote = Need to ask for a spam filter exemption and the devs' permission to upload music.}}
{{Version|1.0.21.0||stub = yes|stubnote = Need to ask for a spam filter exemption and the devs' permission to upload music. Notes on when newer tracks play (spoilers?)}}


= ''Barotrauma - Soundtrack'' by <!--[https://www.audiresound.com Audire Sound]--> Audire Sound =
= ''Barotrauma - Soundtrack'' by <!--[https://www.audiresound.com Audire Sound]--> Audire Sound =
== Layer 0 - Basic ==
[[File:Layer 0 - Basic.ogg]]
[[File:Layer 0 - Basic.ogg]]
* Track 01 - "Narcosis"
* <big>Track 01 - "Narcosis"</big>
* Plays at intensity levels 0 - 100.
* Plays at intensity levels 0 - 100.
==Layer 1 - Monsters Nearby ==
[[File:Layer 1 - Monsters Nearby.ogg]]
[[File:Layer 1 - Monsters Nearby.ogg]]
* Track 02 - "Monsters Nearby"
* <big>Track 02 - "Monsters Nearby"</big>
* Plays if a [[Creatures|creature]] is within 50 meters of the [[submarine]] or the controlled character.
* Plays if a [[Creatures|creature]] is within 50 meters of the [[submarine]] or the controlled character.
== Layer 2 - In The Ruins ==
[[File:Layer 2 - In The Ruins.ogg]]
[[File:Layer 2 - In The Ruins.ogg]]
* Track 03 - "In The Ruins"
* <big>Track 03 - "In The Ruins"</big>
* Plays when in [[Alien Ruins]].
* Plays when in [[Alien Ruins]].
== Layer 3 - Leaving Start Location ==
[[File:Layer 3 - Leaving Start Location.ogg]]
[[File:Layer 3 - Leaving Start Location.ogg]]
* Track 04 - "Leaving Start Location"
* <big>Track 04 - "Leaving Start Location"</big>
* Plays for 2 minutes at the start of a new level.
* Plays for 2 minutes at the start of a new level.
== Layer 4 - Arriving at Destination ==
[[File:Layer 4 - Arriving at Destination.ogg]]
[[File:Layer 4 - Arriving at Destination.ogg]]
* Track 05 - "Arriving At Destination"
* <big>Track 05 - "Arriving At Destination"</big>
* Does not play.
* Plays when nearing destination.
 
== Layer 5 - Submarine Flooded ==
[[File:Layer 5 - Submarine Flooded.ogg]]
[[File:Layer 5 - Submarine Flooded.ogg]]
* Track 06 - "Submarine Flooded"
* <big>Track 06 - "Submarine Flooded"</big>
* Plays when the submarine is at least 25% flooded.
* Plays when the submarine is at least 25% flooded.
== Intensity Layer 1 ==
[[File:Intensity Layer 1.ogg]]
[[File:Intensity Layer 1.ogg]]
* Track 07 - "Pelagic Layers" (Intensity Layer 1)
* <big>Track 07 - "Pelagic Layers" (Intensity Layer 1)</big>
* Plays at intensity levels 10 - 30.
* Plays at intensity levels 10 - 30.
== Intensity Layer 2 ==
[[File:Intensity Layer 2.ogg]]
[[File:Intensity Layer 2.ogg]]
* Track 07 - "Pelagic Layers" (Intensity Layer 2)
* <big>Track 07 - "Pelagic Layers" (Intensity Layer 2)</big>
* Plays at intensity levels 30 - 50.
* Plays at intensity levels 30 - 50.
== Intensity Layer 3 ==
[[File:Intensity Layer 3.ogg]]
[[File:Intensity Layer 3.ogg]]
* Track 07 - "Pelagic Layers" (Intensity Layer 3)
* <big>Track 07 - "Pelagic Layers" (Intensity Layer 3)</big>
* Plays at intensity levels 50 - 70.
* Plays at intensity levels 50 - 70.
== Intensity Layer 4 ==
[[File:Intensity Layer 4.ogg]]
[[File:Intensity Layer 4.ogg]]
* Track 07 - "Pelagic Layers" (Intensity Layer 4)
* <big>Track 07 - "Pelagic Layers" (Intensity Layer 4)</big>
* Plays at intensity levels 70 - 100.
* Plays at intensity levels 70 - 100.
== Crush Depth ==
[[File:Layer 11 - Crush Depth.ogg]]
[[File:Layer 11 - Crush Depth.ogg]]
* Track 08 - "Crush Depth"
* <big>Track 08 - "Crush Depth"</big>
* Plays when the submarine is under [[Crush Depth]].
* Plays when the submarine is under [[Crush Depth]].
== Objective Complete ==
[[File:Layer 12 - Objective Complete.ogg]]
[[File:Layer 12 - Objective Complete.ogg]]
* Track 09 - "Objective Completed"
* <big>Track 09 - "Objective Completed"</big>
* Plays when the submarine is at the end of the level.
* Plays when the submarine is at the end of the level.
== Menu Music ==
[[File:Main Menu Music.ogg]]
[[File:Main Menu Music.ogg]]
* Track 10 - "Embrace The Abyss"
* <big>Track 10 - "Embrace The Abyss"</big>
* Plays on the main menu.
* Plays on the main menu.
== Desperation ==
[[File:Desperation.ogg]]
[[File:Desperation.ogg]]
* Track 11 - "Desperation"
* <big>Track 11 - "Desperation"</big>
* Plays at intensity levels 15 - 30 when no other situational music can be found.
* Plays at intensity levels 15 - 30 when no other situational music can be found.
== Engine room whales ==
[[File:Engine room whales.ogg]]
[[File:Engine room whales.ogg]]
* Track 12 - "Engine Room Whales"
* <big>Track 12 - "Engine Room Whales"</big>
* Plays at intensity levels 0 - 15 when no other situational music can be found.
* Plays at intensity levels 0 - 15 when no other situational music can be found.
== Something's outside ==
[[File:Somethings outside.ogg]]
[[File:Somethings outside.ogg]]
* Track 13 - "Something's Outside"
* <big>Track 13 - "Something's Outside"</big>
* Plays at intensity levels 0 - 15 when no other situational music can be found.
* Plays at intensity levels 0 - 15 when no other situational music can be found.
== Layer 13 - Halloween ==
[[File:Trick Or Trauma.ogg]]
[[File:Trick Or Trauma.ogg]]
* Track 14 - "Trick Or Trauma"
* <big>Track 14 - "Trick Or Trauma"</big>
* Replaces Track 10 - "Embrace The Abyss" when the official Halloween mod is installed.
* Replaces Track 10 - "Embrace The Abyss" when the official Halloween mod is installed.
== Subaquatic Symphony for Hammer And Metal ==
[[File:Subaquatic Symphony for Hammer And Metal.ogg]]
[[File:Subaquatic Symphony for Hammer And Metal.ogg]]
* Track 15 - "Subaquatic Symphony For Hammer And Metal"
* <big>Track 15 - "Subaquatic Symphony For Hammer And Metal"</big>
* Plays in the Submarine Editor.
* Plays in the Submarine Editor.
== Look Behind The Watery Shadows ==
[[File:Look Behind The Watery Shadows.ogg]]
[[File:Look Behind The Watery Shadows.ogg]]
* Track 16 - "Look Behind The Watery Shadows"
* <big>Track 16 - "Look Behind The Watery Shadows"</big>
* Plays when inside of a wreck.
* Plays when inside of a wreck.
== Wondrous Places ==
[[File:Wondrous Places.ogg]]
[[File:Wondrous Places.ogg]]
* Track 17 - "Wondrous Places"
* <big>Track 17 - "Wondrous Places"</big>
* Plays at intensity levels 0 - 15 when no other situational music can be found.
* Plays at intensity levels 0 - 15 when no other situational music can be found.
== Alien Syndicate ==
[[File:Alien Syndicate.ogg]]
[[File:Alien Syndicate.ogg]]
* Track 18 - "Alien Syndicate"
* <big>Track 18 - "Alien Syndicate"</big>
* Plays at intensity levels 30 - 45 when no other situational music can be found.
* Plays at intensity levels 30 - 45 when no other situational music can be found.
== Water Of The SSN Rusty Clown ==
[[File:Water Of The SSN Rusty Clown.ogg]]
[[File:Water Of The SSN Rusty Clown.ogg]]
* Track 19 - "Water Of The SSN Rusty Clown"
* <big>Track 19 - "Water Of The SSN Rusty Clown"</big>
* Plays at intensity levels 0 - 15 when no other situational music can be found.
* Plays at intensity levels 0 - 15 when no other situational music can be found.
== Seafloor Cries ==
[[File:Seafloor Cries.ogg]]
[[File:Seafloor Cries.ogg]]
* Track 20 - "Seafloor Cries"
* <big>Track 20 - "Seafloor Cries"</big>
* Plays at intensity levels 15 - 30 when no other situational music can be found.
* Plays at intensity levels 15 - 30 when no other situational music can be found.
== Zack The Rabid Ripper ==
[[File:Zack The Rabid Ripper.ogg]]
[[File:Zack The Rabid Ripper.ogg]]
* Track 21 - "Zack The Rabid Ripper"
* <big>Track 21 - "Zack The Rabid Ripper"</big>
* Plays at intensity levels 30 - 45 when no other situational music can be found.
* Plays at intensity levels 30 - 45 when no other situational music can be found.
== Moribund In An Underwater Coffin ==
[[File:Moribund In An Underwater Coffin.ogg]]
[[File:Moribund In An Underwater Coffin.ogg]]
* Track 22 - "Moribound In An Underwater Coffin"
* <big>Track 22 - "Moribound In An Underwater Coffin"</big>
* Plays at intensity levels 30 - 45 when no other situational music can be found.
* Plays at intensity levels 30 - 45 when no other situational music can be found.
== Fragile Waves ==
[[File:Fragile Waves.ogg]]
[[File:Fragile Waves.ogg]]
* Track 23 - "Fragile Waves"
* <big>Track 23 - "Fragile Waves"</big>
* Plays at intensity levels 15 - 30 when no other situational music can be found.
* Plays at intensity levels 15 - 30 when no other situational music can be found.
== Overclocked Weakness ==
[[File:Overclocked Weakness.ogg]]
[[File:Overclocked Weakness.ogg]]
* Track 24 - "Overclocked Weakness"
* <big>Track 24 - "Overclocked Weakness"</big>
* Plays at intensity levels 0 - 15 when no other situational music can be found.
* Plays at intensity levels 0 - 15 when no other situational music can be found.
== All But Systematic Chaos ==
[[File:All But Systematic Chaos.ogg]]
[[File:All But Systematic Chaos.ogg]]
* Track 25 - "All But Systematic Chaos"
* <big>Track 25 - "All But Systematic Chaos"</big>
* Plays during the credits sequence at the end of a [[Campaign]].
* Plays during the credits sequence at the end of a [[Campaign]].
== The Eerie And The Unknown ==
[[File:The Eerie And The Unknown.ogg]]
[[File:The Eerie And The Unknown.ogg]]
* Track 26 - "The Eerie And The Unknown"
* <big>Track 26 - "The Eerie And The Unknown"</big>
* Plays when docked to a research outpost.
* Plays when docked to a research outpost.
== Wartrauma ==
[[File:Wartrauma.ogg]]
[[File:Wartrauma.ogg]]
* Track 27 - "Wartrauma"
* <big>Track 27 - "Wartrauma"</big>
* Plays when docked to a military outpost
* Plays when docked to a military outpost
== Extraterrestrial Broadcast ==
[[File:Extraterrestrial Broadcast.ogg]]
[[File:Extraterrestrial Broadcast.ogg]]
* Track 28 - "Extraterrestrial Broadcast"
* <big>Track 28 - "Extraterrestrial Broadcast"</big>
* Plays at intensity levels 30 - 45 when no other situational music can be found.
* Plays at intensity levels 30 - 45 when no other situational music can be found.
== Marching Upstream Part I ==
[[File:Marching Upstream Part 1.ogg]]
[[File:Marching Upstream Part 1.ogg]]
* Track 29 - "Marching Upstream Part I"
* <big>Track 29 - "Marching Upstream Part I"</big>
* Plays at intensity levels 15 - 30 when no other situational music can be found.
* Plays at intensity levels 15 - 30 when no other situational music can be found.
== Space Miner's Song ==
[[File:Space Miner's Song.ogg]]
[[File:Space Miner's Song.ogg]]
* Track 30 - "Space Miner's Song"
* <big>Track 30 - "Space Miner's Song"</big>
* Plays when docked to a mining outpost.
* Plays when docked to a mining outpost.
== Barotraumatropolis ==
[[File:Barotraumatropolis.ogg]]
* <big>Track 31 - "Barotraumatropolis"</big>
<!--* Plays ?-->
== Explore The Abyss ==
[[File:Explore The Abyss.ogg]]
* <big>Track 32 - "Explore The Abyss"</big>
<!--* Plays ?-->
== Waves of Jupiter ==
[[File:Waves of Jupiter.ogg]]
* <big>Track 33 - "Waves of Jupiter"</big>
<!--* Plays ?-->
== Marching Upstream Part II ==
[[File:Marching Upstream Part II.ogg]]
* <big>Track 34 - "Marching Upstream Part II"</big>
<!--* Plays ?-->
== Ballad for Whales ==
[[File:Ballad for Whales.ogg]]
* <big>Track 35 - "Ballad for Whales"</big>
<!--* Plays ?-->


= Music By Unaffiliated Authors =
= Music By Unaffiliated Authors =
== <!--[https://incompetech.com Kevin Macleod]--> Kevin Macleod ==
== <!--[https://incompetech.com Kevin Macleod]--> Kevin Macleod ==
[[File:Road to Hell.ogg]]
[[File:Road to Hell.ogg]]
* Title - Road to Hell
* <big>Title - Road to Hell</big>
* Album - Scoring: Gloom and Sadness
* <big>Album - Scoring: Gloom and Sadness</big>
* Length - 1:51 (25 sec. in game)
* <big>Length - 1:51 (25 sec. in game)</big>
* Plays during the intro sequence.
* Plays during the intro sequence.
= Ambient Sounds =
Sounds that loop depending on wich biome/place the player is in
== Biome Noise Loop - Cold Caverns ==
[[File:Cold Caverns Loop.ogg]]
== Biome Noise Loop - Europan Ridge ==
[[File:Europan Ridge Loop.ogg]]
== Biome Noise Loop - Hydrothermal Wastes ==
[[File:Hydrothermal Waste Loop.ogg]]
== Biome Noise Loop - The Aphotic Plateau ==
[[File:The Aphotic Plateau Loop.ogg]]
== Biome Noise Loop - The Great Sea ==
[[File:The Great Sea Loop.ogg]]
== Alien Ruins Loop ==
[[File:Alien Ruins Loop.ogg]]
{{Game Mechanics nav}}

Latest revision as of 15:50, 30 December 2023

Data is potentially outdated
Last updated for version 1.0.21.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Stub Notes: Need to ask for a spam filter exemption and the devs' permission to upload music. Notes on when newer tracks play (spoilers?)

Barotrauma - Soundtrack by Audire Sound

Layer 0 - Basic

  • Track 01 - "Narcosis"
  • Plays at intensity levels 0 - 100.


Layer 1 - Monsters Nearby

  • Track 02 - "Monsters Nearby"
  • Plays if a creature is within 50 meters of the submarine or the controlled character.


Layer 2 - In The Ruins


Layer 3 - Leaving Start Location

  • Track 04 - "Leaving Start Location"
  • Plays for 2 minutes at the start of a new level.


Layer 4 - Arriving at Destination

  • Track 05 - "Arriving At Destination"
  • Plays when nearing destination.

Layer 5 - Submarine Flooded

  • Track 06 - "Submarine Flooded"
  • Plays when the submarine is at least 25% flooded.


Intensity Layer 1

  • Track 07 - "Pelagic Layers" (Intensity Layer 1)
  • Plays at intensity levels 10 - 30.


Intensity Layer 2

  • Track 07 - "Pelagic Layers" (Intensity Layer 2)
  • Plays at intensity levels 30 - 50.


Intensity Layer 3

  • Track 07 - "Pelagic Layers" (Intensity Layer 3)
  • Plays at intensity levels 50 - 70.


Intensity Layer 4

  • Track 07 - "Pelagic Layers" (Intensity Layer 4)
  • Plays at intensity levels 70 - 100.


Crush Depth

  • Track 08 - "Crush Depth"
  • Plays when the submarine is under Crush Depth.


Objective Complete

  • Track 09 - "Objective Completed"
  • Plays when the submarine is at the end of the level.


Menu Music

  • Track 10 - "Embrace The Abyss"
  • Plays on the main menu.


Desperation

  • Track 11 - "Desperation"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.


Engine room whales

  • Track 12 - "Engine Room Whales"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.


Something's outside

  • Track 13 - "Something's Outside"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.


Layer 13 - Halloween

  • Track 14 - "Trick Or Trauma"
  • Replaces Track 10 - "Embrace The Abyss" when the official Halloween mod is installed.


Subaquatic Symphony for Hammer And Metal

  • Track 15 - "Subaquatic Symphony For Hammer And Metal"
  • Plays in the Submarine Editor.


Look Behind The Watery Shadows

  • Track 16 - "Look Behind The Watery Shadows"
  • Plays when inside of a wreck.


Wondrous Places

  • Track 17 - "Wondrous Places"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.


Alien Syndicate

  • Track 18 - "Alien Syndicate"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.


Water Of The SSN Rusty Clown

  • Track 19 - "Water Of The SSN Rusty Clown"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.


Seafloor Cries

  • Track 20 - "Seafloor Cries"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.


Zack The Rabid Ripper

  • Track 21 - "Zack The Rabid Ripper"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.


Moribund In An Underwater Coffin

  • Track 22 - "Moribound In An Underwater Coffin"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.


Fragile Waves

  • Track 23 - "Fragile Waves"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.


Overclocked Weakness

  • Track 24 - "Overclocked Weakness"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.


All But Systematic Chaos

  • Track 25 - "All But Systematic Chaos"
  • Plays during the credits sequence at the end of a Campaign.


The Eerie And The Unknown

  • Track 26 - "The Eerie And The Unknown"
  • Plays when docked to a research outpost.


Wartrauma

  • Track 27 - "Wartrauma"
  • Plays when docked to a military outpost


Extraterrestrial Broadcast

  • Track 28 - "Extraterrestrial Broadcast"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.


Marching Upstream Part I

  • Track 29 - "Marching Upstream Part I"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.


Space Miner's Song

  • Track 30 - "Space Miner's Song"
  • Plays when docked to a mining outpost.


Barotraumatropolis

  • Track 31 - "Barotraumatropolis"


Explore The Abyss

  • Track 32 - "Explore The Abyss"


Waves of Jupiter

  • Track 33 - "Waves of Jupiter"


Marching Upstream Part II

  • Track 34 - "Marching Upstream Part II"


Ballad for Whales

  • Track 35 - "Ballad for Whales"


Music By Unaffiliated Authors

Kevin Macleod

  • Title - Road to Hell
  • Album - Scoring: Gloom and Sadness
  • Length - 1:51 (25 sec. in game)
  • Plays during the intro sequence.


Ambient Sounds

Sounds that loop depending on wich biome/place the player is in

Biome Noise Loop - Cold Caverns


Biome Noise Loop - Europan Ridge


Biome Noise Loop - Hydrothermal Wastes


Biome Noise Loop - The Aphotic Plateau


Biome Noise Loop - The Great Sea


Alien Ruins Loop

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