Music: Difference between revisions
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{{Version|0. | {{Version|1.0.21.0||stub = yes|stubnote = Need to ask for a spam filter exemption and the devs' permission to upload music. Notes on when newer tracks play (spoilers?)}} | ||
= ''Barotrauma - Soundtrack'' by <!--[https://www.audiresound.com Audire Sound]--> Audire Sound = | = ''Barotrauma - Soundtrack'' by <!--[https://www.audiresound.com Audire Sound]--> Audire Sound = | ||
== Layer 0 - Basic == | |||
[[File:Layer 0 - Basic.ogg]] | [[File:Layer 0 - Basic.ogg]] | ||
* | * <big>Track 01 - "Narcosis"</big> | ||
* | * Plays at intensity levels 0 - 100. | ||
==Layer 1 - Monsters Nearby == | |||
[[File:Layer 1 - Monsters Nearby.ogg]] | [[File:Layer 1 - Monsters Nearby.ogg]] | ||
* | * <big>Track 02 - "Monsters Nearby"</big> | ||
* | * Plays if a [[Creatures|creature]] is within 50 meters of the [[submarine]] or the controlled character. | ||
== Layer 2 - In The Ruins == | |||
[[File:Layer 2 - In The Ruins.ogg]] | [[File:Layer 2 - In The Ruins.ogg]] | ||
* | * <big>Track 03 - "In The Ruins"</big> | ||
* | * Plays when in [[Alien Ruins]]. | ||
== Layer 3 - Leaving Start Location == | |||
[[File:Layer 3 - Leaving Start Location.ogg]] | [[File:Layer 3 - Leaving Start Location.ogg]] | ||
* | * <big>Track 04 - "Leaving Start Location"</big> | ||
* | * Plays for 2 minutes at the start of a new level. | ||
== Layer 4 - Arriving at Destination == | |||
[[File:Layer 4 - Arriving at Destination.ogg]] | [[File:Layer 4 - Arriving at Destination.ogg]] | ||
* | * <big>Track 05 - "Arriving At Destination"</big> | ||
* | * Plays when nearing destination. | ||
== Layer 5 - Submarine Flooded == | |||
[[File:Layer 5 - Submarine Flooded.ogg]] | [[File:Layer 5 - Submarine Flooded.ogg]] | ||
* | * <big>Track 06 - "Submarine Flooded"</big> | ||
* | * Plays when the submarine is at least 25% flooded. | ||
== Intensity Layer 1 == | |||
[[File:Intensity Layer 1.ogg]] | [[File:Intensity Layer 1.ogg]] | ||
* | * <big>Track 07 - "Pelagic Layers" (Intensity Layer 1)</big> | ||
* | * Plays at intensity levels 10 - 30. | ||
== Intensity Layer 2 == | |||
[[File:Intensity Layer 2.ogg]] | [[File:Intensity Layer 2.ogg]] | ||
* | * <big>Track 07 - "Pelagic Layers" (Intensity Layer 2)</big> | ||
* | * Plays at intensity levels 30 - 50. | ||
== Intensity Layer 3 == | |||
[[File:Intensity Layer 3.ogg]] | [[File:Intensity Layer 3.ogg]] | ||
* | * <big>Track 07 - "Pelagic Layers" (Intensity Layer 3)</big> | ||
* | * Plays at intensity levels 50 - 70. | ||
== Intensity Layer 4 == | |||
[[File:Intensity Layer 4.ogg]] | [[File:Intensity Layer 4.ogg]] | ||
* | * <big>Track 07 - "Pelagic Layers" (Intensity Layer 4)</big> | ||
* | * Plays at intensity levels 70 - 100. | ||
== Crush Depth == | |||
[[File:Layer 11 - Crush Depth.ogg]] | [[File:Layer 11 - Crush Depth.ogg]] | ||
* | * <big>Track 08 - "Crush Depth"</big> | ||
* | * Plays when the submarine is under [[Crush Depth]]. | ||
== Objective Complete == | |||
[[File:Layer 12 - Objective Complete.ogg]] | [[File:Layer 12 - Objective Complete.ogg]] | ||
* | * <big>Track 09 - "Objective Completed"</big> | ||
* | * Plays when the submarine is at the end of the level. | ||
== Menu Music == | |||
[[File:Main Menu Music.ogg]] | [[File:Main Menu Music.ogg]] | ||
* | * <big>Track 10 - "Embrace The Abyss"</big> | ||
* | * Plays on the main menu. | ||
== Desperation == | |||
[[File:Desperation.ogg]] | [[File:Desperation.ogg]] | ||
* | * <big>Track 11 - "Desperation"</big> | ||
* | * Plays at intensity levels 15 - 30 when no other situational music can be found. | ||
== Engine room whales == | |||
[[File:Engine room whales.ogg]] | [[File:Engine room whales.ogg]] | ||
* | * <big>Track 12 - "Engine Room Whales"</big> | ||
* | * Plays at intensity levels 0 - 15 when no other situational music can be found. | ||
== Something's outside == | |||
[[File:Somethings outside.ogg]] | [[File:Somethings outside.ogg]] | ||
* | * <big>Track 13 - "Something's Outside"</big> | ||
* | * Plays at intensity levels 0 - 15 when no other situational music can be found. | ||
[[File:Trick Or Trauma.ogg]] | |||
* | == Layer 13 - Halloween == | ||
* Track | [[File:Trick Or Trauma.ogg]] | ||
* <big>Track 14 - "Trick Or Trauma"</big> | |||
* Replaces Track 10 - "Embrace The Abyss" when the official Halloween mod is installed. | |||
== Subaquatic Symphony for Hammer And Metal == | |||
[[File:Subaquatic Symphony for Hammer And Metal.ogg]] | [[File:Subaquatic Symphony for Hammer And Metal.ogg]] | ||
* | * <big>Track 15 - "Subaquatic Symphony For Hammer And Metal"</big> | ||
* | * Plays in the Submarine Editor. | ||
== Look Behind The Watery Shadows == | |||
[[File:Look Behind The Watery Shadows.ogg]] | [[File:Look Behind The Watery Shadows.ogg]] | ||
* | * <big>Track 16 - "Look Behind The Watery Shadows"</big> | ||
* | * Plays when inside of a wreck. | ||
== Wondrous Places == | |||
[[File:Wondrous Places.ogg]] | [[File:Wondrous Places.ogg]] | ||
* | * <big>Track 17 - "Wondrous Places"</big> | ||
* | * Plays at intensity levels 0 - 15 when no other situational music can be found. | ||
== Alien Syndicate == | |||
[[File:Alien Syndicate.ogg]] | [[File:Alien Syndicate.ogg]] | ||
* | * <big>Track 18 - "Alien Syndicate"</big> | ||
* | * Plays at intensity levels 30 - 45 when no other situational music can be found. | ||
== Water Of The SSN Rusty Clown == | |||
[[File:Water Of The SSN Rusty Clown.ogg]] | [[File:Water Of The SSN Rusty Clown.ogg]] | ||
* | * <big>Track 19 - "Water Of The SSN Rusty Clown"</big> | ||
* | * Plays at intensity levels 0 - 15 when no other situational music can be found. | ||
== Seafloor Cries == | |||
[[File:Seafloor Cries.ogg]] | [[File:Seafloor Cries.ogg]] | ||
* | * <big>Track 20 - "Seafloor Cries"</big> | ||
* | * Plays at intensity levels 15 - 30 when no other situational music can be found. | ||
== Zack The Rabid Ripper == | |||
[[File:Zack The Rabid Ripper.ogg]] | [[File:Zack The Rabid Ripper.ogg]] | ||
* | * <big>Track 21 - "Zack The Rabid Ripper"</big> | ||
* | * Plays at intensity levels 30 - 45 when no other situational music can be found. | ||
== Moribund In An Underwater Coffin == | |||
[[File:Moribund In An Underwater Coffin.ogg]] | [[File:Moribund In An Underwater Coffin.ogg]] | ||
* | * <big>Track 22 - "Moribound In An Underwater Coffin"</big> | ||
* | * Plays at intensity levels 30 - 45 when no other situational music can be found. | ||
== Fragile Waves == | |||
[[File:Fragile Waves.ogg]] | [[File:Fragile Waves.ogg]] | ||
* | * <big>Track 23 - "Fragile Waves"</big> | ||
* | * Plays at intensity levels 15 - 30 when no other situational music can be found. | ||
== Overclocked Weakness == | |||
[[File:Overclocked Weakness.ogg]] | [[File:Overclocked Weakness.ogg]] | ||
* | * <big>Track 24 - "Overclocked Weakness"</big> | ||
* | * Plays at intensity levels 0 - 15 when no other situational music can be found. | ||
[[File:All But Systematic Chaos]] | |||
* | == All But Systematic Chaos == | ||
* | [[File:All But Systematic Chaos.ogg]] | ||
* <big>Track 25 - "All But Systematic Chaos"</big> | |||
* Plays during the credits sequence at the end of a [[Campaign]]. | |||
== The Eerie And The Unknown == | |||
[[File:The Eerie And The Unknown.ogg]] | [[File:The Eerie And The Unknown.ogg]] | ||
* | * <big>Track 26 - "The Eerie And The Unknown"</big> | ||
* | * Plays when docked to a research outpost. | ||
== Wartrauma == | |||
[[File:Wartrauma.ogg]] | [[File:Wartrauma.ogg]] | ||
* | * <big>Track 27 - "Wartrauma"</big> | ||
* | * Plays when docked to a military outpost | ||
== Extraterrestrial Broadcast == | |||
[[File:Extraterrestrial Broadcast.ogg]] | [[File:Extraterrestrial Broadcast.ogg]] | ||
* | * <big>Track 28 - "Extraterrestrial Broadcast"</big> | ||
* | * Plays at intensity levels 30 - 45 when no other situational music can be found. | ||
== Marching Upstream Part I == | |||
[[File:Marching Upstream Part 1.ogg]] | [[File:Marching Upstream Part 1.ogg]] | ||
* | * <big>Track 29 - "Marching Upstream Part I"</big> | ||
* | * Plays at intensity levels 15 - 30 when no other situational music can be found. | ||
== Space Miner's Song == | |||
[[File:Space Miner's Song.ogg]] | [[File:Space Miner's Song.ogg]] | ||
* | * <big>Track 30 - "Space Miner's Song"</big> | ||
* Track | * Plays when docked to a mining outpost. | ||
* | |||
== Barotraumatropolis == | |||
[[File:Barotraumatropolis.ogg]] | |||
* <big>Track 31 - "Barotraumatropolis"</big> | |||
<!--* Plays ?--> | |||
== Explore The Abyss == | |||
[[File:Explore The Abyss.ogg]] | |||
* <big>Track 32 - "Explore The Abyss"</big> | |||
<!--* Plays ?--> | |||
== Waves of Jupiter == | |||
[[File:Waves of Jupiter.ogg]] | |||
* <big>Track 33 - "Waves of Jupiter"</big> | |||
<!--* Plays ?--> | |||
== Marching Upstream Part II == | |||
[[File:Marching Upstream Part II.ogg]] | |||
* <big>Track 34 - "Marching Upstream Part II"</big> | |||
<!--* Plays ?--> | |||
== Ballad for Whales == | |||
[[File:Ballad for Whales.ogg]] | |||
* <big>Track 35 - "Ballad for Whales"</big> | |||
<!--* Plays ?--> | |||
= Music By Unaffiliated Authors = | = Music By Unaffiliated Authors = | ||
== <!--[https://incompetech.com Kevin Macleod]--> Kevin Macleod == | == <!--[https://incompetech.com Kevin Macleod]--> Kevin Macleod == | ||
[[File:Road to Hell.ogg]] | [[File:Road to Hell.ogg]] | ||
* Title - Road to Hell | * <big>Title - Road to Hell</big> | ||
* Album - Scoring: Gloom and Sadness | * <big>Album - Scoring: Gloom and Sadness</big> | ||
* Length - 1:51 (25 sec. in game) | * <big>Length - 1:51 (25 sec. in game)</big> | ||
* Plays during the intro sequence. | |||
= Ambient Sounds = | |||
Sounds that loop depending on wich biome/place the player is in | |||
== Biome Noise Loop - Cold Caverns == | |||
[[File:Cold Caverns Loop.ogg]] | |||
== Biome Noise Loop - Europan Ridge == | |||
[[File:Europan Ridge Loop.ogg]] | |||
== Biome Noise Loop - Hydrothermal Wastes == | |||
[[File:Hydrothermal Waste Loop.ogg]] | |||
= | |||
== Biome Noise Loop - The Aphotic Plateau == | |||
[[File:The Aphotic Plateau Loop.ogg]] | |||
== Biome Noise Loop - The Great Sea == | |||
[[File:The Great Sea Loop.ogg]] | |||
== Alien Ruins Loop == | |||
[[File:Alien Ruins Loop.ogg]] | [[File:Alien Ruins Loop.ogg]] | ||
{{Game Mechanics nav}} | |||
Latest revision as of 15:50, 30 December 2023
Data is potentially outdated | |
Last updated for version 1.0.21.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: Need to ask for a spam filter exemption and the devs' permission to upload music. Notes on when newer tracks play (spoilers?) |
Barotrauma - Soundtrack by Audire Sound
Layer 0 - Basic
- Track 01 - "Narcosis"
- Plays at intensity levels 0 - 100.
Layer 1 - Monsters Nearby
- Track 02 - "Monsters Nearby"
- Plays if a creature is within 50 meters of the submarine or the controlled character.
Layer 2 - In The Ruins
- Track 03 - "In The Ruins"
- Plays when in Alien Ruins.
Layer 3 - Leaving Start Location
- Track 04 - "Leaving Start Location"
- Plays for 2 minutes at the start of a new level.
Layer 4 - Arriving at Destination
- Track 05 - "Arriving At Destination"
- Plays when nearing destination.
Layer 5 - Submarine Flooded
- Track 06 - "Submarine Flooded"
- Plays when the submarine is at least 25% flooded.
Intensity Layer 1
- Track 07 - "Pelagic Layers" (Intensity Layer 1)
- Plays at intensity levels 10 - 30.
Intensity Layer 2
- Track 07 - "Pelagic Layers" (Intensity Layer 2)
- Plays at intensity levels 30 - 50.
Intensity Layer 3
- Track 07 - "Pelagic Layers" (Intensity Layer 3)
- Plays at intensity levels 50 - 70.
Intensity Layer 4
- Track 07 - "Pelagic Layers" (Intensity Layer 4)
- Plays at intensity levels 70 - 100.
Crush Depth
- Track 08 - "Crush Depth"
- Plays when the submarine is under Crush Depth.
Objective Complete
- Track 09 - "Objective Completed"
- Plays when the submarine is at the end of the level.
Menu Music
- Track 10 - "Embrace The Abyss"
- Plays on the main menu.
Desperation
- Track 11 - "Desperation"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
Engine room whales
- Track 12 - "Engine Room Whales"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
Something's outside
- Track 13 - "Something's Outside"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
Layer 13 - Halloween
- Track 14 - "Trick Or Trauma"
- Replaces Track 10 - "Embrace The Abyss" when the official Halloween mod is installed.
Subaquatic Symphony for Hammer And Metal
- Track 15 - "Subaquatic Symphony For Hammer And Metal"
- Plays in the Submarine Editor.
Look Behind The Watery Shadows
- Track 16 - "Look Behind The Watery Shadows"
- Plays when inside of a wreck.
Wondrous Places
- Track 17 - "Wondrous Places"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
Alien Syndicate
- Track 18 - "Alien Syndicate"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
Water Of The SSN Rusty Clown
- Track 19 - "Water Of The SSN Rusty Clown"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
Seafloor Cries
- Track 20 - "Seafloor Cries"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
Zack The Rabid Ripper
- Track 21 - "Zack The Rabid Ripper"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
Moribund In An Underwater Coffin
- Track 22 - "Moribound In An Underwater Coffin"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
Fragile Waves
- Track 23 - "Fragile Waves"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
Overclocked Weakness
- Track 24 - "Overclocked Weakness"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
All But Systematic Chaos
- Track 25 - "All But Systematic Chaos"
- Plays during the credits sequence at the end of a Campaign.
The Eerie And The Unknown
- Track 26 - "The Eerie And The Unknown"
- Plays when docked to a research outpost.
Wartrauma
- Track 27 - "Wartrauma"
- Plays when docked to a military outpost
Extraterrestrial Broadcast
- Track 28 - "Extraterrestrial Broadcast"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
Marching Upstream Part I
- Track 29 - "Marching Upstream Part I"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
Space Miner's Song
- Track 30 - "Space Miner's Song"
- Plays when docked to a mining outpost.
Barotraumatropolis
- Track 31 - "Barotraumatropolis"
Explore The Abyss
- Track 32 - "Explore The Abyss"
Waves of Jupiter
- Track 33 - "Waves of Jupiter"
Marching Upstream Part II
- Track 34 - "Marching Upstream Part II"
Ballad for Whales
- Track 35 - "Ballad for Whales"
Music By Unaffiliated Authors
Kevin Macleod
- Title - Road to Hell
- Album - Scoring: Gloom and Sadness
- Length - 1:51 (25 sec. in game)
- Plays during the intro sequence.
Ambient Sounds
Sounds that loop depending on wich biome/place the player is in
Biome Noise Loop - Cold Caverns
Biome Noise Loop - Europan Ridge
Biome Noise Loop - Hydrothermal Wastes
Biome Noise Loop - The Aphotic Plateau
Biome Noise Loop - The Great Sea
Alien Ruins Loop
Game Mechanics | |
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Game Modes | |
Survival | |
Installations | |
Other |