Helmets: Difference between revisions
From Official Barotrauma Wiki
(update common aspect of helmets) |
(updated) |
||
Line 34: | Line 34: | ||
[[Security Officer]]s start with one of the Helmets as part of their loadouts. | [[Security Officer]]s start with one of the Helmets as part of their loadouts. | ||
The Ballistic and Riot Helmets are functionally identical. The Gunner's Helmet has lower protection values, but grants +10 [[Skills#Weapons|Weapons Skill]]. | |||
== | == Stats == | ||
Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head. | Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Damage Type | !Damage Type | ||
! | ![[File:Gunner's Helmet.png|40x40px]]Gunner's Helmet | ||
![[File:Riot Helmet.png|40x40px]]Riot Helmet<br>[[File:Ballistic Helmet.png|40x40px]]Ballistic Helmet | |||
|- | |- | ||
|[[File:Affliction Blunt Force Trauma.png|40x40px]] '''Blunt Force Trauma''' | |[[File:Affliction Blunt Force Trauma.png|40x40px]] '''Blunt Force Trauma''' | ||
|<span style="color:#00FF00;">-60%</span> | |||
|<span style="color:#00FF00;">-80%</span> | |<span style="color:#00FF00;">-80%</span> | ||
|- | |- | ||
|[[File:Affliction Lacerations.png|40x40px]] '''Lacerations''' | |[[File:Affliction Lacerations.png|40x40px]] '''Lacerations''' | ||
|<span style="color:#00FF00;">-60%</span> | |||
|<span style="color:#00FF00;">-80%</span> | |<span style="color:#00FF00;">-80%</span> | ||
|- | |- | ||
|[[File:Affliction Gunshot Wound.png|40x40px]] '''Gunshot Wounds''' | |[[File:Affliction Gunshot Wound.png|40x40px]] '''Gunshot Wounds''' | ||
|<span style="color:#00FF00;">-60%</span> | |||
|<span style="color:#00FF00;">-80%</span> | |<span style="color:#00FF00;">-80%</span> | ||
|- | |- | ||
|[[File:Affliction Bite Wounds.png|40x40px]] '''Bite Wounds''' | |[[File:Affliction Bite Wounds.png|40x40px]] '''Bite Wounds''' | ||
|<span style="color:#00FF00;">-50%</span> | |||
|<span style="color:#00FF00;">-70%</span> | |<span style="color:#00FF00;">-70%</span> | ||
|- | |- | ||
|[[File:Affliction Bleeding.png|40x40px]] '''Bleeding''' | |[[File:Affliction Bleeding.png|40x40px]] '''Bleeding''' | ||
|<span style="color:#00FF00;">-70%</span> | |||
|<span style="color:#00FF00;">-90%</span> | |<span style="color:#00FF00;">-90%</span> | ||
|- | |- | ||
|[[File:Affliction Concussion.png|40x40px]] '''Concussion''' | |[[File:Affliction Concussion.png|40x40px]] '''Concussion''' | ||
|<span style="color:#00FF00;">-100%</span> | |<span style="color:#00FF00;">-100%</span> | ||
|<span style="color:#00FF00;">-100%</span> | |||
|- | |||
|Other bonuses | |||
| +10 [[Skills#Weapons|Weapons Skill]] | |||
| - | |||
|} | |} | ||
==Notes== | |||
* Despite the Ballistic Helmet's in-game description stating that it "won't offer adequate protection against most of the inhabitants of the subsurface ocean", it does protect well against several common creature-inflicted afflictions, most notably Bite Wounds. | |||
{{Clothing nav}} | {{Clothing nav}} | ||
[[Category:Gear]] | [[Category:Gear]] | ||
[[Category:Head Gear]] | [[Category:Head Gear]] |
Revision as of 09:44, 28 October 2021
Data is potentially outdated | |
Last updated for version 0.15.12.0 The current game version is 1.4.5.0 |
Helmets | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 30
| ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 175 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
Helmets are designed to protect the wearer's head against blunt, sharp and projectile weapons, and creature bites. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.
Function
Security Officers start with one of the Helmets as part of their loadouts.
The Ballistic and Riot Helmets are functionally identical. The Gunner's Helmet has lower protection values, but grants +10 Weapons Skill.
Stats
Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head.
Damage Type | Gunner's Helmet | Riot Helmet Ballistic Helmet |
---|---|---|
Blunt Force Trauma | -60% | -80% |
Lacerations | -60% | -80% |
Gunshot Wounds | -60% | -80% |
Bite Wounds | -50% | -70% |
Bleeding | -70% | -90% |
Concussion | -100% | -100% |
Other bonuses | +10 Weapons Skill | - |
Notes
- Despite the Ballistic Helmet's in-game description stating that it "won't offer adequate protection against most of the inhabitants of the subsurface ocean", it does protect well against several common creature-inflicted afflictions, most notably Bite Wounds.