Helmets: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
!Damage Type | !Damage Type | ||
![[File:Ballistic Helmet.png|40x40px]] Ballistic | ![[File:Ballistic Helmet.png|40x40px]] Ballistic Helmet | ||
![[File:Gunner's Helmet.png|40x40px]] Gunner's Helmet | ![[File:Gunner's Helmet.png|40x40px]] Gunner's Helmet | ||
![[File:Riot Helmet.png|40x40px]] Riot Helmet | |||
|- | |- | ||
|{{hl|Blunt Force Trauma|40|Affliction Blunt Force Trauma}} | |{{hl|Blunt Force Trauma|40|Affliction Blunt Force Trauma}} | ||
|<span style="color:#00FF00;">-70%</span> | |<span style="color:#00FF00;">-70%</span> | ||
|<span style="color:#00FF00;">-60%</span> | |||
|<span style="color:#00FF00;">-80%</span> | |||
|- | |- | ||
|{{hl|Lacerations|40|Affliction Lacerations}} | |{{hl|Lacerations|40|Affliction Lacerations}} | ||
|<span style="color:#00FF00;">-80%</span> | |||
|<span style="color:#00FF00;">-60%</span> | |||
|<span style="color:#00FF00;">-80%</span> | |<span style="color:#00FF00;">-80%</span> | ||
|- | |- | ||
|{{hl|Gunshot Wound|40|Affliction Gunshot Wound}} | |{{hl|Gunshot Wound|40|Affliction Gunshot Wound}} | ||
|<span style="color:#00FF00;">-80%</span> | |<span style="color:#00FF00;">-80%</span> | ||
|<span style="color:#00FF00;">-60%</span> | |||
|<span style="color:#00FF00;">-70%</span> | |||
|- | |- | ||
|{{hl|Bite Wounds|40|Affliction Bite Wounds}} | |{{hl|Bite Wounds|40|Affliction Bite Wounds}} | ||
|<span style="color:#00FF00;">-70%</span> | |<span style="color:#00FF00;">-70%</span> | ||
|<span style="color:#00FF00;">-50%</span> | |<span style="color:#00FF00;">-50%</span> | ||
|<span style="color:#00FF00;">-70%</span> | |||
|- | |- | ||
|{{hl|Bleeding|40|Affliction Bleeding}} | |{{hl|Bleeding|40|Affliction Bleeding}} | ||
|<span style="color:#00FF00;">-90%</span> | |<span style="color:#00FF00;">-90%</span> | ||
|<span style="color:#00FF00;">-70%</span> | |<span style="color:#00FF00;">-70%</span> | ||
|<span style="color:#00FF00;">-90%</span> | |||
|- | |- | ||
|{{hl|Concussion|40|Affliction Concussion}} | |{{hl|Concussion|40|Affliction Concussion}} | ||
|<span style="color:#00FF00;">-100%</span> | |||
|<span style="color:#00FF00;">-100%</span> | |<span style="color:#00FF00;">-100%</span> | ||
|<span style="color:#00FF00;">-100%</span> | |<span style="color:#00FF00;">-100%</span> | ||
Line 65: | Line 75: | ||
| - | | - | ||
| +10 [[Skills#Weapons|Weapons Skill]] | | +10 [[Skills#Weapons|Weapons Skill]] | ||
| - | |||
|} | |} | ||
In-game descriptions: | In-game descriptions: |
Revision as of 19:01, 24 December 2022
Data is up-to-date | |
Last updated for version 0.20.16.1 Last mentioned in changelog 0.19.7.0 The current game version is 1.4.6.0 Stub Notes: Add media. |
Helmets | |||||||||||||||||||||||||||||||||||
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Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 30
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Base Price | 320 mk | ||||||||||||||||||||||||||||||||||
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Helmets are designed to protect the wearer's head against blunt, sharp and projectile weapons, and creature bites. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.
Function
The Ballistic and Riot Helmets are functionally identical. The Gunner's Helmet has lower protection values, but grants +10 Weapons Skill.
Stats
Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head.
Damage Type | Ballistic Helmet | Gunner's Helmet | Riot Helmet |
---|---|---|---|
Blunt Force Trauma | -70% | -60% | -80% |
Lacerations | -80% | -60% | -80% |
Gunshot Wound | -80% | -60% | -70% |
Bite Wounds | -70% | -50% | -70% |
Bleeding | -90% | -70% | -90% |
Concussion | -100% | -100% | -100% |
Other bonuses | - | +10 Weapons Skill | - |
In-game descriptions:
- Ballistic Helmet: While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.
- Riot Helmet: Designed for crowd control but equally useful against alien invaders.
- Gunner's Helmet: A bit lighter than a regular ballistic helmet; designed not to get in the way when one is operating a periscope.
Trivia
- Despite the Ballistic Helmet's in-game description stating that it "won't offer adequate protection against most of the inhabitants of the subsurface ocean", it does protect well against several common creature-inflicted afflictions, most notably Bite Wounds.