Gear: Difference between revisions
(fixed ctrl c+v error, clarified PUCS autoinject.) Tag: visualeditor |
StruggleDuck (talk | contribs) m (added in inventory image for pirate body armour, still needs the on ground image though) Tag: visualeditor |
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|Default Security Gear | |Default Security Gear | ||
|- | |- | ||
| | |[[File:Pirate Body Armor.png|40px|frameless|center]] | ||
| | | | ||
|[[Pirate Body Armor]] | |[[Pirate Body Armor]] | ||
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|80 | |80 | ||
|90 | |90 | ||
| | | +10 Weapons | ||
|- | |- | ||
|[[File:Moloch Shell Fragment icon.png|40px|frameless|center]] | |[[File:Moloch Shell Fragment icon.png|40px|frameless|center]] | ||
Line 76: | Line 76: | ||
|80 | |80 | ||
|80 | |80 | ||
|10 | | 10 | ||
|80 | |80 | ||
|90 | |90 | ||
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|35 | |35 | ||
|35 | |35 | ||
|25 | | 25 | ||
|35 | |35 | ||
|35 | |35 | ||
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|[[Slipsuit]] | |[[Slipsuit]] | ||
|30 | |30 | ||
|30 | | 30 | ||
|30 | |30 | ||
|25 | |25 | ||
Line 160: | Line 160: | ||
|[[Abyss Diving Suit]] | |[[Abyss Diving Suit]] | ||
|45 | |45 | ||
|45 | | 45 | ||
|45 | |45 | ||
|25 | |25 | ||
Line 174: | Line 174: | ||
25% {{Affliction|Radiation Sickness}} Resistance | 25% {{Affliction|Radiation Sickness}} Resistance | ||
|} | |} | ||
==Innerwear== | ==Innerwear == | ||
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | ||
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations. | Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan = 2 |In <br> Inventory | ! rowspan="2" |In <br> Inventory | ||
! rowspan = 2 |On <br> Ground | ! rowspan="2" |On <br> Ground | ||
! rowspan = 2 |Item | ! rowspan="2" |Item | ||
! colspan = 6 |Damage resistances (percentage) | ! colspan="6" |Damage resistances (percentage) | ||
! rowspan = 2 |Notes | ! rowspan="2" |Notes | ||
|- | |- | ||
! data-sort-type=number |{{Affliction|Gunshot Wound}} | ! data-sort-type="number" |{{Affliction|Gunshot Wound}} | ||
! data-sort-type=number |{{Affliction|Bite Wounds}} | ! data-sort-type="number" |{{Affliction|Bite Wounds}} | ||
! data-sort-type=number |{{Affliction|Blunt Force Trauma}} | ! data-sort-type="number" |{{Affliction|Blunt Force Trauma}} | ||
! data-sort-type=number |{{Affliction|Burn}} | ! data-sort-type="number" |{{Affliction|Burn}} | ||
! data-sort-type=number |{{Affliction|Lacerations}} | ! data-sort-type="number" |{{Affliction|Lacerations}} | ||
! data-sort-type=number |{{Affliction|Bleeding}} | ! data-sort-type="number" |{{Affliction|Bleeding}} | ||
|- | |- | ||
|[[File:Veteran's Jacket icon.png|25px|frameless|center]] | |[[File:Veteran's Jacket icon.png|25px|frameless|center]] | ||
|[[File:Veteran's Jacket.png|25px|frameless|center]] | |[[File:Veteran's Jacket.png|25px|frameless|center]] | ||
|[[Veteran's Jacket]] | |[[Veteran's Jacket]] | ||
|20 | |20 | ||
| 20 | |20 | ||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| 20 | |20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|[[File:Renegade's Jacket.png|25px|frameless|center]] | |[[File:Renegade's Jacket.png|25px|frameless|center]] | ||
|[[Renegade's Jacket]] | |[[Renegade's Jacket]] | ||
|20 | |20 | ||
| 20 | |20 | ||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| 20 | |20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|[[File:Admiral's Uniform.png|25px|frameless|center]] | |[[File:Admiral's Uniform.png|25px|frameless|center]] | ||
|[[Admiral's Uniform]] | |[[Admiral's Uniform]] | ||
|20 | |20 | ||
| 20 | |20 | ||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| 20 | |20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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| - | | - | ||
|10 | |10 | ||
| 10 | |10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| 10 | |10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
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|10 | |10 | ||
| 10 | | 10 | ||
|60 | | 60 | ||
| 10 | |10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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| - | | - | ||
|10 | |10 | ||
| 10 | |10 | ||
|30 | |30 | ||
| 10 | |10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Also grants: | |Also grants: | ||
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| - | | - | ||
|10 | |10 | ||
| 10 | |10 | ||
|50 | |50 | ||
| 10 | |10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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| - | | - | ||
|10 | |10 | ||
| 10 | |10 | ||
|50 | |50 | ||
| 10 | |10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|[[File:Security Officer's Uniform.png|25px|frameless|center]] | |[[File:Security Officer's Uniform.png|25px|frameless|center]] | ||
|[[Security Officer's Uniform]] | |[[Security Officer's Uniform]] | ||
|20 | | 20 | ||
|20 | |20 | ||
|20 | |20 | ||
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|Wearer makes bike horn noises when hit | |Wearer makes bike horn noises when hit | ||
|- | |- | ||
| colspan = 2 |[[File:Pirate Costume sprite.png|25px|frameless|center]] | | colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]] | ||
|[[Pirate Costume]] | |[[Pirate Costume]] | ||
|25 | |25 | ||
| 25 | |||
|25 | |25 | ||
| | | - | ||
|25 | |25 | ||
| - | | - | ||
| | | | ||
|- | |- | ||
| colspan = 2 |[[File:Pirate Costume sprite.png|25px|frameless|center]] | | colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]] | ||
|[[Pirate Costume]] | |[[Pirate Costume]] | ||
|30 | |30 | ||
| 30 | |||
|30 | |30 | ||
| | | - | ||
|30 | |30 | ||
| - | | - | ||
| | | | ||
|- | |- | ||
| colspan = 2 |[[File:Pirate Costume sprite.png|25px|frameless|center]] | | colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]] | ||
|[[Pirate Costume]] | |[[Pirate Costume]] | ||
|35 | |35 | ||
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| | | | ||
|- | |- | ||
| colspan = 2 |[[File:BanditOutfit1.png|25px|frameless|center]] | | colspan="2" |[[File:BanditOutfit1.png|25px|frameless|center]] | ||
|[[Bandit Outfits]] | |[[Bandit Outfits]] | ||
| - | | - | ||
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| | | | ||
|- | |- | ||
| colspan = 2 |[[File:OutpostDwellerAttire1.png|25px|frameless|center]] | | colspan="2" |[[File:OutpostDwellerAttire1.png|25px|frameless|center]] | ||
|[[Outpost Dweller Outfits]] | |[[Outpost Dweller Outfits]] | ||
| - | | - | ||
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| | | | ||
|- | |- | ||
| colspan = 2 |[[File:VIP Outfit sprite.png|25px|frameless|center]] | | colspan="2" |[[File:VIP Outfit sprite.png|25px|frameless|center]] | ||
|VIP Outfit | |VIP Outfit | ||
| - | | - | ||
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The '''Head''' slot is for diving masks, hats, and Health HUD scanner. | The '''Head''' slot is for diving masks, hats, and Health HUD scanner. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan = 2 |Inventory Icon | ! rowspan="2" |Inventory Icon | ||
! rowspan = 2 |Item | ! rowspan="2" |Item | ||
! colspan = 6 |Damage resistances (percentage) | ! colspan="6" |Damage resistances (percentage) | ||
! rowspan = 2 |Notes | ! rowspan="2" |Notes | ||
|- | |- | ||
! data-sort-type=number |{{Affliction|Gunshot Wound}} | ! data-sort-type="number" |{{Affliction|Gunshot Wound}} | ||
! data-sort-type=number |{{Affliction|Bite Wounds}} | ! data-sort-type="number" |{{Affliction|Bite Wounds}} | ||
! data-sort-type=number |{{Affliction|Blunt Force Trauma}} | ! data-sort-type="number" |{{Affliction|Blunt Force Trauma}} | ||
! data-sort-type=number |{{Affliction|Burn}} | ! data-sort-type="number" |{{Affliction|Burn}} | ||
! data-sort-type=number |{{Affliction|Lacerations}} | ! data-sort-type="number" |{{Affliction|Lacerations}} | ||
! data-sort-type=number |{{Affliction|Bleeding}} | ! data-sort-type="number" |{{Affliction|Bleeding}} | ||
|- | |- | ||
||[[File:Diving Mask icon.png|25px|frameless|center]] | ||[[File:Diving Mask icon.png|25px|frameless|center]] | ||
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|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Requires an oxygen supply | | Requires an oxygen supply | ||
|- | |- | ||
||[[File:Health Scanner HUD icon.png|25px|frameless|center]] | ||[[File:Health Scanner HUD icon.png|25px|frameless|center]] | ||
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|[[Ballistic Helmet]] | |[[Ballistic Helmet]] | ||
|80 | |80 | ||
|70 | | 70 | ||
|80 | |80 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
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|20 | |20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|20 | | 20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|20 | |20 | ||
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|20 | |20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|20 | | 20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|20 | |20 | ||
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|20 | |20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|20 | | 20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|20 | |20 | ||
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|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|60 | |60 | ||
|80 | | 80 | ||
| | | | ||
|- | |- | ||
| || [[Pirate Bandana]] || 20 || 20 || 20 || - || 20 || - || +5 Electrical, +5 mechanical | | ||[[Pirate Bandana]]|| 20||20||20||-||20||-||+5 Electrical, +5 mechanical | ||
|- | |- | ||
| || [[Pirate Helmet]] || 80 || 80 || 80 || - || 80 || 90 || +10 Weapons | | ||[[Pirate Helmet]]|| 80 ||80|| 80||- ||80 || 90 || +10 Weapons | ||
|- | |- | ||
| || [[Pirate Captain Hat]] || 30 || 30 || 30 || - || 30 || - || +15 Helm | | || [[Pirate Captain Hat]]||30||30||30||-||30|| -||+15 Helm | ||
|} | |} | ||
==Headset== | ==Headset== |
Revision as of 15:24, 11 November 2021
Data is potentially outdated | |
Last updated for version 0.14.6.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.4.1 |
Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
Resistances Mechanics
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs.
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive 8 Gunshot Wound:
30 * 50% * 20% * 30% = 8.4 (truncated)
Outerwear
The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Bandolier | - | - | - | - | - | - | Has 3 pockets
+15 Weapons 25% attack speed with ranged weapons and turrets | ||
Safety Harness | - | - | - | 90 | 90 | - | 75% Stun Resistance | ||
Body Armor | 80 | 70 | 80 | 10 | 80 | 90 | Default Security Gear | ||
Pirate Body Armor | 80 | 80 | 80 | 10 | 80 | 90 | +10 Weapons | ||
Moloch Shell Fragment | 80 | 80 | 80 | 10 | 80 | 90 | Slows movement by 40%.
Reduces all other Internal Damage by 80%. | ||
Diving Suit | 35 | 35 | 35 | 25 | 35 | 35 | Slows movement by 20%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance | ||
Combat Diving Suit | 30 | 30 | 30 | 25 | 30 | 30 | Slows movement by 5%, increases thrust by Underwater Scooters by 40%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance | ||
Slipsuit | 30 | 30 | 30 | 25 | 30 | 30 | Slows movement by ?%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance | ||
PUCS | 30 | 30 | 30 | 90 | 30 | 30 | Slows movement by 10%,
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 90% chance to completely prevent Husk Infections 100% Radiation Sickness Resistance Has a slot for a medical/chemical item, which will be auto-injected when the wearer falls below 50% health. | ||
Abyss Diving Suit | 45 | 45 | 45 | 25 | 45 | 45 | Slows movement by 30%, decreases thrust by Underwater Scooters by 50%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Veteran's Jacket | 20 | 20 | 20 | - | 20 | - | |||
Renegade's Jacket | 20 | 20 | 20 | - | 20 | - | |||
Admiral's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Medic's Fatigues | 10 | 10 | 10 | - | - | - | Has 3 pockets for medical/chemical items | ||
Doctor's Uniform | - | 10 | 10 | - | 10 | - | Has 3 pockets for medical/chemical items | ||
Engineer's Jumpsuit | - | 10 | 10 | 60 | 10 | - | |||
Hazmat Suit | - | 10 | 10 | 30 | 10 | - | Also grants:
60% Radiation Sickness Resistance | ||
Boiler Suit | - | 10 | 10 | 50 | 10 | - | |||
Mechanic's Jumpsuit | - | 10 | 10 | 50 | 10 | - | |||
Assistant Clothes | - | - | - | - | - | - | +5 to all skills | ||
Commando's Fatigues | 20 | 20 | 20 | - | 20 | - | |||
Security Officer's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Gunner's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Clown Costume | - | - | - | - | - | - | Wearer makes bike horn noises when hit | ||
Pirate Costume | 25 | 25 | 25 | - | 25 | - | |||
Pirate Costume | 30 | 30 | 30 | - | 30 | - | |||
Pirate Costume | 35 | 35 | 35 | - | 35 | - | |||
Bandit Outfits | - | - | - | - | - | - | |||
Outpost Dweller Outfits | - | - | - | - | - | - | |||
VIP Outfit | - | - | - | - | - | - | +15 Medical | ||
Innate Human Resistance | 50 | - | 50 | - | 50 | - | Always in effect |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Inventory Icon | Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | |||
Diving Mask | - | - | - | - | - | - | Requires an oxygen supply
Slows movement by 10% Hides the wearer's identity | |
Clown Diving Mask | - | - | - | - | - | - | Requires an oxygen supply | |
Health Scanner HUD | - | - | - | - | - | - | Shows health information from a distance | |
Thermal Goggles | - | - | - | - | - | - | Highlights Living targets though walls | |
Gunner's Helmet | 60 | 50 | 60 | - | 60 | 70 | +10 Weapons | |
Ballistic Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Riot Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Admiral's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Renegade's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Veteran's Cap | 20 | - | 20 | - | 20 | - | +10 Helm | |
Baseball Cap | - | - | - | - | - | - | ||
Clown Mask | - | - | - | - | - | - | Hides the wearer's identity | |
Chitin Helmet | 60 | 40 | 60 | - | 60 | 80 | ||
Pirate Bandana | 20 | 20 | 20 | - | 20 | - | +5 Electrical, +5 mechanical | |
Pirate Helmet | 80 | 80 | 80 | - | 80 | 90 | +10 Weapons | |
Pirate Captain Hat | 30 | 30 | 30 | - | 30 | - | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset.
Card
The Card slot is for ID Cards.