Beacon Stations: Difference between revisions
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{{Version| | {{Version|1.4.5.0|stub = yes|stubnote = Add more information about repair techniques.}} __NOTOC__ | ||
A '''Beacon Station''' is a structure which transmits long-range sonar signals to submarines and outposts. | A '''Beacon Station''' is a structure which transmits long-range sonar signals to submarines and outposts. | ||
They | |||
They are the targets of [[Activate Beacon]] missions. | |||
= Mechanics = | = Mechanics = | ||
== Campaign == | == Campaign == | ||
Deactivated beacon stations will appear on the campaign map as a [[File:Location Beacon Station Inactive.png|x32px]] icon next to a passage. | |||
Deactivated beacon stations will appear on the campaign map as a [[File:Location Beacon Station Inactive.png|x32px]] icon next to a passage. | |||
Enabling one will change its icon to [[File:Location Beacon Station Active.png|x32px]]. Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become [[Outpost]]s by 20%. | Enabling one will change its icon to [[File:Location Beacon Station Active.png|x32px]]. Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become [[Outpost]]s by 20%. | ||
== Repairing a Beacon Station == | == Repairing a Beacon Station == | ||
Once the beacon station is repaired, a small swarm of crawlers | Beacon stations should be repaired in this order: walls/shells, wiring, mechanical/electrical repairs, reactor power, enable sonar. Strictly speaking, it is only necessary to repair the reactor, sonar, and any junctions involved in connecting them – once the beacon is active, its installations will no longer take damage. | ||
Note that beacon reactors don't come with {{Hyperlink|Fuel Rod|s=s}}, so divers should bring a fuel rod with them. However, any non-empty rod will do, as beacon reactors do not consume the rods placed in them. | |||
Once the beacon station is repaired, a small swarm of either crawlers, mudraptors, husks or tiger threshers may spawn nearby. It is recommended to keep that in mind when returning to the [[Submarines|submarine]]. | |||
= Media = | |||
= | <gallery heights="256px" widths="256px"> | ||
File:BeaconStation Ajokki.png|Beacon Station Ajokki | |||
File:BeaconStation AlienResearch.png|Alien Research Beacon Station | |||
File:BeaconStation Asumus Crawler.png|Beacon Station Asumus Crawler | |||
File:BeaconStation Asumus Mudraptor.png|Beacon Station Asumus Mudraptor | |||
File:BeaconStation Hissihiss.png|Beacon Station Hisshiss | |||
File:BeaconStation Jagala.png|Beacon Station Jagala | |||
File:BeaconStation Jagala bandit.png|Bandit Beacon Station Jagala | |||
File:BeaconStation KeilaJoa.png|Beacon Station KeilaJoa | |||
File:BeaconStation KopraKoht.png|Beacon Station KopraKoht | |||
File:BeaconStation Morko.png|Beacon Station Morko | |||
File:BeaconStation Taskumatti.png|Beacon Station Taskumatti | |||
File:BeaconStation Telakka.png|Beacon Station Telakka | |||
</gallery> | |||
{{ | {{Environment Nav}} |
Latest revision as of 14:16, 29 April 2024
Data is up-to-date | |
Last updated for version 1.4.5.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: Add more information about repair techniques. |
A Beacon Station is a structure which transmits long-range sonar signals to submarines and outposts.
They are the targets of Activate Beacon missions.
Mechanics
Campaign
Deactivated beacon stations will appear on the campaign map as a icon next to a passage.
Enabling one will change its icon to . Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become Outposts by 20%.
Repairing a Beacon Station
Beacon stations should be repaired in this order: walls/shells, wiring, mechanical/electrical repairs, reactor power, enable sonar. Strictly speaking, it is only necessary to repair the reactor, sonar, and any junctions involved in connecting them – once the beacon is active, its installations will no longer take damage.
Note that beacon reactors don't come with Fuel Rods, so divers should bring a fuel rod with them. However, any non-empty rod will do, as beacon reactors do not consume the rods placed in them.
Once the beacon station is repaired, a small swarm of either crawlers, mudraptors, husks or tiger threshers may spawn nearby. It is recommended to keep that in mind when returning to the submarine.
Media
-
Beacon Station Ajokki
-
Alien Research Beacon Station
-
Beacon Station Asumus Crawler
-
Beacon Station Asumus Mudraptor
-
Beacon Station Hisshiss
-
Beacon Station Jagala
-
Bandit Beacon Station Jagala
-
Beacon Station KeilaJoa
-
Beacon Station KopraKoht
-
Beacon Station Morko
-
Beacon Station Taskumatti
-
Beacon Station Telakka
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Minerals |