Template:Items infobox/doc: Difference between revisions
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| protects || List of limbs protected by the Gear item when worn || Torso, Arms || Wikitext || | | protects || List of limbs protected by the Gear item when worn || Torso, Arms || Wikitext || | ||
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| pressureprotection || Pressure Protection of the item Gear item when worn || 4000 || Integer || | |||
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|} | |} |
Revision as of 02:04, 10 January 2023
This template is used to display the infobox on the right side of almost all Item pages. Fields defined on every page using this template are automatically stored in Special:CargoTables/Items and can be used by other templates.
Main Boilerplate with all possible fields - Boilerplate:Items infobox.
Table of Contents
Field Types
Most common Field Types of the Cargo Table Special:CargoTables/Items. If a value does not fit the Field Type it will be saved incorrectly or not at all. To see the full list click here.
Field Type | Note | Field Example | Value Example |
---|---|---|---|
String | Holds standard, non-wikitext text (default max size: 300 characters) | | description = String |
Makes mechanical repairs possible. |
Integer | Holds an integer | | iconsize = Integer |
80 |
Float | Holds a real, i.e. non-integer, number | | fuelduration = Float |
16.7 |
Boolean | Holds a Boolean value, whose value should be 1 or 0 / yes or no | | fabricator = Boolean |
yes |
Wikitext | Holds longer text that is meant to be parsed by the MediaWiki parser | | fuel = Wikitext |
{{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} |
File | Holds the name of an uploaded file or image in the wiki (similar to Page, but does not require specifying the "File:" namespace) (default max size: 300 characters) | | sprite = File |
Wrench sprite.png |
List () of FieldType | A list of FieldType separated by Value the in Brackets () | | tags = List (,) of String |
smallitem,tool,simpletool,mechanicalrepairtool,wrenchitem,mountableweapon |
Basic
Section always displayed.
Field | Note | Example | Expected | Default |
---|---|---|---|---|
name | Item name | Wrench | String | {{PAGENAME}}
|
description | In-game item description, as defined in EnglishVanilla.xml. | Makes mechanical repairs possible. | String | |
wikidescription | Used by cargo queries. Template:Medical table Template:Crafting table | Wikitext | ||
note | Summary of this items miscellaneous properties that don't have their own field. Used by cargo queries. Template:GearTable | Wikitext | ||
sources | Used by cargo. Template:Crafting_table | Wikitext | ||
icon | Icon of an item | Wrench.png | File | {{PAGENAME}}.png
|
iconsize | Forced icon width (px) | 80 | Integer | 128 / 64 if sprite exists |
iconcaption | Caption under the icon | Inventory Icon | String | Inventory Icon |
sprite | Sprite of an item | Wrench sprite.png | File | {{PAGENAME}} sprite.png
|
spritesize | Forced sprite width (px) | 160 | Integer | 64 |
spritecaption | Caption under the sprite. Shows only if sprite is defined. | Sprite | String | Sprite |
sprite2 | Sprite of an item | Wrench sprite.png | File | {{PAGENAME}} sprite.png
|
sprite2size | Forced sprite width (px) | 160 | Integer | 64 |
sprite2caption | Caption under the second sprite. Shows only if sprite2 is defined. | Sprite | String | Sprite |
Stats
Stats section is displayed if any* of the following is defined:
*By any I mean almost any (There is a lot of them). If the "Statistics" header is not displayed even though you have one of these defined tell me - G3.
Quality
Field | Note | Example | Expected | Default |
---|---|---|---|---|
qualitybonuses | Bonuses from each quality level | +10% Affliction Strength | List (<br>) of String | |
qualitytalent | Talent which increases the quality level of the item. | Weaponsmith {{hl|Weaponsmith||Security Officer Job Icon}} |
Wikitext |
Weapon
Field | Note | Example | Expected | Default |
---|---|---|---|---|
weapontype | Weapon type of the item, used for cargo queries. Template:WeaponsTable | ranged | String (allowed values=ranged, melee, throwable, explosive, turret, largeturret, other, submarineother) | |
weapondamagemodifier | Weapon Damage Modifier, as defined in XML. | 1.3 | Float | |
attackspeed | Number of potential hits per second. This is usually 1/reload (+maxchargetime if any). <- Will probably change this to reload, and attack speed will be calculated automatically. | 5 | Float | |
ammomaxstack | Max stack of the ammo used by an item | 8 | Integer | |
ammocount | Amount of ammo a item can hold | 4 | Integer | |
ammo | Ammo used by an item | Shotgun Shell Explosive Slug Shotgun Rubber Shell {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}} |
Wikitext | |
magazine | Number of rounds in a magazine | 20 | Integer | |
magazine2 | Number of rounds in a magazine, used to display a range of magazine size: magazine-magazine2 | 30 | Integer | |
fuelcount | Amount of fuel an item can hold | 4 | Integer | |
fuel | Fuel used by item | Welding Fuel Tank Incendium Fuel Tank {{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} |
Wikitext | |
fuelduration | Duration of fuel in a fuel tank in seconds | 16.7 | Float | |
fuelduration2 | Duration of fuel in a fuel tank in seconds, used to show a range of fuel duration: fuelduration-fuelduration2 | 40 | Float | |
payload | Payload used by an item | UEX {{hl|UEX}} |
Wikitext | |
payloadcount | Amount of payloads an item can hold | 1 | Integer |
Ammo
Field | Note | Example | Expected | Default |
---|---|---|---|---|
ammotype | Type of Weapon using this ammo, for cargo queries. | turret | String (allowed values=ranged, melee, throwable, explosive, turret, largeturret, other, submarineother) | |
ammotype2 | Type of Weapon using this ammo, for cargo queries. | largeturret | String (allowed values=ranged, melee, throwable, explosive, turret, largeturret, other, submarineother) | |
magazine | Number of rounds in a magazine | 20 | Integer | |
fuelduration | Duration of fuel in a fuel tank in seconds | 10 | Float | |
reusable | Shows that this ammo is reusable if set to yes, hidden otherwise | yes | Boolean | |
usedby | What weapon uses this ammo | SMG {{hl|SMG}} |
Wikitext | |
usedbyweapondamagemodifier | Weapon Damage Modifier of the weapon using this ammo | 1.3 | Float | |
usedby2 | What weapon uses this ammo | Deadeye Carbine {{hl|Deadeye Carbine}} |
Wikitext | |
usedby2weapondamagemodifier | Weapon Damage Modifier of the weapon using this ammo | 1.1 | Float | |
usedby3 | What weapon uses this ammo | Machine Pistol {{hl|Machine Pistol}} |
Wikitext | |
usedby3weapondamagemodifier | Weapon Damage Modifier of the weapon using this ammo | 0.8 | Float | |
penetration | Armor penetration | 10 | Integer | |
structuredamage | Structure damage | 20 | Integer | |
ballastfloradamage | Ballast Flora damage | 20 | Integer | |
explosionrange | Range of explosion in meters, XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. |
7 | Float | |
explosionstructuredamage | Explosion structure damage | 20 | Integer |
Gear
Field | Note | Example | Expected | Default |
---|---|---|---|---|
geartype | Gear type of the item, used for cargo queries. Template:GearTable | outerwear | String (allowed values=toolbel, outerwear, innerwear, headgear, headset, card) | |
gearskillmodifiers | Skill modifiers of a Gear item whem worn | +10 Weapons +10 Medical |
Wikitext | |
gearspeedmodifiers | Speed modifiers of a Gear item whem worn | -20% Movement Speed +30% Swimming Speed |
Wikitext | |
gearstatmodifiers | Stat modifiers of a Gear item whem worn | +25% Ranged Weapon Fire Rate +25% Turret Fire Rate |
Wikitext | |
genecapacity | Amount of genes that the item can hold | 1 | Integer | |
protects | List of limbs protected by the Gear item when worn | Torso, Arms | Wikitext | |
pressureprotection | Pressure Protection of the item Gear item when worn | 4000 | Integer |
Medical
Field | Note | Example | Expected | Default |
---|---|---|---|---|
duration | The duration of the item's effects on use in seconds. [affliction]s are shown as | 10 | Integer | |
durationfail | The duration of the item's effects on use in seconds when failed (Only use if duration and durationfail are different) | 5 | Integer | |
drunkdelay | Delay of the drunk affliction in seconds | 5 | Integer | |
drunkduration | Duration of the drunk affliction in seconds | 15 | Integer | |
nauseadelay | Delay of the nausea affliciton in seconds | 5 | Integer | |
nauseaduration | Duration of the nausea affliciton in seconds | 15 | Integer | |
oxygenlowinstant | Oxygen Low affliction strenght instantly applied | 10 | Float | |
oxygenlowinstantfail | Oxygen Low affliction strenght instantly applied when failed skill check | 10 | Float |
Afflictions
Supported Afflictions:
Combat:
"internaldamage", "bluntforcetrauma", "lacerations", "bitewounds", "gunshotwound", "organdamage", "deeptissueinjury", "burn","bleeding", "bloodloss", "stun", "incrementalstun", "progressivestun", "concussion", "damage",
Environmental:
"barotrauma", "watchersgaze", "hallucinating", "oxygenlow",
Poisons:
"huskinfection", "paralysis", "morbusinepoisoning", "sufforinpoisoning", "deliriuminepoisoning", "cyanidepoisoning", "radiationsickness",
Side Effects:
"opiateaddiction", "opiatewithdrawal", "opiateoverdose", "chemaddiction", "chemwithdrawal", "psychosis", "drunk", "nausea", "instanausea", "spaceherpes", "reaperstax",
Buffs:
"slowmetabolism", "haste", "vigor", "huskinfectionresistance", "paralysisresistance", "psychosisresistance", "pressureresistance", "pressurestabilized", "combatstimulant",
Field | Note | Example | Expected | Default |
---|---|---|---|---|
[affliction] |
|
20 / -20 / 0.5 | Float | |
[affliction]fail |
|
10 / -10 | Float | |
[affliction]blockchance | Chance to competely block an affliction. NOTE: Currently doesn't work |
0.25 | Float | |
[affliction]chance | Chance for the affliction to be applied. NOTE: Currently does what blockchance is supposed to do. |
0.5 | Float | |
[affliction]syringe | Affliction strength applied when shot from a Syringe Gun. Used by cargo queries, currently not displayed | 10 | Float | |
explosion[affliction] | Affliction strength applied in the explosion range hit. Shows if explosionrange is defined. |
20 | Float | |
explosion[affliction]chance | Chance for the affliction to be applied in the explosion range. Shows if explosionrange is defined. |
0.5 | Float |
Other
Field | Note | Example | Expected | Default |
---|---|---|---|---|
itemcapacity | Amount of generic item slots an item has | 6 small Items | String | |
maxstack | Maximum number of this item in a stack | 8 | Integer | |
supplyname | Collective name of Item Supplies used by an item that don't fit elsewhere | Oxygen Supplies / Power Supplies / Whatever else is used | String | |
supplycount | Amount of supply items an item can hold | 4 | Integer | |
supplyitems | Supply items used by an item | Oxygen Tank Oxygenite Tank Welding Fuel Tank Incendium Fuel Tank {{hl|Oxygen Tank}}<br>{{hl|Oxygenite Tank}}<br>{{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} |
Wikitext | |
impacttolerance | The impact tolerance of the item. | 5 | Integer |
Skill Requirements
This section is only shown if any skill is defined:
Field | Note | Example | Expected | Default |
---|---|---|---|---|
helm | Helm skill required to handle item without penalty | 10 | Integer | |
weapons | Weapons skill required to handle item without penalty | 10 | Integer | |
mechanical | Mechanical skill required to handle item without penalty | 10 | Integer | |
electrical | Electrical skill required to handle item without penalty | 10 | Integer | |
medical | Medical skill required to handle item without penalty | 10 | Integer | |
handicap | Penalty for not meeting the skill requirements | Fuel used up 3x as fast / Spread +2.8 (0.2 → 3) | String |
Crafting
This section is always shown
If the fabricator
value is undefined or "no" it will show "Constructible? | No".
If the deconstructor
value is undefined or "no" it will show "Deconstructible? | No".
Field | Note | Example | Expected | Default |
---|---|---|---|---|
fabricator | Is the item constructible in a regular fabricator | yes | Boolean | |
medicalfabricator | Is the item constructible in a medical fabricator | yes | Boolean | |
fabricatortime | Time required to craft an item in seconds | 10 | Integer | |
talent | Which talent is required to craft this item | Warlord {{hl|Warlord||Security Officer Job Icon}} |
Wikitext | |
fabricatedamount | How many items are crafted at once | 4 | Integer | |
fabricatorskill | Skill required to craft an item | medical | String (allowed values=mechanical/electrical/medical/weapons/helm) | |
fabricatorskilllevel | Skill level required to craft an item | 20 | Integer | |
fabricatorskill2 | Second Skill required to craft an item | medical | String (allowed values=mechanical/electrical/medical/weapons/helm) | |
fabricatorskilllevel2 | Skill level of the second skill required to craft an item | 20 | Integer | |
fabricatormaterials | Items required to craft item | Iron (x2) {{hl|Iron}} (x2) |
Wikitext | |
deconstructor | Is the item deconstructible | yes | Boolean | |
deconstructortime | Time required to deconstruct item in seconds | 10 | Integer | |
deconstructormaterials | Items recieved after deconstructing | Iron {{hl|Iron}} |
Wikitext |
Alternative Crafting
Field | Note | Example | Expected | Default |
---|---|---|---|---|
fabricatortimealt | Time required to craft item in seconds in an Alternative recipe | 10 | Integer | |
talentalt | Which talent is required to craft this item in an Alternative recipe | Warlord {{hl|Warlord||Security Officer Job Icon}} |
Wikitext | |
fabricatedamountalt | How many items are crafted at once in an Alternative recipe | 4 | Integer | |
fabricatorskillalt | Skill required to craft item in an Alternative recipe | medical | String (allowed values=mechanical/electrical/medical/weapons/helm) | |
fabricatorskilllevelalt | Skill level required to craft item in an Alternative recipe | 20 | Integer | |
fabricatormaterialsalt | Items required to craft item in an Alternative recipe | Iron (x2) {{hl|Iron}} (x2) |
Wikitext |
Store
This section is only shown if baseprice
is defined.
- A store is only shown if its
[store]multiplier
is defined. - If a store isn't defined in the XML, then its
[store]multiplier
should be set as 1 and its[store]unbuyable
should be set as "true".
NOTE: I'm thinking of changing this, so that the multipliers are 1 by default, minavailables are 0 by default and unbuyable is true by default. This would display all stores on all item pages, but they will be set as [store]multiplier=1
[store]minavailable=0
and [store]unbuyable=true
unless they are manually defined differently. Basically get it as close as possible to how the game automatically reads the XML. It would save us a lot of unnecessary writing, only needing to define the fields that differ from the default, instead of all of them every time.
Field | Note | Example | Expected | Default |
---|---|---|---|---|
baseprice | Base price of item. | 200 | Integer | |
minleveldifficulty | Minimum level difficulty of the Outpost required for this item to be buyable, as defined in XML. | 35 | Integer | |
unbuyable | Hides the "buy" section of the Store table. Set as True if an item can't be bought anywhere; In this case [store]unbuyable fields are not used. | true | Boolean | |
outpostmultiplier | Price multiplier at a Habitation Outpost. | 1.25 | Float | |
outpostminavailable | Minimum stock available at a Habitation Outpost. | 3 | Integer | |
outpostunbuyable | Set true if unbuyable at a Habitation Outpost. | true | Boolean | |
citymultiplier | Price multiplier at a Colony. | 1.25 | Float | |
cityminavailable | Minimum stock available at a Colony. | 3 | Integer | |
cityunbuyable | Set true if unbuyable at a Colony | true | Boolean | |
researchmultiplier | Price multiplier at a Research Outpost | 1.25 | Float | |
researchminavailable | Minimum stock available at a Research Outpost | 3 | Integer | |
researchunbuyable | Set true if unbuyable at a Research Outpost | true | Boolean | |
militarymultiplier | Price multiplier at a Military Outpost | 1.25 | Float | |
militaryminavailable | Minimum stock at a Military Outpost | 3 | Integer | |
militaryunbuyable | Set true if unbuyable at a Military Outpost | true | Boolean | |
minemultiplier | Price multiplier at a Mining Outpost | 1.25 | Float | |
mineminavailable | Minimum stock at a Mining Outpost | 3 | Integer | |
mineunbuyable | Set true if unbuyable at a Mining Outpost | true | Boolean | |
medicalmultiplier | Price multiplier at a Medical Merchant | 1.25 | Float | |
medicalminavailable | Minimum stock at a Medical Merchant | 3 | Integer | |
medicalunbuyable | Set true if unbuyable at a Medical Merchant | true | Boolean | |
engineeringmultiplier | Price multiplier at an Engineering Merchant | 1.25 | Float | |
engineeringminavailable | Minimum stock at an Engineering Merchant | 3 | Integer | |
engineeringunbuyable | Set true if unbuyable at an Engineering Merchant. | true | Boolean | |
armorymultiplier | Price multiplier at an Armory Merchant | 1.25 | Float | |
armoryminavailable | Minimum stock at an Armory Merchant | 3 | Integer | |
armoryunbuyable | Set true if unbuyable at an Armory Merchant | true | Boolean |
Technical
This section is always shown.
Field | Note | Example | Expected | Default |
---|---|---|---|---|
identifier | Internal identifier of the item, as defined in XML. | wrench | String | |
category | Category of the item | Machine | String (allowed values=Structure, Decorative, Machine, Medical, Weapon, Diving, Equipment, Fuel, Electrical, Material, Alien, Wrecked, Legacy, Misc) | Misc |
category2 | Second category of the item, if applicable. | Weapon | String (allowed values=Thalamus, Abandoned Outposts, Abandoned Outpost (Human), Abandoned Outpost (Monster), Exterior submarine walls, Exterior shuttle pieces, Labels, Background wall, Outpost) | |
subcategory | Subcategory of the item | Outpost | String (allowed values=Thalamus, Abandoned Outposts, Abandoned Outpost (Human), Abandoned Outpost (Monster), Exterior submarine walls, Exterior shuttle pieces, Labels, Background wall, Outpost) | |
tags | Tags of the item, same as XML. | smallitem,tool,simpletool,mechanicalrepairtool,wrenchitem,mountableweapon | List (,) of String |
Examples
NOTE: Some of these are slightly outdated in terms of formatting - using some deprecated (replaced or no longer used) fields, or not having a Boilerplate for their Item Type, and therefore not following any set style/layout standards but instead copypasta from other pages. See the linked Boilerplates for the most up to date version and use them as a guide when editing/making pages.
Ranged Weapon
Main article: Boilerplate:Ranged Weapon
Main article: Autoshotgun
Items infobox/doc | |||||||||||||||||||||||||||||||||||
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A roughly engineered automatic shotgun with a vast ammo capacity. Its size and heft makes it a bit cumbersome to lug around. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Affliction Strength | ||||||||||||||||||||||||||||||||||
Damage Modifier | 0.9x | ||||||||||||||||||||||||||||||||||
Attack Speed | 2.22 | ||||||||||||||||||||||||||||||||||
Ammunition | Shotgun Shell Explosive Slug Shotgun Rubber Shell | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 24 | ||||||||||||||||||||||||||||||||||
Ammo Max Stack | 12 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 60
| ||||||||||||||||||||||||||||||||||
Handicap | Spread +2.8 (0.2 → 3) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
|||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 710 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
{{Items infobox | image = Autoshotgun.png | width = 218 | description = A roughly engineered automatic shotgun with a vast ammo capacity. Its size and heft makes it a bit cumbersome to lug around. | identifier = autoshotgun <!-- Gear Info--> | geartype = toolbelt <!-- Weapon info--> | type = weapon | weapontype = ranged | size = medium | qualitybonuses = +10% Affliction Strength | weapondamagemodifier = 0.9 | attackspeed = 2.22 | ammo = {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}} | ammomaxstack = 12 | ammocount = 24 | weapons = 60 | handicap = Spread +2.8 (0.2 → 3) <!-- Fabricating --> | fabricator = Yes | talent = {{hl|Pacification Kit||Security Officer Job Icon}} | fabricatortime = 65 | fabricatorskill = weapons | fabricatorskilllevel = 55 | fabricatormaterials = {{hl|Ballistic Fiber}}<br>{{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminium Alloy}} (x2) <!-- Deconstructing --> | deconstructor = Yes | deconstructortime = 30 | deconstructormaterials = {{hl|Ballistic Fiber}}<br>{{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminium Alloy}} <!-- Price --> | baseprice = 710 | outpostmultiplier = 1.5 | citymultiplier = 1.25 | researchmultiplier = 1.25 | militarymultiplier = 0.9 | minemultiplier = 1.25 | armorymultiplier = 0.9 <!-- Availability (uncomment what is needed) --> | unbuyable = true }}
Ammo
Main article: Shotgun Shell
Items infobox/doc | |||||||||||||||||||||||||||||||||||
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Ammunition for a shotgun. Lethal. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Riot Shotgun Autoshotgun 0.9x Damage Boom Stick | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 8 (8x1) | ||||||||||||||||||||||||||||||||||
Maximum stack | 12 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements (produces 12 items) |
|||||||||||||||||||||||||||||||||||
Deconstructible? | No | ||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 30 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
{{Items infobox | icon = Shotgun Shell.png | type = ammo | description = Ammunition for a shotgun. Lethal. | identifier = shotgunshell {{c|<!-- AMMUNITION -->}} | ammotype = ranged | afflictions = yes | gunshotwound = 8 | bleeding = 6 | stun = 0.1 | structuredamage = 1 | projectiles = 8 | projectile = Instant | usedby = Riot Shotgun | usedby2 = Autoshotgun | usedby2weapondamagemodifier = 0.9 | usedby3 = Boom Stick | maxstack = 12 | severlimbsprobability = 50 {{c|<!-- CRAFTING -->}} | talent = [[Munitions Expertise]] | fabricatormaterials = {{hl|Magnesium}} (x2)<br>{{hl|Lead}} (x2)<br>{{hl|Plastic}} | deconstructor = No | fabricatorskill = weapons | fabricatorskilllevel = 30 | fabricatedamount = 12 | fabricatortime = 20 | fabricator = yes {{c|<!-- STORE -->}} | baseprice = 30 | outpostmultiplier = 1.5 | outpostunbuyable = true | citymultiplier = 1.25 | cityminavailable = 4 | researchmultiplier = 1.25 | researchunbuyable = true | militarymultiplier = 0.9 | militaryminavailable = 12 | minemultiplier = 1.25 | mineunbuyable = true | armorymultiplier = 0.9 | armoryminavailable = 12 }}
Melee Weapon
Main article: Boilerplate:Melee Weapon
Main article: Boarding Axe
Items infobox/doc | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A hand axe, meant to be wielded with both hands. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Range | 1.55 m | ||||||||||||||||||||||||||||||||||
Attack Speed | 0.83 | ||||||||||||||||||||||||||||||||||
Severance chance | 750% | ||||||||||||||||||||||||||||||||||
Structure damage | 25 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 350 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
{{Items infobox | icon = Boarding Axe.png | sprite = Boarding Axe sprite.png | spritewidth = 164 | description = A hand axe, meant to be wielded with both hands. | identifier = boardingaxe | type = weapon | size = medium <!-- Weapon info--> | weapontype = melee | meleerange = 1.55 | attackspeed = 0.83 | structuredamage = 25 | severlimbsprobability = 750 | afflictions = yes | lacerations = 36 | bleeding = 10 | stun = 0.5 <!-- Fabricating --> | fabricator = Yes | talent = {{hl|Boarding Party|25|Security Officer Job Icon}} | fabricatortime = 25 | fabricatorskill = weapons | fabricatorskilllevel = 40 | fabricatormaterials = {{hl|Titanium-Aluminum Alloy}} (x2) <!-- Deconstructing --> | deconstructor = Yes | deconstructortime = 20 | deconstructormaterials = {{hl|Titanium-Aluminum Alloy}} <!-- Price --> | baseprice = 350 | outpostmultiplier = 1.25 | citymultiplier = 1.25 | researchmultiplier = 1.25 | militarymultiplier = 0.9 | minemultiplier = 1.25 | medicalmultiplier = 1 | engineeringmultiplier = 1 | armorymultiplier = 1 <!-- Availability (uncomment what is needed) --> | unbuyable = true }}
Gear
Main article: Boilerplate:Gear
Main article: Diving Suit
Items infobox/doc | |||||||||||||||||||||||||||||||||||
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Sprite An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust. Only offers adequate protection up to the depth of 4,000 meters - beyond this point, an Abyss or Combat suit is required. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Speed Modifiers | -20% Movement Speed | ||||||||||||||||||||||||||||||||||
Pressure Protection | Up to 4000 m | ||||||||||||||||||||||||||||||||||
Breathing Supplies | Oxygen Tank Oxygenite Tank Welding Fuel Tank Incendium Fuel Tank | ||||||||||||||||||||||||||||||||||
Breathing Supplies Capacity | 1 Item Slot | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Mechanical: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 250 mk | ||||||||||||||||||||||||||||||||||
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{{Items infobox | image = Diving Suit icon.png | image2 = Diving Suit sprite.png | imagewidth2 = 148 | description = An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust. Only offers adequate protection up to the depth of 4,000 meters - beyond this point, an Abyss or Combat suit is required. | identifier = divingsuit | type = gear | size = undefined | note = Requires Breathing Supply.<br>Hides the user's identity. <!-- Gear Info--> | geartype = outerwear | gearspeedmodifiers = -20% Movement Speed | protects = All <!-- Diving --> | supplyname = Breathing Supplies | supplyitems = {{hl|Oxygen Tank}}<br>{{hl|Oxygenite Tank}}<br>{{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} | supplycount = 1 Item Slot | pressureprotection = 4000 <!-- Resistances --> | bitewounds = 0.7 | lacerations = 0.7 | bluntforcetrauma = 0.7 | gunshotwound = 0.7 | burn = 0.75 | huskinfection = 0.5 | huskinfectionchance = 0.5 | radiationsickness = 0.75 | bleeding = 0.7 | barotrauma = 0.0 <!-- Fabricating --> | fabricator = Yes | fabricatortime = 30 | fabricatorskill = mechanical | fabricatorskilllevel = 40 | fabricatormaterials = {{hl|Titanium-Aluminium Alloy}}<br>{{hl|Rubber}} (x2) <!-- Deconstructing --> | deconstructor = Yes | deconstructortime = 30 | deconstructormaterials = {{hl|Titanium-Aluminium Alloy}}<br>{{hl|Rubber}} <!-- Store info --> | baseprice = 250 | outpostmultiplier = 0.9 | outpostminavailable = 2 | citymultiplier = 0.85 | cityminavailable = 4 | researchmultiplier = 1 | researchminavailable = 3 | militarymultiplier = 1 | militaryminavailable = 3 | minemultiplier = 1.25 | mineminavailable = 5 | medicalmultiplier = 1 | medicalunbuyable = true | engineeringmultiplier = 1 | engineeringunbuyable = true | armorymultiplier = 1 | armoryunbuyable = true }}
Medical
Main article: Morphine
Medical items currently use the Template:Medical_infobox. This is how they would look if they used this one.
Items infobox/doc | |||||||||||||||||||||||||||||||||||
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A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse. | |||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Medical: 30
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Crafting | |||||||||||||||||||||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 100 mk | ||||||||||||||||||||||||||||||||||
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{{Items_infobox | icon = Morphine.png | identifier = antidama1 | type = medicine | description = A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse. | sort = 2 | burnfail = -0.05 | medical = 30 | duration = 10 | damage = -5 | damagefail = -2.5 | burn = -0.1 | oxygenlow = 2 | oxygenlowfail = 3 | opiateaddiction = 0.5 | opiateaddictionfail = 2.5 | opiateoverdose = 1 | opiateoverdosefail = 2 | opiatewithdrawal = -3 | opiatewithdrawalfail = -3 | fabricator = no | medicalfabricator = yes | deconstructor = yes | fabricatormaterials = {{hl|Opium}} (x2) | fabricatortime = 30 | fabricatorskilllevel = 18 | deconstructormaterials = {{hl|Opium}} <abbr title="Condition based on deconstructed item condition">(%)</abbr> | deconstructortime = 20 | baseprice = 100 | outpostmultiplier = 1 | citymultiplier = 1 | researchmultiplier = 1 | militarymultiplier = 1 | minemultiplier = 1 | medicalmultiplier = 0.9 | outpostminavailable = 12 | cityminavailable = 12 | researchminavailable = 12 | militaryminavailable = 12 | mineminavailable = 12 | medicalminavailable = 12 }}
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.