Engineer: Difference between revisions
m (1 revision imported) |
(Created the page. Moved most stuff from Jobs page here.) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
# | {{version|0.20.16.1|Add more info}} | ||
The '''{{hl|Engineer||Engineer Job Icon}}''' is a playable [[Jobs|Job]]. | |||
[[File:Mechanic.png|100px|right]] | |||
{{Quote|Glue, duct tape and your nerve are the only things keeping the crew alive.}} | |||
== Description == | |||
Mechanics have high construction and mechanic skills. They can use [[Welding Tool]]s and [[Plasma Cutter]]s safely, and are usually the only ones who can fix broken mechanical devices. | |||
== Responsibilities == | |||
* Electrical item maintenance. | |||
* Operating the reactor. | |||
* Fabrication of electrical items, devices and weapons. | |||
== Starting Skills == | |||
[[Skills]] that an Engineer starts with: | |||
* {{hl|Helm|20|Captain Job Icon|Skills#Helm}}: 5-10 | |||
* {{hl|Weapons|20|Security Officer Job Icon|Skills#Weapons}}: 15-25 | |||
* {{hl|Mechanical|20|Mechanic Job Icon|Skills#Mechanical}}: 25-35 | |||
* {{hl|Electrical|20|Engineer Job Icon|Skills#Electrical Engineering}}: 40-50 | |||
* {{hl|Medical|20|Medical Doctor Job Icon|Skills#Medical}}: 15-25 | |||
== Starting Equipment == | |||
All Engineers start with the same equipment: | |||
*{{hl|Toolbelt}} | |||
*{{hl|Wrench|20}} | |||
*{{hl|Screwdriver|20}} | |||
*{{hl|Fuel Rod|20}} | |||
The Engineer has 2 loadouts, each with different [[Gear#Innerwear|Clothing]]:<br> | |||
<big>Loadout #1</big> | |||
*{{hl|Hazmat Suit||icon}}<br> | |||
<big>Loadout#2</big> | |||
*{{hl|Engineer's Jumpsuit||icon}} | |||
== Talents == | |||
General and specialization [[Talents]] of Engineers. | |||
{{Talents|Engineer|Weapons Engineer|Electrician|Physicist}} | |||
* '''Melodic Respite''' has a range of 6 meters. |
Revision as of 00:07, 22 December 2022
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Notes: Add more info |
The Engineer is a playable Job.
“ | Glue, duct tape and your nerve are the only things keeping the crew alive. | „ |
Description
Mechanics have high construction and mechanic skills. They can use Welding Tools and Plasma Cutters safely, and are usually the only ones who can fix broken mechanical devices.
Responsibilities
- Electrical item maintenance.
- Operating the reactor.
- Fabrication of electrical items, devices and weapons.
Starting Skills
Skills that an Engineer starts with:
- Helm: 5-10
- Weapons: 15-25
- Mechanical: 25-35
- Electrical: 40-50
- Medical: 15-25
Starting Equipment
All Engineers start with the same equipment:
The Engineer has 2 loadouts, each with different Clothing:
Loadout #1
Loadout#2
Talents
General and specialization Talents of Engineers.
General | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||
Weapons Engineer | Electrician | Physicist | |||||||||||||
Military Applications Gain a bonus of 20 to Weapons. Unlock recipe: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box. |
Grid Maintainer Unlock recipe: Handheld Electrical Monitor. Gain an additional 50% Repair Speed. |
Unstoppable Curiosity Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful. | |||||||||||||
Arms Race Unlock recipe: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round. |
Heavy Hitter Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife. |
Pyromaniac Inflict 25% more burning damage. Doubled when fighting against Ballast Flora. Unlock recipe: Flamer. |
Unlimited Power Battery Cells you fabricate are of 1 higher quality. Batteries and Supercapacitors have +10% capacity. |
Buzzin' Your reactor's Max Output is increased by 10%. |
Cruisin' Your reactor's Fuel Efficiency is increased by 20%. | ||||||||||
Weapon Artisan Weapons you fabricate are of 1 higher quality. |
Better Than New Electrical devices you've repaired deteriorate 30% slower. |
Danger Zone Have an additional 50% resistance to Radiation Sickness while wearing a Hazmat Suit. Unlock recipe: Volatile Fulgurium Fuel Rod. | |||||||||||||
Nuclear Option You can craft much cheaper Nuclear Shells and Nuclear Depth Charges, using non-spent Fuel Rods. Unlock recipe: Rapid Fissile Accelerator. |
Lightning Wizard If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. Unlock recipe: Arc Emitter. |
Ph.D in Nuclear Physics Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity. Unlock recipe: PUCS. |
- Melodic Respite has a range of 6 meters.