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#REDIRECT [[Jobs#Engineer]]
{{version|0.20.16.1|Add more info}}
 
The '''{{hl|Engineer||Engineer Job Icon}}''' is a playable [[Jobs|Job]].
 
[[File:Mechanic.png|100px|right]]
 
{{Quote|Glue, duct tape and your nerve are the only things keeping the crew alive.}}
 
== Description ==
 
Mechanics have high construction and mechanic skills. They can use [[Welding Tool]]s and [[Plasma Cutter]]s safely, and are usually the only ones who can fix broken mechanical devices.
 
== Responsibilities ==
 
* Electrical item maintenance.
* Operating the reactor.
* Fabrication of electrical items, devices and weapons.
 
== Starting Skills ==
 
[[Skills]] that an Engineer starts with:
* {{hl|Helm|20|Captain Job Icon|Skills#Helm}}: 5-10
* {{hl|Weapons|20|Security Officer Job Icon|Skills#Weapons}}: 15-25
* {{hl|Mechanical|20|Mechanic Job Icon|Skills#Mechanical}}: 25-35
* {{hl|Electrical|20|Engineer Job Icon|Skills#Electrical Engineering}}: 40-50
* {{hl|Medical|20|Medical Doctor Job Icon|Skills#Medical}}: 15-25
 
 
== Starting Equipment ==
 
All Engineers start with the same equipment:
*{{hl|Toolbelt}}
*{{hl|Wrench|20}}
*{{hl|Screwdriver|20}}
*{{hl|Fuel Rod|20}}
 
The Engineer has 2 loadouts, each with different [[Gear#Innerwear|Clothing]]:<br>
<big>Loadout #1</big>
*{{hl|Hazmat Suit||icon}}<br>
<big>Loadout#2</big>
*{{hl|Engineer's Jumpsuit||icon}}
 
== Talents ==
 
General and specialization [[Talents]] of Engineers.
{{Talents|Engineer|Weapons Engineer|Electrician|Physicist}}
* '''Melodic Respite''' has a range of 6 meters.

Revision as of 00:07, 22 December 2022

Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Notes: Add more info

The Engineer is a playable Job.

Glue, duct tape and your nerve are the only things keeping the crew alive.

Description

Mechanics have high construction and mechanic skills. They can use Welding Tools and Plasma Cutters safely, and are usually the only ones who can fix broken mechanical devices.

Responsibilities

  • Electrical item maintenance.
  • Operating the reactor.
  • Fabrication of electrical items, devices and weapons.

Starting Skills

Skills that an Engineer starts with:


Starting Equipment

All Engineers start with the same equipment:

The Engineer has 2 loadouts, each with different Clothing:
Loadout #1

Loadout#2

Talents

General and specialization Talents of Engineers.

General

Egghead

+100% Skill Gain Speed.

Grounded

Gain a bonus of 10 to Electrical Engineering. Gain an additional 20% Burn resistance.

Junction Junkie

Gain one-time rewards for repairing a certain amount of electrical devices:

- 30: Gain +10 Bonus Electrical Skill and +600 XP
- 50: Upgrades the submarine's junction boxes to level 1.
- 100: Permanently repair electrical devices +50% faster.


Remote Monitor

Unlock recipe: Reactor PDA.

Station Engineer

Gain 30% bonus XP when reactivating a Beacon Station.

Also gain +50% Repair Speed and +50% Hull Repair Speed while on a Beacon Station.


Aggressive Engineering

You deal triple damage with Screwdrivers.

Fun With Fission

Fuel Rods you fabricate are of 1 higher quality.

Melodic Respite

After playing a Guitar for 10 seconds or longer, you and nearby allies gain +25% Repair Speed for 60 seconds.

Sample Collection

Unlock recipe: Cargo Scooter.

Submarine Of Things

You can craft FPGA Circuits and Circuit Boxes with much fewer materials.
Weapons Engineer Electrician Physicist

Military Applications

Gain a bonus of 20 to Weapons.

Unlock recipe: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box.


Grid Maintainer

Unlock recipe: Handheld Electrical Monitor.

Gain an additional 50% Repair Speed.


Unstoppable Curiosity

Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful.

Arms Race

Unlock recipe: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round.

Heavy Hitter

Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife.

Pyromaniac

Inflict 25% more burning damage. Doubled when fighting against Ballast Flora.

Unlock recipe: Flamer.


Unlimited Power

Battery Cells you fabricate are of 1 higher quality.
Batteries and Supercapacitors have +10% capacity.

Buzzin'

Your reactor's Max Output is increased by 10%.

Cruisin'

Your reactor's Fuel Efficiency is increased by 20%.

Weapon Artisan

Weapons you fabricate are of 1 higher quality.

Better Than New

Electrical devices you've repaired deteriorate 30% slower.

Danger Zone

Have an additional 50% resistance to Radiation Sickness while wearing a Hazmat Suit.

Unlock recipe: Volatile Fulgurium Fuel Rod.


Nuclear Option

You can craft much cheaper Nuclear Shells and Nuclear Depth Charges, using non-spent Fuel Rods.

Unlock recipe: Rapid Fissile Accelerator.


Lightning Wizard

If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.

Unlock recipe: Arc Emitter.


Ph.D in Nuclear Physics

Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity.

Unlock recipe: PUCS.

  • Melodic Respite has a range of 6 meters.