Submarines
Data is potentially outdated | |
Last updated for version 0.14.9.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Submarines are the central feature of Barotrauma. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.
The crew's main task is to maintain the various Installations in working order and fight fires and floods.
Statistics Comparison
The table below lists every default submarine, pirate sub, shuttle, drone and their base main characteristics; that is, before any upgrades are installed, turrets modified, or wiring tweaks made.
Maximum ascent speed (empty ballasts) is 19 km/h for all submarines. Horizontal (engine) speed is identical going forwards and backwards.
Submarine | Class/Type | Price (mk) |
Crew | Fabrication & Storage | Movement | Weaponry | ||||||||||||
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Size | Experience | Fabricator | Medical Fabricator |
Deconstructor | Research Station |
Crate Capacity |
Max Horizontal Speed (km/h) |
Max Descent Speed (km/h) |
Hardpoints | Coilguns | Railguns | Pulse Lasers |
Chainguns | Discharge Coils |
Depth Charge Tubes | |||
Barsuk | Attack | 3,999 | {{{tier}}} | 1 - 3 | Beginner | 4 | 16.1 | 13.4 | 1 Coilgun 1 Pulse Laser 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Depth Charge Tube | |||||||
Humpback | Attack | 13,000 | {{{tier}}} | 4 - 6 | Intermediate | | 4 | 25.3 | 16.2 | 2 Coilguns 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | |||||||
Typhon | Attack | 15,000 | {{{tier}}} | 4 - 9 | Intermediate | | 8 | 18.1 | 9.1 | 1 Coilgun 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil 1 Depth Charge Tube | ||||||
Herja | Attack | 16,500 | {{{tier}}} | 4 - 7 | Intermediate | | 4 | 21 | 15.2 | 1 Coilgun 1 Chaingun 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil 1 Depth Charge Tube | ||||||
Typhon2 | Attack | 30,000 | {{{tier}}} | 4 - 9 | Intermediate | | 8 | 21.5 | 12.6 | 1 Chaingun 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil | ||||||
Kastrull | Attack | 31,000 | {{{tier}}} | 8 - 12 | Experienced | | 12 | 20.1 | 8.3 | 2 Coilguns 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 2 Electrical Discharge Coils 1 Depth Charge Tube | ||||||
Dugong | Scout | 5,000 | {{{tier}}} | 3 - 5 | Beginner | 8 | 22.1 | 12.9 | 2 Coilguns 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil | |||||||
Orca | Scout | 9,000 | {{{tier}}} | 3 - 6 | Beginner | | 8 | 24.5 | 15.7 | 2 Coilguns 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil 1 Depth Charge Tube | ||||||
Orca2 | Scout | 13,000 | {{{tier}}} | 3 - 6 | Intermediate | | 8 | 25 | 14.6 | 1 Chaingun 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil 1 Depth Charge Tube | ||||||
Azimuth | Scout | 14,000 | {{{tier}}} | 3 - 5 | Intermediate | | 8 | 26.7 | 16.8 | 2 Coilguns 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 2 Depth Charge Tubes | ||||||
Remora | Scout | 25,000 | {{{tier}}} | 7 - 12 | Experienced | | 12 | 23.3 | 11.1 | 1 Coilgun 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil 1 Depth Charge Tube | ||||||
Winterhalter | Scout | 32,000 | {{{tier}}} | 8 - 12 | Experienced | | 8 | 24.5 | 13.5 | 1 Coilgun 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil | ||||||
KastrullDrone | Shuttle | 1,000 | {{{tier}}} | 1 | Experienced | 0 | 35 | 14 | 1 Coilgun | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | ||||||||
RemoraDrone | Shuttle | 1,000 | {{{tier}}} | 1 - 2 | Beginner | 0 | 26 | 13 | 1 Coilgun | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | ||||||||
Selkie | Shuttle | 1,000 | {{{tier}}} | 1 - 2 | Beginner | 0 | 28 | 14 | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | |||||||||
Venture | Shuttle | 1,456 | {{{tier}}} | 1 - 2 | Beginner | 0 | 19 | 14 | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | |||||||||
Hemulen | Shuttle | 1,859 | {{{tier}}} | 1 - 2 | Beginner | 0 | 18 | 13 | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | |||||||||
Camel | Transport | 9,900 | {{{tier}}} | 4 - 6 | Intermediate | | 60 | 22.5 | 16.1 | 1 Coilgun 1 Chaingun 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | |||||||
R-29 | Transport | 16,500 | {{{tier}}} | 5 - 9 | Experienced | | 60 | 18.7 | 9.9 | 1 Coilgun 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 2 Electrical Discharge Coils | ||||||
Berilia | Transport | 24,000 | {{{tier}}} | 12 - 16 | Experienced | | 96 | 16.9 | 14.8 | 2 Coilguns | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 2 Electrical Discharge Coils 1 Depth Charge Tube | ||||||
Aegir Mark III | Undefined | 1,000 | {{{tier}}} | Beginner | 0 | 1 Coilgun 1 Pulse Laser 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Depth Charge Tube | ||||||||||
DugongPirate | Undefined | 1,000 | {{{tier}}} | Beginner | 8 | 22 | 12 | 2 Coilguns | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil | ||||||||
HumpbackPirate | Undefined | 1,000 | {{{tier}}} | Beginner | | 4 | 26 | 13 | 2 Coilguns | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | ||||||||
Nehalennia | Undefined | 1,000 | {{{tier}}} | Beginner | 0 | 1 Coilgun 1 Pulse Laser 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Depth Charge Tube | ||||||||||
The Blind Carp | Undefined | 1,000 | {{{tier}}} | Beginner | 0 | 1 Coilgun 1 Pulse Laser 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Depth Charge Tube | ||||||||||
The Nibbler | Undefined | 1,000 | {{{tier}}} | Beginner | 0 | 1 Coilgun 1 Pulse Laser 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Depth Charge Tube | ||||||||||
Typhon2Pirate | Undefined | 1,000 | {{{tier}}} | Beginner | | 8 | 18 | 12 | 2 Coilguns | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil | |||||||
Vellamo | Undefined | 1,000 | {{{tier}}} | Beginner | 0 | 1 Coilgun 1 Pulse Laser 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Depth Charge Tube |
Shuttles
Shuttles are much smaller submarines used mostly as respawn vessels in multiplayer. They very often don't have their own nuclear reactor and their batteries are often fully charged and can store more kW power than the main submarine.
Respawn shuttles spawn only if a certain percentage of players has died. This can of course be changed to the server host's desire.
Upon spawning in the shuttle there will be fully stocked diving suits and underwater scooters, the number of spawned suits and scooters is according to the respawned player amount.
They can be used in case the shuttle is not able to dock safely to the main submarine.
Most shuttles have barely any hull, because of that they are easily sunk by most creatures, impact from rocks or other submarines. So knowing how to steer them is crucial.
Hemulen
Hemulen | |||||
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Selkie
Selkie | |||||
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Venture
Venture | |||||
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Drones
Drones are small shuttles, remotely controlled from the submarine using a Shuttle Navigation Terminal. They are battery powered, and extremely fragile. They are not made to transport humans or cargo. Their task typically is to provide remote scouting and firepower. Two default submarines have their own shuttle: the Remora and the Kastrull.
In the Campaign, lost shuttles can be recovered for 1,000 mk at a Shipyard.
Remora Drone
Remora Drone | |||||
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Kastrull Drone
Kastrull Drone | |||||
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Submarines | ||||||||
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Purchasable |
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Non-purchasable |
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