Submarines: Difference between revisions
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{{Version|0.14.9.0}} __NOTOC__ | {{Version|0.14.9.0}} __NOTOC__ | ||
'''Submarines''' are the central feature of ''Barotrauma''. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.<br> | '''Submarines''' are the central feature of ''Barotrauma''. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.<br> | ||
The crew's main task is to maintain the various [[Installations]] in working order and fight fires and floods. | The crew's main task is to maintain the various [[Installations]] in working order and fight fires and floods. | ||
=Statistics Comparison= | =Statistics Comparison= | ||
The table below lists every default submarine, pirate sub, shuttle, drone and their base main characteristics; that is, before any upgrades are installed, turrets modified, or wiring tweaks made.<br> | The table below lists every default submarine, pirate sub, shuttle, drone and their base main characteristics; that is, before any upgrades are installed, turrets modified, or wiring tweaks made.<br> | ||
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! rowspan="2" | Submarine | ! rowspan="2" | Submarine | ||
! rowspan="2" | Class/Type | ! rowspan="2" | Class/Type | ||
! rowspan="2" | Price | ! rowspan="2" | Price (mk) | ||
! colspan="2" | Crew | ! colspan="2" | Crew | ||
! colspan="5" | Fabrication & Storage | ! colspan="5" | Fabrication & Storage | ||
! colspan="2" | <span class="explain" title="Values obtained with Helm 50 and manual steering.">Movement</span> | ! colspan="2" | <span class="explain" title="Values obtained with Helm 50 and manual steering.">Movement</span> | ||
! colspan="7" | Weaponry | ! colspan="7" | Weaponry | ||
! colspan="4" | Reactor | |||
|- | |- | ||
! Size | ! Size | ||
! Experience | ! Experience | ||
! [[Fabricator]] | ! [[Fabricator]] | ||
! [[Medical | ! [[Medical Fabricator]] | ||
! [[Deconstructor]] | ! [[Deconstructor]] | ||
! [[Research | ! [[Research Station]] | ||
! [[Crates|Crate]] | ! [[Crates|Crate]] Capacity | ||
! Max Horizontal | ! Max Horizontal Speed (km/h) | ||
! Max Descent | ! Max Descent Speed (km/h) | ||
! [[Turret Hardpoint|Hardpoints]] | ! [[Turret Hardpoint|Hardpoints]] | ||
! [[Coilgun]]s | ! [[Coilgun]]s | ||
! [[Railgun]]s | ! [[Railgun]]s | ||
! [[Pulse Laser | ! [[Pulse Laser]]s | ||
! [[Chaingun]]s | ! [[Chaingun]]s | ||
! [[Electrical Discharge Coil|Discharge | ! [[Electrical Discharge Coil|Discharge Coils]] | ||
! [[Depth Charge Tube| | ! [[Depth Charge Tube]]s | ||
! [[Fuel Rod|Fuel]] Consumption Rate (%/s) | |||
! Max Power Output (kW) | |||
! Fire Delay (sec.) | |||
! Meltdown Delay (sec.) | |||
|- | |- | ||
{{#cargo_query: table = Submarines | {{#cargo_query: table = Submarines | ||
| fields = _pageName,name,type,class,price,crew,experience,fabricator,medfabricator,deconstructor,researchstation,cargo,horizontalspeed,descentspeed,hardpoints,coilguns,railguns,pulselasers,chainguns,edcs,depthchargetubes | | fields = _pageName,name,type,class,price,crew,experience,fabricator,medfabricator,deconstructor,researchstation,cargo,horizontalspeed,descentspeed,hardpoints,coilguns,railguns,pulselasers,chainguns,edcs,depthchargetubes,fuelrate,poweroutput,meltdowndelay,firedelay | ||
| where = type !{{=}} "Beacon Station" | | where = type !{{=}} "Beacon Station" | ||
| order by = class ASC, price ASC, name ASC | | order by = class ASC, price ASC, name ASC | ||
Line 44: | Line 49: | ||
}} | }} | ||
|} | |} | ||
[[File:Submarines Scale.png|right|250px|thumb|Submarines and shuttles to scale.<br>Click to view in full screen.<br>Credit to [[User:Eleetpancake|Eleetpancake]].]] | |||
=Shuttles= | =Shuttles= |
Revision as of 03:10, 8 July 2022
Data is potentially outdated | |
Last updated for version 0.14.9.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.5.0 |
Submarines are the central feature of Barotrauma. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.
The crew's main task is to maintain the various Installations in working order and fight fires and floods.
Statistics Comparison
The table below lists every default submarine, pirate sub, shuttle, drone and their base main characteristics; that is, before any upgrades are installed, turrets modified, or wiring tweaks made.
Maximum ascent speed (empty ballasts) is 19 km/h for all submarines. Horizontal (engine) speed is identical going forwards and backwards.
Submarine | Class/Type | Price (mk) | Crew | Fabrication & Storage | Movement | Weaponry | Reactor | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Experience | Fabricator | Medical Fabricator | Deconstructor | Research Station | Crate Capacity | Max Horizontal Speed (km/h) | Max Descent Speed (km/h) | Hardpoints | Coilguns | Railguns | Pulse Lasers | Chainguns | Discharge Coils | Depth Charge Tubes | Fuel Consumption Rate (%/s) | Max Power Output (kW) | Fire Delay (sec.) | Meltdown Delay (sec.) | |||
Barsuk | Attack | 3,999 | {{{tier}}} | 1 - 3 | Beginner | 4 | 16.1 | 13.4 | 1 Coilgun 1 Pulse Laser 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Depth Charge Tube | |||||||||||
Humpback | Attack | 13,000 | {{{tier}}} | 4 - 6 | Intermediate | | 4 | 25.3 | 16.2 | 2 Coilguns 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | |||||||||||
Typhon | Attack | 15,000 | {{{tier}}} | 4 - 9 | Intermediate | | 8 | 18.1 | 9.1 | 1 Coilgun 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil 1 Depth Charge Tube | ||||||||||
Herja | Attack | 16,500 | {{{tier}}} | 4 - 7 | Intermediate | | 4 | 21 | 15.2 | 1 Coilgun 1 Chaingun 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil 1 Depth Charge Tube | ||||||||||
Typhon2 | Attack | 30,000 | {{{tier}}} | 4 - 9 | Intermediate | | 8 | 21.5 | 12.6 | 1 Chaingun 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil | ||||||||||
Kastrull | Attack | 31,000 | {{{tier}}} | 8 - 12 | Experienced | | 12 | 20.1 | 8.3 | 2 Coilguns 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 2 Electrical Discharge Coils 1 Depth Charge Tube | ||||||||||
Dugong | Scout | 5,000 | {{{tier}}} | 3 - 5 | Beginner | 8 | 22.1 | 12.9 | 2 Coilguns 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil | |||||||||||
Orca | Scout | 9,000 | {{{tier}}} | 3 - 6 | Beginner | | 8 | 24.5 | 15.7 | 2 Coilguns 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil 1 Depth Charge Tube | ||||||||||
Orca2 | Scout | 13,000 | {{{tier}}} | 3 - 6 | Intermediate | | 8 | 25 | 14.6 | 1 Chaingun 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil 1 Depth Charge Tube | ||||||||||
Azimuth | Scout | 14,000 | {{{tier}}} | 3 - 5 | Intermediate | | 8 | 26.7 | 16.8 | 2 Coilguns 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 2 Depth Charge Tubes | ||||||||||
Remora | Scout | 25,000 | {{{tier}}} | 7 - 12 | Experienced | | 12 | 23.3 | 11.1 | 1 Coilgun 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil 1 Depth Charge Tube | ||||||||||
Winterhalter | Scout | 32,000 | {{{tier}}} | 8 - 12 | Experienced | | 8 | 24.5 | 13.5 | 1 Coilgun 1 Turret Hardpoint | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil | ||||||||||
KastrullDrone | Shuttle | 1,000 | {{{tier}}} | 1 | Experienced | 0 | 35 | 14 | 1 Coilgun | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | ||||||||||||
RemoraDrone | Shuttle | 1,000 | {{{tier}}} | 1 - 2 | Beginner | 0 | 26 | 13 | 1 Coilgun | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | ||||||||||||
Selkie | Shuttle | 1,000 | {{{tier}}} | 1 - 2 | Beginner | 0 | 28 | 14 | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | |||||||||||||
Venture | Shuttle | 1,456 | {{{tier}}} | 1 - 2 | Beginner | 0 | 19 | 14 | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | |||||||||||||
Hemulen | Shuttle | 1,859 | {{{tier}}} | 1 - 2 | Beginner | 0 | 18 | 13 | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | |||||||||||||
Camel | Transport | 9,900 | {{{tier}}} | 4 - 6 | Intermediate | | 60 | 22.5 | 16.1 | 1 Coilgun 1 Chaingun 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | |||||||||||
R-29 | Transport | 16,500 | {{{tier}}} | 5 - 9 | Experienced | | 60 | 18.7 | 9.9 | 1 Coilgun 1 Turret Hardpoint | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 2 Electrical Discharge Coils | ||||||||||
Berilia | Transport | 24,000 | {{{tier}}} | 12 - 16 | Experienced | | 96 | 16.9 | 14.8 | 2 Coilguns | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 2 Electrical Discharge Coils 1 Depth Charge Tube | ||||||||||
DugongPirate | Undefined | 1,000 | {{{tier}}} | Beginner | 8 | 22 | 12 | 2 Coilguns | {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil | ||||||||||||
HumpbackPirate | Undefined | 1,000 | {{{tier}}} | Beginner | | 4 | 26 | 13 | 2 Coilguns | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | ||||||||||||
Typhon2Pirate | Undefined | 1,000 | {{{tier}}} | Beginner | | 8 | 18 | 12 | 2 Coilguns | 1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints | 1 Electrical Discharge Coil |
Shuttles
Shuttles are much smaller submarines used mostly as respawn vessels in multiplayer. They very often don't have their own nuclear reactor and their batteries are often fully charged and can store more kW power than the main submarine.
Respawn shuttles spawn only if a certain percentage of players has died. This can of course be changed to the server host's desire.
Upon spawning in the shuttle there will be fully stocked diving suits and underwater scooters, the number of spawned suits and scooters is according to the respawned player amount.
They can be used in case the shuttle is not able to dock safely to the main submarine.
Most shuttles have barely any hull, because of that they are easily sunk by most creatures, impact from rocks or other submarines. So knowing how to steer them is crucial.
Drones
Drones are small shuttles, remotely controlled from the submarine using a Shuttle Navigation Terminal. They are battery powered, and extremely fragile. They are not made to transport humans or cargo. Their task typically is to provide remote scouting and firepower. Two default submarines have their own shuttle: the Remora and the Kastrull.
In a Campaign, lost shuttles can be recovered for 1,000 mk at a Shipyard.