Submarines: Difference between revisions

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{{Version|0.14.9.0}} __NOTOC__
{{Version|0.14.9.0}} __NOTOC__
'''Submarines''' are the central feature of ''Barotrauma''. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.<br>
'''Submarines''' are the central feature of ''Barotrauma''. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.<br>
The crew's main task is to maintain the various [[Installations]] in working order and fight fires and floods.<br>
The crew's main task is to maintain the various [[Installations]] in working order and fight fires and floods.
[[File:Submarines Scale.png|right|250px|thumb|Submarines and shuttles to scale.<br>Click to view in full screen.<br>Credit to [[User:Eleetpancake|Eleetpancake]].]]
 
=Statistics Comparison=
=Statistics Comparison=
The table below lists every default submarine, pirate sub, shuttle, drone and their base main characteristics; that is, before any upgrades are installed, turrets modified, or wiring tweaks made.<br>
The table below lists every default submarine, pirate sub, shuttle, drone and their base main characteristics; that is, before any upgrades are installed, turrets modified, or wiring tweaks made.<br>
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! rowspan="2" | Submarine
! rowspan="2" | Submarine
! rowspan="2" | Class/Type
! rowspan="2" | Class/Type
! rowspan="2" | Price<br>(mk)
! rowspan="2" | Price (mk)
! colspan="2" | Crew
! colspan="2" | Crew
! colspan="5" | Fabrication & Storage
! colspan="5" | Fabrication & Storage
! colspan="2" | <span class="explain" title="Values obtained with Helm 50 and manual steering.">Movement</span>
! colspan="2" | <span class="explain" title="Values obtained with Helm 50 and manual steering.">Movement</span>
! colspan="7" | Weaponry
! colspan="7" | Weaponry
! colspan="4" | Reactor
|-
|-
! Size
! Size
! Experience
! Experience
! [[Fabricator]]
! [[Fabricator]]
! [[Medical Fabricator|Medical<br>Fabricator]]
! [[Medical Fabricator]]
! [[Deconstructor]]
! [[Deconstructor]]
! [[Research Station|Research<br>Station]]
! [[Research Station]]
! [[Crates|Crate]]<br>Capacity
! [[Crates|Crate]] Capacity
! Max Horizontal<br>Speed (km/h)
! Max Horizontal Speed (km/h)
! Max Descent<br>Speed (km/h)
! Max Descent Speed (km/h)
! [[Turret Hardpoint|Hardpoints]]
! [[Turret Hardpoint|Hardpoints]]
! [[Coilgun]]s
! [[Coilgun]]s
! [[Railgun]]s
! [[Railgun]]s
! [[Pulse Laser|Pulse<br>Lasers]]
! [[Pulse Laser]]s
! [[Chaingun]]s
! [[Chaingun]]s
! [[Electrical Discharge Coil|Discharge<br>Coils]]
! [[Electrical Discharge Coil|Discharge Coils]]
! [[Depth Charge Tube|Depth Charge<br>Tubes]]
! [[Depth Charge Tube]]s
! [[Fuel Rod|Fuel]] Consumption Rate (%/s)
! Max Power Output (kW)
! Fire Delay (sec.)
! Meltdown Delay (sec.)
|-
|-
{{#cargo_query: table = Submarines
{{#cargo_query: table = Submarines
| fields = _pageName,name,type,class,price,crew,experience,fabricator,medfabricator,deconstructor,researchstation,cargo,horizontalspeed,descentspeed,hardpoints,coilguns,railguns,pulselasers,chainguns,edcs,depthchargetubes
| fields = _pageName,name,type,class,price,crew,experience,fabricator,medfabricator,deconstructor,researchstation,cargo,horizontalspeed,descentspeed,hardpoints,coilguns,railguns,pulselasers,chainguns,edcs,depthchargetubes,fuelrate,poweroutput,meltdowndelay,firedelay
| where = type !{{=}} "Beacon Station"
| where = type !{{=}} "Beacon Station"
| order by = class ASC, price ASC, name ASC
| order by = class ASC, price ASC, name ASC
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}}
}}
|}
|}
[[File:Submarines Scale.png|right|250px|thumb|Submarines and shuttles to scale.<br>Click to view in full screen.<br>Credit to [[User:Eleetpancake|Eleetpancake]].]]


=Shuttles=
=Shuttles=

Revision as of 03:10, 8 July 2022

Data is potentially outdated
Last updated for version 0.14.9.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0

Submarines are the central feature of Barotrauma. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.
The crew's main task is to maintain the various Installations in working order and fight fires and floods.

Statistics Comparison

The table below lists every default submarine, pirate sub, shuttle, drone and their base main characteristics; that is, before any upgrades are installed, turrets modified, or wiring tweaks made.
Maximum ascent speed (empty ballasts) is 19 km/h for all submarines. Horizontal (engine) speed is identical going forwards and backwards.

Submarine Class/Type Price (mk) Crew Fabrication & Storage Movement Weaponry Reactor
Size Experience Fabricator Medical Fabricator Deconstructor Research Station Crate Capacity Max Horizontal Speed (km/h) Max Descent Speed (km/h) Hardpoints Coilguns Railguns Pulse Lasers Chainguns Discharge Coils Depth Charge Tubes Fuel Consumption Rate (%/s) Max Power Output (kW) Fire Delay (sec.) Meltdown Delay (sec.)
Barsuk Attack 3,999 {{{tier}}} 1 - 3 Beginner 4 16.1 13.4 1 Coilgun1 Pulse Laser1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Depth Charge Tube
Humpback Attack 13,000 {{{tier}}} 4 - 6 Intermediate 4 25.3 16.2 2 Coilguns1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints
Typhon Attack 15,000 {{{tier}}} 4 - 9 Intermediate 8 18.1 9.1 1 Coilgun1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil1 Depth Charge Tube
Herja Attack 16,500 {{{tier}}} 4 - 7 Intermediate 4 21 15.2 1 Coilgun1 Chaingun1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil1 Depth Charge Tube
Typhon2 Attack 30,000 {{{tier}}} 4 - 9 Intermediate 8 21.5 12.6 1 Chaingun1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil
Kastrull Attack 31,000 {{{tier}}} 8 - 12 Experienced 12 20.1 8.3 2 Coilguns1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 2 Electrical Discharge Coils1 Depth Charge Tube
Dugong Scout 5,000 {{{tier}}} 3 - 5 Beginner 8 22.1 12.9 2 Coilguns1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil
Orca Scout 9,000 {{{tier}}} 3 - 6 Beginner 8 24.5 15.7 2 Coilguns1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil1 Depth Charge Tube
Orca2 Scout 13,000 {{{tier}}} 3 - 6 Intermediate 8 25 14.6 1 Chaingun1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil1 Depth Charge Tube
Azimuth Scout 14,000 {{{tier}}} 3 - 5 Intermediate 8 26.7 16.8 2 Coilguns1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 2 Depth Charge Tubes
Remora Scout 25,000 {{{tier}}} 7 - 12 Experienced 12 23.3 11.1 1 Coilgun1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil1 Depth Charge Tube
Winterhalter Scout 32,000 {{{tier}}} 8 - 12 Experienced 8 24.5 13.5 1 Coilgun1 Turret Hardpoint 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil
KastrullDrone Shuttle 1,000 {{{tier}}} 1 Experienced 0 35 14 1 Coilgun {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints
RemoraDrone Shuttle 1,000 {{{tier}}} 1 - 2 Beginner 0 26 13 1 Coilgun {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints
Selkie Shuttle 1,000 {{{tier}}} 1 - 2 Beginner 0 28 14 {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints
Venture Shuttle 1,456 {{{tier}}} 1 - 2 Beginner 0 19 14 {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints
Hemulen Shuttle 1,859 {{{tier}}} 1 - 2 Beginner 0 18 13 {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints
Camel Transport 9,900 {{{tier}}} 4 - 6 Intermediate 60 22.5 16.1 1 Coilgun1 Chaingun1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints
R-29 Transport 16,500 {{{tier}}} 5 - 9 Experienced 60 18.7 9.9 1 Coilgun1 Turret Hardpoint {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 2 Electrical Discharge Coils
Berilia Transport 24,000 {{{tier}}} 12 - 16 Experienced 96 16.9 14.8 2 Coilguns {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 2 Electrical Discharge Coils1 Depth Charge Tube
DugongPirate Undefined 1,000 {{{tier}}} Beginner 8 22 12 2 Coilguns {{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil
HumpbackPirate Undefined 1,000 {{{tier}}} Beginner 4 26 13 2 Coilguns 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints
Typhon2Pirate Undefined 1,000 {{{tier}}} Beginner 8 18 12 2 Coilguns 1 Railgun{{{doublecoilguns}}} Double Coilguns{{{flakcannons}}} Flak Cannons{{{largehardpoints}}} Large Turret Hardpoints 1 Electrical Discharge Coil
Submarines and shuttles to scale.
Click to view in full screen.
Credit to Eleetpancake.

Shuttles

Shuttles are much smaller submarines used mostly as respawn vessels in multiplayer. They very often don't have their own nuclear reactor and their batteries are often fully charged and can store more kW power than the main submarine.

Respawn shuttles spawn only if a certain percentage of players has died. This can of course be changed to the server host's desire.

Upon spawning in the shuttle there will be fully stocked diving suits and underwater scooters, the number of spawned suits and scooters is according to the respawned player amount.

They can be used in case the shuttle is not able to dock safely to the main submarine.

Most shuttles have barely any hull, because of that they are easily sunk by most creatures, impact from rocks or other submarines. So knowing how to steer them is crucial.

Drones

Drones are small shuttles, remotely controlled from the submarine using a Shuttle Navigation Terminal. They are battery powered, and extremely fragile. They are not made to transport humans or cargo. Their task typically is to provide remote scouting and firepower. Two default submarines have their own shuttle: the Remora and the Kastrull.

In a Campaign, lost shuttles can be recovered for 1,000 mk at a Shipyard.