Makeshift Armor: Difference between revisions

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| engineeringmultiplier = 1
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| talent = [[Ironman]]
| talent = {{hl|Ironman|25|Mechanic Job Icon}}
| fabricatorskill = weapons
| fabricatorskill = weapons
| fabricatorskill2 = mechanical
| fabricatorskill2 = mechanical

Revision as of 23:40, 8 January 2023

Data is potentially outdated
Last updated for version 0.20.15.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.6.0
Makeshift Armor
Click to upload a new image.Dummy link
Inventory icon


Sprite
Crafting
Fabricator
Requirements
Talent: Ironman
Skill: Weapons: 20, Mechanical: 20
Organic Fiber (x2)
Iron (x6)
Fabrication time 30s
Deconstructor Yield
Store
Base Price 140 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 54 mk
ColonyColony 50 mk
Research OutpostResearch 42 mk
Military OutpostMilitary 37 mk
Mining OutpostMining 42 mk
Medical MerchantMedical Merchant 42 mk
Engineer MerchantEngineer Merchant 42 mk
Armory MerchantArmory Merchant 37 mk
Children of The HonkmotherClown Merchant 42 mk
The Church of HuskHusk Merchant 42 mk
Technical
Identifier makeshiftarmor
Categories

The Makeshift Armor is an Outerwear that protects the wearer's arms, legs and torso. It can be crafted by a Mechanic with the talent Ironman.

Function

The Makeshift Armor offers lesser protection values when compared to Body Armor, but unlike Body Armor which only protects the wearer's torso, it covers the wearer's arms and legs. Wearing Makeshift Armor reduces the wearer's movement speed by 30%.

Despite the Armor itself not providing any pressure resistance whatsoever, it lowers the thrust of Underwater Scooters by 50%.

Protection Values

Listed below are the damage reduction values for each blocked damage type.

Damage Type Damage Reduction (In %)
Bite Wounds -60%
Lacerations -60%
Bleeding -70%
Stun -50%


Related Talents

Talent Tree Description

Ironman
ID: ironman
Mechanic
General
Tier 2
Unlock recipe: Iron Helmet, Makeshift Armor.

Media

v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear