Helmets

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Versioning - Potentially Outdated

Last updated for version: 0.12.0.3
Current game version: 0.15.12.0


Helmets
AllHelmets.png
While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.
Stats
Type Gear
Crafting
Fabricator Skill Weapons 30
Crafting Time 20
Fabricator Materials Ballistic Fiber icon.pngBallistic Fiber
Deconstructing Time 10
Deconstructor Materials Ballistic Fiber icon.pngBallistic Fiber
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 182 mk
ColonyColony 210 mk 168 mk
Research OutpostResearch N/A 140 mk
Military OutpostMilitary 157 mk 126 mk
Mining OutpostMining N/A 140 mk


Helmets are designed to protect the wearer's head against blunt, sharp and projectile weapons, and, contrary to what the description implies, creature bites. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.

Function

Security Officers start with one of the Helmets as part of their loadouts.

All types of Helmets are functionally identical. The only differences are their descriptions and sprites.

Protection Values

Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head.

Damage Type Damage Reduction
Affliction Blunt Force Trauma.png Blunt Force Trauma -80%
Affliction Lacerations.png Lacerations -80%
Affliction Gunshot Wound.png Gunshot Wounds -80%
Affliction Bite Wounds.png Bite Wounds -70%
Affliction Bleeding.png Bleeding -90%
Clothing
Headgear
Innerwear
Outerwear
Misc. Gear