Explosives: Difference between revisions
(→Crafted: distinguisher notes a bit more) |
(Hyperlinks + grammar fixes) Tag: visualeditor-switched |
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|{{Hyperlink|Welding Fuel Tank|30}} | |{{Hyperlink|Welding Fuel Tank|30}} | ||
|{{Hyperlink| | |{{Hyperlink|Aluminium|30}} | ||
{{Hyperlink|Ethanol|30}} | {{Hyperlink|Ethanol|30}} | ||
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|15 | |15 | ||
|5 | |5 | ||
|Used as fuel for Welding | |Used as fuel for [[Welding Tool]] and [[Flamer]] | ||
|- | |- | ||
|{{Hyperlink|Oxygen Tank|30}} | |{{Hyperlink|Oxygen Tank|30}} | ||
|{{Hyperlink| | |{{Hyperlink|Aluminium|30}} | ||
| | | | ||
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|10 | |10 | ||
|5 | |5 | ||
|Used as fuel for Diving | |Used as fuel for [[Diving Mask]], [[Diving Suit]], and [[Plasma Cutter]] | ||
|- | |- | ||
|{{Hyperlink|Oxygenite Tank|30}} | |{{Hyperlink|Oxygenite Tank|30}} | ||
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{{hl|Liquid Oxygenite|30}} | {{hl|Liquid Oxygenite|30}} | ||
{{Hyperlink| | {{Hyperlink|Aluminium|30}} | ||
| | | | ||
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|20 | |20 | ||
|8 | |8 | ||
|Used as fuel for Diving | |Used as fuel for [[Diving Mask]], [[Diving Suit]], and [[Plasma Cutter]] | ||
|- | |- | ||
|{{hl|Incendium Fuel Tank|30}} | |{{hl|Incendium Fuel Tank|30}} | ||
|{{hl|Incendium Bar|30}} | |{{hl|Incendium Bar|30}} | ||
{{hl| | {{hl|Aluminium|30}} | ||
| | | | ||
| | | | ||
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|15 | |15 | ||
|5 | |5 | ||
|Used as fuel for Welding | |Used as fuel for [[Welding Tool]] and [[Flamer]] | ||
|} | |} | ||
===Grenades=== | ===Grenades=== | ||
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|Sets the area on [[Maintenance|Fire]]. | |Sets the area on [[Maintenance|Fire]]. | ||
|} | |} | ||
40mm Grenades are impact grenades for the {{hl|Grenade Launcher}}. They can also be placed in shells and detonators. | 40mm Grenades are impact grenades for the {{hl|Grenade Launcher}}. They can also be placed in shells and detonators. | ||
{| class = "wikitable" | {| class = "wikitable" | ||
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|- | |- | ||
|{{hl|40mm Grenade|30}} | |{{hl|40mm Grenade|30}} | ||
|{{hl| | |{{hl|Iron|30}} | ||
{{hl|UEX|30}} | {{hl|UEX|30}} | ||
|2.5 | |2.5 | ||
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|5 | |5 | ||
|5 | |5 | ||
|{{hl|Blunt Force Trauma|20}} 5 and {{hl|Stun|30}}0.2 on impact | |{{hl|Blunt Force Trauma|20}} 5 and {{hl|Stun|30}} 0.2 on impact | ||
|- | |- | ||
|{{hl|40mm Stun Grenade|30}} | |{{hl|40mm Stun Grenade|30}} | ||
|{{hl| | |{{hl|Iron|30}} | ||
{{hl| | {{hl|Phosphorus}} | ||
{{hl|Flash Powder|30}} | {{hl|Flash Powder|30}} | ||
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|15 | |15 | ||
|5 | |5 | ||
|{{hl|Blunt Force Trauma|20}} 5 and {{hl|Stun|30}}0.2 on impact | |{{hl|Blunt Force Trauma|20}} 5 and {{hl|Stun|30}} 0.2 on impact | ||
|} | |} | ||
==Uncraftable== | ==Uncraftable== | ||
These items are not craftable, but may be acquired via deconstruction of other items or other means. | These items are not craftable, but may be acquired via deconstruction of other items or other means. | ||
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|{{hl|Incendium Bar|30}} | |{{hl|Incendium Bar|30}} | ||
|[[Artifacts|Thermal Alien Artifact]] | |[[Artifacts#Thermal_Alien_Artifact|Thermal Alien Artifact]] | ||
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|{{Hyperlink|Oxygenite Shard|30}} | |{{Hyperlink|Oxygenite Shard|30}} | ||
|[[ | |[[Artifacts#Sky_Alien_Artifact|Sky Alien Artifact]] | ||
[[Alien Trinket]] | [[Alien_Ruins#Alien_Trinket|Alien Trinket]] | ||
|8 | |8 | ||
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Revision as of 09:43, 17 April 2021
Data is potentially outdated | |
Last updated for version 0.12.0.3 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Explosives are a items that can explode, damaging their surroundings. They can be detonated through various means: detonation (detonator, weapon shells), physical shock (if thrown, impacted, or in a weapon shell), water, fire, or simply deterioration.
Storage
While explosives are dangerous, they can be safely stored. Some types of loose explosives are at risk at being detonated from hard impacts. Some containers are waterproof and it is recommended to store water reactive materials in those when not in use. There is no way to protect explosives from fires.
Crafted
These items are all water-safe.
Item | Crafting | Method of Detonation | Range (m) | Damage | Notes | |||||
---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Threshold | Fire | Burn | Lacerations | Structure | Stun | ||||
Flash Powder | Potassium | YES | 8 | YES | 5.0 | 5 | 0 | 3 | ||
UEX | Sodium | YES | 8.0 | 100 | 50 | 150 | 5 | |||
C-4 Block | UEX | YES | 5.0 | 150 | 75 | 250 | 5 | |||
IC-4 Block | C-4 Block | YES | YES | 5.0 | 250 | 75 | 50 | 5 | Sets the area on Fire | |
Compound N | Aluminium | YES | YES | 6.0 | 200 | 50 | 150 | 5 | ||
Volatile Compound N | Compound N | YES | YES | 6.0 | 200 | 50 | 150 | 5 | Deteriorates at a rate of 3.5%/second, explodes when fully deteriorated. | |
Welding Fuel Tank | Aluminium | YES | 2.5 | 25 | 15 | 5 | Used as fuel for Welding Tool and Flamer | |||
Oxygen Tank | Aluminium | YES (note) | 2.5 | 5 | 10 | 5 | Used as fuel for Diving Mask, Diving Suit, and Plasma Cutter | |||
Oxygenite Tank | Liquid Oxygenite | YES (note) | 2.8 | 10 | 20 | 8 | Used as fuel for Diving Mask, Diving Suit, and Plasma Cutter | |||
Incendium Fuel Tank | Incendium Bar | YES | 2.5 | 50 | 15 | 5 | Used as fuel for Welding Tool and Flamer |
Grenades
These are hand thrown explosives that explode 3 seconds after being thrown. They can also be detonated via detonator.
Item | Crafting | Range (m) | Damage | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Burn | Lacerations | Bleeding | Deep Tissue Injury | Stun | Structure | ||||
Frag Grenade | Iron | 6 | 80 | 180 | 5 | 5 | |||
EMP Grenade | Iron | 5 | 5 | 1 | Deals 40 EMP damage to installations.
Drains Battery and Supercapacitor charge. | ||||
Stun Grenade | Iron | 5 | 5 | 25 | |||||
Incendium Grenade | Iron | 5 | 100 | 5 | 25 | Sets the area on Fire. |
40mm Grenades are impact grenades for the Grenade Launcher. They can also be placed in shells and detonators.
Item | Crafting | Range (m) | Damage | Notes | |||
---|---|---|---|---|---|---|---|
Bleeding | Deep Tissue Injury | Stun | Structure | ||||
40mm Grenade | Iron | 2.5 | 40 | 80 | 5 | 5 | Blunt Force Trauma 5 and Stun 0.2 on impact |
40mm Stun Grenade | Iron | 2.5 | 5 | 15 | 5 | Blunt Force Trauma 5 and Stun 0.2 on impact |
Uncraftable
These items are not craftable, but may be acquired via deconstruction of other items or other means.
Item | Source | Method of Detonation | Range (m) | Damage | Notes | |||||
---|---|---|---|---|---|---|---|---|---|---|
Impact Threshold | Fire | Water | Burn | Laceration | Structure | Stun | ||||
Incendium Bar | Thermal Alien Artifact | 5.0 | 50 | 2 | 3 | Starts a Fire.
Can be detonated. | ||||
Oxygenite Shard | Sky Alien Artifact | 8 | 6.0 | 0 | 300 | 400 | 5 | Can be thrown. | ||
Liquid Oxygenite | Oxygenite Shard | 8 | 3.0 | 30 | 50 | 2 | Acceptable Ammo for Syringe Gun.
Hitting a character applies its chemical effect instead of exploding. | |||
Nitroglycerin | Mission, Store | 6 | YES | 6.0 | 50 | 50 | 100 | 5 | Can be thrown. | |
Mutated Pomegrenade | Pomegrenade Plant | 1 | YES | 0.5 | 50 | 10 | 50 | 0 | Can be thrown.
Starts a Fire | |
Salt Bulb | Saltbulb Plant | 5 | YES | YES | 2.5 | 20 | 10 | 3 | Can be thrown. | |
Lithium | Basic Material | YES | 2.5 | 20 | 7 | 3 | ||||
Sodium | Basic Material | YES | 1.5 | 20 | 7 | 3 | ||||
Magnesium | Basic Material | YES | 1.5 | 10 | 7 | 3 | ||||
Potassium | Basic Material | YES | 1.5 | 20 | 7 | 3 |