|
Data is potentially outdated
|
Last updated for version 0.12.0.2 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0
|
Template:Stub
Default Submarines are Submarines that come with every installation of Barotrauma. They include submarines by Regalis and some by winners of submarine building contests.
General Statistics
The table below lists default submarines and their base main characteristics; that is, before any upgrades are installed.
Maximum ascent speed is 19 km/h for all submarines. Horizontal (engine) speed is identical going forwards and backwards.
Submarine Statistics Comparison
Submarine
|
Class
|
Price (mk)
|
Crew Recommendations
|
Fabrication
|
Movement
|
Weaponry
|
Size
|
Experience
|
Standard
|
Medical
|
Max Horizontal Speed (km/h)
|
Max Descent Speed (km/h)
|
Coilguns
|
Railguns
|
Discharge Coils
|
Depth Charge Tubes
|
Dugong
|
Scout
|
6.000
|
3 - 5
|
Beginner
|
No
|
No
|
22
|
12
|
2
|
0
|
1
|
0
|
Humpback
|
Attack
|
7.800
|
4 - 6
|
Intermediate
|
Yes
|
Yes
|
26
|
13
|
2
|
1
|
0
|
0
|
Orca
|
Scout
|
9.000
|
3 - 6
|
Beginner
|
Yes
|
Yes
|
25
|
15
|
2
|
0
|
1
|
1
|
Azimuth
|
Scout
|
10.000
|
3 - 5
|
Intermediate
|
No
|
No
|
30
|
16
|
2
|
0
|
0
|
2
|
Typhon
|
Attack
|
11.500
|
4 - 9
|
Intermediate
|
Yes
|
Yes
|
23
|
8
|
2
|
1
|
1
|
1
|
R-29
|
Transport
|
14.500
|
5 - 9
|
Experienced
|
Yes
|
No
|
16
|
9
|
1
|
0
|
2
|
0
|
Berilia
|
Transport
|
15.326
|
12 - 16
|
Experienced
|
Yes
|
No
|
16
|
10
|
3
|
0
|
2
|
1
|
Remora
|
Deep Diver
|
16.000
|
7 - 12
|
Experienced
|
Yes
|
Yes
|
21
|
11
|
1 (+1)*
|
1
|
1
|
1
|
Typhon 2
|
Attack
|
20.000
|
4 - 9
|
Intermediate
|
Yes
|
Yes
|
18
|
12
|
2
|
1
|
1
|
0
|
Kastrull
|
Attack
|
21.000
|
8 - 12
|
Experienced
|
Yes
|
Yes
|
20
|
8
|
2 (+1)*
|
1
|
2
|
1
|
Submarines
Azimuth
|
Superior speed, sleek design, and quality-of-life systems make this submarine a favorite among wealthy Coalition captains who manage to make it to retirement.
|
|
Class: Scout
|
Price: 10,000mk
|
Dimensions: 34x8 m
|
Recommended crew: 3-5
|
Recommended crew experience: Beginner
|
|
Berilia
|
Berilia is one of the biggest cargo ships on Europa. Its two engines and three ballasts require a copious amount of power to operate, and keeping the machinery in good working condition is a handful for even a moderately large crew.
|
|
Price: 15,000 mk
|
Dimensions: 61x17 m
|
Recommended crew: 12-16
|
Recommended crew experience: Experienced
|
|
Dugong
|
Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key.
|
|
Class: Scout
|
Price: 6,000 mk
|
Dimensions: 34x8 m
|
Recommended crew: 3-5
|
Recommended crew experience: Beginner
|
|
Humpback
|
A former military vessel, WH4-L3 'Humpback' has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. As she's still boasting an older model reactor, power needs to be supplemented by a backup battery array or the crew will find themselves unable to run all of the new equipment.
|
|
Class: Attack
|
Price: 7,800 mk
|
Dimensions: 44x9 m
|
Recommended crew: 4-6
|
Recommended crew experience: Intermediate
|
|
Kastrull
|
The Kastrull is a dependable attack sub class bringing plenty of firepower to any fight, and although it's not very nimble, it does sport a drone gunship as standard. Keep in mind that with its experimental open ballast tanks, low tolerance to flooding and numerous crew stations, a large, experienced crew will get the most out of this sub.
|
|
Class: Attack
|
Price: 21,000 mk
|
Dimensions: 45x11 m
|
Recommended crew: 8-12
|
Recommended crew experience: Experienced
|
|
Orca
|
With a relatively high top speed and fantastic ascent and descent characteristics due to her three large ballast tanks, Orca class subs are agile vessels, let down only by their small compliment of weapons, unreliable engine and reactors with a greater than average hunger for fuel.
|
|
Class: Scout
|
Price: 9,000 mk
|
Dimensions: 41x10m
|
Recommended crew: 3-6
|
Recommended crew experience: Beginner
|
|
R-29 "Big Rig"
|
R-29 is a heavyweight transport ship. While not terribly well armed against Europa's underwater denizens, it has been retrofitted with two powerful electric discharge coils. Original design by rav2n.
|
|
Class: Transport
|
Price: 14,500 mk
|
Dimensions: 50x12 m
|
Recommended crew: 5-9
|
Recommended crew experience: Experienced
|
|
Remora
|
A range of customization options are available for Remora. In this model, some of the main hull space has been replaced by a detachable ballast and a remote-controlled drone. A large crew is needed to operate this submarine
|
|
Class: Deep Diver
|
Price: 16,000 mk
|
Dimensions: 43x15 m
|
Recommended crew: 7-12
|
Recommended crew experience: Experienced
|
|
Typhon
|
Typhon class subs are known for their brutish appearance, reasonable array of light and heavy firepower, and their general dependability. Any captain should be aware of their poor rate of descent and unimpressive top speed.
|
|
Class: Attack
|
Price: 11,500 mk
|
Dimensions: 40x14 m
|
Recommended crew: 4-9
|
Recommended crew experience: Intermediate
|
|
Typhon 2
|
Typhon 2 is an overhauled version of the venerable Typhon class of sub. Serving as a heavy gunship, the Typhon 2 class subs remain slow and ugly, but with the benefits of better survivability for their crews.
|
|
Class: Attack
|
Price: 20,000 mk
|
Dimensions: 40x14 m
|
Recommended crew: 4-9
|
Recommended crew experience: Intermediate
|
|
Shuttles
Shuttles are much smaller submarines used mostly as respawn vessels in multiplayer. They very often don't have their own nuclear reactor and their batteries are often fully charged and can store more kW power than the main submarine.
Respawn shuttles spawn only if a certain percentage of players has died. This can of course be changed to the server host's desire.
Upon spawning in the shuttle there will be fully stocked diving suits and underwater scooters, the number of spawned suits and scooters is according to the respawned player amount.
They can be used in case the shuttle is not able to dock safely to the main submarine.
Most shuttles have barely any hull, because of that they are easily sunk by most creatures, impact from rocks or other submarines. So knowing how to steer them is crucial.
Hemulen
|
For when you need extra room to stretch your legs or want some space between you and the poor, choose Hemulen shuttles.
|
|
Class: Shuttle
|
Dimensions: 20x6 m
|
|
Selkie
|
The workhorse of the colonies, these little shuttles have good speed and dive/ascent characteristics, but they are fragile and their low-capacity batteries limit their range somewhat.
|
|
Class: Shuttle
|
Dimensions: 11x3 m
|
|
Venture
|
Originally intended as research vessels, Venture shuttles have been co-opted as a more robust alternative for travel between outposts and submarines.
|
|
Class: Shuttle
|
Dimensions: 13x6 m
|
|
Drones
Drones are small, remote controlled shuttles. They are battery powered, and extremely fragile. They are not made to transport humans or cargo. Their task typically is to provide remote scouting and firepower. Two default submarines have their own shuttle, the Remora and the Kastrull.
In the Campaign, lost shuttles can be recovered for 1,000 mk at a Shipyard.
Remora Drone
|
|
Class: Shuttle
|
Dimensions: 7x3 m
|
|
Kastrull Drone
|
|
Class: Shuttle
|
Dimensions: 5x2 m
|
|