Explosives: Difference between revisions
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Revision as of 19:55, 8 July 2021
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Data is potentially outdated |
Last updated for version 0.14.6.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Explosives are a items that can explode, damaging their surroundings. They can be detonated through various means: detonation (detonator, weapon shells), physical shock (if thrown, impacted, or in a weapon shell), water, fire, or simply deterioration.
Storage
While explosives are dangerous, they can be safely stored. Some types of loose explosives are at risk at being detonated from hard impacts. Some containers are waterproof and it is recommended to store water reactive materials in those when not in use. There is no way to protect explosives from fires.
Crafted
These items are all water-safe.
Item | Crafting | Method of Detonation | Range (m) | Damage | Notes | |||||
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Detonation | Impact Threshold | Fire | ![]() |
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Structure | ![]() | ||||
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YES | 8 | YES | 5.0 | 5 | 0 | 3 | Does not damage items. | |
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YES | 8.0 | 100 | 50 | 150 | 5 | |||
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YES | 5.0 | 150 | 75 | 250 | 5 | |||
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YES | YES | 5.0 | 250 | 75 | 50 | 5 | Sets the area on Fire. Used in the fabrication of Nuclear Weapons. | |
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YES | YES | 6.0 | 200 | 50 | 150 | 5 | ||
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YES | YES | 6.0 | 200 | 50 | 150 | 5 | Deteriorates at a rate of 3.5%/second, explodes when fully deteriorated. | |
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YES | 2.5 | 25 | 15 | 5 | Used as fuel for Welding Tool and Flamer | |||
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YES (note) | 2.5 | 5 | 10 | 5 | Used as fuel for Diving Mask, Diving Suit, and Plasma Cutter | |||
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YES (note) | 2.8 | 10 | 20 | 8 | Used as fuel for Diving Mask, Diving Suit, and Plasma Cutter | |||
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YES | 2.5 | 50 | 15 | 5 | Used as fuel for Welding Tool and Flamer |
Grenades
These are hand thrown explosives that explode 3 seconds after being thrown. They can also be detonated via detonator.
Item | Crafting | Range (m) | Damage | Notes | |||||
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Structure | ||||
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6 | 80 | 180 | 5 | 5 | |||
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5 | 5 | 1 | Deals 40 EMP damage to installations.
Drains Battery and Supercapacitor charge. | ||||
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5 | 5 | 25 | |||||
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5 | 100 | 5 | 25 | Sets the area on Fire. |
40mm Grenades are impact grenades for the Grenade Launcher. They can also be placed in shells and detonators.
Item | Crafting | Range (m) | Damage | Notes | |||
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Structure | ||||
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2.5 | 40 | 80 | 5 | 5 | ![]() ![]() |
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2.5 | 5 | 15 | 5 | ![]() ![]() |
Uncraftable
These items are not craftable, but may be acquired via deconstruction of other items or other means.
Item | Source | Method of Detonation | Range (m) | Damage | Notes | |||||
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Impact Threshold | Fire | Water | ![]() |
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Structure | ![]() | ||||
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Thermal Alien Artifact | 5.0 | 50 | 2 | 3 | Starts a Fire.
Can be detonated. | ||||
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Sky Alien Artifact | 8 | 6.0 | 0 | 300 | 400 | 5 | Can be thrown. | ||
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8 | 3.0 | 30 | 50 | 2 | Acceptable Ammo for ![]() Hitting a character applies its chemical effect instead of exploding. | |||
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Mission, Store | 6 | YES | 6.0 | 50 | 50 | 100 | 5 | Can be thrown. | |
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Pomegrenade Plant | 1 | YES | 0.5 | 50 | 10 | 50 | 0 | Can be thrown.
Starts a Fire | |
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Saltbulb Plant | 5 | YES | YES | 2.5 | 20 | 10 | 3 | Can be thrown. | |
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Basic Material | YES | 1.5 | 20 | 7 | 3 | ||||
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Basic Material | YES | 1.5 | 20 | 7 | 3 | ||||
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Basic Material | YES | 1.5 | 10 | 7 | 3 | ||||
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Basic Material | YES | 1.5 | 20 | 7 | 3 |