Ranged Weapons: Difference between revisions

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Revision as of 23:48, 23 August 2020

See: Weapons


Ranged weapons are long ranged weapons. They allow the wielder to safely deal damage without putting themselves in melee range.

Weapon Ammunition Damage Types Cooldown Notes
Gunshot Blunt Trauma Burn Laceration Bleeding Deep Tissue Injury Stun
Revolver 6 Revolver Rounds 30 40 0.4 1 Single handed.
Riot Shotgun 6 Shotgun Shells 64 48 1.6 1.5 Damage is split between 8 projectiles.
SMG 15 / SMG Magazine 15 15 0.125 0.175 Magazine has 15 shots
Harpoon Gun 6 Harpoons 30 30 0.45 1 Retrievable
6 Explosive Harpoons 50 50 3.45 Explosive.
6 Physicorium Harpoons 50 30 0.45 Retrievable
Grenade Launcher 1 40mm Grenades 5 60 40 0.7 1 Explosive.
1 40mm Stun Grenades 5 15.2
Flamer 1 Welding Fuel Tank 1 0 Shoots Fire.
1 Incendium Fuel Tank Shoots Fire.

Lasts longer than welding fuel.

Syringe Gun 4 Chemicals 1 Injects chemicals into victims.
Stun Gun 1 Stun Gun Dart 1 10 1
Alien Pistol 20 / Alien Power Cell 13.5 1 Single handed.

Deals additional 5 Psychosis Damage

Ancient Weapon 1 Alien Power Cell 1 0 Deals heavy Damage to structures
Frag Grenade 180 80 5 1 Single handed, explosive.
EMP Grenade 5 0.5 1 Single handed, explosive.

Disables installations

Stun Grenade 1 5 25 1 Single handed, explosive.
Incendium Grenade 100 5 25 1 Single handed, explosive.

Sets the area on Fire

Oxygenite Shard 300 5 1 Single handed, explosive. Needs hard impact to detonate.

Deals massive structure damage.

Reference

https://docs.google.com/spreadsheets/d/1UaEV8QIfTzU1GW6SbZ7Xx4XW_pKbTRCC5nehoBCKvTU/edit#gid=0