Ranged Weapons
From Official Barotrauma Wiki
See: Weapons
Ranged weapons are long ranged weapons. They allow the wielder to deal damage without putting themselves in melee range. Ranged weapons tend to have ammunition associated with them.
Weapon | Ammunition | Damage Types | Cooldown | Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Gunshot | Blunt Trauma | Burn | Laceration | Bleeding | Deep Tissue Injury | Stun | ||||
Revolver | 6 Revolver Rounds | 30 | 40 | 0.4 | 1 | Single handed. | ||||
Riot Shotgun | 6 Shotgun Shells | 64 | 48 | 1.6 | 1.5 | Damage is split between 8 projectiles. | ||||
SMG | 15 SMG Magazine | 15 | 15 | 0.125 | 0.175 | Magazine has 15 shots | ||||
Harpoon Gun | 6 Harpoons | 30 | 30 | 0.45 | 1 | Retrievable | ||||
6 Explosive Harpoons | 50 | 50 | 3.45 | Explosive. | ||||||
6 Physicorium Harpoons | 50 | 30 | 0.45 | Retrievable | ||||||
Grenade Launcher | 1 40mm Grenades | 5 | 60 | 40 | 0.7 | 1 | Explosive. | |||
1 40mm Stun Grenades | 5 | 15.2 | ||||||||
Flamer | 1 Welding Fuel Tank | 1 | Shoots Fire. | |||||||
1 Incendium Fuel Tank | Shoots Fire.
Lasts longer than welding fuel. | |||||||||
Syringe Gun | 4 Chemicals | 1 | Injects chemicals into victims. | |||||||
Stun Gun | 1 Stun Gun Dart | 1 | 10 | |||||||
Alien Pistol | 1 Alien Power Cell | 13.5 | 1 | Single handed.
Deals additional 5 Psychosis Damage | ||||||
Ancient Weapon | 1 Alien Power Cell | 1 | Deals heavy Damage to structures | |||||||
Frag Grenade | 180 | 80 | 5 | Single handed, explosive. | ||||||
EMP Grenade | 5 | 0.5 | Single handed, explosive.
Disables installations | |||||||
Stun Grenade | 1 | 5 | 25 | Single handed, explosive. | ||||||
Incendium Grenade | 100 | 5 | 25 | 1 | Single handed, explosive.
Sets the area on Fire | |||||
Oxygenite Shard | 300 | 5 | Single handed, explosive. Needs hard impact to detonate.
Deals massive structure damage. |
Reference
https://docs.google.com/spreadsheets/d/1UaEV8QIfTzU1GW6SbZ7Xx4XW_pKbTRCC5nehoBCKvTU/edit#gid=0