Vitality
Data is potentially outdated | |
Last updated for version 0.17.15.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Vitality is the character's life pool. It is roughly representative of the durability of a character.
When a human reaches 0 overall vitality, they become unconscious and stop breathing. If they reach negative their max vitality, they die.
Influencing Vitality
Many Afflictions lower vitality, often inflicted through various Weapons or Chemicals. Afflictions are usually cured with other chemicals, Medical Items, or simply over time.
Vigor dampens the effect of vitality penalties, effectively multiplying character health.
When a human reaches 0 vitality, they become unconscious and stop breathing. Unconscious characters can be resuscitated by treating their wounds and successful CPR or another means of restoring oxygen flow. If they reach negative their max vitality, they die.
Limbs
All creatures have limbs, each with their own vitality. Some limbs may take more damage than others. Humans take different Vitality damage based on what limb is hit.
Head:
2x Vitality decrease from Any Internal Damage
Torso:
2x Vitality decrease from Bleeding
Note that this does not increase the amount of Bloodloss that Bleeding causes, only the small amount of vitality loss that is caused by bleeding directly.
Arms & Legs:
0.5x Vitality decrease from Any Internal Damage
A human has 6 limbs: Left Arm, Right Arm, Left Leg, Right leg, the Torso, and the Head. Damage to the head is twice as effective as damage to the torso. Damage to the other limbs are half as effective. This seems to only apply to Internal Damage wounds. For example, Burn damage will have equal scale on every limb.
Human Vitality
A human has a base of 100 or 110 Max Vitality, depending on their Job. This max can be increased via various talents, or decreased by receiving the Tainted gene debuff Decrepify.
All talents add max vitality additively, and give additional maximum health based on the character's original max health. (for example a medic (110 base vitality) with Field Medic (+20% vitality) will gain 22 extra maximum vitality.)
Base Vitality by Job | |
---|---|
Job | Vitality |
Captain | 100 |
Electrical Engineer | 100 |
Mechanical Engineer | 100 |
Security | 110 |
Medical Doctor | 110 |
Assistant | 100 |
Creatures
Alien Creatures on Europa often have much more vitality than a human, up to 50000.
Creatures will die upon reaching 0 vitality and can not be resuscitated.
Related Talents
Talent | Tier | Description |
---|---|---|
Trust Building |
Captain Shipmaster Tier 2 |
Whenever you finish a mission, your crew gains an additional 2.5% maximum health, and if all crewmembers survived, your crew gains an additional 5% maximum health instead, up to a maximum of 25%. This bonus is lost on death. The deaths of assistants do not count. |
Enforcer |
Security Officer Warden Tier 1 |
Unlock recipe: Shotgun Shell. Gain an additional 25% Maximum Health. |
Field Medic |
Medical Doctor Medic Tier 1 |
Whenever you complete a mission, if all crewmembers survive, gain 3 points in Medical skill. The deaths of assistants do not count. Gain an additional 20% Maximum Health. |
College Athletics |
Engineer Physicist Tier 3 |
Unlock recipe: Cargo Scooter. Gain an additional 35% Maximum Health. Gain an additional 30% Swimming Speed. Gain an additional 20% Walking Speed. |
Polymath |
Engineer Physicist Tier 3 |
Gain a bonus of 20 to all skills, and you gain 65% more mission experience, but you have 25% less maximum health. |
Elbow Grease |
Mechanic Pioneer Tier 3 |
Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill. Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical. This talent can only give up to 100 skill bonus. This bonus is lost on death. |
Apprenticeship |
Assistant Jack of All Trades Tier 1 |
Whenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill. Gain an additional 15% Maximum Health. |
Graduation Ceremony |
Assistant Grayshirt Tier 4 |
Upon creating a new character, retain all of your current experience for that new character. Gain an additional 10% Maximum Health for each of your levels. |