Mechanic: Difference between revisions
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== Talents == | == Talents == | ||
Mechanics [[Talents]] are very varied, they make maintaining the Sub easier, mining resources much more plentiful and increase his combat profficiency. | |||
The '''Scrapper''' Specialization makes mining resources both quicker, and greatly more rewarding as well as making the Sub be upgradable as if it was Tier 3, no matter what Tier it currently is, and ends with a recipe for the {{hl|Scrap Cannon}}, which has a substantial spread, but shreds any unarmored target to pieces. | |||
The '''Machinist''' Specialization focuses on maintaining the sub and repairing hulls with many buffs and recipies for items like {{hl|Fixfoam Grenade|s=s}} which can fix a whole room in seconds, or {{hl|Portable Pump|s=s}} which can greatly help in pumping out the water from inside of the Sub. It ends with a recipe for {{hl|Defense Bot|s=s}} which can help with dealing with any intruders on board. | |||
The '''Brawler''' Specialization makes the Mechanic a beast in melee combat. It grant him many buffs to both his defensive and offensive capabilities, unlocks a recipe for the {{hl|Heavy Wrench}} which deals huge amounts of damage and finally unlocks a recipe for the {{hl|Exosuit}} which makes the wearer a walking (or swimming) tank with a built-in inventory. | |||
{{Talents|Mechanic|Scrapper|Machinist|Brawler}} | {{Talents|Mechanic|Scrapper|Machinist|Brawler}} | ||
* The Portable Pump caps out at 2 per submarine, even when multiple mechanics have the talent. | * The Portable Pump caps out at 2 per submarine, even when multiple mechanics have the talent. |
Revision as of 05:27, 22 December 2022
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.0.13.0 The current game version is 1.4.6.0 Notes: Add more info |
The Mechanic is a playable Job.
“ | The one who harnesses the power of nature. | „ |
Description
Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the power grid starts failing.
Responsibilities
- Maintenance of machinery
- Repairing leaks
- Mining resources and deconstrucing them.
- Fabrication of mechanical items, devices and weapons.
Starting Skills
Skills that a Mechanic starts with:
- Helm: 5-10
- Weapons: 15-25
- Mechanical: 40-50
- Electrical: 25-35
- Medical: 15-25
Starting Equipment
All Mechanics start with the same equipment:
The Mechanic has 2 loadouts, each with different Clothing:
Loadout #1
Loadout #2
Talents
Mechanics Talents are very varied, they make maintaining the Sub easier, mining resources much more plentiful and increase his combat profficiency.
The Scrapper Specialization makes mining resources both quicker, and greatly more rewarding as well as making the Sub be upgradable as if it was Tier 3, no matter what Tier it currently is, and ends with a recipe for the Scrap Cannon, which has a substantial spread, but shreds any unarmored target to pieces.
The Machinist Specialization focuses on maintaining the sub and repairing hulls with many buffs and recipies for items like Fixfoam Grenades which can fix a whole room in seconds, or Portable Pumps which can greatly help in pumping out the water from inside of the Sub. It ends with a recipe for Defense Bots which can help with dealing with any intruders on board.
The Brawler Specialization makes the Mechanic a beast in melee combat. It grant him many buffs to both his defensive and offensive capabilities, unlocks a recipe for the Heavy Wrench which deals huge amounts of damage and finally unlocks a recipe for the Exosuit which makes the wearer a walking (or swimming) tank with a built-in inventory.
General | ||||||||||||||||
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Scrapper | Machinist | Brawler | ||||||||||||||
Miner Whenever you deconstruct an ore, you have a 20% chance to gain double the output. Detach ores 100% faster with cutters. |
Hull Fixer Unlock recipe: Fixfoam Grenade, Handheld Status Monitor. +25% Hull Repair Speed. |
I Am That Guy Inflict 20% more Blunt Force Trauma damage with melee weapons. Gain a bonus of 20 to Bonus Weapons Skill. Unlock Recipe: Heavy Wrench. | ||||||||||||||
Mass Production Fabricating items has a 40% chance to not consume one of the input ingredients. |
Residual Waste Deconstructing an item has a 20% chance to give double the output. |
Quickfixer After you repair a mechanical device, move 20% faster for 10 seconds. You repair mechanical devices twice as fast. |
Tinkerer You can repair mechanical devices 40% past their normal maximum condition. |
Heavy Lifting You move 20% faster when carrying Metal Crates or Artifacts. |
Mudraptor Wrestler Deal 50% more melee damage to Mudraptors. Gain an additional 10% Physical Damage Resistance. | |||||||||||
Scrap Savant Deconstructing Scrap gives double the output. Whenever you open a container in a wreck for the first time, you have a 20% chance of finding an additional scrap. |
Tool Maintenance All crew members craft tools at 1 higher quality. |
Let it Drain Build portable pumps and install them where you need them. You can only install a maximum of 2 of this item on your submarine. Unlock recipe: Portable Pump. |
Berserker While below 50% health, you gain the following: +20% Melee Damage Dealt. |
Foolhardy While below 50% health, you gain the following: +20% Physical Damage Resistance. | ||||||||||||
Iron Storm Tier 1 and Tier 2 submarines can be upgraded as if Tier 3. Unlock recipe: Scrap Cannon. |
Robotics Build a powerful (but fragile) drone to watch your back. Only 2 defense bots can be active at the same time. Unlock recipe: Defense Bot, Defense Bot Ammunition Rounds. |
MECHanic Move 25% faster in an Exosuit. Unlock recipe: Exosuit. |
- The Portable Pump caps out at 2 per submarine, even when multiple mechanics have the talent.
- Let It Drain is required to be able to place Portable Pumps, even if one is obtained without the talent (such as by removing an installed one).
- Scrap Savant will not attempt to spawn scrap in containers that cannot hold it, such as Dive Suit racks, Fire Extinguisher racks, and Oxygen Generators.