Artifacts: Difference between revisions
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'''{{PAGENAME}}''' are rare and powerful relic items. They are the targets of [[Missions#Salvaging_an_artifact|Salvage Missions]]. Each type of artifact has an effect on their environment and are sources of rare crafting materials. | '''{{PAGENAME}}''' are rare and powerful relic items. They are the targets of [[Missions#Salvaging_an_artifact|Salvage Missions]]. Each type of artifact has an effect on their environment and are sources of rare crafting materials. | ||
Artifacts are kept inside | Artifacts are kept inside an {{hl|Artifact Holder}} in [[Alien Ruins]] and sometimes located on the Europan ice walls or sea floor. They require both hands to carry and cannot be placed in characters' inventory, which can make bringing them to the Sub more challenging. An Artifact can, however, be placed in an {{hl|Artifact Transport Case}}, which will suppress its adverse effects, and can be placed in characters' inventory. | ||
On sonar, they appear as a large, infrared oval blip. | |||
=Alien Artifacts= | =Alien Artifacts= | ||
Five unique types of '''Alien Artifacts''' have been recovered from Europa: '''Faraday''', '''Nasonov''', '''Psychosis''', '''Sky''', and '''Thermal''' | Five unique types of '''Alien Artifacts''' have been recovered from Europa: '''Faraday''', '''Nasonov''', '''Psychosis''', '''Sky''', and '''Thermal'''. | ||
{{Clr}} | {{Clr}} | ||
==Faraday Alien Artifact== | ==Faraday Alien Artifact== | ||
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| name = Faraday Alien Artifact | | name = Faraday Alien Artifact | ||
| image = Faraday Alien Artifact.png | | image = Faraday Alien Artifact.png | ||
| imagewidth = | | imagewidth = | ||
| type = exotic | | type = exotic | ||
| size = undefined | |||
| noreq = yes | | noreq = yes | ||
| fabricator = No | | fabricator = No | ||
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The '''Faraday Alien Artifact''' sends out a 2 meter EMP blast every 15 seconds, damaging all [[:Category:Installations|Installations]] within its range. | The '''Faraday Alien Artifact''' sends out a 2 meter EMP blast every 15 seconds, damaging all [[:Category:Installations|Installations]] within its range. | ||
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Fulgurium Bar}} | When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Fulgurium Bar|s=s}}, which can be used to craft {{Hyperlink|Fulgurium Battery Cell|s=s}} and {{Hyperlink|Fulgurium Fuel Rod|s=s}}. | ||
{{Clr}} | {{Clr}} | ||
== Nasonov Alien Artifact == | == Nasonov Alien Artifact == | ||
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| name = Nasonov Alien Artifact | | name = Nasonov Alien Artifact | ||
| image = Nasonov Alien Artifact.png | | image = Nasonov Alien Artifact.png | ||
| imagewidth = | | imagewidth = | ||
| type = exotic | | type = exotic | ||
| size = undefined | |||
| noreq = yes | | noreq = yes | ||
| fabricator = No | | fabricator = No | ||
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Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as the latter make their way to the Artifact. | Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as the latter make their way to the Artifact. | ||
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Physicorium Bar| | When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Physicorium Bar|s=s}}, which are used to craft {{Hyperlink|Physicorium Harpoon|s=s}}, {{Hyperlink|Physicorium Ammunition Box|s=es}}, and {{Hyperlink|Physicorium Shell|s=s}}. | ||
{{Clr}} | {{Clr}} | ||
==Psychosis Alien Artifact== | ==Psychosis Alien Artifact== | ||
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| name = Psychosis Alien Artifact | | name = Psychosis Alien Artifact | ||
| image = Psychosis Alien Artifact.png | | image = Psychosis Alien Artifact.png | ||
| imagewidth = | | imagewidth = | ||
| type = exotic | | type = exotic | ||
| size = undefined | |||
| noreq = yes | | noreq = yes | ||
| deconstructor = Yes | | deconstructor = Yes | ||
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{{Hyperlink|Dementonite Bar}} x3 | {{Hyperlink|Dementonite Bar}} x3 | ||
}} | }} | ||
The '''Psychosis Alien Artifact''' gives 0.5% {{Hyperlink|Psychosis|35 | The '''Psychosis Alien Artifact''' gives 0.5% {{Hyperlink|Psychosis|35}} every second when being held. | ||
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Dementonite Bar}} | When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Dementonite Bar|s=s}}, which are used to craft {{Hyperlink|Deliriumine}}. | ||
{{Clr}} | {{Clr}} | ||
==Sky Alien Artifact== | ==Sky Alien Artifact== | ||
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| name = Sky Alien Artifact | | name = Sky Alien Artifact | ||
| image = Sky Alien Artifact.png | | image = Sky Alien Artifact.png | ||
| imagewidth = | | imagewidth = | ||
| type = exotic | | type = exotic | ||
| size = undefined | |||
| noreq = yes | | noreq = yes | ||
| fabricator = No | | fabricator = No | ||
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}} | }} | ||
The '''Sky Alien Artifact''' consumes [[Oxygen]] at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a {{Hyperlink|Diving Mask | The '''Sky Alien Artifact''' consumes [[Oxygen]] at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a {{Hyperlink|Diving Mask}} or even a {{Hyperlink|Diving Suit}} when moving them around to avoid getting {{Hyperlink|Oxygen Low|35}}, and to store them in unfrequented parts of the Submarine. | ||
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Oxygenite Shard}} | When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Oxygenite Shard|s=s}}, which are used to craft {{Hyperlink|Liquid Oxygenite}}, to provide air to the room they're in, and also as a powerful explosive that can be thrown and explode on impact. | ||
{{Clr}} | {{Clr}} | ||
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| name = Thermal Alien Artifact | | name = Thermal Alien Artifact | ||
| image = Thermal Alien Artifact.png | | image = Thermal Alien Artifact.png | ||
| imagewidth = | | imagewidth = | ||
| type = exotic | | type = exotic | ||
| size = undefined | |||
| noreq = yes | | noreq = yes | ||
| fabricator = No | | fabricator = No | ||
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{{Hyperlink|Incendium Bar}} x3 | {{Hyperlink|Incendium Bar}} x3 | ||
}} | }} | ||
The '''Thermal Alien Artifact''' periodically (30 second intervals) generates [[Maintenance#Fire|Fire]]. Special caution is to be taken so that they don't set [[:Category:Installations|installations]] ablaze, and crew members interacting with it will need to be treated for {{Hyperlink|Burn|35 | The '''Thermal Alien Artifact''' periodically (30 second intervals) generates [[Maintenance#Fire|Fire]]. Special caution is to be taken so that they don't set [[:Category:Installations|installations]] ablaze, and crew members interacting with it will need to be treated for {{Hyperlink|Burn|35}}. | ||
The best way to make Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine. | The best way to make Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine. | ||
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During the [[Missions#Salvaging An Artifact|Salvaging an Artifact Mission]] where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval. | During the [[Missions#Salvaging An Artifact|Salvaging an Artifact Mission]] where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval. | ||
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Incendium Bar}} | When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Incendium Bar|s=s}}, which can be used to craft {{Hyperlink|Incendium Fuel Tank|s=s}}, {{Hyperlink|Incendium Grenade|s=s}} and {{hl|IC-4 Block|s=s}}. | ||
{{Clr}} | {{Clr}} | ||
=Trivia= | =Trivia= | ||
* The origin of these artifacts and their purpose is unknown. | * The origin of these artifacts and their purpose is unknown. | ||
* They were left behind by extraterrestrials on Europa. | * They were left behind by extraterrestrials on Europa. | ||
Revision as of 11:30, 5 November 2021
Overview
Artifacts are rare and powerful relic items. They are the targets of Salvage Missions. Each type of artifact has an effect on their environment and are sources of rare crafting materials.
Artifacts are kept inside an Artifact Holder in Alien Ruins and sometimes located on the Europan ice walls or sea floor. They require both hands to carry and cannot be placed in characters' inventory, which can make bringing them to the Sub more challenging. An Artifact can, however, be placed in an Artifact Transport Case, which will suppress its adverse effects, and can be placed in characters' inventory.
On sonar, they appear as a large, infrared oval blip.
Alien Artifacts
Five unique types of Alien Artifacts have been recovered from Europa: Faraday, Nasonov, Psychosis, Sky, and Thermal.
Faraday Alien Artifact
Faraday Alien Artifact | ||||||||
---|---|---|---|---|---|---|---|---|
Crafting | ||||||||
Constructible? | No | |||||||
Deconstructor Yield | ||||||||
|
The Faraday Alien Artifact sends out a 2 meter EMP blast every 15 seconds, damaging all Installations within its range.
When deconstructed, the output includes 1 Steel Bar and 3 Fulgurium Bars, which can be used to craft Fulgurium Battery Cells and Fulgurium Fuel Rods.
Nasonov Alien Artifact
Nasonov Alien Artifact | ||||||||
---|---|---|---|---|---|---|---|---|
Crafting | ||||||||
Constructible? | No | |||||||
Deconstructor Yield | ||||||||
|
The Nasonov Alien Artifact attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine. This makes it one of the more dangerous Artifacts as it can cause swarms of Creatures to attack the Submarine simultaneously.
However, the sea Creatures of Europa will always prioritize food over the Artifact. Depending on which Creatures show up first, certain species will attempt to eat smaller preys before focusing on the Submarine. For example, Mantises will prey on Crawlers if they are nearby each other, Tiger Threshers on Mantises, etc.
Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as the latter make their way to the Artifact.
When deconstructed, the output includes 1 Steel Bar and 3 Physicorium Bars, which are used to craft Physicorium Harpoons, Physicorium Ammunition Boxes, and Physicorium Shells.
Psychosis Alien Artifact
Psychosis Alien Artifact | ||||||||
---|---|---|---|---|---|---|---|---|
Crafting | ||||||||
Constructible? | No | |||||||
Deconstructor Yield | ||||||||
|
The Psychosis Alien Artifact gives 0.5% Psychosis every second when being held.
When deconstructed, the output includes 1 Steel Bar and 3 Dementonite Bars, which are used to craft Deliriumine.
Sky Alien Artifact
Sky Alien Artifact | ||||||||
---|---|---|---|---|---|---|---|---|
Crafting | ||||||||
Constructible? | No | |||||||
Deconstructor Yield | ||||||||
|
The Sky Alien Artifact consumes Oxygen at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a Diving Mask or even a Diving Suit when moving them around to avoid getting Oxygen Low, and to store them in unfrequented parts of the Submarine.
When deconstructed, the output includes 1 Steel Bar and 3 Oxygenite Shards, which are used to craft Liquid Oxygenite, to provide air to the room they're in, and also as a powerful explosive that can be thrown and explode on impact.
Thermal Alien Artifact
Thermal Alien Artifact | ||||||||
---|---|---|---|---|---|---|---|---|
Crafting | ||||||||
Constructible? | No | |||||||
Deconstructor Yield | ||||||||
|
The Thermal Alien Artifact periodically (30 second intervals) generates Fire. Special caution is to be taken so that they don't set installations ablaze, and crew members interacting with it will need to be treated for Burn.
The best way to make Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.
During the Salvaging an Artifact Mission where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.
When deconstructed, the output includes 1 Steel Bar and 3 Incendium Bars, which can be used to craft Incendium Fuel Tanks, Incendium Grenades and IC-4 Blocks.
Trivia
- The origin of these artifacts and their purpose is unknown.
- They were left behind by extraterrestrials on Europa.