Artifacts: Difference between revisions

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(updated images and size param, removed outdated texts, added info about the transport case, hyperlink cleanup)
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'''{{PAGENAME}}''' are rare and powerful relic items. They are the targets of [[Missions#Salvaging_an_artifact|Salvage Missions]]. Each type of artifact has an effect on their environment and are sources of rare crafting materials.
'''{{PAGENAME}}''' are rare and powerful relic items. They are the targets of [[Missions#Salvaging_an_artifact|Salvage Missions]]. Each type of artifact has an effect on their environment and are sources of rare crafting materials.


Artifacts are kept inside the Artifact Holder in [[Alien Ruins]] and sometimes located on the Europan ice walls or sea floor. They require both hands to carry and cannot be put inside the player's inventory or any [[containers]], which makes bringing them to the Sub more challenging.
Artifacts are kept inside an {{hl|Artifact Holder}} in [[Alien Ruins]] and sometimes located on the Europan ice walls or sea floor. They require both hands to carry and cannot be placed in characters' inventory, which can make bringing them to the Sub more challenging. An Artifact can, however, be placed in an {{hl|Artifact Transport Case}}, which will suppress its adverse effects, and can be placed in characters' inventory.


Their visual appearance is randomly generated, combining several overlapping grey rectangles with circular dents (See image). This kind of formation causes some parts of certain Artifact models to rotate on their own.
On sonar, they appear as a large, infrared oval blip.
 
There are a total of 12 different models every Artifact may appear as. On sonar, they appear as a large, infrared oval blip. With such characteristics, it is impossible to identify the type of an Artifact from its appearance (except for the Psychosis Alien Artifact, which model has a darker shade of grey) and the only way to do so is to be within its reach and hover the cursor over it to display its name.
{{Clr}}
=Alien Artifacts=
=Alien Artifacts=
Five unique types of '''Alien Artifacts''' have been recovered from Europa: '''Faraday''', '''Nasonov''', '''Psychosis''', '''Sky''', and '''Thermal''', with the exception of the Psychosis Alien Artifact whose models are a darker shade of grey compared to the rest.
Five unique types of '''Alien Artifacts''' have been recovered from Europa: '''Faraday''', '''Nasonov''', '''Psychosis''', '''Sky''', and '''Thermal'''.
{{Clr}}
{{Clr}}
==Faraday Alien Artifact==
==Faraday Alien Artifact==
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| name = Faraday Alien Artifact
| name = Faraday Alien Artifact
| image = Faraday Alien Artifact.png
| image = Faraday Alien Artifact.png
| imagewidth = 230
| imagewidth =  
| type = exotic
| type = exotic
| size = undefined
| noreq = yes
| noreq = yes
| fabricator = No
| fabricator = No
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The '''Faraday Alien Artifact''' sends out a 2 meter EMP blast every 15 seconds, damaging all [[:Category:Installations|Installations]] within its range.
The '''Faraday Alien Artifact''' sends out a 2 meter EMP blast every 15 seconds, damaging all [[:Category:Installations|Installations]] within its range.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Fulgurium Bar}}s, which can be used to craft {{Hyperlink|Fulgurium Battery Cell}}s and {{Hyperlink|Fulgurium Fuel Rod}}s.
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Fulgurium Bar|s=s}}, which can be used to craft {{Hyperlink|Fulgurium Battery Cell|s=s}} and {{Hyperlink|Fulgurium Fuel Rod|s=s}}.
{{Clr}}
{{Clr}}
== Nasonov Alien Artifact ==
== Nasonov Alien Artifact ==
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| name = Nasonov Alien Artifact
| name = Nasonov Alien Artifact
| image = Nasonov Alien Artifact.png
| image = Nasonov Alien Artifact.png
| imagewidth = 230
| imagewidth =  
| type = exotic
| type = exotic
| size = undefined
| noreq = yes
| noreq = yes
| fabricator = No
| fabricator = No
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Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as the latter make their way to the Artifact.
Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as the latter make their way to the Artifact.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Physicorium Bar||icon}}s, which are used to craft {{Hyperlink|Physicorium Harpoon||icon}}s, {{Hyperlink|Physicorium Ammunition Box}}es, and {{Hyperlink|Physicorium Shell}}s.
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Physicorium Bar|s=s}}, which are used to craft {{Hyperlink|Physicorium Harpoon|s=s}}, {{Hyperlink|Physicorium Ammunition Box|s=es}}, and {{Hyperlink|Physicorium Shell|s=s}}.
{{Clr}}
{{Clr}}
==Psychosis Alien Artifact==
==Psychosis Alien Artifact==
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| name = Psychosis Alien Artifact
| name = Psychosis Alien Artifact
| image = Psychosis Alien Artifact.png
| image = Psychosis Alien Artifact.png
| imagewidth = 230
| imagewidth =  
| type = exotic
| type = exotic
| size = undefined
| noreq = yes
| noreq = yes
| deconstructor = Yes
| deconstructor = Yes
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{{Hyperlink|Dementonite Bar}} x3
{{Hyperlink|Dementonite Bar}} x3
}}
}}
The '''Psychosis Alien Artifact''' gives 0.5% {{Hyperlink|Psychosis|35|Affliction Psychosis}} every second when being held.
The '''Psychosis Alien Artifact''' gives 0.5% {{Hyperlink|Psychosis|35}} every second when being held.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Dementonite Bar}}s, which are used to craft {{Hyperlink|Deliriumine||icon}}.
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Dementonite Bar|s=s}}, which are used to craft {{Hyperlink|Deliriumine}}.
{{Clr}}
{{Clr}}
==Sky Alien Artifact==
==Sky Alien Artifact==
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| name = Sky Alien Artifact
| name = Sky Alien Artifact
| image = Sky Alien Artifact.png
| image = Sky Alien Artifact.png
| imagewidth = 230
| imagewidth =  
| type = exotic
| type = exotic
| size = undefined
| noreq = yes
| noreq = yes
| fabricator = No
| fabricator = No
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}}
}}
The '''Sky Alien Artifact''' consumes [[Oxygen]] at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a {{Hyperlink|Diving Mask||icon}} or even a {{Hyperlink|Diving Suit||icon}} when moving them around to avoid getting {{Hyperlink|Oxygen Low|35|Affliction Oxygen Low}}, and to store them in unfrequented parts of the Submarine.
The '''Sky Alien Artifact''' consumes [[Oxygen]] at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a {{Hyperlink|Diving Mask}} or even a {{Hyperlink|Diving Suit}} when moving them around to avoid getting {{Hyperlink|Oxygen Low|35}}, and to store them in unfrequented parts of the Submarine.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Oxygenite Shard}}s, which are used to craft {{Hyperlink|Liquid Oxygenite||icon}}, to provide air to the room they're in, and also as a powerful explosive that can be thrown and explode on impact.
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Oxygenite Shard|s=s}}, which are used to craft {{Hyperlink|Liquid Oxygenite}}, to provide air to the room they're in, and also as a powerful explosive that can be thrown and explode on impact.
{{Clr}}
{{Clr}}


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| name = Thermal Alien Artifact
| name = Thermal Alien Artifact
| image = Thermal Alien Artifact.png
| image = Thermal Alien Artifact.png
| imagewidth = 230
| imagewidth =
| type = exotic
| type = exotic
| size = undefined
| noreq = yes
| noreq = yes
| fabricator = No
| fabricator = No
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{{Hyperlink|Incendium Bar}} x3
{{Hyperlink|Incendium Bar}} x3
}}
}}
The '''Thermal Alien Artifact''' periodically (30 second intervals) generates [[Maintenance#Fire|Fire]]. Special caution is to be taken so that they don't set [[:Category:Installations|installations]] ablaze, and crew members interacting with it will need to be treated for {{Hyperlink|Burn|35|Affliction Burn}}.
The '''Thermal Alien Artifact''' periodically (30 second intervals) generates [[Maintenance#Fire|Fire]]. Special caution is to be taken so that they don't set [[:Category:Installations|installations]] ablaze, and crew members interacting with it will need to be treated for {{Hyperlink|Burn|35}}.


The best way to make Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.
The best way to make Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.
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During the [[Missions#Salvaging An Artifact|Salvaging an Artifact Mission]] where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.
During the [[Missions#Salvaging An Artifact|Salvaging an Artifact Mission]] where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Incendium Bar}}s, which can be used to craft {{Hyperlink|Incendium Fuel Tank}}s, {{Hyperlink|Incendium Grenade||icon}}s and {{hl|IC-4 Block||IC-4 Block}}.
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Incendium Bar|s=s}}, which can be used to craft {{Hyperlink|Incendium Fuel Tank|s=s}}, {{Hyperlink|Incendium Grenade|s=s}} and {{hl|IC-4 Block|s=s}}.
{{Clr}}
{{Clr}}
=Trivia=
=Trivia=
* The origin of these artifacts and their purpose is unknown.
* The origin of these artifacts and their purpose is unknown.
* They were left behind by extraterrestrials on Europa.
* They were left behind by extraterrestrials on Europa.
* For lack of understanding, their effects are impossible to prevent and can only be worked around. It is unknown how much of it comes from their intended function, normal side-effect of their working, or degradation sustained due to a lack of upkeep.

Revision as of 11:30, 5 November 2021

Overview

Sprite Sheet for Artifacts
Sprite Sheet for Artifacts

Artifacts are rare and powerful relic items. They are the targets of Salvage Missions. Each type of artifact has an effect on their environment and are sources of rare crafting materials.

Artifacts are kept inside an Artifact Holder in Alien Ruins and sometimes located on the Europan ice walls or sea floor. They require both hands to carry and cannot be placed in characters' inventory, which can make bringing them to the Sub more challenging. An Artifact can, however, be placed in an Artifact Transport Case, which will suppress its adverse effects, and can be placed in characters' inventory.

On sonar, they appear as a large, infrared oval blip.

Alien Artifacts

Five unique types of Alien Artifacts have been recovered from Europa: Faraday, Nasonov, Psychosis, Sky, and Thermal.

Faraday Alien Artifact

Faraday Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The Faraday Alien Artifact sends out a 2 meter EMP blast every 15 seconds, damaging all Installations within its range.

When deconstructed, the output includes 1 Steel Bar and 3 Fulgurium Bars, which can be used to craft Fulgurium Battery Cells and Fulgurium Fuel Rods.

Nasonov Alien Artifact

Nasonov Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The Nasonov Alien Artifact attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine. This makes it one of the more dangerous Artifacts as it can cause swarms of Creatures to attack the Submarine simultaneously.

However, the sea Creatures of Europa will always prioritize food over the Artifact. Depending on which Creatures show up first, certain species will attempt to eat smaller preys before focusing on the Submarine. For example, Mantises will prey on Crawlers if they are nearby each other, Tiger Threshers on Mantises, etc.

Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as the latter make their way to the Artifact.

When deconstructed, the output includes 1 Steel Bar and 3 Physicorium Bars, which are used to craft Physicorium Harpoons, Physicorium Ammunition Boxes, and Physicorium Shells.

Psychosis Alien Artifact

Psychosis Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The Psychosis Alien Artifact gives 0.5% Psychosis every second when being held.

When deconstructed, the output includes 1 Steel Bar and 3 Dementonite Bars, which are used to craft Deliriumine.

Sky Alien Artifact

Sky Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The Sky Alien Artifact consumes Oxygen at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a Diving Mask or even a Diving Suit when moving them around to avoid getting Oxygen Low, and to store them in unfrequented parts of the Submarine.

When deconstructed, the output includes 1 Steel Bar and 3 Oxygenite Shards, which are used to craft Liquid Oxygenite, to provide air to the room they're in, and also as a powerful explosive that can be thrown and explode on impact.

Thermal Alien Artifact

Thermal Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The Thermal Alien Artifact periodically (30 second intervals) generates Fire. Special caution is to be taken so that they don't set installations ablaze, and crew members interacting with it will need to be treated for Burn.

The best way to make Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.

During the Salvaging an Artifact Mission where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.

When deconstructed, the output includes 1 Steel Bar and 3 Incendium Bars, which can be used to craft Incendium Fuel Tanks, Incendium Grenades and IC-4 Blocks.

Trivia

  • The origin of these artifacts and their purpose is unknown.
  • They were left behind by extraterrestrials on Europa.