Afflictions

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Revision as of 10:34, 13 April 2020 by 95.63.98.141 (talk) (→‎Husk Infection Resistance: Husk infection resistance description updated)
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Afflictions are status effects which characters can receive through varied means, they can have positive or negative effects. Afflictions are displayed as icons above your health bar, and in-depth information can be seen through the health GUI (which can be accessed with the [H] key, or by clicking on your health bar).

This menu shows:

  • The limb affected (do note that some afflictions affect the whole body and are always displayed on the torso/head)
  • The overall state of each limb, signalled by its color, from Green to Red
  • A list of afflictions, and a loose indicator of their strength (Light, Medium or Heavy)
  • A list of suitable treatments (may be misleading, only characters with high enough Medical Skill will get an accurate list of treatments) for the affliction.

Most afflictions can be treated by applying a suitable treatment to the afflicted limb, from the Health GUI, by dragging and dropping the treatment.

While some effects are not visually displayed until a certain threshold, if the associated icon is not shown the affliction has no effect on your character (except the stun affliction which never displays its icon)

List of Afflictions

There is a total of 28 afflictions, 6 of which are helpful (technically 5 since one of them currently cannot be obtained during usual gameplay) and the other 22 harmful in some way.

Internal Damage

The Internal Damage afflictions represents raw damage, and directly reduces the Health of the afflicted Character.

Most attacks in-game deal damage by using this affliction or its variants, and the affliction can affect any limb.

Variants

Internal Damage is split into 4 types:

Internal Damage - Inflicted by explosive and certain stun weapons, Coilguns and Railguns, Depth Charges and certain Chemicals.

There are signs of burst blood vessels and of organ damage.

Blunt Force Trauma - Inflicted with blunt weapons, such as the Crowbar, Wrench and Stun Baton.

The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.

Lacerations - Inflicted with sharp weapons, such as the Screwdriver, Spears, Frag Grenades and Diving Knife.

The skin is pierced and there are deep, bleeding wounds.

Bite Wounds - Inflicted by various Creatures.

There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.


All Internal Damage can be treated most effectively by using Morphine, Fentanyl, as well as other medical items with various degrees of success.

Bleeding

Blood pours freely from this ragged and particularly nasty open wound.

The Bleeding affliction represents open wounds, most of the Creatures on Europa can cause open wounds alongside Internal Damage. While Bleeding does directly reduce a character's health, its most dangerous attribute is the constant bloodloss caused by it. This affliction can affect any Limb.

Bleeding can be healed most effectively by using Plastiseal, Bandage or various other medical items on the wounded limb with various degrees of success.

Bleeding will gradually stop, until it eventually disappears, albeit waiting it out is usually not a viable solution due to the accumulation of Bloodloss.

Burn

The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.

The Burn affliction represents the damage caused by heat sources, and directly reduces the health of the afflicted character.

Burn damage is commonly caused by accidents involving a Welding Tool or a Plasma Cutter, fires and explosions usually do burn damage too. This affliction can affect any limb.

Burns can be healed most effectively with Bandages and Fentanyl, or various other medical items with various degrees of success.

Oxygen Low

The skin is pale and clammy, and the lips turning blue.

The Oxygen Low affliction represents suffocation damage, and it directly reduces the health of the afflicted character.

The affliction is commonly caused by being in oxygen-poor environments (most commonly, underwater) without an Oxygen source or by being in critical condition.

The affliction will quickly vanish by being conscious in an oxygenated room.

If the afflicted character is in critical condition, the common course of action involves supplying the character with a Diving Mask and performing CPR. Alternatively, medical items such as Liquid Oxygenite can also treat it.

Bloodloss

The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.

The Bloodloss affliction is how the damage from Bleeding progressively accumulates and has a direct impact on the health of the afflicted character.

The only way to receive Bloodloss is to have suffered from Bleeding for some time.

Bloodloss can be treated by supplying the patient with an external source of intravenous fluid, usually a Blood Pack.

While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of health.

Stun

The patient is dazed and unresponsive.

The Stun affliction has no impact on health, but prevents any kind of input from the affected character during its duration and forces the afflicted character into ragdoll mode.

Most commonly caused with a Stun Baton or Chloral Hydrate, albeit most attacks deal a tiny (fraction of a second) stun to simulate impact. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.

The stun duration can be reduced with Methamphetamine, however since stun disappears quickly it's rarely worth treating.

Barotrauma/Pressure

There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.

The Barotrauma affliction can only be seen when examining characters who have died from it, but living characters will be shown the affliction's icon when they are in a high pressure area (most notably, Europa's ocean), death by Barotrauma is not instant, and its effects are signaled by screen shaking and Bleeding.

There is no way to treat nor heal barotrauma, its effects can only be prevented by wearing a Diving Suit (However, beyond the depth of 2000m, not even a Diving Suit will protect you from the pressure).

Husk Infection

Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.

Husk Infection can only be caused by being bitten by a Husk or injected with Velonaceps Calyx Eggs.

A single bite/injection is enough to permanently infect a character, as the affliction progressively gets worse.

As the infection progresses, you will be prompted with messages about your state, the dormant stage of the infection has no adverse side effects, however, the medium stage of the affliction will make you unable to talk in chat (and possibly VOIP), and prevent all adverse effects of Barotrauma, allowing the Player to freely swim on the Europan Ocean without a Diving Suit. At its terminal stage, a stinger-like appendage will fully grow in the Character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other Characters. Being fully infected will also cause your Character to rise back from death as an NPC Husk, fortunately, a killed Husk does not revive a third time.

The only known treatment for a husk infection is Calyxanide, albeit it's only effective during the dormant and middle stages of the infection (doing so grants the player the "I am the cure" Achievement).

Calyxanide won't help during the final stages, in which it only deals heavy damage to the infected character.

Psychosis

The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.

The Psychosis affliction has no impact on health, but causes the player to see fires and screen shaking, as if the submarine was being attacked by a Creature.

Psychosis can be inflicted from Deliriumine Poisoning, Alien Blood or from exploring the Alien Ruinscitation needed, and while it doesn't significantly impact a character's performance, may be troublesome in the event of a real fire.

Psychosis, on its own naturally fades away but may be instantly treated by using Haloperidol.

Drunk

The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.

The Drunk affliction has detrimental effects for player movement, communication and perception, progressively worse depending on how drunk the player is, and can be gotten by drinking Ethanol.

Its effects include: Lowered max health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialogcitation needed).

Extremely drunk players can die from it, as the effect will eventually set the player's max health to 0, sending them into critical condition, however, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).

There's no way to cure drunk players, the only existing cure is waiting it out.

Opiate Withdrawal

Agitation and a tremor are obvious, as are the signs of nausea.

The Opiate Withdrawal affliction has detrimental effects for player movement, communication and perception, progressively worse depending on the severity of the affliction, a player will enter opiate withdrawal if they were suffering from Opiate Addiction and were not given opiates (Fentanyl, Opium and Morphine) or treated (with Naloxone).

Its effects include: Lowered max health (which can outright kill the player, if the affliction is severe enough), lowered speed, a visually distorted screen, strange colors and speech impairment (only applies to AI dialogcitation needed).

The affliction will very slowly fade out, but can be treated with Naloxone to reduce its effects or delayed by further fueling the patient's opiate addiction.

Opiate Overdose

The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.

The Opiate Overdose affliction appears when a player has been treated with too many opiates, minor overdose causes small distortion of the screen, while higher severity of overdose will greatly distort the screen and progressively kill the player by reducing the max health depending on the severity.

If you can see the icon above your health bar, you are at risk of death from opiate overdose.

Opiate overdose can not be cured, but it quickly decays.

In the event of overdosing on opiates, your only hope is to survive the recovery and seek suitable treatment for the upcoming Opiate Withdrawal.

Opiate Addiction

The patient is happy enough... so long as they get what they need.

The Opiate Addiction affliction appears when a Player has been given Opiates (albeit its effects only manifest when overused). This affliction serves as a "director" that constantly causes Opiate Withdrawal (forcing the player to either take additional Opiates, risking Opiate Overdose, or to deal with the progressively worse Opiate Withdrawal). Fully recovering from an Opiate Addiction grants the Player the "Getting Clean" achievement.

Opiate Addiction decays on its own, but can be cured with Naloxone. Taking Opiates while suffering from Opiate Addiction is not recommended, and should be avoided (outside of Roleplaying).

Gunshot Wound

The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.

The Gunshot Wound affliction behaves exactly like Bleeding, albeit it's usually caused by stronger sources.

The most dangerous attribute from a Gunshot Wound is the constant Bloodloss caused by it. This affliction can affect any limb.

Gunshot Wounds do not decay overtime, they are treated by using a Bandage or Plastiseal on the wounded limb.

Radiation Sickness

File:Affliction radiationsickness.png
Burns and sores can be seen on patient's skin. They seem to be spreading.

Radiation Sickness is a rare, but really dangerous affliction that can be inflicted by being too close to a Nuclear Reactor meltdown, or by being deliberately poisoned with Radiotoxin.

Radiation Sickness will cause progressively worse Burn on each limb of the body, leading to quickly accumulating damage.

Radiation Sickness does not decay overtime, and gets progressively worse, thus, it should be quickly treated with Antirad.

Morbusine Poisoning

The patient can't breathe at all, and their heartrate is slowing rapidly.

Morbusine Poisoning is caused by being injected with Morbusine.

It causes screen distortion, slowed movement, and quickly reduces max health.

Morbusine Poisoning will kill a character after about 50 seconds if not treated.

The only way to survive Morbusine Poisoning is to be given Morbusine Antidote in time.

Sufforin Poisoning

Without prompt treatment, sufforine poisoning leads to delusions and rapid death.

Sufforin Poisoning is caused by being injected with Sufforin.

It causes screen distortion, slowed movement, and quickly reduces max health.

Sufforin Poisoning will kill a character after about 50 seconds if not treated.

The only way to survive Sufforin Poisoning is to be given Sufforin Antidote in time.

Deliriumine Poisoning

Patient is hallucinating and exhibits paranoia.

Deliriumine Poisoning is caused by being injected with Deliriumine.

Unlike other poisons, Deliriumine is not lethal, as its only effect is causing a permanent, gradually increasing Psychosis.

Deliriumine Poisoning does not decay overtime, thus Deliriumine Antidote is necessary to remove the affliction, alongside Naloxone to treat the associated Psychosis.

Cyanide Poisoning

The patient is confused and has trouble breathing. Their skin is red and they have occasional muscle spasms.

Cyanide Poisoning is caused by being injected with It causes gradually worse screen distortion, drastically slowed movement, and as time goes on, permanent Stun as it quickly reduces the max health of the player.

Cyanide Poisoning will kill a character after about 100 seconds, but takes around 70 seconds to permanently stun the victim.

The only way to survive Cyanide Poisoning is to be given the Cyanide Antidote in time.

Slow Metabolism

Causes chemicals to last longer.

Slow Metabolism is a buff that can be obtained by drinking Tonic Liquid.

Its main purpose is increasing the duration of any other buffs, thus strengthening their effect.

Giving Tonic Liquid to a critically wounded patient may be worth it so as to increase the efficiency of further treatments

Slow Metabolism decays overtime, lasting a total of 100 seconds.

Hyperactivity

Movement speed and reflexes are heightened.

Hyperactivity is a buff that can be obtained by being injected with Methamphetamine or Hyperzine.

Its main purpose is increasing the character speed to the safe limit (the fastest speed that doesn't cause collision damage on impact with walls/doors).

Hyperactivity decays overtime, lasting a total of 80 seconds with Methamphetamine, and 100 with Hyperzine.

Husk Infection Resistance

Patient's immune system is more attuned to alien parasites.

Husk Infection Resistance is a buff that can be obtained by being injected with Broad-spectrum Antibiotics.

It protects the player from the Husk Infection by up to 75%.

Husk Infection Resistance decays overtime, lasting a total of 100 seconds.

Psychosis Resistance

Patient exhibits high mental fortitude.

Psychosis Resistance is a buff that can be obtained by consuming Ethanol.

It protects the player from Psychosis by up to 75%.

Psychosis Resistance decays overtime, lasting 10 seconds for each sip of Ethanol.

Pressure Resistance

Pressure be gone.

Pressure Resistance is an unobtainable buff which protects the player from environmental Pressure by up to 75%.

Pressure Resistance decays overtime, at a rate of 1 unit per second.

Vigor

Patient's pain receptors are numbed.

Vigor is an buff that can be obtained by consuming Anabolic Steroids and to a lesser extent, Hyperzine.

Vigor protects the player from damage by up to 75%.

Vigor decays overtime, lasting ~60 seconds with Anabolic Steroids.

Space Herpes

The patient's face is covered with nasty-looking blisters and ulcers.

Space Herpes' is a special negative affliction which can cause a number of negative effects, it can only be gained by reaching a low enough Karma value. (The low-point can be configured in the Server Settings)

Its purpose is to deter griefing in Multiplayer, some of its effects include: lowered max health, lowered movement speed, blurry and visually distorted screen, fainting, weakness and blisters on face.

It decays over time as the player's karma increases passively.