Ranged Weapons
From Official Barotrauma Wiki
See: Weapons
Ranged weapons are long ranged weapons. They allow the wielder to safely deal damage without putting themselves in melee range.
Guns
Guns are typically projectile or beam type weapons that require ammunition in the form of magazines or bullets.
Weapon Stats | Ammunition Stats | Notes | ||||||
---|---|---|---|---|---|---|---|---|
Weapon Name | RPS | 1 Hand? | Ammunition | Type | Afflictions | ![]() |
Explosive? | |
![]() |
1 | Yes | 6 ![]() |
Raycast | 30![]() ![]() |
0.4 | No | |
![]() |
~0.67 | No | 6 ![]() |
Raycast | 8*8![]() ![]() |
0.2*8 | No | Fires 8 projectiles |
![]() |
~5.71 | No | 15* ![]() |
Raycast | 15![]() ![]() |
0.125 | No | |
![]() |
1 | No | 6 ![]() |
Projectile | 30![]() ![]() |
0.45 | No | Retrievable |
6 File:Explosive Harpoon icon.png Explosive Harpoons | Projectile | 50![]() ![]() |
3.45 | Yes | ||||
6 ![]() |
Projectile | 50![]() ![]() |
0.45 | No | Retrievable | |||
![]() |
1 | No | 1 ![]() |
Projectile | 5![]() ![]() ![]() |
0.7 | Yes | |
1 ![]() |
Projectile | 5![]() |
15.2 | Yes | ||||
![]() |
N/A | No | 17* ![]() |
Raycast | 1![]() |
- | No* | Shoots Fire |
40* ![]() |
Raycast | 1![]() |
- | No* | Shoots Fire | |||
![]() |
1 | No | 4 ![]() |
Projectile | Depends on ammo | 1* | Depends | Syringes inject on contact |
![]() |
1 | Yes | 2 ![]() |
Projectile | 1![]() |
10 | No | |
![]() |
1 | Yes | 20* ![]() |
Raycast | 13.5![]() ![]() |
- | No | Found in Alien Ruins |
![]() |
N/A | No | 20* ![]() |
Raycast | 1![]() |
- | No | Found in Alien Ruins Deals heavy structure damage |
Grenades
Grenades are throwable, explosive weapons that typically detonate after a short amount of time.
Grenade Type | Afflictions | ![]() |
Structure Damage | Notes |
---|---|---|---|---|
![]() |
180![]() ![]() |
5 | Deals moderate damage to Installations | |
![]() |
5![]() |
0.5 | Deals heavy damage to powered Installations | |
![]() |
1![]() ![]() |
25 | ||
![]() |
100![]() ![]() |
25 | Sets nearby area on Fire | |
![]() |
300![]() |
5 | 400 | Requires hard impact to detonate |