Template:BallastFloraDamageTable/row: Difference between revisions
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-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionballastfloradamage}}})</sup></div>}}}} | -->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionballastfloradamage}}})</sup></div>}}}} | ||
| {{#if:{{{structuredamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{# | | {{#if:{{{structuredamage|}}}|<div>Impact: {{#expr:{{#if:{{{projectiles|}}}|{{{projectiles}}}*}} {{#if:{{{weapondamagemodifier|}}}|{{{weapondamagemodifier}}}*}}{{{structuredamage}}}}}</div>}}<!-- | ||
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{structuredamage}}})</sup></div> | -->{{#if:{{{projectiles|}}}{{{weapondamagemodifier|}}}|<div><sup>({{#if:{{{projectiles|}}}|{{{projectiles}}} projectiles x }}{{{structuredamage}}}{{#if:{{{weapondamagemodifier|}}}| x {{{weapondamagemodifier}}} weapon damage modifier}})</sup></div>}}<!-- | ||
-->{{#if:{{{explosionstructuredamage|}}}|<div>Explosion ({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{# | -->{{#if:{{{explosionstructuredamage|}}}|<div>Explosion{{#if:{{{explosionrange|}}}| ({{{explosionrange|}}}m)}}: {{#expr:{{#if:{{{projectiles|}}}|{{{projectiles}}}*}} {{#if:{{{weapondamagemodifier|}}}|{{{weapondamagemodifier}}}*}}{{{explosionstructuredamage|}}}}}</div>}}<!-- | ||
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionstructuredamage}}})</sup></div> | -->{{#if:{{{projectiles|}}}{{{weapondamagemodifier|}}}|<div><sup>({{#if:{{{projectiles|}}}|{{{projectiles}}} projectiles x }}{{{explosionstructuredamage}}}{{#if:{{{weapondamagemodifier|}}}| x {{{weapondamagemodifier}}} weapon damage modifier}})</sup></div>}} | ||
| {{#if:{{{afflictions|}}}{{{explosionafflictions|}}}|{{ | | {{#if:{{{afflictions|}}}{{{explosionafflictions|}}}|{{AfflictionParser|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}|weapondamagemodifier={{{weapondamagemodifier|}}}|nomargin=yes}}}} | ||
| {{#if:{{{note|}}}|<div style="width:20em">{{{note}}}</div>}} | | {{#if:{{{note|}}}|<div style="width:20em">{{{note}}}</div>}} | ||
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Latest revision as of 09:57, 27 March 2024
This template is used by Template:BallastFloraDamageTable to display individual rows. It is not meant for direct usage.
Template in use
Handheld
Item | Triggers | Ballast Flora Damage | Structure Damage | Afflictions | Notes |
---|---|---|---|---|---|
![]() Ancient Weapon |
30/s | ||||
![]() Flamer |
20/s | ||||
![]() Prototype Steam Cannon |
20/s | ||||
![]() Plasma Cutter |
10/s | ||||
![]() Welding Tool |
10/s | ||||
![]() Frag Grenade |
Explosion (7.5m): 100
|
Explosion (7.5m): 20
|
|||
![]() Incendium Grenade |
Explosion (5m): 100
|
Sets fire to a 3 meter area.
| |||
![]() Molotov Cocktail |
Impact: over 5 m/s.
|
Explosion (5m): 200
|
Sets fire to a 4 meter area.
| ||
![]() Nitroglycerin |
![]() ![]() ![]() Impact: over 6m/s. Fire: -50 condition/s Triggered by explosions |
Explosion (3m): 60
|
Explosion (3m): 90
|
Explosion (3m): Burn (10)* (20% chance) Deep Tissue Injury (75)* Stun (5)* Bleeding (20)* (5% chance) |
|
![]() Rapid Fissile Accelerator |
Explosion (1.25m): 50
|
Impact: 35
|
Deep Tissue Injury (50)* Radiation Sickness (25)* Stun (0.5)* Explosion (1.25m): Burn (25)* Radiation Sickness (80)* Stun (1)* |
||
![]() C-4 Block |
Explosion (7.5m): 200
|
Explosion (7.5m): 300
|
Explosion (7.5m): Deep Tissue Injury (250)* Burn (30)* (20% chance) Bleeding (40)* (5% chance) Stun (10)* |
||
![]() C-4 Block (VIP) |
Explosion (7.5m): 200
|
Explosion (7.5m): 300
|
Explosion (7.5m): Deep Tissue Injury (250)* Burn (30)* (20% chance) Bleeding (40)* (5% chance) Stun (10)* |
||
![]() Compound N |
Explosion (5m): 100
|
Explosion (5m): 150
|
Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
||
![]() Dirty Bomb |
Explosion (2.5m): 50
|
Explosion (2.5m): 90
|
Explosion (2.5m): Deep Tissue Injury (50)* Burn (5)* (20% chance) Bleeding (20)* (5% chance) Stun (3)* |
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius. | |
![]() IC-4 Block |
Explosion (7.5m): 150
|
Explosion (7.5m): 50
|
Sets fire to a 5 meter area.
| ||
![]() Modified Dirty Bomb |
Explosion (2.5m): 50
|
Explosion (2.5m): 90
|
Explosion (2.5m): Deep Tissue Injury (50)* Burn (5)* (20% chance) Bleeding (20)* (5% chance) Stun (3)* |
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius. | |
![]() Ticking Time Bomb |
Explosion (5m): 300
|
Explosion (5m): 300
|
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
||
![]() Ticking Time Bomb (Exposed) |
Explosion (5m): 300
|
Explosion (5m): 300
|
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
||
![]() Ticking Time Bomb (Powered) |
Explosion (5m): 300
|
Explosion (5m): 300
|
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
||
![]() UEX |
Explosion (5m): 100
|
Explosion (5m): 150
|
Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
||
![]() Volatile Compound N |
![]() ![]() ![]() Fire: -50 condition/s Time: -0.04 condition/s Impact: -20 condition (over 2m/s). Triggered by explosions |
Explosion (5m): 100
|
Explosion (5m): 150
|
Explosion (5m): Deep Tissue Injury (150)* Burn (20)* (20% chance) Bleeding (50)* (5% chance) Stun (8)* |
Explodes 41m 40s after being fabricated.
|
![]() 40mm Grenade |
Explosion (3m): 80
|
Impact: 40 Explosion (3m): 20
|
|||
![]() 40mm Mini Nuke |
Explosion (5m): 300
|
Impact: 40 Explosion (5m): 300
|
Deep Tissue Injury (100)* Burn (100)* Bleeding (50)* Stun (5)* Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Radiation Sickness (30)* |
Emits an EMP in a 10 meter radius.
| |
![]() Explosive Harpoon |
Explosion (2m): 50
|
Impact: 20 Explosion (2m): 10
|
|||
![]() Explosive Slug |
Explosion (0.7m): 50
|
Impact: 20 Explosion (0.7m): 8
|
|||
![]() Flash Powder |
Explosion (2.5m): 20
|
||||
![]() Incendium Crystal |
Explosion (2.5m): 50
|
Explosion (2.5m): 4
|
Sets fire to a 0.1 meter area.
| ||
![]() Incendium Fuel Tank |
Fire: - 10 condition/s
Misfuel: explodes after 1 second when used in a ![]() |
Explosion (1.5m): 50
|
|||
![]() Liquid Oxygenite |
Explosion (2m): 50
|
Explosion (2m): 10
|
Due to its explosive nature it can be used offensively when loaded into a
![]() ![]() | ||
![]() Lithium |
Water: 3 second delay. Resets if no longer in water.
|
Explosion (1.5m): 20
|
If its contained within
![]() ![]() | ||
![]() Oxygenite Shard |
Explosion (2m): 30
|
Explosion (2m): 20
|
|||
![]() Potassium |
Water: 3 second delay. Resets if no longer in water.
|
Explosion (1.5m): 20
|
If its contained within
![]() ![]() | ||
![]() Sodium |
Water: 3 second delay. Resets if no longer in water.
|
Explosion (1.5m): 20
|
If its contained within
![]() ![]() |
The above documentation is transcluded from Template:BallastFloraDamageTable/row/doc. (edit | history)
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