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Vitality

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Data is potentially outdated
Last updated for version 0.17.15.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Vitality is the character's life pool. It is roughly representative of the durability of a character.

When a human reaches 0 overall vitality, they become unconscious and stop breathing. If they reach negative their max vitality, they die.


Influencing Vitality

Many Afflictions lower vitality, often inflicted through various Weapons or Chemicals. Afflictions are usually cured with other chemicals, Medical Items, or simply over time.

Vigor dampens the effect of vitality penalties, effectively multiplying character health.

When a human reaches 0 vitality, they become unconscious and stop breathing. Unconscious characters can be resuscitated by treating their wounds and successful CPR or another means of restoring oxygen flow. If they reach negative their max vitality, they die.

Limbs

All creatures have limbs, each with their own vitality. Some limbs may take more damage than others. Humans take different Vitality damage based on what limb is hit.

Head:
2x Vitality decrease from all types of Internal Damage

Torso:
2x Vitality decrease from Bleeding

Arms & Legs:
0.5x Vitality decrease from all types of Internal Damage

A human has 6 limbs: Left Arm, Right Arm, Left Leg, Right leg, the Torso, and the Head. Damage to the head is twice as effective as damage to the torso. Damage to the other limbs are half as effective. This seems to only apply to Internal Damage wounds. For example, Burn damage will have equal scale on every limb.

Human Vitality

A human has a base of 100 or 110 Max Vitality, depending on their Job. This max can be increased via various talents, or decreased by receiving the Tainted gene debuff Decrepify. All talents add max vitality additively.

Base Vitality by Job
Job Vitality
Captain 100
Electrical Engineer 100
Mechanical Engineer 100
Security 110
Medical Doctor 110
Assistant 100

Creatures

Alien Creatures on Europa often have much more vitality than a human, up to 50000.

Creatures will die upon reaching 0 vitality and can not be resuscitated.

Related Talents

Talent Tier Description

Trust Building
Captain
Shipmaster Tier 2
Whenever you finish a mission, your crew gains an additional 2.5% maximum health, and if all crewmembers survived, your crew gains an additional 5% maximum health instead, up to a maximum of 25%.
This bonus is lost on death.
The deaths of assistants do not count.

Enforcer
Security Officer
Warden Tier 1
Unlock recipe: Shotgun Shell.
Gain an additional 25% Maximum Health.

Field Medic
Medical Doctor
Medic Tier 1
Whenever you complete a mission, if all crewmembers survive, gain 3 points in Medical skill.
The deaths of assistants do not count.
Gain an additional 20% Maximum Health.

College Athletics
Engineer
Physicist Tier 3
Unlock recipe: Cargo Scooter.
Gain an additional 35% Maximum Health.
Gain an additional 30% Swimming Speed.
Gain an additional 20% Walking Speed.

Polymath
Engineer
Physicist Tier 3
Gain a bonus of 20 to all skills, and you gain 65% more mission experience, but you have 25% less maximum health.

Elbow Grease
Mechanic
Pioneer Tier 3
Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill.
Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical.
This talent can only give up to 100 skill bonus.
This bonus is lost on death.

Apprenticeship
Assistant
Jack of All Trades Tier 1
Whenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill.
Gain an additional 15% Maximum Health.

Graduation Ceremony
Assistant
Grayshirt Tier 4
Upon creating a new character, retain all of your current experience for that new character.
Gain an additional 10% Maximum Health for each of your levels.

See Also