User contributions for 31percent
10 October 2020
- 11:5111:51, 10 October 2020 diff hist +55 m Potassium materials nav
- 11:5111:51, 10 October 2020 diff hist +5 m Thorium new outpost names
- 11:4811:48, 10 October 2020 diff hist +23 m Copper new outpost names & materials nav
- 11:4711:47, 10 October 2020 diff hist +23 m Chlorine new outpost names & materials nav
- 11:4711:47, 10 October 2020 diff hist +60 m Carbon new outpost names & materials nav
- 11:4611:46, 10 October 2020 diff hist +18 m Calcium materials nav
- 11:4511:45, 10 October 2020 diff hist +5 m Calcium new outpost names
- 11:4511:45, 10 October 2020 diff hist +5 m Aluminum new outpost names
9 October 2020
- 23:2123:21, 9 October 2020 diff hist +33 Grenade Launcher →Damage Values
- 22:5922:59, 9 October 2020 diff hist +510 Frag Grenade v0.10.5.1
- 22:4822:48, 9 October 2020 diff hist +528 Template:Weapon table added force (knockback) and fixed mobile title for isEMP
- 21:4421:44, 9 October 2020 diff hist +250 Flamer v0.10.5.1
- 15:2515:25, 9 October 2020 diff hist −6 m Template:Weapon table No edit summary
- 14:3614:36, 9 October 2020 diff hist −43 Template:Weapon table (reverted) don't look at me, I wasn't there, I don't even know what this place is
- 14:3514:35, 9 October 2020 diff hist +17 Template:Weapon table lol
- 14:3214:32, 9 October 2020 diff hist +32 Template:Weapon table attempt n°42
- 14:2214:22, 9 October 2020 diff hist −24 Template:Weapon table Undo revision 12210 by 31percent (talk)
- 14:2214:22, 9 October 2020 diff hist +24 Template:Weapon table ok check this out
- 14:1114:11, 9 October 2020 diff hist −14 Template:Weapon table well nevermind, I'm getting old I guess. If you know how to make it work, separating rows visually will improve pages where various ammo have lots of different afflictions (eg grenade launcher)
- 14:0814:08, 9 October 2020 diff hist +2 Template:Weapon table one last try
- 14:0414:04, 9 October 2020 diff hist 0 Template:Weapon table trying again?
- 14:0314:03, 9 October 2020 diff hist +12 Template:Weapon table adding a horizontal divider between lines for readability
- 13:3013:30, 9 October 2020 diff hist +236 Grenade Launcher v0.10.5.1
- 13:0613:06, 9 October 2020 diff hist +15 m Diving Knife items nav
- 13:0513:05, 9 October 2020 diff hist +493 Diving Knife v0.10.5.1
- 12:4912:49, 9 October 2020 diff hist −33 m Harpoon Gun No edit summary
- 12:4612:46, 9 October 2020 diff hist +174 Stun Gun v0.10.5.1
- 12:2312:23, 9 October 2020 diff hist +336 Syringe Gun chems used with the syringe gun have the unskilled effects
- 12:0012:00, 9 October 2020 diff hist +189 Syringe Gun added cost tooltip details and handicap
- 11:5711:57, 9 October 2020 diff hist −45 Template:Items infobox specific outposts shown upon hovering over the price
8 October 2020
- 19:0419:04, 8 October 2020 diff hist +155 Stun Baton added cost tooltip details
- 19:0219:02, 8 October 2020 diff hist +155 Revolver added cost tooltip details
- 19:0119:01, 8 October 2020 diff hist +205 Harpoon Gun added cost tooltip details
- 18:5718:57, 8 October 2020 diff hist +155 Riot Shotgun added cost tooltip details
- 18:5618:56, 8 October 2020 diff hist +155 SMG added cost tooltip details
- 14:3514:35, 8 October 2020 diff hist +1,717 Default Submarines →Berilia: I don't know how I'm only thinking of this now, but I'm starting to question the purpose of having a detailed description of an image here. Oh well.
- 13:3313:33, 8 October 2020 diff hist +1,276 Default Submarines →Azimuth
- 12:4312:43, 8 October 2020 diff hist −108 Default Submarines replaced heading with big bold text on sub categories to free up the contents table, removed links to random containers/cabinets that are unlikely to get their own page (?) and various small fixes ("its" ≠ "is"!! :) ).
- 00:1500:15, 8 October 2020 diff hist 0 Default Submarines →General Charasteristics
- 00:1400:14, 8 October 2020 diff hist +4,105 Default Submarines added a table listing general stats for default subs. Tested speeds in the editor. Each sub has custom battery settings.
7 October 2020
- 09:4009:40, 7 October 2020 diff hist +2,262 Skills updated for 0.10.5.1. I left the repair tables even though most values are identical between installations now, because I thought having tables would be better visually, as a list, since it lets us keep the icons
- 07:2707:27, 7 October 2020 diff hist −97 SMG updated for 0.10.5.1, english
- 06:5606:56, 7 October 2020 diff hist +102 Stun Baton updated for 0.10.5.1
- 06:4806:48, 7 October 2020 diff hist +100 Template:Damage table stun values are seconds not damage
6 October 2020
- 12:4212:42, 6 October 2020 diff hist +848 Orders added icons. If you have suggestions on page layout, text alignment etc I'm all for it, I can't seem to make it look ok
- 10:4110:41, 6 October 2020 diff hist +647 Orders No edit summary
- 09:5309:53, 6 October 2020 diff hist +4 Template:Installations infobox added space for readability
- 09:5209:52, 6 October 2020 diff hist +11 Template:Installations infobox added /min to kW values when it's about input/output, even though they haven't fixed it ingame yet
5 October 2020
- 17:2117:21, 5 October 2020 diff hist −213 Orders My bad.
- 17:1917:19, 5 October 2020 diff hist +213 m Orders No edit summary
- 17:0617:06, 5 October 2020 diff hist +5,878 Orders Updated for 0.10.5.1
- 10:5210:52, 5 October 2020 diff hist +276 Harpoon Gun updated for 0.10.5.1. regular and physicorium ammo damage have two stun values, one in <attack> and the other in <affliction>; does it add up, like projectile+explosion does, or is the highest (<affliction> here) applied only?
- 10:0610:06, 5 October 2020 diff hist +22 m Revolver Round redirecting to revolver since all info on the round is found there
4 October 2020
- 16:5416:54, 4 October 2020 diff hist +52 Template:Items infobox Changed hover tooltip for the item cost entry to be useful + new outpost names. I tried to look up how to include the specific selling outposts only to no avail, we'd need to either parse that from the Store page or add a cursor:help on all items I guess? :/
- 16:3416:34, 4 October 2020 diff hist −3 m Riot Shotgun No edit summary
- 16:3416:34, 4 October 2020 diff hist −35 m Revolver No edit summary
- 16:2616:26, 4 October 2020 diff hist +1 Revolver 0.10.5.1
- 13:0813:08, 4 October 2020 diff hist +949 Afflictions →Paralysis: 0.10.5.1
- 12:3712:37, 4 October 2020 diff hist +20 m Afflictions →Radiation Sickness: consistency
- 11:1911:19, 4 October 2020 diff hist +403 Afflictions Following up on the antibiotic glue thing, I take back what I said, my bad - I must've sniffed too much antibiotic glue when I made that edit. Glue is indeed dogsh*t compared to plastiseal which is made from elastin you get from recycling glue. Added those points, thanks
- 08:4008:40, 4 October 2020 diff hist +2 m Afflictions →Opiate Addiction
- 08:4008:40, 4 October 2020 diff hist +172 Afflictions →Opiate Addiction: 0.10.5.1
- 08:2408:24, 4 October 2020 diff hist −31 Afflictions →Opiate Overdose: 0.10.5.1, removed adresses to the reader
- 08:1908:19, 4 October 2020 diff hist +156 Afflictions →Opiate Withdrawal: 0.10.5.1 (chat messages from this, psychosis and drunk doesn't only apply to the bots)
- 08:0908:09, 4 October 2020 diff hist 0 m Chemicals →Basic Chemicals
- 08:0608:06, 4 October 2020 diff hist +126 m Afflictions →Stun
- 08:0108:01, 4 October 2020 diff hist +439 Afflictions →Psychosis: 0.10.5.1
- 07:4007:40, 4 October 2020 diff hist +386 Afflictions →Husk Infection: consistency with the format used previously
- 07:3307:33, 4 October 2020 diff hist −9 m Afflictions →Barotrauma/Pressure: english stuff
- 07:2407:24, 4 October 2020 diff hist +362 Afflictions →Bloodloss: 0.10.5.1
- 07:0307:03, 4 October 2020 diff hist −44 Afflictions →Burn: removed the subjective assessment about antibio glue. Crafting deusizine requires Medical 70, only 3 levels lower than to use the glue without organ damage. It also requires fentanyl, which could instead be used after the glue to negate the organ damage (even when used unskilled). In other words, using glue + fentanyl (+liquid oxygenite) is better than to use deusizine, requires less skill, no added crafting time and doesn't cause burns
- 06:5406:54, 4 October 2020 diff hist 0 m Afflictions →Burn: fixed value mistake
- 05:3305:33, 4 October 2020 diff hist −222 Riot Shotgun fixed english, updated for 0.10.5.1
- 03:1303:13, 4 October 2020 diff hist −45 CPR correction/clarification/consistency
3 October 2020
- 00:2300:23, 3 October 2020 diff hist +2 m CPR No edit summary
- 00:1700:17, 3 October 2020 diff hist +318 m CPR moar detailsss, moar
2 October 2020
- 22:5622:56, 2 October 2020 diff hist −161 m Skills →Medical: grammar, link
- 22:0922:09, 2 October 2020 diff hist −2 m CPR No edit summary
- 22:0522:05, 2 October 2020 diff hist +1,039 CPR More details
- 18:5518:55, 2 October 2020 diff hist +1,621 N CPR Created page with " '''CPR''' (Cardio-Pulmonary Resuscitation) is an emergency procedure which purpose is to bring back a crewmember that has been rendered unconcious after sustaining major inj..."
- 13:5313:53, 2 October 2020 diff hist +746 Afflictions →Oxygen Low: v0.10.5.1 added details
- 13:1913:19, 2 October 2020 diff hist +38 Afflictions →List of Afflictions: consistency
- 13:1113:11, 2 October 2020 diff hist +709 Afflictions →Burn: v0.10.5.1 added details
1 October 2020
- 22:5422:54, 1 October 2020 diff hist −5 m Pomegrenade (minor fix) sorry for the value mistake from my last edit, I somehow confused it with the pomegrenade extract and got the values there. Thanks for fixing it :)
- 16:5516:55, 1 October 2020 diff hist +2 m Medical Items No edit summary
- 16:5316:53, 1 October 2020 diff hist +71 Medical Items updated for 0.10.5.1. Added the versioning thingy, I hope that's ok.
- 16:3716:37, 1 October 2020 diff hist +303 Afflictions →Bleeding: updated for 0.10.5.1
- 16:2016:20, 1 October 2020 diff hist +20 m Afflictions →Internal Damage
- 16:0116:01, 1 October 2020 diff hist +9 m Afflictions →Internal Damage
- 15:5815:58, 1 October 2020 diff hist +477 Afflictions →Internal Damage: updated for 0.10.5.1
- 14:2014:20, 1 October 2020 diff hist +622 Chemicals Last few updates to 0.10.5.1, added the versioning thingy, I hope that's ok
- 13:1013:10, 1 October 2020 diff hist +731 Afflictions →Husk Infection: added details about the infection. Also, Antibiotics actually work even in the middle stage in 0.10.5.1 (tested, see medical.xml), not sure if that was changed by mistake or by design, so I left it as a note
29 September 2020
- 17:4717:47, 29 September 2020 diff hist +84 Gardening links
- 17:2017:20, 29 September 2020 diff hist +23 Pomegrenade No edit summary
- 15:3015:30, 29 September 2020 diff hist +1,885 Chemicals →Medicines: added syringe gun values when different from unskilled (purple), even though some of them are clearly not intended by the devs. May be best to add a "bugs" section at the bottom of the page, idk
- 12:4412:44, 29 September 2020 diff hist +10 m Chemicals →Basic Chemicals
- 12:2012:20, 29 September 2020 diff hist +576 Chemicals →Basic Chemicals: updated for 0.10.5.1
- 10:5910:59, 29 September 2020 diff hist +261 Chemicals →Medicines: updated for 0.10.5.1
28 September 2020
- 17:2017:20, 28 September 2020 diff hist +248 m Chemicals syringes shot with the gun or manually (outside of the health GUI) will have the unskilled effects no matter what
- 17:0417:04, 28 September 2020 diff hist +648 Chemicals →Antidotes: updated values for v0.10.5.1 medical.xml. Didn't touch store prices because I don't know exactly how they're calculated (min/max, RP etc) but they were also changed