Detectors (Disambiguation): Difference between revisions

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Most commonly used with [[Pump]]s to auto-pump water out of certain rooms (custom submarines) and to trigger siren about rising flood in the submarine.
Most commonly used with [[Pump]]s to auto-pump water out of certain rooms (custom submarines) and to trigger siren about rising flood in the submarine.
==Motion Detector==
==Motion Detector==
 
[[File:Motion_Detector.png]] [[File:Motion_Detector icon.png]]
[[File:Motion_Detector.png]] [[File:Motion_Detector icon.png]]
<blockquote>"''Sends out a signal when it detects movement."''</blockquote>
<blockquote>"''Sends out a signal when it detects movement."''</blockquote>
The '''Motion Detector''' is an electrical component used to provide a signal when it detects a creature.
The '''Motion Detector''' is an electrical component used to provide a signal when it detects a creature.


It is most commonly used in tandem with [[Light Component|Light Components]] to provide a warning when monsters are nearby.
It is most commonly used to make automatically opening doors, or in tandem with [[Light Component|Light Components]] to provide a warning when monsters are nearby.
 
The component can be configured to respond to the movement of Humans, Monsters, Walls, or all of the above. It can also be set to ignore the bodies of dead characters.
 




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|output1tt=Outputs a signal of 1 when a creature is detected, otherwise outputs 0.
|output1tt=Outputs a signal of 1 when a creature is detected, otherwise outputs 0.
}}
}}
== Oxygen Detector ==
== Oxygen Detector ==
[[File:Oxygen_Detector.png]] [[File:Oxygen_Detector icon.png]]
[[File:Oxygen_Detector.png]] [[File:Oxygen_Detector icon.png]]
<blockquote>"''Sends out a value between 0-100 depending on the quality of the surrounding air."''</blockquote>
<blockquote>"''Sends out a value between 0-100 depending on the quality of the surrounding air."''</blockquote>
The '''Oxygen Detector''' is an electrical component used to provide a signal when it detects oxygen.  
The '''Oxygen Detector''' is an electrical component used to provide a signal when it detects oxygen.  


It is most commonly used in tandem with [[Status Monitor|Status Monitors]] to view the level of oxygen in certain hulls. The <code>signal_out</code> output can be connected to the [[Status Monitor]]'s <code>oxygen_data_in</code> input to display the air quality for a room.
It is most commonly used in tandem with [[Status Monitor|Status Monitors]] to view the level of oxygen in certain hulls. The <code>signal_out</code> output can be connected to the [[Status Monitor]]'s <code>oxygen_data_in</code> input to display the air quality for a room.
''Note: the `low_oxygen` signal activates when the air quality is below 35, but characters receive the [[Oxygen Low]] affliction when the air quality is below 50.''




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|output1=Signal_Out
|output1=Signal_Out
|output1tt=Outputs the level of oxygen of the room it is in, ranging from 0 to 100.
|output1tt=Outputs the level of oxygen of the room it is in, ranging from 0 to 100.
}}
|output2=Low_Oxygen|output2tt=Outputs a signal of 1 when the oxygen level is at or below 35, otherwise outputs 0.}}
 
== Smoke Detector ==
== Smoke Detector ==
[[File:Smoke_Detector.png]] [[File:Smoke_Detector icon.png]]
[[File:Smoke_Detector.png]] [[File:Smoke_Detector icon.png]]
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|output1tt=Outputs a signal of 1 when fire is detected, otherwise outputs 0.
|output1tt=Outputs a signal of 1 when fire is detected, otherwise outputs 0.
}}
}}
== Water Detector ==
== Water Detector ==
[[File:Water_Detector.png]] [[File:Water_Detector icon.png]]
[[File:Water_Detector.png]] [[File:Water_Detector icon.png]]
 
<blockquote>"''Sends out a signal when the detector is submerged."''</blockquote>
<blockquote>"''Sends out a signal when the detector is submerged."''</blockquote>
The '''Water Detector''' is an electrical component used to provide a signal when it detects water.
The '''Water Detector''' is an electrical component used to provide a signal when it detects water.
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|output3tt=Outputs a signal of 1 when the room is under high pressure, otherwise 0.
|output3tt=Outputs a signal of 1 when the room is under high pressure, otherwise 0.
}}
}}
==Trivia==
==Trivia==
* Before being introduced to vanilla, Motion Detectors were already present in the mod Barotrauma Extended (BTE). Originally in BTE the sensor function was added using xml code from already existing vanilla "[[Alien_Ruins|alien]] motion sensors".
* Before being introduced to vanilla, Motion Detectors were already present in the mod Barotrauma Extended (BTE). Originally in BTE the sensor function was added using xml code from already existing vanilla "[[Alien_Ruins|alien]] motion sensors".
{{Electrical Nav}}
{{Electrical Nav}}

Revision as of 00:36, 4 June 2022

Detectors (Disambiguation)
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Detectors are a type of Electrical Component that detect water/oxygen/motion/smoke and send out signals accordingly.

Most commonly used with Pumps to auto-pump water out of certain rooms (custom submarines) and to trigger siren about rising flood in the submarine.

Motion Detector

File:Motion Detector icon.png

"Sends out a signal when it detects movement."

The Motion Detector is an electrical component used to provide a signal when it detects a creature.

It is most commonly used to make automatically opening doors, or in tandem with Light Components to provide a warning when monsters are nearby.

The component can be configured to respond to the movement of Humans, Monsters, Walls, or all of the above. It can also be set to ignore the bodies of dead characters.


Connection Panel for Detectors (Disambiguation)
Hover over pins to see their descriptions.
State_Out
Outputs a signal of 1 when a creature is detected, otherwise outputs 0.
Requires: Screwdriver

Oxygen Detector

File:Oxygen Detector icon.png

"Sends out a value between 0-100 depending on the quality of the surrounding air."

The Oxygen Detector is an electrical component used to provide a signal when it detects oxygen.

It is most commonly used in tandem with Status Monitors to view the level of oxygen in certain hulls. The signal_out output can be connected to the Status Monitor's oxygen_data_in input to display the air quality for a room.

Note: the `low_oxygen` signal activates when the air quality is below 35, but characters receive the Oxygen Low affliction when the air quality is below 50.


Connection Panel for Detectors (Disambiguation)
Hover over pins to see their descriptions.
Signal_Out
Low_Oxygen
Outputs the level of oxygen of the room it is in, ranging from 0 to 100.
Outputs a signal of 1 when the oxygen level is at or below 35, otherwise outputs 0.
Requires: Screwdriver

Smoke Detector

File:Smoke Detector icon.png

"Sends out a signal when it senses smoke."

The Smoke Detector is an electrical component used to provide a signal when it detects fire.

It is most commonly used in tandem with Alarms to signal the crew to an active fire.


Connection Panel for Detectors (Disambiguation)
Hover over pins to see their descriptions.
Signal_Out
Outputs a signal of 1 when fire is detected, otherwise outputs 0.
Requires: Screwdriver

Water Detector

File:Water Detector icon.png

"Sends out a signal when the detector is submerged."

The Water Detector is an electrical component used to provide a signal when it detects water.

It is most commonly used in tandem with Pumps, Doors, Alarms to pump out water, or alert the crew when water is detected inside.


Connection Panel for Detectors (Disambiguation)
Hover over pins to see their descriptions.
Signal_Out
Water_%
High_Pressure
Outputs a signal of 1 when water is detected, otherwise outputs 0.
Outputs the detector's room water level in %.
Outputs a signal of 1 when the room is under high pressure, otherwise 0.
Requires: Screwdriver

Trivia

  • Before being introduced to vanilla, Motion Detectors were already present in the mod Barotrauma Extended (BTE). Originally in BTE the sensor function was added using xml code from already existing vanilla "alien motion sensors".
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